|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Milemar Falcon
DUST University Ivy League
3
|
Posted - 2014.11.06 00:50:00 -
[1] - Quote
The aim assist is extremely lacking, I suggest you get any other shooter game and try out the aiming, it's absolutely NOTHING alike this game, I also seem to notice that guns are almost TOO accurate, every other game encourages bursting the weapon and the guns kind of spray bullets in the general vicinity of the opponent, forcing them to hide or die, rather than zig zag to dodge (that plain doesn't work) what I'm getting at is that CCP should probably play a couple of other console shooters and take as much away from their success as possible, maybe even try asking for advice from other developers, though that probably won't work.
I have played (and own) countless console shooters, and this is unlike any other in the seemingly basic mechanics of aiming and balance. I like this game, I like the art style more than many future shooters, and I like the variety, but the game needs some serious work!
Thank you for your time and consideration! |
Milemar Falcon
DUST University Ivy League
3
|
Posted - 2014.11.06 01:17:00 -
[2] - Quote
Breakin Stuff wrote:Milemar Falcon wrote:The aim assist is extremely lacking, I suggest you get any other shooter game and try out the aiming, it's absolutely NOTHING alike this game, I also seem to notice that guns are almost TOO accurate, every other game encourages bursting the weapon and the guns kind of spray bullets in the general vicinity of the opponent, forcing them to hide or die, rather than zig zag to dodge (that plain doesn't work) what I'm getting at is that CCP should probably play a couple of other console shooters and take as much away from their success as possible, maybe even try asking for advice from other developers, though that probably won't work.
I have played (and own) countless console shooters, and this is unlike any other in the seemingly basic mechanics of aiming and balance. I like this game, I like the art style more than many future shooters, and I like the variety, but the game needs some serious work!
Thank you for your time and consideration! nobody playing this game long-term wants reticle magnetism. Destiny's aim assist doesn't help even the skill plane, it eliminates it. there is no functional difference in the aim of a skilled shooter or a two day old newb, just how they approach the kill. Aim assist should be like seasoning, not the damned entree.
Now I ask YOU, have you ever played another shooter on the PS3? The aiming is COMPLETELY different! The player shouldn't have to fight the game, the player fights the opponents, I agree that it shouldn't be OP, your gun shouldn't SNAP right to the enemy's head, I'm saying it should help you aim at the opponent, from my personal experience the aiming is totally worse than ALL successful shooters on the console, the aim speed is too slow. "Nobody wants reticule magnetism" it's not that OP in other shooters, it's also NOT very high to begin with in this game. It NEEDS upped! And before you assume I'm a noob, I've been at this game since shortly after it was released, I've played and stopped and I've come back and played for another 6 months and I still STRONGLY believe that the aim assist AND sensitivity need upped. |
Milemar Falcon
DUST University Ivy League
3
|
Posted - 2014.11.06 01:51:00 -
[3] - Quote
jNs Vit4l wrote:Milemar Falcon wrote:Breakin Stuff wrote:Milemar Falcon wrote:The aim assist is extremely lacking, I suggest you get any other shooter game and try out the aiming, it's absolutely NOTHING alike this game, I also seem to notice that guns are almost TOO accurate, every other game encourages bursting the weapon and the guns kind of spray bullets in the general vicinity of the opponent, forcing them to hide or die, rather than zig zag to dodge (that plain doesn't work) what I'm getting at is that CCP should probably play a couple of other console shooters and take as much away from their success as possible, maybe even try asking for advice from other developers, though that probably won't work.
I have played (and own) countless console shooters, and this is unlike any other in the seemingly basic mechanics of aiming and balance. I like this game, I like the art style more than many future shooters, and I like the variety, but the game needs some serious work!
Thank you for your time and consideration! nobody playing this game long-term wants reticle magnetism. Destiny's aim assist doesn't help even the skill plane, it eliminates it. there is no functional difference in the aim of a skilled shooter or a two day old newb, just how they approach the kill. Aim assist should be like seasoning, not the damned entree. Now I ask YOU, have you ever played another shooter on the PS3? The aiming is COMPLETELY different! The player shouldn't have to fight the game, the player fights the opponents, I agree that it shouldn't be OP, your gun shouldn't SNAP right to the enemy's head, I'm saying it should help you aim at the opponent, from my personal experience the aiming is totally worse than ALL successful shooters on the console, the aim speed is too slow. "Nobody wants reticule magnetism" it's not that OP in other shooters, it's also NOT very high to begin with in this game. It NEEDS upped! And before you assume I'm a noob, I've been at this game since shortly after it was released, I've played and stopped and I've come back and played for another 6 months and I still STRONGLY believe that the aim assist AND sensitivity need upped. Why would you use aim assist in the first place? Set that crap to off and start improving your gungame nothing compares to it.
Because it's a lot harder to aim with joysticks, than with a mouse and keyboard, if you haven't played a number of CONSOLE FPS games, then you don't have any room to talk, coming from a PC is easy because you're not accustomed to any one kind of sensitivity, it's ALL new, but to a veteran its a whole different ball game, even switching from COD to Battlefield is tricky, but nothing comes close to this game! I have played a variety of console FPS games and this game is COMPLETELY messed up as far as the aiming! With a mouse and keyboard, it's easy, you have all the sensitivity and yet all the speed of your own hand, with joysticks you are limited by the touchiness of the joysticks, they aren't fast enough and yet they are often TOO touchy. And before you assume that I whine about every game I'm not great at, you're wrong, I get mad as heck at COD and Battlefield sometimes, but I haven't ever written a post about it, I'm saying this because I genuinely like this game, I want it to be easier for veterans to pick up and play, I'm saying as far as the basic mechanics, it should be more like Battlefield/COD, I have yet to hear of a veteran that can't pick up COD after playing Battlefield for a long time. Don't make the game easier to be GOOD at, make it easier to PLAY. |
Milemar Falcon
DUST University Ivy League
3
|
Posted - 2014.11.06 02:21:00 -
[4] - Quote
Zindorak wrote:Git gungame scrub and learn how to aim
Don't talk to me unless you have played another CONSOLE FPS game, without aim assist, believe it or not, there's a reason aim assist exists, I may not be the best at FPS games but I fair pretty well, I know absolutely NOBODY that wants to get rid of aim assist that plays console games, the only people I know of that want to get rid of it, are PC gamers, and so far none of you guys giving me flak have even so much as TOLD me that you're a console gamer. Aim assist exists because aiming without it on a controller is hard as nails, the game SHOULDNT BE HARD TO PLAY IT SHOULD BE HARD TO MASTER. And "git" away unless you have something constructive to say, aim assist is here wether you want it or not, if you want it to be gone, I suggest YOU "git" because it isn't going anywhere. |
Milemar Falcon
DUST University Ivy League
3
|
Posted - 2014.11.06 03:09:00 -
[5] - Quote
DeadlyAztec11 wrote:I'd either like to have Destiny like aim assist or no aim assist.
Thank you for agreeing with me! Yes basically anything would be better than the current aim assist, and if these people don't want aim assist, don't use it, but I want aim assist and so do the vast majority of people. Destiny aim assist is pretty good, see it's also partially the sensitivity is really low in this game compared to other shooters (see my other article) so basically the whole aiming system in this game needs an overhaul, the aiming with a keyboard and mouse in this game is also not very good. You shouldn't have to fight the aim in a game, it should be easy to use and easy for noobs to pick up. As previously stated, it should be easy to use and hard to master. |
Milemar Falcon
DUST University Ivy League
3
|
Posted - 2014.11.06 04:00:00 -
[6] - Quote
Mortishai Belmont wrote:I say removed the aim assist completely.
Thanks for your opinion, but could you explain as to why? Is it breaking the game in any way? I don't really think so, as a matter of fact, it's barely noticeable compared to most popular FPS games. |
Milemar Falcon
DUST University Ivy League
3
|
Posted - 2014.11.06 14:53:00 -
[7] - Quote
Lost Apollo wrote:I have found that I do better with out amethyst. I only started playing console shooters 2 years ago but I've played quite a few of them since. I come from a 10-year PC shooter background. I will admit that a man with a controller vs a mouse and keyboard was very difficult for me at first.
I have found that with aim assist, I tend to fight the game more than I allow it to help. Aim assist does not lead the shots when they need to be led. It seems you actually trail behind.
With that being said, I just think they should take aim assisit out completely.
Or make it work, that way if you want it, use it and if you don't then shut it off. |
Milemar Falcon
DUST University Ivy League
3
|
Posted - 2014.11.06 15:00:00 -
[8] - Quote
Crimson ShieId wrote:While I agree that this game's aiming/general FPS style could use some work, aim assist isn't the answer, it's just a bit of duct tape on the problem. I'd personally rather see aim assist turned off completely (And yes, before you say it, I have played other games without aim assist: The Killzone series mostly, but every single shooter I've had since Bad Company 2 has immediately gotten the AA turned off the second I start playing) Killzone 2 was one of my personal favorites, and it didn't have an ounce of aim assist. The game was fun, when you got killed it actually felt like skill versus someone getting lucky because their cursor was dragged over the target...
And please, for the love of Dust, stay away from Destiny's AA. It took me two hours to get used to Dust again after three days on the Destiny beta. It might have been smooth, but that AA just threw me for a complete loop.
Oh, and one more thing. You, or anyone else for that matter, aren't going to be capable of improving your aim to compete with KB/M if you rely on AA all the time. That skill doesn't just fall into a player's lap, but it is attainable. Joysticks might be harder to user, but the difficulty that arises is because so many games cater to the casual player and no one is willing to get accustomed to aiming without AA on a controller.
But back to the point. The game's aiming system could definitely use some improvement. Sadly, I don't think we'll be seeing that kind of fix until Legion.
Thank you for a real reson as to why it should be removed, to be honest I've never not used AA, and neither have the majority of people I know, that's the only reason I ask for some real proof that you've played a number of console FPS games, coming from a PC is simple that way because you don't have AA to begin with. Thanks for your response, I'm gonna try not using aim assist. As for how the aim needs improved, the sensitivity seems like the biggest thing to me, it's total crap compared to other FPS games, I've written an article on that but I didn't get very many replies. |
Milemar Falcon
DUST University Ivy League
3
|
Posted - 2014.11.06 15:04:00 -
[9] - Quote
Ahkhomi Cypher wrote:Milemar Falcon wrote:The aim assist is extremely lacking, I suggest you get any other shooter game and try out the aiming, it's absolutely NOTHING alike this game, I also seem to notice that guns are almost TOO accurate, every other game encourages bursting the weapon and the guns kind of spray bullets in the general vicinity of the opponent, forcing them to hide or die, rather than zig zag to dodge (that plain doesn't work) So just to clarify. Your saying that : bullets going where your actually aiming = bad bullets going where you didn't aim = good Just to clarify. Im not making any judgements on anybody. I promise.
Hahahaha it sounds bad when you say it THAT way, I'm saying that in most other shooters the bullets seem to go in a wider spread, so if you miss a little bit, some bullets still hit the enemy, which seems like realism to me, if you're shooting a fully automatic gun, there's gonna be some substantial kick even if you're well trained. |
Milemar Falcon
DUST University Ivy League
3
|
Posted - 2014.11.06 15:15:00 -
[10] - Quote
Meisterjager Jagermeister wrote:Is this your first thread? You sure picked a hell of a topic; one of the biggest bee hives you could kick on these forums.
Here is a pointer: DUST 514 players pride themselves on playing a FPS most decidedly UNLIKE any other out there. Suggesting DUST should take pointers from other games is quite near an insult. Rather, it should be other fps which should take pointers from DUST. If your gameplay is suspect, you may just find yourself the recipient of an "Go back to COD, scrub " email.
As for aim assist, well, DUST can be a cruel and unforgiving game. Only players with a high degree of mental fortitude and some signs of actual skill hold any chance of lasting as a player in DUST. As such, aim assist is considered by a large portion to be a crutch for players lacking any real talent, some players displaying an elitist attitude in this regard. You will notice many threads, including one currently running in the forum, that argue to remove AI from the game completely.
So be aware; this topic will garner much flamage and attract many an irate troll. Hahaha I'm quite aware of this now, I'm somewhat new to the forums yea, I've written a few other articles, I personally think that this games main distinct feature is 1: the economy 2: the HUGE amount of options 3: the EVE and DUST 514 connection, and 5: the EVE universe itself. That being said I DO think that in some ways it should be a bit more like other shooters, in the base mechanics of aiming especially, I like DUST despite what some might think, I want to see this game improve, and I've had a really difficult time picking this game up, and I think that if the aim system was improved it would be MUCH easier for EVERYONE to jump in. I've weitten another article a while ago about the flawed aim speed but it died out and didn't get many replies. |
|
Milemar Falcon
DUST University Ivy League
3
|
Posted - 2014.11.06 15:21:00 -
[11] - Quote
Lady MDK wrote:@OP I too am pc a pc gamer that struggles with controller. I stick with it and suck like mad =ƒÿâ. Ever considered keyboard and mouse for dust? ,I have a few times yea, it might be that I just can't get used to it very easily but it also seems a bit different from most PC shooters. I think that the main problem is the aim speed, I wrote an article on that but it died pretty quick. |
Milemar Falcon
DUST University Ivy League
3
|
Posted - 2014.11.06 15:26:00 -
[12] - Quote
Raedon Vo-Graza wrote:aim assist shouldn't exist, in a game where time and money (real and not) is spent, and effort is put in to learn each weapon, then master your preferred weapon. you should have to learn the games controls as well, aim assist is a crutch. learn the controls and work with what you got either kbm or ds3, each has it's pro's and con's. this is supposed to be a game of effort. Every game is a game of effort, I realize that this game is more than others but I REALLY think that every game should be easy to play, but hard to master, this game is hard to play and near impossible to master. I really think that the aim SPEED is too low, but my article on that died quickly, I think the aim system is flawed in many ways but mainly in the low aim speed compared to EVERY other shooter. |
Milemar Falcon
DUST University Ivy League
3
|
Posted - 2014.11.06 15:35:00 -
[13] - Quote
Breakin Stuff wrote:Also kbm doesn't benefit from Aim assist. At all. Ever.
Certain weapons gain no benefits, like sniper rifles and forge guns receive zero AA support.
Any weapon that would go from "effective" to "bloody-handed rapemobile" with aim assist doesn't get it.
See: HMG or Shotgun. KB&M users don't need aim assist, they have all the sensitivity, touchiness and speed of their hand. With joysticks you're limited by the sensitivity setting and the analog, if you don't know what analog is, put simply it's this, the harder you push the joystick the faster (in this case the screen/gun) moves, aim assist exists to help with the lacking sensitivity and touchiness of a joystick. Really the main problem in my opinion is the lacking maximum sensitivity speed. |
Milemar Falcon
DUST University Ivy League
4
|
Posted - 2014.11.06 20:08:00 -
[14] - Quote
Raedon Vo-Graza wrote:Milemar Falcon wrote:Raedon Vo-Graza wrote:aim assist shouldn't exist, in a game where time and money (real and not) is spent, and effort is put in to learn each weapon, then master your preferred weapon. you should have to learn the games controls as well, aim assist is a crutch. learn the controls and work with what you got either kbm or ds3, each has it's pro's and con's. this is supposed to be a game of effort. Every game is a game of effort, I realize that this game is more than others but I REALLY think that every game should be easy to play, but hard to master, this game is hard to play and near impossible to master. I really think that the aim SPEED is too low, but my article on that died quickly, I think the aim system is flawed in many ways but mainly in the low aim speed compared to EVERY other shooter. the fact that dust is that much harder is what got me hooked in the first place, same thing with eve online, in eve online the learning curve is great compaired to other games and many times people dont want to put the time and effort into learning it, or others get intimidated by all that has to be learned. and i love that aspect. i am getting bored of these other games where all you are learning is different mechanics and maybe button layouts. I also love the learning curve of games, and the fact that DUST is this hard is the main reason I return to it also, I'm saying that I don't even notice the existence of an aim assist at all, I'm not saying to make it OP as heck, and if you want it to be more difficult then turn it off, it seems as though the majority of you already do, so what's the problem with upping it if only the noobs are going to use it anyways, again I'm not saying to make it OP, I'm saying to make it actually do its job, or better yet, up the maximum sensitivity (which is what I originally wanted anyways) the sensitivity is SO low and non-responsive, I'd genuinely rather have that (which is why I already wrote an article on that) but barely anybody seemed to like THAT idea, so I decided it was on to the next closest thing to upping the sensitivity. |
Milemar Falcon
DUST University Ivy League
4
|
Posted - 2014.11.06 20:11:00 -
[15] - Quote
Cavani1EE7 wrote:lolwut, the AA is actually already damn high. Git gud. The AA is the LOWEST by FAR that I've EVER seen in a FPS. |
Milemar Falcon
DUST University Ivy League
4
|
Posted - 2014.11.06 20:19:00 -
[16] - Quote
Kensai Dragon wrote:Do you really want the game to be 'point and shoot'?
This is the first FPS I've played for more than a day, I just typically don't care and get bored fast. Dust was rough to learn and figure out, and that's part of what I like about it. Honestly, I don't even notice the AA when I'm playing the game, but my EOM stats definitely know the difference, lol. When I turn AA off, I get about half the kills I get with it on, so I can tell that it's doing something.
Doing something while remaining mostly undetected is the ideal level of 'assist'. I can see it work when I'm still, redberry in my cross hairs. With small movements you can see the reticle move. More up close, less from far. I certainly don't want to see my reticle pulling me around the screen in the middle of action. AA seems to be just about right as it is now.
Dust should not be compelled to copy everyone else. We like Dust 514 because it is NOT everyone else. It seems to me that it's a personal preference type of thing, some people function better with it, while others without it, I tryed shutting it off, and oddly enough I actually did better with it off, I then did the same with Battlefield and it makes it WAY harder. I really don't see the big deal in upping it an extremely small amount. But I see by the majority of comments here, nobody wants it to be even a small amount more. As I've stated a number of times now, I'd REALLY rather have the maximum sensitivity upped and something be done with the touchiness, that's the whole reason I made this article was because I thought that it was just a part of the problem with the crappy aiming mechanics of DUST, but nobody seemed to like the idea of upping the max sensitivity to say, double or triple, so I moved on. |
Milemar Falcon
DUST University Ivy League
4
|
Posted - 2014.11.06 22:10:00 -
[17] - Quote
PLAYSTTION wrote:Milemar Falcon wrote:The aim assist is extremely lacking, I suggest you get any other shooter game and try out the aiming, it's absolutely NOTHING alike this game, I also seem to notice that guns are almost TOO accurate, every other game encourages bursting the weapon and the guns kind of spray bullets in the general vicinity of the opponent, forcing them to hide or die, rather than zig zag to dodge (that plain doesn't work) what I'm getting at is that CCP should probably play a couple of other console shooters and take as much away from their success as possible, maybe even try asking for advice from other developers, though that probably won't work.
I have played (and own) countless console shooters, and this is unlike any other in the seemingly basic mechanics of aiming and balance. I like this game, I like the art style more than many future shooters, and I like the variety, but the game needs some serious work!
Thank you for your time and consideration! Go back to Cod. Of course this game aims different because it ISNT like every other game. delete this thread before to many people rage. I'll delete it sure, but I still think something should be done about the aim system, as I've said about 5 times now (but you didn't read that did you?) not necessarily the aim assist needs to be redone, but SOMETHING he about th aim system isn't quite right, you shouldnt have to fight with the aim system just to hit your target, I think it's probably more so the sensitivity speed is WAY to low, I don't want to "go back to CoD" that's why I'm here, I like this game, I want it to improve, I originally thought the problem was the aim speed (as I've stated previously) but when I wrote an article on THAT nobody replied with their thoughts except for a few. You should be able to easily take aim at your opponent and shoot, I find myself having to wrestle with the aim system just to shoot a guy a handful of times, the aim sensitivity is far too low, it should be adjustable to be able to follow that enemy quickly up close and yet sensitive enough to shoot an enemy from a distance. |
Milemar Falcon
DUST University Ivy League
4
|
Posted - 2014.11.06 22:51:00 -
[18] - Quote
PLAYSTTION wrote:Milemar Falcon wrote:The aim assist is extremely lacking, I suggest you get any other shooter game and try out the aiming, it's absolutely NOTHING alike this game, I also seem to notice that guns are almost TOO accurate, every other game encourages bursting the weapon and the guns kind of spray bullets in the general vicinity of the opponent, forcing them to hide or die, rather than zig zag to dodge (that plain doesn't work) what I'm getting at is that CCP should probably play a couple of other console shooters and take as much away from their success as possible, maybe even try asking for advice from other developers, though that probably won't work.
I have played (and own) countless console shooters, and this is unlike any other in the seemingly basic mechanics of aiming and balance. I like this game, I like the art style more than many future shooters, and I like the variety, but the game needs some serious work!
Thank you for your time and consideration! Go back to Cod. Of course this game aims different because it ISNT like every other game. delete this thread before to many people rage. One more thing, how do you delete a forum post? I'm new to the forums. And before you say anything I'm not a noob to DUST, I've been at it since shortly after it came out off and on. |
|
|
|