|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
Fatal Absolution General Tso's Alliance
7022
|
Posted - 2014.11.06 07:36:00 -
[1] - Quote
Long winded personal observations, opinions, thoughts, and feelings. You've been warned.
I feel the Gallente Assault isn't worth playing anymore and the Gallente Logi isn't performing as well as the other Logis (IMO). The recent change of Active Scanners to being team-wide is great but WP rewards aren't being given out unless it's a squad kill. For that reason, I flicker back and forth between the Gal Logi because it's certainly better to support my team when my Assault doesn't feel up to par either.
Before I respecced, I played Gallente Commando as well but between it and the Assault it was like trying to fit a square through a circle hole. Assault had better fitting capability/diversity but it's bonus is kinda useless (dispersion reduction on maybe three weapons in the game). Commando on the other hand was slow, bulky, and while the bonuses felt good it just wasn't enough to outweigh the usefulness of grenades (especially for AV), speed, and versatility in the fitting.
I've been playing the CQC game since Uprising 1.0 (May 14, 2013) and ever since 1.8 I've felt like I've been completely pushed out of the game as far as viability. It was argued that HMGs should be the king in CQC... Fair enough, but that left the quandary of what was supposed to counter it - hence, heavy spam. Which is okay, people will go with what's the most competitive edge and they'll do it en masse. Cloaks were implemented and to counter the heavy spam, CQC Cloaky Scouts rose to power. This isn't even mentioning the surge in Rail Rifle and Combat Rifle use since 1.7. All that together felt like a big bag of bricks dumped onto my playstyle.
All-in-all, I kinda feel like every trick I have in my play book is out of commission or simply just not as viable anymore. KDR comparison-wise, I had a 4.0+ KDR back in Closed Beta which sank down to 2.85 KDR today and that isn't getting better. The best games I've had were filled with Academy fodder who were still in their militia/starter suits; which isn't fun for me. It's not challenging, whereas on the opposite end of the spectrum I feel like I'm hitting a brick wall. Be it an inability to ever see cloaked scouts (even with a Gal Logi), the defensive/offensive power of a heavy, or the range of rail rifles and their popularity.
Frustrating is an understatement when this sort of theme has gone on since March; weighing the decision of trying to adapt by aligning my SP investments toward the current meta (FotM) or sticking with my guns (which I've done for nine months) and staying perpetually angry at the current state of the game. This was one of the primary reasons why I went on hiatus for several months. All in all, I miss having legitimate gun-fights where the bickering was mostly about shield vs armor tanking and the playstyles there-in.
So, I'm sort of an impasse and I want to hear what you guys think. What should -I- do? Do I fall in with the current meta and maybe find enjoyment with that or should I continue to wait until changes are made at the risk of further frustration?
Legion Transparency
Me and My Girl
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
7023
|
Posted - 2014.11.06 07:53:00 -
[2] - Quote
Spectral Clone wrote:Breach AR is the CQC king.
Gal assault is a great platform (if you just disregard the bonus).
That your KDR is going down is a sign of game balance, not that you suck.
It's not -THAT- great of a platform though. The fitting reduction on weapons is decent I suppose but compared to the Gallente Logi, the fitting reduction pales. Gal Logi does move a bit slower, has some lighter defense, but it has more fitting capability (CPU/PG), better fitting reduction overall, and more slots to play with (with the exception of the sidearm). There's also a pretty solid support for parring off the Logi's HP/speed values with the Assaults in some of the discussions I've seen and if that happens I'll have no reason at all to run Assault.
I'll take your advice though and see if I have any better luck with the Breach AR.
EDIT: in response to your Protip bit, I use that playstyle because it's honestly what I'm good with >_<;
Legion Transparency
Me and My Girl
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
7025
|
Posted - 2014.11.06 08:23:00 -
[3] - Quote
I-Shayz-I wrote:Use a profile dampener. I know gallente kinda needs all 5 low slots to even be competitive, but try it out if you haven't. I stopped dying because I can hide behind a wall and no one bothers with me.
I also skilled into mass driver and shotgun to counter other scouts with my assault. I run minmatar with 470 shields and 300 armor...two complex regulators. Also got my bolt pistol up there and can one-shot scouts from range.
Honestly, I stopped using a light weapon on my logi and have been sticking with the bolt pistol as the main weapon I use and love every second of it. Take a few shots with a bolt pistol, finish them off with a shotgun, mass driver, or HMG if they try to get close. Most of the time they expect you to be an easy kill when really it's just a trap.
I use a fitting with two complex profile dampeners. The issue is that it doesn't have enough durability to survive engagements and Scouts/some scanners can still find me with ease.
Legion Transparency
Me and My Girl
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
7025
|
Posted - 2014.11.06 08:35:00 -
[4] - Quote
Mossellia Delt wrote:Hey Aeon, just a question. When fitting an add gal commando, how would you do it?
Usually?
General Loadout: Complex Light Damage Mod x2 Complex Reactive Plates (Variant) Assault Rifle / (Variant) Assault Rifle (Variant) Nanohive
CQC: Complex Light Damage Mod x2 Complex Reactive Plates (Variant) Assault Rifle / Shotgun (Variant) Active Scanner
AV: Complex Light Damage Mod x2 Complex Reactive Plates (Variant) Assault Rifle / Plasma Cannon (Variant) Nanohive
Legion Transparency
Me and My Girl
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
7026
|
Posted - 2014.11.06 08:40:00 -
[5] - Quote
Jebus McKing wrote:Assaults with 2 damps are kinda effective as long as there is no Gal Logi or dedicated scanning scout. Bumping into a scout and kicking his ass feels great. You still won't see them coming but they won't see you either.
As a general rule I think you should always stick to the role that is the most fun to you. After all, this is still a game. There is no point in playing a role that you dislike just because it is the FOTM.
And yes, it seems there are some larger EWAR changes coming in the not so far future.
Saw that. As if the Gal Logi honestly needed another nerf. Those changes are just Scout stealth buffs.
As far the x2 Damps? Nah. Scout with level 5 skills has 32db Precision (Amarr: 27db // Gallente: 28db). Gallente Assault with x2 Complex Damps only lands about 30db Profile, if I remember correctly. So, any Amarr/Gallente Scout or any Scout that cares to fit a Precision Enhancement will still beat you on the EWAR.
Which also means that -any- Prototype Scanner can still beat you and I -think- any Advanced Scanner on a Gal Logi can beat you.
Legion Transparency
Me and My Girl
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
7026
|
Posted - 2014.11.06 08:46:00 -
[6] - Quote
Mossellia Delt wrote:Aeon Amadi wrote:Mossellia Delt wrote:Hey Aeon, just a question. When fitting an add gal commando, how would you do it? Usually? General Loadout: Complex Light Damage Mod x2 Complex Reactive Plates (Variant) Assault Rifle / (Variant) Assault Rifle (Variant) Nanohive CQC:Complex Light Damage Mod x2 Complex Reactive Plates (Variant) Assault Rifle / Shotgun (Variant) Active Scanner AV:Complex Light Damage Mod x2 Complex Reactive Plates (Variant) Assault Rifle / Plasma Cannon (Variant) Nanohive Okay, thanks Aeon, just wondering how our fittings differed.
Yeah. A lot of people say to use vanilla armor plates with repair modules but the Commando is slow (and defensible) enough as it is. The hybrid Reactives fit the suit well enough without making it stupidly slow while still providing the best of both worlds in HP and Recovery.
Damage mods are obligatory on a role that is all about damage with a racial philosophy that is all about damage. That and there's legitimately nothing else you can put in that slot that compliments armor tanking.
The toss up though is that AV use is bollocks. Plasma Cannon is powerful when it hits but it doesn't scare off tanks or ADS like the Swarms/Forge does. The lack of AV grenades is totally botch for that role as well, considering that the Plasma Cannon is -technically- a CQC AV option by comparison but you're almost dependent on the secondary light weapon and increased weapon damage that the commando offers. Nanohives are mandatory.
The assault, as far as AV goes, is glass-cannon to other vehicles. ADS using missiles (because that's all they use, let's face it) makes for a stupidly challenging fight and tanks just need to get lucky or engage from range and maneuver around your shots, staying out of AV Grenade range. That and you're 100% boned if someone comes up on you and you're forced to use your sidearm.
Legion Transparency
Me and My Girl
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
7026
|
Posted - 2014.11.06 09:04:00 -
[7] - Quote
Breakin Stuff wrote:Aeon believe it or not I'm feeling the same but mostly because the heavy spam is on the rise. It's becoming less fun to play murder gorilla because I see nothing but scouts and other gorillas.
We have two more balance iterations before gallente assaults regain their brawler utility. Scouts need toning back and heavies need to be evicted from CQC to open the field to assaults. It's not fun taking an assault into objective points because you're going to find heavies and get shredded.
The long ranges are dominated by rail rifles and the gallente and amarr assaults are becoming more a niche fit with the shield assaults.
I would recommend doing what I am doing now that my cores are maxed. I am focusing on all of the dropsuit class skills so that when my favorite fits no longer have utility or they get nerfed too hard I have multiple fallbacks instead of being forced to follow FOTM.
I've already got everything in the Dropsuit Upgrades tree to 5 >_<;;;;
Legion Transparency
Me and My Girl
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
7026
|
Posted - 2014.11.06 09:12:00 -
[8] - Quote
Breakin Stuff wrote:I have all sentinels to 5
I am working on assaults and commandos to 5.
Then scouts.
All of them. Im not bothering with equipment skills because playing logi usually annoys me.
But I'm branching out. The new SP enhancements mean I can chill and grind out more options than playing nothing but fat.
The quafe suits have been a hell of a motivation to branch out a little.
I still hate galscouts because they look dumb.
At least they (gal scouts) are viable.
Legion Transparency
Me and My Girl
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
7039
|
Posted - 2014.11.06 16:45:00 -
[9] - Quote
Jebus McKing wrote:Aeon Amadi wrote:Saw that. As if the Gal Logi honestly needed another nerf. Those changes are just Scout stealth buffs.
As far the x2 Damps? Nah. Scout with level 5 skills has 32db Precision (Amarr: 27db // Gallente: 28db). Gallente Assault with x2 Complex Damps only lands about 30db Profile, if I remember correctly. So, any Amarr/Gallente Scout or any Scout that cares to fit a Precision Enhancement will still beat you on the EWAR.
Which also means that -any- Prototype Scanner can still beat you and I -think- any Advanced Scanner on a Gal Logi can beat you. Do you even EWAR? Assault with 2x complex damps = 26db It beats: Gal Scout + 0x precision = 32db Cal/Min Scout + 1x precision = 29db PRO active scanner = 28db Gal Logi + ADV active scanner = 27db Amarr Scout + 0x precision = 27db --- The stuff Rattati proposed is just the first step and I am 100% sure that he wants to establish balance. Though, he is not God and that is why he is asking for feedback and I actually like his way of approaching things instead of working on something secretly without ever asking for feedback.
Got the stacking penalties mixed up, calm down. My bad for not knowing every little tiny facet of this monstrously large game.
Asking for feedback is one thing, sure - but we've already got changes in the work for Tuesday's balance hotfix that had no previous discussion (something I'm working on right now). Which, is to say that the Focused Active Scanner is being nerfed; something I -totally- disagree with because I don't really hear people saying that the Focused Active Scanner is OP. Damn thing has some major drawbacks for it's powerful precision.
Legion Transparency
Me and My Girl
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
7048
|
Posted - 2014.11.06 18:14:00 -
[10] - Quote
Thumb Green wrote:Aeon Amadi wrote:I-Shayz-I wrote:Use a profile dampener. I know gallente kinda needs all 5 low slots to even be competitive, but try it out if you haven't. I stopped dying because I can hide behind a wall and no one bothers with me.
I also skilled into mass driver and shotgun to counter other scouts with my assault. I run minmatar with 470 shields and 300 armor...two complex regulators. Also got my bolt pistol up there and can one-shot scouts from range.
Honestly, I stopped using a light weapon on my logi and have been sticking with the bolt pistol as the main weapon I use and love every second of it. Take a few shots with a bolt pistol, finish them off with a shotgun, mass driver, or HMG if they try to get close. Most of the time they expect you to be an easy kill when really it's just a trap. I use a fitting with two complex profile dampeners. The issue is that it doesn't have enough durability to survive engagements and Scouts/some scanners can still find me with ease. That's your problem. Assaults aren't supposed to be stealthy, want stealth be a scout cause they can beat an ewar assault at ewar and assault hands down. I put reps and armor on my Gal assault and it works out well and while the bonus isn't particularly great it does allow for the hipfire to be about as accurate as ADS at what seems to be close to the end of the AR's optimal (haven't paid too much attention to how far but it's a good bit for sure) which is nice cause you can be more mobile while the other guy might have to ADS to hit you accurately which usually means he's dead.
You kinda -have- to run EWAR in this current meta though. Assaults are torn between running EWAR to survive being scanned, being quick on the draw enough to find and kill Scouts before they get Predator-killed, or having enough offense/defense to take on a Heavy.
Versatility is great until you're being pulled in more directions than you can feasibly account for.
Legion Transparency
Me and My Girl
|
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
7064
|
Posted - 2014.11.07 02:15:00 -
[11] - Quote
Leadfoot10 wrote:If you think the Gal Assault bonus is crap, try Caldari. lolRR reload.
My advice: Go Gal Scout. Run two damps and a cloak.
If you can't beat 'em, join 'em.
The good news is they are only one respec away.
I'd take reload speed over dispersion on weapons that either don't need it (Shotgun) or weapons that already have a Sharpshooter skill (Assault Rifle / Ion Pistol).
Like, you have no idea how quickly I would make that decision.
Legion Transparency
Me and My Girl
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
7067
|
Posted - 2014.11.07 04:52:00 -
[12] - Quote
Cheydinhal Guard wrote:Aeon Amadi wrote:Leadfoot10 wrote:If you think the Gal Assault bonus is crap, try Caldari. lolRR reload.
My advice: Go Gal Scout. Run two damps and a cloak.
If you can't beat 'em, join 'em.
The good news is they are only one respec away. I'd take reload speed over dispersion on weapons that either don't need it (Shotgun) or weapons that already have a Sharpshooter skill (Assault Rifle / Ion Pistol). Like, you have no idea how quickly I would make that decision. Why stick to one race? With the way the meta shifts, that one suit/race will quickly become stale, or it will be pushed out of viability. As a fellow Gal logi, I know that sticking to that suit only is suicide, even if it's a reliable suit. Branch out a bit, switch up your play style. Take a break from the Gal assault. If you wish to avoid speccing into scouts, then my advice to you is to spec into the Min assault, or the Min commando. The MinAss has a Great slot layout. You can avoid those pesky scans while simultaneously Having some decent shield tank, Along with good speed for strafing.
I've run everything, I just don't -like- what their playstyle is like. As minor of a difference as it is the shift between Gallente Assault (armor) and Caldari Assault (shield) speed-wise is immense and I overshoot a lot of the time. Tried Amarr Assault, not fast enough repair rate for me... Minmatar is usually too flimsy.
Trust me when I say I've tried out everything before I respecced. Just nothing I -like- playing and I figured that out of the Gal Assault/Logistics/Commando at least one of them would be viable.
Legion Transparency
Me and My Girl
|
|
|
|