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Cass Caul
1510
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Posted - 2014.11.10 01:40:00 -
[1] - Quote
Lol, IWS has under 800 kills with a sniper rifle. Zatara is probably the next on the list with the most sniper rifle kills since Uprising 1.0, though . . . omg, I'm blanking on his in-game name. J.W. (are initials ok? wait, whatever http://dust514.com/community/cpm/ still has the names of everyone up. Jacob probably has the most kills total. Probably under 20k though and he said he dropped the weapon in the early days of Uprsing.
Real glad they listened to player input. It's definitely best to listen to those that whine the most. And it's great that they've ignored how the range nerf has helped redline snipers.
EDIT: Soraya, that's who I was thinking of... lol says a lot when you know their name but can't remember their character name.
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Cass Caul
1524
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Posted - 2014.11.10 20:17:00 -
[2] - Quote
Zatara Rought wrote:I have probably about 4k kills with sniper rifles. Did not know that made me the most experienced sniper serving on the CPM. But comparing my experience to others on the CPM is not worthwhile because my sample size is just waaaay higher than anyone else's. I have more kills than Cross, Soraya, IWS, and Dennie combined. Meaning that I have more experience using almost every weapon in the game in comparison. I wish that meant something other than bragging rights, but alas experience does not net you a monopoly on good ideas. I still wish you just penalized people shooting into or out of the redline. Like a 80% reduced efficiency damage...in or out. Redlined? At least you take 20% damage while you mount a push... Sure snipers need more places to snipe from for perch sniping while not in the redline perhaps, but I still would like to see redline shooting to get nerfed.
So that pretty much sums it up. The CPM has either majority or unanimous consensus that as long as red-line sniping exists, the Sniper Rifle isn't allowed to be a competitive weapon.
There was a reason the second PC team I was on fielded 2-3 snipers per match. But rotating null cannons and increased HP pretty much put a stop to that. Considering 2 snipers in a match was something we did while corpmates, zatara.
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Cass Caul
1526
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Posted - 2014.11.11 00:52:00 -
[3] - Quote
manboar thunder fist wrote:Still get 90% of snipers in the redline with snipers since redlined were moved closer to objectives.
I liked the old Manus Peak red-line. It's the reason Symb and I can talk about 700m+ kills. That map used to be Huuuuge.
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Cass Caul
1526
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Posted - 2014.11.11 00:53:00 -
[4] - Quote
manboar thunder fist wrote:You mean aim assist is so op those afkers just seem to go 20-0 every match with damn op tactical snipers?! Wow thanks atiim you enlightened me :)
. . . um, wow, the ignorance is palpable.
The Sniper Rifle does not have any form of aim assist and it never has.
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Cass Caul
1526
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Posted - 2014.11.11 00:57:00 -
[5] - Quote
Symbioticforks wrote:Iron Wolf Saber wrote:Everything Dies wrote:Skyline Lonewolf wrote:Iron Wolf Saber wrote: Re: Solutions Headshot bonuses could be their scaled to encourage upgrading as a viable solution to that issue. Tactical as is I been getting very very very positive responses to as most of the emphasis is suppression and body shooting. Standards are a mixed bag as most of the folks I have been contact with are the older vets and none o the off GD folks. Though the few folks that are positive about say's its great for putting down other snipers. Charge is mostly untouched by anything positive because not many folks are skilled up to proto levels that I conversate with. Those that are are bitter I broke their favorite toy in general which was somewhat needed as thales and charge was the only two rifles you needed pre-delta.
My main complaint, other than the ones I already agree with from Symb's post, is CCP deliberately shitting on the Charged SR over favoritism. There was no reason that the most difficult to learn and use SR variant had to get a clip reduction AND major range reduction all for the sake of having the highest headshot multiplier. If you land a shot, you had to charge at least half a shot to do a follow-up shot if they don't die. With that, there's a reduction in damage, as opposed to a fully charged second shot. Coupled with its low RoF, smart targets don't stay still but move to cover. You do understand that, with the small base damage of most other SR variants, outside the Thale's, the Charged was the only real viable SR for both pub and PC play, correct? Anything else practically tickled targets, or, in the case of the tactical, was used for countersniping, especially if the targets were brick tanking. No other role than the sniper has to stack 3 damage mods, use a Calmando, and use a proto variant of their weapon of choice to compete. THAT's the main reason why you only saw this SR variant used. Now, you've defined other sniper variant uses, but at the same time sort of negated the Charged SR's headshot bonus, as a basic SR has a high enough multiplier to take out most suits (from what I've read). GG CCP. I've only logged on twice since 1.8 and 1.9 went live, mainly cause there's no point right now. Other than that, it's been collecting DUST. Given the slow rate of fire/charge-up time on the charged version, would it be fair to give it the largest clip size? Maybe 8-10 shots? Seems like a reasonable trade-off to me... I disagree, the Charge Rifle ability to just about nearly guaranteed to put down almost ANY suit warrants disfavorable stats. The executioner style Charge is seriously stupid.
It wouldn't be nearly as stupid if: You could increase precision by strafing without resetting the sway animation Hit detection worked 100% of the time Small map assessts such as boxes and railings/fences were always rendered all players rendered regardless of if they are scanned, regardless of distance from you, regardless of line of sight. There were actually places to go where a sniper could get line of sight on where heavy foot-trafic exists outside 100m
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Cass Caul
1526
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Posted - 2014.11.11 00:59:00 -
[6] - Quote
Symbioticforks wrote:Cass Caul wrote:manboar thunder fist wrote:Still get 90% of snipers in the redline with snipers since redlined were moved closer to objectives. I liked the old Manus Peak red-line. It's the reason Symb and I can talk about 700m+ kills. That map used to be Huuuuge. And every good squad had a sniper in it. You needed it for recon on large maps.
Squad? No. Not when squads were 4 man teams. Having 4 snipers was detrimental to the team, as 2 would be skilled if lucky.
Back when Corp Battles were a thing, every team had a sniper on it as well. I loved corp battles, I would get so many kills sniping when you could actually see your opponents before your squad, on the ground, that's closer could
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