Cyrus Grevare
WarRavens Capital Punishment.
365
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Posted - 2014.11.06 21:31:00 -
[1] - Quote
CCP Rattati wrote: Can't do Passive Scan sharing with Squad removal is impossible without extensive refactoring work of the whole scan system Same applies to precision falloff - this is even more complex
Good to know, though these two are the real culprits a better implementation and more balanced EWar can't be achieved, all possible solutions will be just an approximation of what we really want.
CCP Rattati wrote: Easy to do Remove all directional information about the enemy - Enemies can be pure circles without the arrow
Keep it for active scans, remove from passive scans. As is passive scans are too powerful, don't remove what can be a good tool if applied correctly.
CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile
Sounds good, medium frames and up can easily get scanned as is, this will help curve light assaults.
If as some have mentioned having more penalties to armor plates is a concern both mechanically and lore-wise, you could apply it only to shield extenders exchanging it for the current penalty to recharge delay.
CCP Rattati wrote: Put all frames at same passive ranges at 15, otherwise amplifiers are just too good for scouts and useless for others
Yes, every module should be usable for all suits, though I like innate suit stat variety. An alternative could be the module offering a fixed bonus like armor plates instead of a percentage increase. Something like +10m@STD, +15m@ADV and +20m@PRO
CCP Rattati wrote: Reduce ultra range of Active Scanners by 50% - no reason for a fully skilled logi to see the whole battle field Reduce Scan duration across the board Hand in hand - Gallogi/Cloak and Stealth Scout changes - can be isolated Focused Scanner should be set at share with Squad only
Can't offer much input on this, but scanning range is better if it's beyond usual confrontation range (80+) active scanning @ CQC range sounds like a liability.
Active scans don't really seem too powerful, what is annoying though is the permascan message, removing that could help. If getting scanned is the issue dampening up sounds good. Heavies won't dampen, scouts can do easily, if tweaked, assaults can if needed, or opt to stay in squad, ultimately having a choice sounds good.
Team shared scans is what is likely sparking an issue, maybe splitting scanners to team or squad based can help, team scanners being more resource intensive or shorter duration then a more focused squad based alternative.
Every other point sounds awesome to me.
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