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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4462
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Posted - 2014.11.04 12:55:00 -
[31] - Quote
jonny battles wrote:Jebus McKing wrote:Sentinel ck.0 with HMG? I thought everyone said the Caldari Heavy was useless...? It used to be useless but the way nainite injectors work now there pretty decent noe This takes the cake as the dumbest thing said about any sentinel ever.
Just when I thought the bar couldn't be set any lower.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Dust User
KILL-EM-QUICK RISE of LEGION
978
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Posted - 2014.11.04 13:02:00 -
[32] - Quote
DarthPlagueis TheWise wrote:Dust User wrote:DarthPlagueis TheWise wrote: Can you please stop using the term "meat grinder?"
No. I will say production facilities were a lot more fun than cargo hubs. Not sure if I've ever been on the 3rd kind of PC map... or is the 3rd one just the bridge version of those two? Forgive me I haven't played this game in a month.
There's 3 map layouts:
Iron Delta - 4 point
Skim Junction - 5 Point, 3 in city
Spine Crescent - 5 point bridge, 2 in city
Then the city structure changes depending on what infrastructure is there.
Cargo Hub - Rings map featuring the meatgrinder
Production Facility - Twin Towers with Playstation building
Research Lab - Lag City, don't attack one of these... ever. |
Dust User
KILL-EM-QUICK RISE of LEGION
978
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Posted - 2014.11.04 13:07:00 -
[33] - Quote
jonny battles wrote:Jebus McKing wrote:Sentinel ck.0 with HMG? I thought everyone said the Caldari Heavy was useless...? It used to be useless but the way nainite injectors work now there pretty decent noe
lolwat This doesn't even make sense.
Also, unless clone count becomes an issue it's a waste of an equipment slot. You're much more useful with uplinks. |
roblox098
Capital Acquisitions LLC General Tso's Alliance
23
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Posted - 2014.11.04 13:11:00 -
[34] - Quote
Breakin Stuff wrote:Because "everyone" Is not a term that automatically denotes having a clue.
Sentinel ck.0 is goddamn amazing. Agreed +1
Scout ck.0 and mk.0
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Leadfoot10
Molon Labe. General Tso's Alliance
2045
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Posted - 2014.11.06 21:52:00 -
[35] - Quote
Haerr wrote:CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon ^ Just so everyone knows what to use their respec for.
This sounds about right, but I'm a bit surprised that the BrAR (which to my eye has become much more popular) didn't rank higher than the RR.
Question: Where did you get this data?
Thanks for posting this, Haerr & I hope you are well. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2348
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Posted - 2014.11.06 21:54:00 -
[36] - Quote
You know I never thought I would say this because I love DUST514 but I am starting to get annoyed with constant changes, constant buffs and nerfs....
We barely let the meta settle down for 5 mins and then boom another change. I used to be very appreciative of this but now its becoming over the top.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
5852
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Posted - 2014.11.06 21:55:00 -
[37] - Quote
Jebus McKing wrote:Sentinel ck.0 with HMG? I thought everyone said the Caldari Heavy was useless...? No the Min heavy is useless, the cal heavy is just a less useless.
In PC you want to get as many heavies into one place as possible that's how you win PC.
NEG1
EVE 21 Day Trial
Selling Templar BPO's
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Leadfoot10
Molon Labe. General Tso's Alliance
2045
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Posted - 2014.11.06 21:56:00 -
[38] - Quote
Just not too close or BOOM. |
Nothing Certain
Bioshock Rejects
1268
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Posted - 2014.11.06 22:22:00 -
[39] - Quote
Tesfa Alem wrote:Breakin Stuff wrote:Tesfa Alem wrote:Jebus McKing wrote:Sentinel ck.0 with HMG? I thought everyone said the Caldari Heavy was useless...? 15 percent resists to projectile weapons, shield resists to explosives (all rifles in hmgs/combat rifles/smgs) plus minmatar logi repping that 800 armor with a core focused rep tool, one of my best kept secrets for dealing with heavy spam. Only clueless dipwads put plates on a calsent. LOL what do you put then? you think a .25 of a second in depleted shield recharge delay is gonna save your ass when fluxed?
Yep, with that recharge time a regulator is pointless. Get armor and a logi and the only thing killing you is alph weapons,you heal too quick for almost anything else.
Because, that's why.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4604
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Posted - 2014.11.06 22:49:00 -
[40] - Quote
Tenths of a second matter when idiots are trying to kill you.
Plus an armor rep is usually helpful.
But just because you nerds claim a regulator on a calsent is useless on paper doesn't mean you gits are even close to being correct.
The regulator helps quite a lot and I generally don't let the shields hit zero.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Quasar Storm
0uter.Heaven
275
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Posted - 2014.11.06 22:51:00 -
[41] - Quote
Breakin Stuff wrote:Because "everyone" Is not a term that automatically denotes having a clue.
Sentinel ck.0 is goddamn amazing.
That Caldari Tech yo.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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God Hates Lags
Fatal Absolution General Tso's Alliance
1416
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Posted - 2014.11.06 23:03:00 -
[42] - Quote
Jack McReady wrote:DarthPlagueis TheWise wrote:I'm going to say exactly what I said in the other thread.
That list implies that the majority of the PC matches were held on city maps. HMGs and Shottys are NOT useful on open area maps. which is actually wrong. the open field has nothing of value to offer, no one ever stays in the open field. I never see people in the open, not even scrubs do that. as a heavy you usually take an LAV and zoom to the next objective where you again have cover, chokepoints etc...
It's not even this. Anyone driving an LAV in PC will get laughed out of it. Anyone who's anyone in PC has dedicated link logis spamming the hell out of points, the heavies don't need to travel they just spawn in. And if you're upset about the lack of open field, don't blame the LAV, blame the cloak. We always send cloaked scouts across open field because they're fast, undetectable and can drop links on points to bring in reinforcements.
Rail Rifle and Bolt Pistol Champion
Fatal Absolution Director
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God Hates Lags
Fatal Absolution General Tso's Alliance
1416
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Posted - 2014.11.06 23:10:00 -
[43] - Quote
I want to caution everyone for assuming that just because a class gets the most kills in PC it's the best or most useful. In my experience every single class has it's place in PC. Heavies and scouts get more kills simply because they get them faster; when your links are ten feet from your enemies you're going to be dying much faster than if they were on hundred feet from your enemies, even if your weapons have longer range. Commandos are amazing and I use them all the time in PC because they can be both AV and AI. Assaults are excellent for pushes, especially now.
Rail Rifle and Bolt Pistol Champion
Fatal Absolution Director
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
160
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Posted - 2014.11.06 23:18:00 -
[44] - Quote
Breakin Stuff wrote:The current heavy meta is idiotic but people are so used to it and entrenched in the idea that it's the way it should be changing the heavy role is anathema.
Only nerfs will suffice because the imagination of the average DUST player could comfortably rest in a thimble with room to spare.
So either we change heavy deployment roles or it'll be the nerf bat. I'm betting it's going to be the nerf bat. Because no one can conceive heavies as anything but CQC.
Its not just "heavy" meta though. The vast majority of heavies have logis working their ass off to keep things running for them. The real problem is the scout meta in the outdoor areas and anywhere else heavies arent sitting on. You just have huge swarms of them and assaults and commandos just cant compete, and logis and heavies just cant survive in an even sort of open socket. Thats the reason you dont see assaults and commandos, and thats the reason heavies and logis are mostly confined to the large cramped city sockets.
Get rid of this bullshit scout swarming where people are running 8+ mostly shotgun/damp/cloak with a couple of rifle scouts mixed in and making the outside areas so completely inhospitable for anything that isnt a scout that they cant live for more than a tenth of a second and you will see more assaults/commandos/logis and even heavies on the outside of the city sockets, and even more assaults/commandos on the inside.
Daily reminder that shotgun/cloak/damp scouts have no ******* counter in this game and its really, really obvious in PC. |
Jack McReady
DUST University Ivy League
1590
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Posted - 2014.11.06 23:33:00 -
[45] - Quote
Vesta Opalus wrote:Breakin Stuff wrote:The current heavy meta is idiotic but people are so used to it and entrenched in the idea that it's the way it should be changing the heavy role is anathema.
Only nerfs will suffice because the imagination of the average DUST player could comfortably rest in a thimble with room to spare.
So either we change heavy deployment roles or it'll be the nerf bat. I'm betting it's going to be the nerf bat. Because no one can conceive heavies as anything but CQC. Its not just "heavy" meta though. The vast majority of heavies have logis working their ass off to keep things running for them. The real problem is the scout meta in the outdoor areas and anywhere else heavies arent sitting on. You just have huge swarms of them and assaults and commandos just cant compete, and logis and heavies just cant survive in an even sort of open socket. Thats the reason you dont see assaults and commandos, and thats the reason heavies and logis are mostly confined to the large cramped city sockets. Get rid of this bullshit scout swarming where people are running 8+ mostly shotgun/damp/cloak with a couple of rifle scouts mixed in and making the outside areas so completely inhospitable for anything that isnt a scout that they cant live for more than a tenth of a second and you will see more assaults/commandos/logis and even heavies on the outside of the city sockets, and even more assaults/commandos on the inside. Daily reminder that shotgun/cloak/damp scouts have no ******* counter in this game and its really, really obvious in PC. True, they have no counter because the ewar mechanic is binary with a big flaw: dampening and suit sig is stronger than scanning and suit precision |
Ivy Zalinto
Intara Direct Action Caldari State
426
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Posted - 2014.11.07 02:49:00 -
[46] - Quote
Jebus McKing wrote:Sentinel ck.0 with HMG? I thought everyone said the Caldari Heavy was useless...? Caldari heavy has a shield depletion recharge timer of 1 second...not useless at all. In fact quite good depending how you play cause you can duck into cover and pop back out near full in less than 3 seconds...most suits are just starting recharge or not even close to it
I use energizers on them
Dedicated Stealth Scout.
Pay attention to your surroundings or your getting 2 in the back of the head.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4632
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Posted - 2014.11.07 08:46:00 -
[47] - Quote
Everyone keeps whacking on the depleted timer.
The non depleted timer is why you use the regulator. Because being at half health the timer is NOT 1 and you want that shield at max NOW.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Hansei Kaizen
The Jackson Five
269
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Posted - 2014.11.07 11:15:00 -
[48] - Quote
I find the talk about PC most interesting, because it seems like the most effort is made to win there. A question though:
How often do you die in PC? Is it more like frantically Spawn and Kill, Spawn and Kill, Spawn and Kill, (like Dom) or is it more about mobility, hasting from Point to Point, capture and recapture? (like Skirm)
Im only interested to hear, because I am just a casual public contractor.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
576
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Posted - 2014.11.07 17:48:00 -
[49] - Quote
Breakin Stuff wrote:Tenths of a second matter when idiots are trying to kill you.
Plus an armor rep is usually helpful.
But just because you nerds claim a regulator on a calsent is useless on paper doesn't mean you gits are even close to being correct.
The regulator helps quite a lot and I generally don't let the shields hit zero.
shh. too much eve logic you will hurt them.
Chillin, waitin on Legion.
Ishukone loyalist, Caldari Scout enthusiast!
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Leadfoot10
Molon Labe. General Tso's Alliance
2061
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Posted - 2014.11.07 18:03:00 -
[50] - Quote
Hansei Kaizen wrote:I find the talk about PC most interesting, because it seems like the most effort is made to win there. A question though:
How often do you die in PC? Is it more like frantically Spawn and Kill, Spawn and Kill, Spawn and Kill, (like Dom) or is it more about mobility, hasting from Point to Point, capture and recapture? (like Skirm)
Im only interested to hear, because I am just a casual public contractor.
Most people will report dying much more than pubs for three simple reasons: Better opposing skill, communication, and teamwork.
By way of example: I rarely go negative in pubs. I occasionally go positive in PC.
Then again, I'm not nearly as good as some PC players, and I tend to run in the city as a scanning scout which is a particularly dangerous role, and I probably play more aggressively than I should. |
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Dust User
KILL-EM-QUICK RISE of LEGION
1004
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Posted - 2014.11.07 18:24:00 -
[51] - Quote
Leadfoot10 wrote:Hansei Kaizen wrote:I find the talk about PC most interesting, because it seems like the most effort is made to win there. A question though:
How often do you die in PC? Is it more like frantically Spawn and Kill, Spawn and Kill, Spawn and Kill, (like Dom) or is it more about mobility, hasting from Point to Point, capture and recapture? (like Skirm)
Im only interested to hear, because I am just a casual public contractor. Most people will report dying much more than pubs for three simple reasons: Better opposing skill, communication, and teamwork. By way of example: I rarely go negative in pubs. I occasionally go positive in PC. Then again, I'm not nearly as good as some PC players, and I tend to run in the city as a scanning scout which is a particularly dangerous role, and I probably play more aggressively than I should.
And if both teams are spamming heavies in the Cargo Hub the death toll can get out of hand fast. |
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