Arkena Wyrnspire
Fatal Absolution
18749
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Posted - 2014.11.06 18:43:00 -
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Some of these are decent ideas. Removing the directional arrow from tacnet = wonderful. That's an excellent change and it means that sneaking up on someone is not necessarily completely trivial when you have them scanned.
As for some of the other things, though... I have concerns.
Quote: Reduce ultra range of Active Scanners by 50% - no reason for a fully skilled logi to see the whole battle field STD Active scanner only sees STD Deployables, and so forth, Proximity AV Mines - get much better if they can't be seen, same with uplinks. Reduce Scan duration across the board Focused Scanner should be set at share with Squad only
Do active scanners really need such a massive amount of nerfing? They've far from what they were. They've only gone back into use because now they're visible to the whole team.
Reducing the range of scanners by 50% immediately means that an EWAR scout becomes far more valuable, even if you nerf their precision and scan range. Unless you use a flux scanner (which has -significant- tradeoffs - it is painful to use that scan angle) you've got a trivial range below the optimal of many weapons.
Even if you nerf scout scan range down to 15m, by sticking a couple of range amplifiers on a scout you get:
+ A longer scan range + 360 degree scans - That is six times the radius of active scanners and means that you don't need any clue where your opponent is, it will light them up regardless + Permascans, not 2 second lightups with a 15 second cooldown + No need to equip the scanner to use it, you can have your weapon out + No revealing 'You have been scanned' message informing the target that they've been scanned.
Active scanners are not nearly so powerful that they require such a heavy handed approach. With the team vision change they've just become useful enough to warrant using. Before that, they were not viable.
Does that one change mean that they need to be nerfed further to the point of uselessness? Reverse that change, if you must, but such a comprehensive and heavy set of nerfs will completely destroy the scanner.
As for the focused scanner... 5 second duration. >40 second cooldown< 40 second cooldown is insane. The precision bonus you get over normal scanners for using it is already easily paid for by that trade-off. It cannot possibly require nerfing for being too powerful. The focused scanner occupies a particular niche of uselessness - It does not need to be used for the majority of targets and is worse at scanning the unwashed masses, but targets that might require its use are likely to be dampening and any scout that dampens can evade even a proto Gallogi with a focused scanner. Even though it's a mere 5 second visibility window with a painfully narrow angle every 40 seconds, it cannot scan any target that does not wish to be seen. It doesn't need more tradeoffs for what it is.
Frankly, I think it should be buffed, rather than nerfed. Take it back to squad sight only if you must, but give it a higher precision so that it can scan targets that aren't thoroughly dampened. The proliferation of focused scanners is vastly over-exaggerated - I can count the number of times that I have been scanned in a dampened fit on one hand.
I am concerned for the role of the Gallogi with this set of changes. What is it, exactly? As a scan platform? A scout will be far superior even if you nerf the scout scans heavily.
Quote: Plot twist: Extenders and Plates add signature profile
This is quite a significant change. What kind of profile changes would we be talking about? I have quite a few concerns about this but if it depends on the numbers we're talking about. Will it bring a tanked assault into the zone where they can be passively scanned by heavies?
You have long since made your choice. What you make now is a mistake.
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