| Pages: 1 2  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 2 post(s) | 
      
      
        |  Grimmiers
 
 696
 
 
      | Posted - 2014.11.07 19:52:00 -
          [1] - Quote 
 Plates shouldn't limit your jump height as much as they currently do. Not being able to jump over tiny ledges that are no higher than a stair step is pretty frustrating.
 
 It's good that scouts can escape by jumping over railings that a heavy can't, but there should be a fixed minimum jump height to allow heavier suits to get around easier. I think this change could be done server side.
 | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 4657
 
 
      | Posted - 2014.11.07 19:58:00 -
          [2] - Quote 
 Plates have no effect on the fact that heavies can't step over an ankle height barrier.
 
 I tried that already.
 
 Jump on a heavy is pretty much a pointless feature period.
 
 EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word. | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 
 885
 
 
      | Posted - 2014.11.07 21:50:00 -
          [3] - Quote 
 I'd love a vault feature for the railings if you are in a slower suit.
 Just some way to climb up or over all this waist high stuff.
 
 My Amassault can't jump a railing if it has more than a 5% movement penalty. That's rediculous.
 
 Swag-suit4lyfe! | 
      
      
        |  Skullmiser Vulcansu
 
 163
 
 
      | Posted - 2014.11.08 00:15:00 -
          [4] - Quote 
 The main reason I don't use more than one Armor plate is because I feel like I need to be able to jump over railings while in my Logistics suit.
 
 If this game was fun, I wouldn't be playing it. | 
      
      
        |  shaman oga
 The Dunwich Horror
 
 3057
 
 
      | Posted - 2014.11.08 00:23:00 -
          [5] - Quote 
 Jump is tied to sprint speed, there should be a lower treshold, you can't go under that number with plate penalties, but jump high should not decrease, it has to be enough to let hevies jump small obstacles (like steps, not railings).
 
 4 November 2014 - the most funny day in Dust514 | 
      
      
        |  Cat Merc
 Onslaught Inc
 RISE of LEGION
 
 13099
 
 
      | Posted - 2014.11.08 11:05:00 -
          [6] - Quote 
 As a Gal Assault who uses reactive plates with a kin cat, I have to say yes.
 
 I mean, it's only 3% but it limits my tactical abilities so much :<
 And I even sacrifice a slot for a kin cat!
 I should be able to jump above ledges dammit!
 
 Feline overlord of all humans - CAT MERC  n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ | 
      
      
        |  Cat Merc
 Onslaught Inc
 RISE of LEGION
 
 13099
 
 
      | Posted - 2014.11.08 11:14:00 -
          [7] - Quote 
 
 shaman oga wrote:Jump is tied to sprint speed, there should be a lower treshold, you can go under that number with plate penalties, but jump high should not decrease, it has to be enough to let hevies jump small obstacles (like steps, not railings). It's tied to movement speed, evidenced by me fitting a kin cat not helping with jumps.
 
 Feline overlord of all humans - CAT MERC  n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ | 
      
      
        |  VikingKong iBUN
 T.H.I.R.D R.O.C.K
 
 176
 
 
      | Posted - 2014.11.08 16:25:00 -
          [8] - Quote 
 
 Cat Merc wrote:shaman oga wrote:Jump is tied to sprint speed, there should be a lower treshold, you can go under that number with plate penalties, but jump high should not decrease, it has to be enough to let hevies jump small obstacles (like steps, not railings). It's tied to movement speed, evidenced by me fitting a kin cat not helping with jumps. I assume higher sprint speed only effects the height of your jump if you are sprinting.
 | 
      
      
        |  Bradric Banewolf
 D3ATH CARD
 RUST415
 
 435
 
 
      | Posted - 2014.11.08 17:15:00 -
          [9] - Quote 
 Atleast for medium suits there should be a vault mechanic.
 
 "Anybody order chaos?" | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 4697
 
 
      | Posted - 2014.11.08 17:16:00 -
          [10] - Quote 
 Heavies should kick the damn thing over.
 
 EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word. | 
      
      
        |  Grimmiers
 
 698
 
 
      | Posted - 2014.11.09 03:07:00 -
          [11] - Quote 
 
 VikingKong iBUN wrote:Cat Merc wrote:shaman oga wrote:Jump is tied to sprint speed, there should be a lower treshold, you can go under that number with plate penalties, but jump high should not decrease, it has to be enough to let hevies jump small obstacles (like steps, not railings). It's tied to movement speed, evidenced by me fitting a kin cat not helping with jumps. I assume higher sprint speed only effects the height of your jump if you are sprinting. 
 I think it's just jump length.
 
 | 
      
      
        |  Cass Caul
 
 1489
 
 
      | Posted - 2014.11.09 06:31:00 -
          [12] - Quote 
 The jump penalty on plates is -10% per plate, stackable, not subject to stacking penalties.
 
 I have been for removing this since they adjusted plates back Summer 2013
 
 
 On Hiatus.
This is my smartphone alt | 
      
      
        |  Vicious Minotaur
 
 1292
 
 
      | Posted - 2014.11.09 06:47:00 -
          [13] - Quote 
 I can't even clear most
 stepspebbles with my Sentinel & Commando suits that don't use ANY plates.
 Jump height be bonkers, yo.
 
 
 I am a minotaur. | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 10903
 
 
  
 
      | Posted - 2014.11.09 11:52:00 -
          [14] - Quote 
 maybe myofibs should increase jump speed
 
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  Mexxx Dust-Slayer
 Fatal Absolution
 General Tso's Alliance
 
 69
 
 
      | Posted - 2014.11.09 11:53:00 -
          [15] - Quote 
 
 CCP Rattati wrote:maybe myofibs should increase jump speed Jump speed? or Jump height?
 | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 
 910
 
 
      | Posted - 2014.11.09 11:59:00 -
          [16] - Quote 
 
 Mexxx Dust-Slayer wrote:CCP Rattati wrote:maybe myofibs should increase jump speed Jump speed? or Jump height? Yes.
 
 Swag-suit4lyfe! | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 4716
 
 
      | Posted - 2014.11.09 12:14:00 -
          [17] - Quote 
 
 CCP Rattati wrote:maybe myofibs should increase jump speed change that to height and I actually will have a useful high slot item for my armor sentinels...
 
 
 SHOCKING!
 
 EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word. | 
      
      
        |  BL4CKST4R
 La Muerte Eterna
 Dark Taboo
 
 3326
 
 
      | Posted - 2014.11.09 12:44:00 -
          [18] - Quote 
 
 CCP Rattati wrote:maybe myofibs should increase jump speedheight 
 By increasing movement speed :)
 
 supercalifragilisticexpialidocious | 
      
      
        |  Amuf Oratok
 Dead Man's Game
 RUST415
 
 43
 
 
      | Posted - 2014.11.09 12:56:00 -
          [19] - Quote 
 
 CCP Rattati wrote:maybe myofibs should increase jump speedheight Myofibrils increase muscle impulse, so maybe it should increase both melee damage and jump height.
 | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 
 8334
 
 
      | Posted - 2014.11.09 12:56:00 -
          [20] - Quote 
 
 CCP Rattati wrote:maybe myofibs should increase jump speedheight I've been saying this since forever Rattati.
 
 I have I dont know how many statuses and post about it.
 
 CCP holds the Caldari's hand so this doesn't happen again.  | 
      
      
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        |  CCP Rattati
 C C P
 C C P Alliance
 
 10910
 
 
  
 
      | Posted - 2014.11.09 13:51:00 -
          [21] - Quote 
 
 Sgt Kirk wrote:CCP Rattati wrote:maybe myofibs should increase jump speedheight I've been saying this since forever Rattati.  I have I dont know how many statuses and post about it. 
 I know
  
 "As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim" | 
      
      
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        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 4720
 
 
      | Posted - 2014.11.09 14:00:00 -
          [22] - Quote 
 
 CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:maybe myofibs should increase jump speedheight I've been saying this since forever Rattati.  I have I dont know how many statuses and post about it. I know   Would be a small buff with profound effect.
 
 EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word. | 
      
      
        |  VikingKong iBUN
 T.H.I.R.D R.O.C.K
 
 179
 
 
      | Posted - 2014.11.09 15:43:00 -
          [23] - Quote 
 But please don't make it so scouts can jump 20 meters in the air. Please.
 | 
      
      
        |  Crimson ShieId
 Sinq Laison Gendarmes
 Gallente Federation
 
 1363
 
 
      | Posted - 2014.11.09 15:46:00 -
          [24] - Quote 
 
 CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:maybe myofibs should increase jump speedheight I've been saying this since forever Rattati.  I have I dont know how many statuses and post about it. I know   
 
 This would be really cool if they did, seeing as hit detection on melee is so finicky, it'd be nice to get something else out of the stimulants as well as the boost to melee damage, plus it would actually give suits not building purely around melee fits a reason to use them.
 
 I want to punch. | 
      
      
        |  Gavr1lo Pr1nc1p
 Fatal Absolution
 General Tso's Alliance
 
 2794
 
 
      | Posted - 2014.11.09 15:50:00 -
          [25] - Quote 
 
 CCP Rattati wrote:maybe myofibs should increase jump speedheight I was thinking reload speed....jump height is inherently linked to move speed, and thus strafe speed, so, from my understanding, you'd have to increase both at the same time.
 
 "Minja" and "Masochist" are synonyms. FA's Shotgunning T-Dome Champ I piss Remote Explosives and shit Shotgun shells. | 
      
      
        |  GLOBAL fils'de RAGE
 Consolidated Dust
 
 35
 
 
      | Posted - 2014.11.09 20:27:00 -
          [26] - Quote 
 
 CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:maybe myofibs should increase jump speedheight I've been saying this since forever Rattati.  I have I dont know how many statuses and post about it. I know   
 Wow!
 
 Lagging jumping scouts.
 
 The HMG could at least spray them, now you nerf it?
 
 You are out of your mind.
 
 | 
      
      
        |  XxGhazbaranxX
 Endless Hatred
 
 1829
 
 
      | Posted - 2014.11.09 20:38:00 -
          [27] - Quote 
 
 CCP Rattati wrote:maybe myofibs should increase jump speedheight 
 This would be incredible. I would love to see that implemented and depending on how its done, it could add a sense of verticality to engagements.
 
 Mind you, they should have drawbacks so they are not abused. That drawback should naturally be extra usage of stamina to jump or else we would have super frog scouts jumping 20 meter into the air each engagenent.
 
 Now that we are on the topic, it would be good to leave fall damage in there so players that get their suit to jump to a certain height, should be penalized by fall damage.
 
 Eg. A scout that gets super jumping on his suit and jumps higher than normal while in a firefigh ( super bunny hopping ) would see his stamina be consumed completely in one or two jumps and would also take fall damage depending on the height.
 
 Plasma Cannon Advocate Dust 514 Survivor | 
      
      
        |  Lynn Beck
 Delta Vanguard 6
 
 2200
 
 
      | Posted - 2014.11.09 20:57:00 -
          [28] - Quote 
 
 Crimson ShieId wrote:CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:maybe myofibs should increase jump speedheight I've been saying this since forever Rattati.  I have I dont know how many statuses and post about it. I know   This would be really cool if they did, seeing as hit detection on melee is so finicky, it'd be nice to get something else out of the stimulants as well as the boost to melee damage, plus it would actually give suits not building purely around melee fits a reason to use them. Or sentinels... "It's a fatty, we've got him cornered!" *jumps out window* "uhh."
 
 General John Ripper -BAM! I'm Emeril Lagasse. This message was approved by the 'Nobody Loved You' Foundation | 
      
      
        |  Kain Spero
 Goonfeet
 
 3764
 
 
      | Posted - 2014.11.09 22:50:00 -
          [29] - Quote 
 I really do hate the jump penalty in the game and something to counter it would be welcomed. (Or just remove it you know)
 
 Owner of Spero Escrow Services Follow @KainSpero for Dust and Legion news | 
      
      
        |  Buwaro Draemon
 WarRavens
 Capital Punishment.
 
 420
 
 
      | Posted - 2014.11.09 22:56:00 -
          [30] - Quote 
 
 CCP Rattati wrote:maybe myofibs should increase jump speedheight I can see it now. Scouts sky rocketing with the new Myofibs.
 
 Been here since Mordus Private Trials Closed Beta Vet under 30 million SP ;-; | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1500
 
 
      | Posted - 2014.11.10 01:58:00 -
          [31] - Quote 
 
 Cat Merc wrote:shaman oga wrote:Jump is tied to sprint speed, there should be a lower treshold, you can go under that number with plate penalties, but jump high should not decrease, it has to be enough to let hevies jump small obstacles (like steps, not railings). It's tied to movement speed, evidenced by me fitting a kin cat not helping with jumps. 
 
 Wrong.
 It is tied to Kinetic Catalyzers because they DO increase the jump height.
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
      
        |  Bradric Banewolf
 D3ATH CARD
 RUST415
 
 440
 
 
      | Posted - 2014.11.10 02:43:00 -
          [32] - Quote 
 Vault mechanic would be nice.
 
 "Anybody order chaos?" | 
      
      
        |  Piercing Serenity
 PFB Pink Fluffy Bunnies
 
 653
 
 
      | Posted - 2014.11.10 02:44:00 -
          [33] - Quote 
 Made a suggestion based on this idea here. Give it a look if you can
 
 
 DUST 514 BETA VET 16.2M Lifetime SP SH4T --> PFBHz --> PFB --> SH4T --> Fatal | 
      
      
        |  Aeon Amadi
 Fatal Absolution
 General Tso's Alliance
 
 7124
 
 
      | Posted - 2014.11.10 03:59:00 -
          [34] - Quote 
 
 CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:maybe myofibs should increase jump speedheight I've been saying this since forever Rattati.  I have I dont know how many statuses and post about it. I know   
 Consider lowering their costs as well. Not sure why Myrofibril's need so much PG/CPU, especially when no-one uses them.
 
 Legion Transparency Long-Term Roadmap | 
      
      
        |  Cat Merc
 Onslaught Inc
 RISE of LEGION
 
 13161
 
 
      | Posted - 2014.11.10 16:03:00 -
          [35] - Quote 
 
 Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:maybe myofibs should increase jump speedheight I was thinking reload speed....jump height is inherently linked to move speed, and thus strafe speed, so, from my understanding, you'd have to increase both at the same time. Actually, from digging around in the SDE, I found out that they are separate.
 Plates modify jump height, movement and sprint speed, but they can be adjusted to only affect one.
 http://www.stuff514.com/sde/type/351671
 
 Notice the mCharProp.movementRun.jumpSpeed x0.95 ?
 
 Feline overlord of all humans - CAT MERC  n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ | 
      
      
        |  Cat Merc
 Onslaught Inc
 RISE of LEGION
 
 13161
 
 
      | Posted - 2014.11.10 16:04:00 -
          [36] - Quote 
 
 KEROSIINI-TERO wrote:Cat Merc wrote:shaman oga wrote:Jump is tied to sprint speed, there should be a lower treshold, you can go under that number with plate penalties, but jump high should not decrease, it has to be enough to let hevies jump small obstacles (like steps, not railings). It's tied to movement speed, evidenced by me fitting a kin cat not helping with jumps. Wrong. It is tied to Kinetic Catalyzers because they DO increase the jump height. So, there is this ledge that I can get on 100% of the time using my ferroscaled assault.
 Then I switch to my Reactive plated assault that has a kin cat and is faster than my Ferroscale assault, but I can't jump over the same ledge.
 
 Funny how that works.
 
 Feline overlord of all humans - CAT MERC  n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ | 
      
      
        |  zzZaXxx
 Vengeance Unbound
 
 645
 
 
      | Posted - 2014.11.10 17:51:00 -
          [37] - Quote 
 
 CCP Rattati wrote:maybe myofibs should increase jump speedheight blech. Make them do something completely different, like increase movement speed or half stamina/half sprint.
 | 
      
      
        |  Vrain Matari
 Mikramurka Shock Troop
 Minmatar Republic
 
 2303
 
 
      | Posted - 2014.11.10 23:09:00 -
          [38] - Quote 
 
 Sgt Kirk wrote:CCP Rattati wrote:maybe myofibs should increase jump speedheight I've been saying this since forever Rattati.  I have I dont know how many statuses and post about it. I haven't said this for over a year....but it's still a good idea. If Rattati starts actually working with the mass of suits, many interesting fitting decisions will need to be agonized over by players.
 
 Who knows, we may even get peeps fitting true 'mobility' tanks.
 
 PSN: RationalSpark | 
      
      
        |  ROMULUS H3X
 research lab
 
 211
 
 
      | Posted - 2014.11.11 08:20:00 -
          [39] - Quote 
 If you do go through with making Myofibers increase jump height, you will be buffing 90% of my suits....
 
 
 
 
 
 
 Thank you.... First you Buffed my favorite Light weapon, the Plasma Cannon.
 
 Then you buffed my favorite sidearm, Flaylock Pistol.
 
 Now you are possibly buffing my favorite module, Myofibers...
 
 
 yay :D Eat it and die, tryhards... I knew skiling into the most underpowed stuff will one day pay off, thank you :D
 
 FORGE/FLAYLOCK/FISTS PLASMA/PISTOL/PUNCH ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH! | 
      
      
        |  Pseudogenesis
 Subdreddit
 Test Alliance Please Ignore
 
 931
 
 
      | Posted - 2014.11.11 10:10:00 -
          [40] - Quote 
 
 CCP Rattati wrote:maybe myofibs should increase jump speedheight 
 I would cry tears of joy, then climax, then cry again.
 
 Stabby-stabber extraordinaire I stabbed Rattati once, you know. | 
      
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