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Grimmiers
696
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Posted - 2014.11.07 19:52:00 -
[1] - Quote
Plates shouldn't limit your jump height as much as they currently do. Not being able to jump over tiny ledges that are no higher than a stair step is pretty frustrating.
It's good that scouts can escape by jumping over railings that a heavy can't, but there should be a fixed minimum jump height to allow heavier suits to get around easier. I think this change could be done server side. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4657
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Posted - 2014.11.07 19:58:00 -
[2] - Quote
Plates have no effect on the fact that heavies can't step over an ankle height barrier.
I tried that already.
Jump on a heavy is pretty much a pointless feature period.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Fizzer XCIV
Heaven's Lost Property
885
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Posted - 2014.11.07 21:50:00 -
[3] - Quote
I'd love a vault feature for the railings if you are in a slower suit. Just some way to climb up or over all this waist high stuff.
My Amassault can't jump a railing if it has more than a 5% movement penalty. That's rediculous.
Swag-suit4lyfe!
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Skullmiser Vulcansu
163
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Posted - 2014.11.08 00:15:00 -
[4] - Quote
The main reason I don't use more than one Armor plate is because I feel like I need to be able to jump over railings while in my Logistics suit.
If this game was fun, I wouldn't be playing it.
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shaman oga
The Dunwich Horror
3057
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Posted - 2014.11.08 00:23:00 -
[5] - Quote
Jump is tied to sprint speed, there should be a lower treshold, you can't go under that number with plate penalties, but jump high should not decrease, it has to be enough to let hevies jump small obstacles (like steps, not railings).
4 November 2014 - the most funny day in Dust514
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Cat Merc
Onslaught Inc RISE of LEGION
13099
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Posted - 2014.11.08 11:05:00 -
[6] - Quote
As a Gal Assault who uses reactive plates with a kin cat, I have to say yes.
I mean, it's only 3% but it limits my tactical abilities so much :< And I even sacrifice a slot for a kin cat! I should be able to jump above ledges dammit!
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13099
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Posted - 2014.11.08 11:14:00 -
[7] - Quote
shaman oga wrote:Jump is tied to sprint speed, there should be a lower treshold, you can go under that number with plate penalties, but jump high should not decrease, it has to be enough to let hevies jump small obstacles (like steps, not railings). It's tied to movement speed, evidenced by me fitting a kin cat not helping with jumps.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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VikingKong iBUN
T.H.I.R.D R.O.C.K
176
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Posted - 2014.11.08 16:25:00 -
[8] - Quote
Cat Merc wrote:shaman oga wrote:Jump is tied to sprint speed, there should be a lower treshold, you can go under that number with plate penalties, but jump high should not decrease, it has to be enough to let hevies jump small obstacles (like steps, not railings). It's tied to movement speed, evidenced by me fitting a kin cat not helping with jumps. I assume higher sprint speed only effects the height of your jump if you are sprinting. |
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Bradric Banewolf
D3ATH CARD RUST415
435
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Posted - 2014.11.08 17:15:00 -
[9] - Quote
Atleast for medium suits there should be a vault mechanic.
"Anybody order chaos?"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4697
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Posted - 2014.11.08 17:16:00 -
[10] - Quote
Heavies should kick the damn thing over.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Grimmiers
698
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Posted - 2014.11.09 03:07:00 -
[11] - Quote
VikingKong iBUN wrote:Cat Merc wrote:shaman oga wrote:Jump is tied to sprint speed, there should be a lower treshold, you can go under that number with plate penalties, but jump high should not decrease, it has to be enough to let hevies jump small obstacles (like steps, not railings). It's tied to movement speed, evidenced by me fitting a kin cat not helping with jumps. I assume higher sprint speed only effects the height of your jump if you are sprinting.
I think it's just jump length.
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Cass Caul
1489
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Posted - 2014.11.09 06:31:00 -
[12] - Quote
The jump penalty on plates is -10% per plate, stackable, not subject to stacking penalties.
I have been for removing this since they adjusted plates back Summer 2013
On Hiatus.
This is my smartphone alt
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Vicious Minotaur
1292
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Posted - 2014.11.09 06:47:00 -
[13] - Quote
I can't even clear most steps pebbles with my Sentinel & Commando suits that don't use ANY plates.
Jump height be bonkers, yo.
I am a minotaur.
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CCP Rattati
C C P C C P Alliance
10903
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Posted - 2014.11.09 11:52:00 -
[14] - Quote
maybe myofibs should increase jump speed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
69
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Posted - 2014.11.09 11:53:00 -
[15] - Quote
CCP Rattati wrote:maybe myofibs should increase jump speed Jump speed? or Jump height? |
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Fizzer XCIV
Heaven's Lost Property
910
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Posted - 2014.11.09 11:59:00 -
[16] - Quote
Mexxx Dust-Slayer wrote:CCP Rattati wrote:maybe myofibs should increase jump speed Jump speed? or Jump height? Yes.
Swag-suit4lyfe!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4716
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Posted - 2014.11.09 12:14:00 -
[17] - Quote
CCP Rattati wrote:maybe myofibs should increase jump speed change that to height and I actually will have a useful high slot item for my armor sentinels...
SHOCKING!
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3326
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Posted - 2014.11.09 12:44:00 -
[18] - Quote
CCP Rattati wrote:maybe myofibs should increase jump speed height
By increasing movement speed :)
supercalifragilisticexpialidocious
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Amuf Oratok
Dead Man's Game RUST415
43
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Posted - 2014.11.09 12:56:00 -
[19] - Quote
CCP Rattati wrote:maybe myofibs should increase jump speed height Myofibrils increase muscle impulse, so maybe it should increase both melee damage and jump height. |
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Sgt Kirk
Fatal Absolution
8334
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Posted - 2014.11.09 12:56:00 -
[20] - Quote
CCP Rattati wrote:maybe myofibs should increase jump speed height I've been saying this since forever Rattati.
I have I dont know how many statuses and post about it.
CCP holds the Caldari's hand so this doesn't happen again.
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CCP Rattati
C C P C C P Alliance
10910
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Posted - 2014.11.09 13:51:00 -
[21] - Quote
Sgt Kirk wrote:CCP Rattati wrote:maybe myofibs should increase jump speed height I've been saying this since forever Rattati. I have I dont know how many statuses and post about it.
I know 
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4720
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Posted - 2014.11.09 14:00:00 -
[22] - Quote
CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:maybe myofibs should increase jump speed height I've been saying this since forever Rattati. I have I dont know how many statuses and post about it. I know  Would be a small buff with profound effect.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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VikingKong iBUN
T.H.I.R.D R.O.C.K
179
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Posted - 2014.11.09 15:43:00 -
[23] - Quote
But please don't make it so scouts can jump 20 meters in the air. Please. |
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1363
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Posted - 2014.11.09 15:46:00 -
[24] - Quote
CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:maybe myofibs should increase jump speed height I've been saying this since forever Rattati. I have I dont know how many statuses and post about it. I know 
This would be really cool if they did, seeing as hit detection on melee is so finicky, it'd be nice to get something else out of the stimulants as well as the boost to melee damage, plus it would actually give suits not building purely around melee fits a reason to use them.
I want to punch.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2794
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Posted - 2014.11.09 15:50:00 -
[25] - Quote
CCP Rattati wrote:maybe myofibs should increase jump speed height I was thinking reload speed....jump height is inherently linked to move speed, and thus strafe speed, so, from my understanding, you'd have to increase both at the same time.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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GLOBAL fils'de RAGE
Consolidated Dust
35
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Posted - 2014.11.09 20:27:00 -
[26] - Quote
CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:maybe myofibs should increase jump speed height I've been saying this since forever Rattati. I have I dont know how many statuses and post about it. I know 
Wow!
Lagging jumping scouts.
The HMG could at least spray them, now you nerf it?
You are out of your mind.
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XxGhazbaranxX
Endless Hatred
1829
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Posted - 2014.11.09 20:38:00 -
[27] - Quote
CCP Rattati wrote:maybe myofibs should increase jump speed height
This would be incredible. I would love to see that implemented and depending on how its done, it could add a sense of verticality to engagements.
Mind you, they should have drawbacks so they are not abused. That drawback should naturally be extra usage of stamina to jump or else we would have super frog scouts jumping 20 meter into the air each engagenent.
Now that we are on the topic, it would be good to leave fall damage in there so players that get their suit to jump to a certain height, should be penalized by fall damage.
Eg. A scout that gets super jumping on his suit and jumps higher than normal while in a firefigh ( super bunny hopping ) would see his stamina be consumed completely in one or two jumps and would also take fall damage depending on the height.
Plasma Cannon Advocate
Dust 514 Survivor
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Lynn Beck
Delta Vanguard 6
2200
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Posted - 2014.11.09 20:57:00 -
[28] - Quote
Crimson ShieId wrote:CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:maybe myofibs should increase jump speed height I've been saying this since forever Rattati. I have I dont know how many statuses and post about it. I know  This would be really cool if they did, seeing as hit detection on melee is so finicky, it'd be nice to get something else out of the stimulants as well as the boost to melee damage, plus it would actually give suits not building purely around melee fits a reason to use them. Or sentinels... "It's a fatty, we've got him cornered!" *jumps out window* "uhh."
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Kain Spero
Goonfeet
3764
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Posted - 2014.11.09 22:50:00 -
[29] - Quote
I really do hate the jump penalty in the game and something to counter it would be welcomed. (Or just remove it you know)
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Buwaro Draemon
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Posted - 2014.11.09 22:56:00 -
[30] - Quote
CCP Rattati wrote:maybe myofibs should increase jump speed height I can see it now. Scouts sky rocketing with the new Myofibs.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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KEROSIINI-TERO
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Posted - 2014.11.10 01:58:00 -
[31] - Quote
Cat Merc wrote:shaman oga wrote:Jump is tied to sprint speed, there should be a lower treshold, you can go under that number with plate penalties, but jump high should not decrease, it has to be enough to let hevies jump small obstacles (like steps, not railings). It's tied to movement speed, evidenced by me fitting a kin cat not helping with jumps.
Wrong. It is tied to Kinetic Catalyzers because they DO increase the jump height.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Posted - 2014.11.10 02:43:00 -
[32] - Quote
Vault mechanic would be nice.
"Anybody order chaos?"
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Posted - 2014.11.10 02:44:00 -
[33] - Quote
Made a suggestion based on this idea here. Give it a look if you can
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Posted - 2014.11.10 03:59:00 -
[34] - Quote
CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:maybe myofibs should increase jump speed height I've been saying this since forever Rattati. I have I dont know how many statuses and post about it. I know 
Consider lowering their costs as well. Not sure why Myrofibril's need so much PG/CPU, especially when no-one uses them.
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Cat Merc
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Posted - 2014.11.10 16:03:00 -
[35] - Quote
Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:maybe myofibs should increase jump speed height I was thinking reload speed....jump height is inherently linked to move speed, and thus strafe speed, so, from my understanding, you'd have to increase both at the same time. Actually, from digging around in the SDE, I found out that they are separate. Plates modify jump height, movement and sprint speed, but they can be adjusted to only affect one. http://www.stuff514.com/sde/type/351671
Notice the mCharProp.movementRun.jumpSpeed x0.95 ?
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n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
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Posted - 2014.11.10 16:04:00 -
[36] - Quote
KEROSIINI-TERO wrote:Cat Merc wrote:shaman oga wrote:Jump is tied to sprint speed, there should be a lower treshold, you can go under that number with plate penalties, but jump high should not decrease, it has to be enough to let hevies jump small obstacles (like steps, not railings). It's tied to movement speed, evidenced by me fitting a kin cat not helping with jumps. Wrong. It is tied to Kinetic Catalyzers because they DO increase the jump height. So, there is this ledge that I can get on 100% of the time using my ferroscaled assault. Then I switch to my Reactive plated assault that has a kin cat and is faster than my Ferroscale assault, but I can't jump over the same ledge.
Funny how that works.
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n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Posted - 2014.11.10 17:51:00 -
[37] - Quote
CCP Rattati wrote:maybe myofibs should increase jump speed height blech. Make them do something completely different, like increase movement speed or half stamina/half sprint. |
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Posted - 2014.11.10 23:09:00 -
[38] - Quote
Sgt Kirk wrote:CCP Rattati wrote:maybe myofibs should increase jump speed height I've been saying this since forever Rattati. I have I dont know how many statuses and post about it. I haven't said this for over a year....but it's still a good idea. If Rattati starts actually working with the mass of suits, many interesting fitting decisions will need to be agonized over by players.
Who knows, we may even get peeps fitting true 'mobility' tanks.
PSN: RationalSpark
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research lab
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Posted - 2014.11.11 08:20:00 -
[39] - Quote
If you do go through with making Myofibers increase jump height, you will be buffing 90% of my suits....
Thank you.... First you Buffed my favorite Light weapon, the Plasma Cannon.
Then you buffed my favorite sidearm, Flaylock Pistol.
Now you are possibly buffing my favorite module, Myofibers...
yay :D Eat it and die, tryhards... I knew skiling into the most underpowed stuff will one day pay off, thank you :D
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ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Posted - 2014.11.11 10:10:00 -
[40] - Quote
CCP Rattati wrote:maybe myofibs should increase jump speed height
I would cry tears of joy, then climax, then cry again.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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