Sylwester Dziewiecki
Interregnum.
422
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Posted - 2014.11.15 22:28:00 -
[2] - Quote
CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile.
I'm trying to imagine how battlefield would look like with that change, and I think it would have similar impact as -85% on scan radius while cloaked - if you have in you fitting useless module get rid of it - and that how precision enhancers and range amplifiers were replaced by shield extenders and armor plates or kin's in my case.
There are scouts that fit for example 4 complex armor plate and cloak, they do not care about they signature because many solo players simply can not see them(not because they are invisible, more likely because they do not pay attention to shimmering objects on they screens).
A lot of people in topic talk about they dropsuit passive scan radius and how they would tweak them across dropsuit size, like Dust is solo game and there is no such thing like squad sharing tacnet - all they forget is that all they really need is amarr'ian scout in squad that is fitted only with precision's enhancers and range amplifiers, and that's it(who would want to run around completely alone in heavy suit?!).
So I think that all this change will do, is to push players further into specializations and scouts that care more about they ehp rather then signature will continue to stack plates and extenders.
I also think that giving all weapons signature profile, would mix more current situation then changing extenders and armor plates, and it would allow modifies players fittings more directly - like by adding more signature to Shotgun then to Plasama Rifle - so using Shotgun would bring more risk in to the game, by disclosure position of the scout when he is using weapon.
So, I'm suggesting to add two signature values to each weapon - passive that adds signature to our fitting when weapon is fitted to dropsuit, and active , that replaces passive signature when weapon is used(fired) by player. - So for examples when someone is using weapon with high active signatures his dropsuit signatures rise to level that everyone around see him(it's laud so it is simpler to locate sound source by dropsuit).
Each weapon passive signature should be separate on three category. They should be depended on weapon size(Heavy, Light, Sidearm). Generally passive signature values should be very low compare to weapons active signatures values...
I do not have numbers but the whole idea could: - force stealthy scouts to consider fitting just one weapon instead of two, and maybe a sidearm rather then light weapon, - make shotgun scouts 'visible' when they are active and trying to hunt something, and other players as well if they use loud weapon..
etc. it's late, I run out of fuel.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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