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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Mike Ox Bigger
 Extremely Wicked
 
 319
 
 
      | Posted - 2014.11.01 06:39:00 -
          [1] - Quote 
 So with 1.9 once you've gotten 50% on reselling market items you should be able to make a ridiculous amount of money by playing faction warfare and buying and selling proto weapons. With a high ranking and a booster or two you can pull in anywhere from 20-30 proto weapons per match.
 
 Here's an example with KRR
 
 Value of Resell at 50%
 
 47,220 / 2 = 23,610
 
 Subtract the cost of LP KRR
 
 23,610-7,083= $16,527 of profit per KRR and I didn't do the numbers for the Assault version but it's worth around 30,000 more in the store and costs only 4,000 more for the LP variant which should profit around 11,000 more per weapon for the mere cost of 20 LP more than the standard version.
 
 So that's somewhere around 27,000 per weapon for every Assault KRR you resell.
 
 Basically if you work it the right way you won't really have to play pubs anymore, except for when you can't find a factional battle. :)
 
 Edit: Forgot to mention you'll have to buy the holograph chick.
 | 
      
      
        |  MINA Longstrike
 Kirjuun Heiian
 
 1497
 
 
      | Posted - 2014.11.01 06:41:00 -
          [2] - Quote 
 
 Mike Ox Bigger wrote:So with 1.9 once you've gotten 50% on reselling market items you should be able to make a ridiculous amount of money by playing faction warfare and buying and selling proto weapons. With a high ranking and a booster or two you can pull in anywhere from 20-30 proto weapons per match. 
 Here's an example with KRR
 
 Value of Resell at 50%
 
 47,220 / 2 = 23,610
 
 Subtract the cost of LP KRR
 
 23,610-7,083= $16,527 of profit per KRR and I didn't do the numbers for the Assault version but it's worth around 30,000 more in the store and costs only 4,000 more for the LP variant which should profit around 11,000 more per weapon for the mere cost of 20 LP more than the standard version.
 
 So that's somewhere around 27,000 per weapon for every Assault KRR you resell.
 
 Basically if you work it the right way you won't really have to play pubs anymore, except for when you can't find a factional battle. :)
 
 How much LP do you earn. How often do you win to earn that LP. How much LP does the weapon cost? How much isk/lp are you spending to win a match?
 
 There's a lot more to sustainability than your very basic math shows.
 
 Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian. I have a few alts. | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 14036
 
 
      | Posted - 2014.11.01 06:48:00 -
          [3] - Quote 
 
 Mike Ox Bigger wrote:So with 1.9 once you've gotten 50% on reselling market items you should be able to make a ridiculous amount of money by playing faction warfare and buying and selling proto weapons. With a high ranking and a booster or two you can pull in anywhere from 20-30 proto weapons per match. 
 Here's an example with KRR
 
 Value of Resell at 50%
 
 47,220 / 2 = 23,610
 
 Subtract the cost of LP KRR
 
 23,610-7,083= $16,527 of profit per KRR and I didn't do the numbers for the Assault version but it's worth around 30,000 more in the store and costs only 4,000 more for the LP variant which should profit around 11,000 more per weapon for the mere cost of 20 LP more than the standard version.
 
 So that's somewhere around 27,000 per weapon for every Assault KRR you resell.
 
 Basically if you work it the right way you won't really have to play pubs anymore, except for when you can't find a factional battle. :)
 
 Edit: Forgot to mention you'll have to buy the holograph chick.
 
 If only CCP would get FW players to HTFU and officially sign on to a single faction at a time with meaningful penalties for being disloyal.
 
 Once again FW has been relegated to a farmers paradise.
 
 GÇ£How does this all work then?GÇ¥ GÇ£Like so Choirboy.GÇ¥ 
Mila to Kador, Sub Zero Club, Shoashu Sasaanko | 
      
      
        |  Mike Ox Bigger
 Extremely Wicked
 
 319
 
 
      | Posted - 2014.11.01 06:48:00 -
          [4] - Quote 
 How much LP do you earn. How often do you win to earn that LP. How much LP does the weapon cost? How much isk/lp are you spending to win a match?
 
 There's a lot more to sustainability than your very basic math shows.[/quote]
 
 
 Ok at level 7 Cal with Booster I can buy 16 Assault KRRs for one game
 
 16 x 27,000 = 432,000
 
 Subtract what you lose from battle.
 
 The 27,000 is an estimate from my KRR math, it should be worth slightly more.
 
 
 | 
      
      
        |  Mossellia Delt
 Militaires Sans Jeux
 
 1791
 
 
      | Posted - 2014.11.01 06:50:00 -
          [5] - Quote 
 
 True Adamance wrote:Mike Ox Bigger wrote:So with 1.9 once you've gotten 50% on reselling market items you should be able to make a ridiculous amount of money by playing faction warfare and buying and selling proto weapons. With a high ranking and a booster or two you can pull in anywhere from 20-30 proto weapons per match. 
 Here's an example with KRR
 
 Value of Resell at 50%
 
 47,220 / 2 = 23,610
 
 Subtract the cost of LP KRR
 
 23,610-7,083= $16,527 of profit per KRR and I didn't do the numbers for the Assault version but it's worth around 30,000 more in the store and costs only 4,000 more for the LP variant which should profit around 11,000 more per weapon for the mere cost of 20 LP more than the standard version.
 
 So that's somewhere around 27,000 per weapon for every Assault KRR you resell.
 
 Basically if you work it the right way you won't really have to play pubs anymore, except for when you can't find a factional battle. :)
 
 Edit: Forgot to mention you'll have to buy the holograph chick.
 If only CCP would get FW players to HTFU and officially sign on to a single faction at a time with meaningful penalties for being disloyal. Once again FW has been relegated to a farmers paradise. 
 Should be two factions, either amarr vs matari or caldari vs gallente.
 
 Delt for CPM2 CPM1 MISSION : FAILED Moss-delt on skype | 
      
      
        |  MINA Longstrike
 Kirjuun Heiian
 
 1497
 
 
      | Posted - 2014.11.01 06:56:00 -
          [6] - Quote 
 
 Mike Ox Bigger wrote:Ok at level 7 Cal with Booster I can buy 16 Assault KRRs for one game
 16 x 27,000 = 432,000
 
 Subtract what you lose from battle.
 
 The 27,000 is an estimate from my KRR math, it should be worth slightly more.
 
 
 
 No, it would actually be worth less, because you have to average wins and losses and factor in value of suits spent in both wins and losses. A lot of FW matches are very knock-down drag-out bloody slugfests when they aren't stomps.
 
 Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian. I have a few alts. | 
      
      
        |  Mike Ox Bigger
 Extremely Wicked
 
 321
 
 
      | Posted - 2014.11.01 07:00:00 -
          [7] - Quote 
 
 MINA Longstrike wrote:Mike Ox Bigger wrote:Ok at level 7 Cal with Booster I can buy 16 Assault KRRs for one game
 16 x 27,000 = 432,000
 
 Subtract what you lose from battle.
 
 The 27,000 is an estimate from my KRR math, it should be worth slightly more.
 
 
 No, it would actually be worth less, because you have to average wins and losses and factor in value of suits spent in both wins and losses. A lot of FW matches are very knock-down drag-out bloody slugfests when they aren't stomps. 
 
 Obviously you have to factor in loss of suits but I'm talking payouts and 400K for a win is paying out more than pubs are currently. There's a lot of variables involved like having a high rank and buying the merchant booster but if you do it right FW is going to be more profitable than pubs.
 
 Edit: Plus factor in your other salvage from the battle.
 | 
      
      
        |  xavier zor
 G0DS AM0NG MEN
 General Tso's Alliance
 
 157
 
 
      | Posted - 2014.11.01 07:12:00 -
          [8] - Quote 
 
 Mike Ox Bigger wrote:MINA Longstrike wrote:Mike Ox Bigger wrote:Ok at level 7 Cal with Booster I can buy 16 Assault KRRs for one game
 16 x 27,000 = 432,000
 
 Subtract what you lose from battle.
 
 The 27,000 is an estimate from my KRR math, it should be worth slightly more.
 
 
 No, it would actually be worth less, because you have to average wins and losses and factor in value of suits spent in both wins and losses. A lot of FW matches are very knock-down drag-out bloody slugfests when they aren't stomps. Obviously you have to factor in loss of suits but I'm talking payouts and 400K for a win is paying out more than pubs are currently. There's a lot of variables involved like having a high rank and buying the merchant booster but if you do it right FW is going to be more profitable than pubs. Edit: Plus factor in your other salvage from the battle. 
 I got 411 this morning going 40/6 knifing in a domination :D
 
 scout ck.0 here! | 
      
      
        |  Cavani1EE7
 Murphys-Law
 General Tso's Alliance
 
 379
 
 
      | Posted - 2014.11.01 11:37:00 -
          [9] - Quote 
 And you would do this for 400-500K ISK? lol
 
 Take a bow | 
      
      
        |  Slave of MORTE
 Eyniletti Rangers
 Minmatar Republic
 
 18
 
 
      | Posted - 2014.11.01 12:26:00 -
          [10] - Quote 
 
 Mike Ox Bigger wrote:MINA Longstrike wrote:Mike Ox Bigger wrote:Ok at level 7 Cal with Booster I can buy 16 Assault KRRs for one game
 16 x 27,000 = 432,000
 
 Subtract what you lose from battle.
 
 The 27,000 is an estimate from my KRR math, it should be worth slightly more.
 
 
 No, it would actually be worth less, because you have to average wins and losses and factor in value of suits spent in both wins and losses. A lot of FW matches are very knock-down drag-out bloody slugfests when they aren't stomps. Obviously you have to factor in loss of suits but I'm talking payouts and 400K for a win is paying out more than pubs are currently. There's a lot of variables involved like having a high rank and buying the merchant booster but if you do it right FW is going to be more profitable than pubs. Edit: Plus factor in your other salvage from the battle. Actually I average 400 in pubs
 
 Yet another slave of Mortedeamor | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 1518
 
 
      | Posted - 2014.11.01 12:27:00 -
          [11] - Quote 
 
 Mike Ox Bigger wrote:So with 1.9 once you've gotten 50% on reselling market items you should be able to make a ridiculous amount of money by playing faction warfare and buying and selling proto weapons. With a high ranking and a booster or two you can pull in anywhere from 20-30 proto weapons per match. 
 Here's an example with KRR
 
 Value of Resell at 50%
 
 47,220 / 2 = 23,610
 
 Subtract the cost of LP KRR
 
 23,610-7,083= $16,527 of profit per KRR and I didn't do the numbers for the Assault version but it's worth around 30,000 more in the store and costs only 4,000 more for the LP variant which should profit around 11,000 more per weapon for the mere cost of 20 LP more than the standard version.
 
 So that's somewhere around 27,000 per weapon for every Assault KRR you resell.
 
 Basically if you work it the right way you won't really have to play pubs anymore, except for when you can't find a factional battle. :)
 
 Edit: Forgot to mention you'll have to buy the holograph chick.
 i thought they were re-adjusted to 20% of the market value when selling to npc.
 
 [[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]] | 
      
      
        |  CommanderBolt
 KILL-EM-QUICK
 RISE of LEGION
 
 2244
 
 
      | Posted - 2014.11.01 13:16:00 -
          [12] - Quote 
 
 Apothecary Za'ki wrote:Mike Ox Bigger wrote:So with 1.9 once you've gotten 50% on reselling market items you should be able to make a ridiculous amount of money by playing faction warfare and buying and selling proto weapons. With a high ranking and a booster or two you can pull in anywhere from 20-30 proto weapons per match. 
 Here's an example with KRR
 
 Value of Resell at 50%
 
 47,220 / 2 = 23,610
 
 Subtract the cost of LP KRR
 
 23,610-7,083= $16,527 of profit per KRR and I didn't do the numbers for the Assault version but it's worth around 30,000 more in the store and costs only 4,000 more for the LP variant which should profit around 11,000 more per weapon for the mere cost of 20 LP more than the standard version.
 
 So that's somewhere around 27,000 per weapon for every Assault KRR you resell.
 
 Basically if you work it the right way you won't really have to play pubs anymore, except for when you can't find a factional battle. :)
 
 Edit: Forgot to mention you'll have to buy the holograph chick.
 i thought they were re-adjusted to 20% of the market value when selling to npc. 
 20% basic level for everyone. Get up your loyalty / merc rank and you can boost that to 35%, then add on the market vendor hologram and you boost that up further to 50%
 
 "Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"  MY LIFE FOR AIUR! | 
      
      
        |  Mike Ox Bigger
 Extremely Wicked
 
 322
 
 
      | Posted - 2014.11.01 14:46:00 -
          [13] - Quote 
 
 Cavani1EE7 wrote:And you would do this for 400-500K ISK? lol  
 
 Seeing as how the only pubs I really play is Ambush when I need ISK.... yeah I'll be dong this and I hope FW picks up so I don't have to wait forever to get a match.
 | 
      
      
        |  Ghost Kaisar
 Fatal Absolution
 General Tso's Alliance
 
 7188
 
 
      | Posted - 2014.11.01 14:55:00 -
          [14] - Quote 
 
 True Adamance wrote:Mike Ox Bigger wrote:So with 1.9 once you've gotten 50% on reselling market items you should be able to make a ridiculous amount of money by playing faction warfare and buying and selling proto weapons. With a high ranking and a booster or two you can pull in anywhere from 20-30 proto weapons per match. 
 Here's an example with KRR
 
 Value of Resell at 50%
 
 47,220 / 2 = 23,610
 
 Subtract the cost of LP KRR
 
 23,610-7,083= $16,527 of profit per KRR and I didn't do the numbers for the Assault version but it's worth around 30,000 more in the store and costs only 4,000 more for the LP variant which should profit around 11,000 more per weapon for the mere cost of 20 LP more than the standard version.
 
 So that's somewhere around 27,000 per weapon for every Assault KRR you resell.
 
 Basically if you work it the right way you won't really have to play pubs anymore, except for when you can't find a factional battle. :)
 
 Edit: Forgot to mention you'll have to buy the holograph chick.
 If only CCP would get FW players to HTFU and officially sign on to a single faction at a time with meaningful penalties for being disloyal. Once again FW has been relegated to a farmers paradise. 
 I could dig it.
 
 However, to mitigate this a bit, we should have a "Black Market" on your faction store. Like be able to buy certain Amarr or Caldari faction items for Minmatar LP at a higher price. Allows you to get your hands on uplinks and hives that you would otherwise be unable to get.
 
 It would also be cool to get some more items in there. The Minmatar are lacking in Ferroscales and Kincats, which are staples in most of their suits.
 
 
 
 
 Bullet Hell and Duct-Tape? Count me in! FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter. | 
      
      
        |  Ghost Kaisar
 Fatal Absolution
 General Tso's Alliance
 
 7188
 
 
      | Posted - 2014.11.01 14:57:00 -
          [15] - Quote 
 
 Cavani1EE7 wrote:And you would do this for 400-500K ISK? lol  
 It wouldn't be as necessary.
 
 Remember, FW items are CHEAP ISK wise. So long as you pull a profit on LP, and sell the salvage for ISK, you could actually run FW constantly at a PROFIT.
 
 Provided that you win. You don't get LP for losing, but you still get salvage.
 
 If it goes well, I might just try and get a Minmatar Milita going. Only faction without a good FW channel.
 
 Bullet Hell and Duct-Tape? Count me in! FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter. | 
      
      
        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 
 4380
 
 
      | Posted - 2014.11.01 16:19:00 -
          [16] - Quote 
 
 Ghost Kaisar wrote:Cavani1EE7 wrote:And you would do this for 400-500K ISK? lol  It wouldn't be as necessary.  Remember, FW items are CHEAP ISK wise. So long as you pull a profit on LP, and sell the salvage for ISK, you could actually run FW constantly at a PROFIT.  Provided that you win. You don't get LP for losing, but you still get salvage.  If it goes well, I might just try and get a Minmatar Milita going. Only faction without a good FW channel.  
 ???
 
 You get LP for winning, just not standings.
 
 (The godfather of tactical logistics) | 
      
      
        |  Flint Beastgood III
 Carbon 7
 Iron Oxide.
 
 634
 
 
      | Posted - 2014.11.01 16:41:00 -
          [17] - Quote 
 
 Mike Ox Bigger wrote:Edit: Forgot to mention you'll have to buy the holograph chick.
 
 AND be Loyalty Rank 15, which I expect very few to be.
 
 
 Yep | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 4311
 
 
      | Posted - 2014.11.01 16:47:00 -
          [18] - Quote 
 
 Flint Beastgood III wrote:Mike Ox Bigger wrote:Edit: Forgot to mention you'll have to buy the holograph chick.
 AND be Loyalty Rank 15, which I expect very few to be. 
 I'm pretty sure that you underestimate the number of spergs with an amazing aurum purchase history. And aurum counts towards loyalty ranks
 
 EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word. | 
      
      
        |  Kaze Eyrou
 Molon Labe.
 General Tso's Alliance
 
 867
 
 
      | Posted - 2014.11.01 17:09:00 -
          [19] - Quote 
 
 CommanderBolt wrote:Apothecary Za'ki wrote:Mike Ox Bigger wrote:So with 1.9 once you've gotten 50% on reselling market items you should be able to make a ridiculous amount of money by playing faction warfare and buying and selling proto weapons. With a high ranking and a booster or two you can pull in anywhere from 20-30 proto weapons per match. 
 Here's an example with KRR
 
 Value of Resell at 50%
 
 47,220 / 2 = 23,610
 
 Subtract the cost of LP KRR
 
 23,610-7,083= $16,527 of profit per KRR and I didn't do the numbers for the Assault version but it's worth around 30,000 more in the store and costs only 4,000 more for the LP variant which should profit around 11,000 more per weapon for the mere cost of 20 LP more than the standard version.
 
 So that's somewhere around 27,000 per weapon for every Assault KRR you resell.
 
 Basically if you work it the right way you won't really have to play pubs anymore, except for when you can't find a factional battle. :)
 
 Edit: Forgot to mention you'll have to buy the holograph chick.
 i thought they were re-adjusted to 20% of the market value when selling to npc. 20% basic level for everyone. Get up your loyalty / merc rank and you can boost that to 35%, then add on the market vendor hologram and you boost that up further to 50% 
 
 
 Dev Blog wrote:The base vendor price will be 20% of the market price. Loyalty Ranks will, however, give bonuses to the vendor price up to another 15%, to a total of 35%. The Market Agent, which is a new feature under Services in the Marketplace, will grant another 15% if bought for AUR, allowing a maximum Vendor Price of 50% of market price. According to this screenshot from the Dev Blog, Loyalty Rank 5 does not boost your Vendor Price. Further ranks might, but a quick search on the forums does not show any Devs outlining each specific rank bonuses. All we have is a screenshot and even then, those rank 5 bonuses may change.
 
 So before you pull hypothetical numbers and start placing them on the spreadsheet and start wild baseless theories, it would be best to state the facts first:
 1) Base vendor price: 20% of original market value
 2) Sexy vendor hologram: 35% of original market value
 3) Base AUR vendor price: 35% of original market value
 4) AUR vendor price with hologram: 50% of original value
 5) LP items can be sold, but Rattati did not specify the price
 6) Loyalty Ranks may modify vendor prices further but it is currently unknown as to what the specific values are.
 
 If we really want to continue, let me break out my abacus and tell you how much I'm selling these bridges from London for...
 
 Closed Beta Vet // Logi Bro // @KazeEyrou | 
      
      
        |  Kaze Eyrou
 Molon Labe.
 General Tso's Alliance
 
 867
 
 
      | Posted - 2014.11.01 17:15:00 -
          [20] - Quote 
 
 John Demonsbane wrote:Ghost Kaisar wrote:Cavani1EE7 wrote:And you would do this for 400-500K ISK? lol  It wouldn't be as necessary.  Remember, FW items are CHEAP ISK wise. So long as you pull a profit on LP, and sell the salvage for ISK, you could actually run FW constantly at a PROFIT.  Provided that you win. You don't get LP for losing, but you still get salvage.  If it goes well, I might just try and get a Minmatar Milita going. Only faction without a good FW channel.  ???  You get LP for  winning losing, just not standings.  FTFY.
  
 Closed Beta Vet // Logi Bro // @KazeEyrou | 
      
      
        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 
 4383
 
 
      | Posted - 2014.11.01 17:22:00 -
          [21] - Quote 
 
 Kaze Eyrou wrote:John Demonsbane wrote:Ghost Kaisar wrote:Cavani1EE7 wrote:And you would do this for 400-500K ISK? lol  It wouldn't be as necessary.  Remember, FW items are CHEAP ISK wise. So long as you pull a profit on LP, and sell the salvage for ISK, you could actually run FW constantly at a PROFIT.  Provided that you win. You don't get LP for losing, but you still get salvage.  If it goes well, I might just try and get a Minmatar Milita going. Only faction without a good FW channel.  ???  You get LP for  winning losing, just not standings.  FTFY.   
 Derp
 
 (The godfather of tactical logistics) | 
      
      
        |  Mike Ox Bigger
 Extremely Wicked
 
 324
 
 
      | Posted - 2014.11.01 17:27:00 -
          [22] - Quote 
 
 Kaze Eyrou wrote:Dev Blog wrote:The base vendor price will be 20% of the market price. Loyalty Ranks will, however, give bonuses to the vendor price up to another 15%, to a total of 35%. The Market Agent, which is a new feature under Services in the Marketplace, will grant another 15% if bought for AUR, allowing a maximum Vendor Price of 50% of market price. According to this screenshot from the Dev Blog, Loyalty Rank 5 does not boost your Vendor Price.  Further ranks might, but a quick search on the forums does not show any Devs outlining each specific rank bonuses. All we have is a screenshot and even then, those rank 5 bonuses  may change. So before you pull hypothetical numbers and start placing them on the spreadsheet and start wild baseless theories, it would be best to state the facts first: 1) Base vendor price: 20% of original market value 2) Sexy vendor hologram: 35% of original market value 3) Base AUR vendor price: 35% of original market value 4) AUR vendor price with hologram: 50% of original value 5) LP items can be sold, but Rattati did not specify the price 6) Loyalty Ranks may modify vendor prices further but it is currently unknown as to what the specific values are. If we really  want to continue, let me break out my abacus and tell you how much I'm selling these bridges from London for... 
 
 LP and AUR items pay out the same as the ISK item in terms of resell. I read that from a dev somewhere. Obviously if prices change on items then my math's incorrect and It also requires you to get to 50%. Even if you have only 40% resell you should still be able to make some ISK if you do it right.
 | 
      
      
        |  Avinash Decker
 Seykal Expeditionary Group
 Minmatar Republic
 
 147
 
 
      | Posted - 2014.11.01 18:34:00 -
          [23] - Quote 
 
 True Adamance wrote:Mike Ox Bigger wrote:So with 1.9 once you've gotten 50% on reselling market items you should be able to make a ridiculous amount of money by playing faction warfare and buying and selling proto weapons. With a high ranking and a booster or two you can pull in anywhere from 20-30 proto weapons per match. 
 Here's an example with KRR
 
 Value of Resell at 50%
 
 47,220 / 2 = 23,610
 
 Subtract the cost of LP KRR
 
 23,610-7,083= $16,527 of profit per KRR and I didn't do the numbers for the Assault version but it's worth around 30,000 more in the store and costs only 4,000 more for the LP variant which should profit around 11,000 more per weapon for the mere cost of 20 LP more than the standard version.
 
 So that's somewhere around 27,000 per weapon for every Assault KRR you resell.
 
 Basically if you work it the right way you won't really have to play pubs anymore, except for when you can't find a factional battle. :)
 
 Edit: Forgot to mention you'll have to buy the holograph chick.
 If only CCP would get FW players to HTFU and officially sign on to a single faction at a time with meaningful penalties for being disloyal. Once again FW has been relegated to a farmers paradise. 
 It also could further the incentive to play for the faction that is winning the most.
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