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calvin b
Sinq Laison Gendarmes Gallente Federation
2168
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Posted - 2014.11.04 08:16:00 -
[1] - Quote
I will put 20 million ISK on the line to the person who can stand in a fire fight while holding a point against 3-4 other people non militia or starter fits and not die, gun cannot overheat, all attackers must be killed, and you can only use an MH-82. It is not possible. I try feathering the trigger, controlled burst,but since the HMG's damage was reduced a tanked suit will absorb the abuse. The HMG overheats to easily and then your stuck trying to bunny hop away. What is the point of having a heavy as point defense if you cant do your job because the HMG overheats to easily. My HMG skills are maxed to 5, there is nothing I can do to improve it.
I know the HMG was nerfed do to the overwhelming scout population and that is why I now understand why heavies have given up the HMG and went with a CR, RR, or other light weapon. You can keep the damage where it is if CCP would just adjust the overheat maybe by 15-20% is all I am asking. Then we can adjust it if need be.
Try to prove me wrong I have the ISK and it cannot be corp mates or friends that attack. It has to be an actual battle where you are holding the point against an enemy team as at least 3-4 rush you. Before this HMG debacle I was able to hold a point, now I might take 2 with me before my gun jams due to bunny hopping scouts, tanked suits, and the occasional heavy.
Can the other voices in other peoples minds hear my voices in my head????
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Tech De Ra
Electronic Sports League
1010
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Posted - 2014.11.04 08:17:00 -
[2] - Quote
Solution: stop being lazy and learn how long you can fire for, then stop firing before it overheats
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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Cat Merc
Onslaught Inc RISE of LEGION
12968
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Posted - 2014.11.04 08:20:00 -
[3] - Quote
Maybe it's because you're not supposed to kill 4 people in a row with your 800 DPS doom machine?
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Jack McReady
Dust University Ivy League
1562
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Posted - 2014.11.04 09:03:00 -
[4] - Quote
Cat Merc wrote:Maybe it's because you're not supposed to kill 4 people in a row with your 800 DPS doom machine? this
gitgud and l2stopfiringbeforeoverheat |
calvin b
Sinq Laison Gendarmes Gallente Federation
2168
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Posted - 2014.11.04 09:11:00 -
[5] - Quote
By the replies it just goes to show how many trolls there are. I know how long I have before I overheat its the fact it is to short. Also the stupid get good remark shows lack of an imagination, time come up with something original. I have been playing this game for over 2 years and I have to deal with the heavy HMG debacle almost as long.
If you say your not supposed to kill 4 in a row then what is the point of having a heavy in the game in the first place. COD players have ruined this game. Look up the definition of what a heavy was and should be. It is supposed to be point defense and also there to give an AV role if need be.
In Beta I remember clearly and most closed beta vets will tell you this. A heavy was able to hold a point and stop an LAV in tracks. The heavy was reduced to what it is by crying scouts and other players who did not understand the role of the heavy. The heavy was meant to be point defense so it allowed other team members to capture other points while you held your point. That is why the heavy is slow for it supposed to make it up in firepower. No other game that I know of reduces a Gatling gun to a role below a SG or other light weapon.
Can the other voices in other peoples minds hear my voices in my head????
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Sequal Rise
Les Desanusseurs
152
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Posted - 2014.11.04 09:21:00 -
[6] - Quote
Are you seriously complaining because you can't win a 1vs4 battle against decent players????
Assaulting people since way too long..
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Jack McReady
Dust University Ivy League
1562
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Posted - 2014.11.04 09:24:00 -
[7] - Quote
calvin b wrote:By the replies it just goes to show how many trolls there are. I know how long I have before I overheat its the fact it is to short. Also the stupid get good remark shows lack of an imagination, time come up with something original. I have been playing this game for over 2 years and I have to deal with the heavy HMG debacle almost as long.
If you say your not supposed to kill 4 in a row then what is the point of having a heavy in the game in the first place. COD players have ruined this game. Look up the definition of what a heavy was and should be. It is supposed to be point defense and also there to give an AV role if need be.
In Beta I remember clearly and most closed beta vets will tell you this. A heavy was able to hold a point and stop an LAV in tracks. The heavy was reduced to what it is by crying scouts and other players who did not understand the role of the heavy. The heavy was meant to be point defense so it allowed other team members to capture other points while you held your point. That is why the heavy is slow for it supposed to make it up in firepower. No other game that I know of reduces a Gatling gun to a role below a SG or other light weapon. the only troll here is the guy that wants to easily solo win against 4 other players.
anyway it is well possible to mow down several people with your 800 dps machine, you just have to aim well.
beside that heavies where alot weaker in closed beta. HMG did less dps if I am not mistaken. assault suit got more hp additionally to more slots at adv or proto level back then. heavy didnt have resistance bonus and a cooked proto grenade to the head was pretty much death sentence to the slow moving fatsuit back then because you could never evade it and it did alot more damage in beta.
in short gitgud. |
TooMany Names AlreadyTaken
Going for the gold
245
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Posted - 2014.11.04 09:27:00 -
[8] - Quote
I'm gonna say something about the range of the HMG, most gun fights occur within 30m, and that's the HMG's optimal range, right?
My point is, it needs to get it's range nerfed a bit, it's supposed to be a close-quarters massacre machine.
That moment when you mow down a proto Caldari assault suit with a militia laser rifle.
Words can't describe it.
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calvin b
Sinq Laison Gendarmes Gallente Federation
2168
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Posted - 2014.11.04 09:31:00 -
[9] - Quote
TooMany Names AlreadyTaken wrote:I'm gonna say something about the range of the HMG, most gun fights occur within 30m, and that's the HMG's optimal range, right?
My point is, it needs to get it's range nerfed a bit, it's supposed to be a close-quarters massacre machine.
I would take range reduction if you give me more fire power and a lower heat build up.
Can the other voices in other peoples minds hear my voices in my head????
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Apothecary Za'ki
Biomass Positive
1559
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Posted - 2014.11.04 09:33:00 -
[10] - Quote
Flux before you Spray bro.
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Nocturnal Soul
Primordial Threat
4361
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Posted - 2014.11.04 09:34:00 -
[11] - Quote
Oh quit your bsing learn how to control your fire scrub
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Sequal Rise
Les Desanusseurs
152
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Posted - 2014.11.04 09:38:00 -
[12] - Quote
calvin b wrote:TooMany Names AlreadyTaken wrote:I'm gonna say something about the range of the HMG, most gun fights occur within 30m, and that's the HMG's optimal range, right?
My point is, it needs to get it's range nerfed a bit, it's supposed to be a close-quarters massacre machine. I would take range reduction if you give me more fire power and a lower heat build up. More fire power??? :O You already instapop everything with the highest DPS among all !!! Optimal should be 15m for such an incredible fire power.
Assaulting people since way too long..
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calvin b
Sinq Laison Gendarmes Gallente Federation
2168
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Posted - 2014.11.04 09:39:00 -
[13] - Quote
[quote=Nocturnal Soul]Oh quit your bsing learn how to control your fire scrub[/quote=
I love how everyone's comment is to say scrub. Its not about controlling your fire, oh who gives ah F*** this is scout514 and unless your talking about making the cloak last longer or the SG having the range of an AR no one listens.
Can the other voices in other peoples minds hear my voices in my head????
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Nirwanda Vaughns
892
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Posted - 2014.11.04 09:40:00 -
[14] - Quote
to be honest the range of the hmgs at present is pretty stupid. they were supposed to be short range high damage point defense roles. and yeah if you're in an ADV sentinel with MH-82 and high skills you should be able to take down 3-4 starter fits without too much trouble. i don't think its to much of an issue of the overheating that limits what the hmg can do but more clip size and reload speed. perhaps instead of having the assault have more range (which is barely noticable compared to standard now) have it with slightly less damage but a higher clip size of say 550 rounds, increase heat build up by a point or 2 and knock reload time down by couple of seconds, something suited for longer engagements until backup can have a chance of getting there.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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calvin b
Sinq Laison Gendarmes Gallente Federation
2168
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Posted - 2014.11.04 09:42:00 -
[15] - Quote
Sequal Rise wrote:calvin b wrote:TooMany Names AlreadyTaken wrote:I'm gonna say something about the range of the HMG, most gun fights occur within 30m, and that's the HMG's optimal range, right?
My point is, it needs to get it's range nerfed a bit, it's supposed to be a close-quarters massacre machine. I would take range reduction if you give me more fire power and a lower heat build up. More fire power??? :O You already instapop everything with the highest DPS among all !!! Optimal should be 15m for such an incredible fire power.
That is not true insta pop. I have fired an HMG within 15M of a scouts face and they walked through it and SG and I went down. Its the SG that has to much firepower. Your telling me you rather have a cloaked scout ram a SG into your back than take on a heavy?
Can the other voices in other peoples minds hear my voices in my head????
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Sinboto Simmons
Bloodline Rebellion Capital Punishment.
6437
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Posted - 2014.11.04 09:44:00 -
[16] - Quote
Let's be honest here, no heavy 'gave up' on the HMG to use a rifle, these bastards been abusing that feature since the first heavy sniper.
Many of them under the 'no heavy weapons' excuse, but really how many would still use rifles if we had all racial weapons, especially the longer ranged weapons.
Very few commands in dust sir.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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calvin b
Sinq Laison Gendarmes Gallente Federation
2168
|
Posted - 2014.11.04 09:44:00 -
[17] - Quote
Nirwanda Vaughns wrote:to be honest the range of the hmgs at present is pretty stupid. they were supposed to be short range high damage point defense roles. and yeah if you're in an ADV sentinel with MH-82 and high skills you should be able to take down 3-4 starter fits without too much trouble. i don't think its to much of an issue of the overheating that limits what the hmg can do but more clip size and reload speed. perhaps instead of having the assault have more range (which is barely noticable compared to standard now) have it with slightly less damage but a higher clip size of say 550 rounds, increase heat build up by a point or 2 and knock reload time down by couple of seconds, something suited for longer engagements until backup can have a chance of getting there.
Thank you for that sensible answer. I do not have a problem with reload or clip size, It is the fact when your holding a point and get rushed. You take down the first 2-3 then your gun seizes up and your dead.
Can the other voices in other peoples minds hear my voices in my head????
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calvin b
Sinq Laison Gendarmes Gallente Federation
2168
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Posted - 2014.11.04 09:48:00 -
[18] - Quote
Sinboto Simmons wrote:Let's be honest here, no heavy 'gave up' on the HMG to use a rifle, these bastards been abusing that feature since the first heavy sniper.
Many of them under the 'no heavy weapons' excuse, but really how many would still use rifles if we had all racial weapons, especially the longer ranged weapons.
Very few commands in dust sir.
I run commando and I like the role. I have both Gal and Armarr in commando. Now if they would add another high slot at proto that would be awesome. I run RR sniper combo or AR CR combo and find them to very fun. Why I ask for another high slot is so I can add a shield extender to my damage mod. It would feel balanced.
Can the other voices in other peoples minds hear my voices in my head????
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Nirwanda Vaughns
892
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Posted - 2014.11.04 09:48:00 -
[19] - Quote
calvin b wrote:Nirwanda Vaughns wrote:to be honest the range of the hmgs at present is pretty stupid. they were supposed to be short range high damage point defense roles. and yeah if you're in an ADV sentinel with MH-82 and high skills you should be able to take down 3-4 starter fits without too much trouble. i don't think its to much of an issue of the overheating that limits what the hmg can do but more clip size and reload speed. perhaps instead of having the assault have more range (which is barely noticable compared to standard now) have it with slightly less damage but a higher clip size of say 550 rounds, increase heat build up by a point or 2 and knock reload time down by couple of seconds, something suited for longer engagements until backup can have a chance of getting there. Thank you for that sensible answer. I do not have a problem with reload or clip size, It is the fact when your holding a point and get rushed. You take down the first 2-3 then your gun seizes up and your dead.
might be worth them looking at lowering damage and overheat slightly then and increasing clip size, keeping the dps same over time but just allow for longer engagements. the burst is supposed to be the quick short engagments before a long reload, have basic HMG as sustained fire back liek it used to be
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Tech De Ra
Electronic Sports League
1015
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Posted - 2014.11.04 09:48:00 -
[20] - Quote
calvin b wrote:By the replies it just goes to show how many trolls there are. I know how long I have before I overheat its the fact it is to short. Also the stupid get good remark shows lack of an imagination, time come up with something original. I have been playing this game for over 2 years and I have to deal with the heavy HMG debacle almost as long.
If you say your not supposed to kill 4 in a row then what is the point of having a heavy in the game in the first place. COD players have ruined this game. Look up the definition of what a heavy was and should be. It is supposed to be point defense and also there to give an AV role if need be.
In Beta I remember clearly and most closed beta vets will tell you this. A heavy was able to hold a point and stop an LAV in tracks. The heavy was reduced to what it is by crying scouts and other players who did not understand the role of the heavy. The heavy was meant to be point defense so it allowed other team members to capture other points while you held your point. That is why the heavy is slow for it supposed to make it up in firepower. No other game that I know of reduces a Gatling gun to a role below a SG or other light weapon.
Its pretty ******* easy to kill 4 people with a hmg son, you just seem to be stuck in the notion that a heavy is a solo mobile like it was back in beta when it had 1k shields and 1k armor on a basic suit
Oh woe is us that you can't aim a close range bulletwall, the matter of the fact is that if HMGs are as bad as you make them out to be then its really strange that people still use them
Oh right, because they are extremely useful at point defence and it's user error on your part
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4451
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Posted - 2014.11.04 10:07:00 -
[21] - Quote
TooMany Names AlreadyTaken wrote:I'm gonna say something about the range of the HMG, most gun fights occur within 30m, and that's the HMG's optimal range, right?
My point is, it needs to get it's range nerfed a bit, it's supposed to be a close-quarters massacre machine. You have lost your rabid-ass mind
And the OP is clueless.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Sequal Rise
Les Desanusseurs
152
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Posted - 2014.11.04 10:08:00 -
[22] - Quote
calvin b wrote:Sequal Rise wrote:calvin b wrote:TooMany Names AlreadyTaken wrote:I'm gonna say something about the range of the HMG, most gun fights occur within 30m, and that's the HMG's optimal range, right?
My point is, it needs to get it's range nerfed a bit, it's supposed to be a close-quarters massacre machine. I would take range reduction if you give me more fire power and a lower heat build up. More fire power??? :O You already instapop everything with the highest DPS among all !!! Optimal should be 15m for such an incredible fire power. That is not true insta pop. I have fired an HMG within 15M of a scouts face and they walked through it and SG and I went down. Its the SG that has to much firepower. Your telling me you rather have a cloaked scout ram a SG into your back than take on a heavy? I have an alt dedicated to heavies with all HMG skills maxed out. I can tell you that with a MH-82 anything that passes in front of me get instapop no matter what suit he has.
You're using scouts broken hit detection to prove me wrong and this is not a solution. I didn't say anything about scouts here, they are another problem to solve.
Assaulting people since way too long..
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Nirwanda Vaughns
892
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Posted - 2014.11.04 10:28:00 -
[23] - Quote
folk seem to be skipping over the point calvin said about it being non militia/starter fits and not a general "i want to HMG to decimate a team of protos coz i is the shizzle" the point i got from the post is that all HMGs are focused on short sharp engagements now when 12months ago there was variety in the HMGs. assault had a range 20-30m over the basic, now a boundless hits out at 50m anyway, the burst was for short CQC tight maps, cutting down small groups of players but with a big risk of overheating. what we need is the old heavy/hmg and a logi that can stick to a point in skirmish and not specifically kill a squad of reddots solo but hold them of long enough that backup has a chance to get there which is why i proposed the lower damage and heat build up but with a larger clip size and make reload longer, it allows a heavy to ward off a small group of would be attackers or kill 1 or 2 that turn up in an LAV.
i have an alt similar to as what someone posted and when you're on the move with a prof 5 MH-82/Boundless with a logi behind you, you can destroy folk. a proper point defense of staying within a 20-30m range of a hack point with wave after wave of reddots is another play style entirely and its one that heavy users have moved away from. player mentality now has moved away from strategic placement of squads in skirmish and PCs and players don't have the patience to wait at a designated defend spot, the CoD style 'run and gun' mentality is winning over, heavies are running kinkats and sprinting around maps like assaults on whatever the hell kinda steroids The Rock is on and tearign stuff up whereas before they were more stationary roles hovering around a point with a logi having a cup of coffee and a smoke waiting for reddots to come stand in front the hmg for ya
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4451
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Posted - 2014.11.04 10:44:00 -
[24] - Quote
Now that I actually have time to respond...
What the hell are you doing that requires holding down the trigger for 300 rounds anyway?
Kill someone then back off and cool the gun. It's like a scrambler rifle only more forgiving. There should be no overheating a non-burst more than once a week at level 3 or higher unless you're running the militia version! Seriously that thing gains heat when someone else fires nearby.
Despite what the idiot olympics forum team says about sentinels and point defense staying in one place is stupid and suicidal.
Further due to lack of inertia in dropsuits strafe mechanics hit detection can be desynced to make the HMG worthless against scouts and assaults if the target knows what they are doing.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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danthrax martin
Immortal Guides
177
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Posted - 2014.11.04 11:03:00 -
[25] - Quote
Flalock, flux, fire hmg. These simple steps put you In control.
Pro Galmando - Gal Sentinel
Suicidal A/V Moron
I shall overcome spellcheck
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Michael Arck
5966
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Posted - 2014.11.04 11:06:00 -
[26] - Quote
lol @ the responses
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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DarthPlagueis TheWise
252
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Posted - 2014.11.04 11:13:00 -
[27] - Quote
I'm a full time heavy and I don't have any problems with it... I guess you're just not used to it yet?
Bolas deploys tank in strategic location
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DarthPlagueis TheWise
252
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Posted - 2014.11.04 11:14:00 -
[28] - Quote
Breakin Stuff wrote:Further due to lack of inertia in dropsuits strafe mechanics hit detection can be desynced to make the HMG worthless against scouts and assaults if the target knows what they are doing.
What, you mean that **** move they pull running in circles around me, like I have my own gravitational orbit?
Bolas deploys tank in strategic location
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4459
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Posted - 2014.11.04 11:17:00 -
[29] - Quote
DarthPlagueis TheWise wrote:Breakin Stuff wrote:Further due to lack of inertia in dropsuits strafe mechanics hit detection can be desynced to make the HMG worthless against scouts and assaults if the target knows what they are doing. What, you mean that **** move they pull running in circles around me, like I have my own gravitational orbit? When they shoot side to side and circle 8 strafe
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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