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Thread Statistics | Show CCP posts - 1 post(s) |
hfderrtgvcd
1040
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Posted - 2014.10.31 19:41:00 -
[1] - Quote
There is nothing more frustating than someone driving up to you in a LAV hopping out and then jumping back in when they are about to die. A simple fix would be having to hold down circle for 5 seconds to enter or exit an LAV
You can't fight in here! This is the war room.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2432
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Posted - 2014.10.31 19:47:00 -
[2] - Quote
I think it should be like a hacking timer (hold O) to get in and out.
That does kind of mess with the recalling, but I think they could make it so you hold it a little longer after to recall
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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CLONE117
True Pros Forever
853
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Posted - 2014.10.31 20:16:00 -
[3] - Quote
no....
unless your planning on giving me a free mlt starterfit bpo hav, lav and dropship.
Clone117:MLT specialist.
Translation:dont mess with me or you lose your expensive piece of crap.
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Hector Carson
The Consortium Inc
60
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Posted - 2014.10.31 20:44:00 -
[4] - Quote
hfderrtgvcd wrote:There is nothing more frustating than someone driving up to you in a LAV hopping out and then jumping back in when they are about to die. A simple fix would be having to hold down circle for 5 seconds to enter or exit an LAV wouldn't work, to recall and enter and exit are the same button, recall already uses the Hold function
Scout shoots Sentinel like a BOSS.........with a Bolt Pistol
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CCP Rattati
C C P C C P Alliance
9888
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Posted - 2014.11.01 03:02:00 -
[5] - Quote
We can but we don't want to due to the bad user experience, the player would just be in a limbo, and the vehicle might be driving away.
I am asking the team to evaluate a method based on max speed of the LAV to be able to enter and exit. Having the LAV need to be moving slowly/stopped, would diminish the LAV approaching at super speed and jumping out, catching you unawares.
Also, the new Vehicle Scan radius in 1.9 is meant to exactly help with this.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Llast 326
An Arkhos
5148
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Posted - 2014.11.01 03:27:00 -
[6] - Quote
CCP Rattati wrote:We can but we don't want to due to the bad user experience, the player would just be in a limbo, and the vehicle might be driving away.
I am asking the team to evaluate a method based on max speed of the LAV to be able to enter and exit. Having the LAV need to be moving slowly/stopped, would diminish the LAV approaching at super speed and jumping out, catching you unawares.
Also, the new Vehicle Scan radius in 1.9 is meant to exactly help with this. Can we apply fall damage to people getting out of moving LAVs based on speed?
KRRROOOOOOM
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Vell0cet
Vengeance Unbound RISE of LEGION
2460
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Posted - 2014.11.01 03:59:00 -
[7] - Quote
Llast 326 wrote:CCP Rattati wrote:We can but we don't want to due to the bad user experience, the player would just be in a limbo, and the vehicle might be driving away.
I am asking the team to evaluate a method based on max speed of the LAV to be able to enter and exit. Having the LAV need to be moving slowly/stopped, would diminish the LAV approaching at super speed and jumping out, catching you unawares.
Also, the new Vehicle Scan radius in 1.9 is meant to exactly help with this. Can we apply fall damage to people getting out of moving LAVs based on speed? I agree that this is a better solution. I often jump out of moving vehicles (like if I were hitching a ride from a random blueberry). You can't expect them to come to a full stop just so you can get out. Fall damage seems like a fair compromise.
Best PvE idea ever!
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
626
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Posted - 2014.11.01 08:14:00 -
[8] - Quote
CCP Rattati wrote:We can but we don't want to due to the bad user experience, the player would just be in a limbo, and the vehicle might be driving away.
I am asking the team to evaluate a method based on max speed of the LAV to be able to enter and exit. Having the LAV need to be moving slowly/stopped, would diminish the LAV approaching at super speed and jumping out, catching you unawares.
Also, the new Vehicle Scan radius in 1.9 is meant to exactly help with this.
The new vehicle scans are separate from dropsuit scans?
Would it be possible to create additional "layers" of dropsuit scans, each with different precision? That could be the fix for ewar we need to artificially create scan "falloff" |
Bright Cloud
Namtar Elite Gallente Federation
489
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Posted - 2014.11.01 09:51:00 -
[9] - Quote
CCP Rattati wrote:We can but we don't want to due to the bad user experience, the player would just be in a limbo, and the vehicle might be driving away.
I am asking the team to evaluate a method based on max speed of the LAV to be able to enter and exit. Having the LAV need to be moving slowly/stopped, would diminish the LAV approaching at super speed and jumping out, catching you unawares.
Also, the new Vehicle Scan radius in 1.9 is meant to exactly help with this. It doesnt matter cause you can still do a fast 180 degree handbreak turn to stop the LAV. And most people dont jump out at full speed cause of the danger of running yourself over. Leave it as it is cause barely any 1 is using this and the obvious counter is to get a swarm launcher and blow the guy up.
Bright is the opposite of dark! Who would have thought of that?!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4292
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Posted - 2014.11.01 10:08:00 -
[10] - Quote
Simple solution: LAVs are too tanky. You can get them up to gunnlogi HP.
Make HMGs operate at full power on LAVs and make light weapons do 60% damage. Having a jeep resist fire like a tank makes no sense and allows exactly what this tactic requires.
LAVs need a drawback. They shouldn't be a murder platform. They should be transport and turret support.
But as a compromise the driver should be ejected and take 500 damage (no profile) instead of instapopped. The LAVs don't make conceptual sense and there's no reason why an infantryman shouldn't be able to disable it by blasting out the engine block.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1205
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Posted - 2014.11.01 11:54:00 -
[11] - Quote
Noooooooooo I like using my Heavy Lav combo. It's sooooo useful
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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man- bear pig
D3ATH CARD RUST415
72
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Posted - 2014.11.01 13:14:00 -
[12] - Quote
I really don't think there is an issue with jumping out of an LAV, the heavy/LAV combo is annoying, but it's not a perfect combo. Plus, you can shoot people out of LAVs, so it's not impossible to pick them off.
The pilots of HAVs and ADS are the issue, you can shoot their body while they're in it, and at the last moment they can jump out and run off. They came out in it, they should be committed to their choice. I can't stand it to finally drop a pro tank, only to have a proto heavy jump out, stand right next to his tank blowing up and be completely fine. There needs to be a timer, they're not in the open like LAVs, it should take time for them to jump out. Tanks especially. ADS won't be screwed by this because if they've flown high enough, they can make it out before it falls the ground. |
VikingKong iBUN
T.H.I.R.D R.O.C.K
151
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Posted - 2014.11.01 13:21:00 -
[13] - Quote
Solution: Add animations for entering/exiting vehicles and turrets. |
Michael Epic
The Neutral Zone
312
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Posted - 2014.11.01 15:45:00 -
[14] - Quote
Llast 326 wrote:CCP Rattati wrote:We can but we don't want to due to the bad user experience, the player would just be in a limbo, and the vehicle might be driving away.
I am asking the team to evaluate a method based on max speed of the LAV to be able to enter and exit. Having the LAV need to be moving slowly/stopped, would diminish the LAV approaching at super speed and jumping out, catching you unawares.
Also, the new Vehicle Scan radius in 1.9 is meant to exactly help with this. Can we apply fall damage to people getting out of moving LAVs based on speed?
That already exists lol
A lot of times, especially in patch 1.6 and after (when I played rarely) I'd have my BPO LAV fitted down with speed mods and all that stuff and I'd get going super fast and you know that objective on the left of the screen where "D" would be on the same map where that objective is in the basement with the supply depot?
I'd get going super fast and jump out of it with remote explosives on it and the raspberries would always stand around down there shooting up (which is dumb lol) but I'd jump out, use it as a missile and it would land in the middle of them and I'd blow it up mid flight lol most I ever got was 8 kills in one with that. I'd die a lot of times when I did that because I would be moving so fast out of the LAV that it would be like I fell out of the MCC
But yeah, the heavy's jumping out of LAV's and mowing you down with the HMG and then bunny hopping back into the LAV to bounce on sucks haha |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2436
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Posted - 2014.11.01 15:54:00 -
[15] - Quote
Breakin Stuff wrote:Simple solution: LAVs are too tanky. You can get them up to gunnlogi HP.
Make HMGs operate at full power on LAVs and make light weapons do 60% damage. Having a jeep resist fire like a tank makes no sense and allows exactly what this tactic requires.
LAVs need a drawback. They shouldn't be a murder platform. They should be transport and turret support.
But as a compromise the driver should be ejected and take 500 damage (no profile) instead of instapopped. The LAVs don't make conceptual sense and there's no reason why an infantryman shouldn't be able to disable it by blasting out the engine block. This is absolutely false, if anything LAVs need a slight EHP buff. (And no, you can't get a Saga to Gunnlogi numbers nor a Methana to Maddrugar numbers, not even close)
How can they be a turret platform if swarms/forges/rails/etc. virtually insta-pop them? I have probably the tank-iest LAV possible (Methana with upwards of 3k armor) and I still need to GTFO every time there's even a MLT swarm.
I know they're pushing tank-like numbers, but for heaven's sakes they're up against tank-killing AV.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4310
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Posted - 2014.11.01 16:13:00 -
[16] - Quote
What part of "light armor" means HAV level defenses?
LAVs are too tanky without fittings. It takes two proto forge hits to kill one with no modules. You START with 2/3rds the TTK of an average gunnlogi and you think their EHP needs a BUFF?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Hector Carson
BLACK MAGES INC.
63
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Posted - 2014.11.01 18:05:00 -
[17] - Quote
CCP Rattati wrote:We can but we don't want to due to the bad user experience, the player would just be in a limbo, and the vehicle might be driving away.
I am asking the team to evaluate a method based on max speed of the LAV to be able to enter and exit. Having the LAV need to be moving slowly/stopped, would diminish the LAV approaching at super speed and jumping out, catching you unawares.
Also, the new Vehicle Scan radius in 1.9 is meant to exactly help with this. Good make it to where they have to come to a complete stop this would solve a lot of problems
Scout shoots Sentinel like a BOSS.........with a Bolt Pistol
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Nothing Certain
Bioshock Rejects
1252
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Posted - 2014.11.01 23:43:00 -
[18] - Quote
hfderrtgvcd wrote:There is nothing more frustating than someone driving up to you in a LAV hopping out and then jumping back in when they are about to die. A simple fix would be having to hold down circle for 5 seconds to enter or exit an LAV
How about doing the same thing in a HAV?
Because, that's why.
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Llast 326
An Arkhos
5165
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Posted - 2014.11.01 23:45:00 -
[19] - Quote
Nothing Certain wrote:hfderrtgvcd wrote:There is nothing more frustating than someone driving up to you in a LAV hopping out and then jumping back in when they are about to die. A simple fix would be having to hold down circle for 5 seconds to enter or exit an LAV How about doing the same thing in a HAV? That used to bug meGǪ then i realized that I can Hack their HAV faster than they can get around to me
KRRROOOOOOM
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6877
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Posted - 2014.11.02 00:15:00 -
[20] - Quote
CCP Rattati wrote:We can but we don't want to due to the bad user experience, the player would just be in a limbo, and the vehicle might be driving away.
I am asking the team to evaluate a method based on max speed of the LAV to be able to enter and exit. Having the LAV need to be moving slowly/stopped, would diminish the LAV approaching at super speed and jumping out, catching you unawares.
Also, the new Vehicle Scan radius in 1.9 is meant to exactly help with this.
Doesn't help the Proto'd out Sentinel with the Boundless HMG from bouncing out of his near-dead Tank to save it at the last minute by having an extreme advantage over you and your pathetic sidearm.
EDIT: The only way you're going to solve this is by restricting entry in the driver seat by a certain class and while I'd imagine there are a number of vehicle specialists who would disagree, I fully support it because you simply shouldn't be allowed the best of both worlds in any given situation.
Important
Legion Transparency
Post Lv5
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1334
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Posted - 2014.11.02 04:08:00 -
[21] - Quote
Breakin Stuff wrote:What part of "light armor" means HAV level defenses?
LAVs are too tanky without fittings. It takes two proto forge hits to kill one with no modules. You START with 2/3rds the TTK of an average gunnlogi and you think their EHP needs a BUFF? They actually could use a buff , I can use two swarm volleys and blow LAV's to bits in most cases , maybe three and two blasts from a forge isn't bad , I would call that balance .
LAV's shouldn't be instablapped , that would defeat the whole purpose .
It's not like their like the LLAV's use to be with that resistance bonus .
Can't say that there frail but can't say that there too strong either .
Some people specialize in driving those things for transport and I wouldn't want to see those same people get robbed of their SP investment .
Think about the noobs bro , think about the noobs .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
129
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Posted - 2014.11.02 04:18:00 -
[22] - Quote
CCP Rattati wrote:We can but we don't want to due to the bad user experience, the player would just be in a limbo, and the vehicle might be driving away.
I am asking the team to evaluate a method based on max speed of the LAV to be able to enter and exit. Having the LAV need to be moving slowly/stopped, would diminish the LAV approaching at super speed and jumping out, catching you unawares.
Also, the new Vehicle Scan radius in 1.9 is meant to exactly help with this.
Its not about catching people unaware, its about combining the speed of an LAV with the firepower and hp of a heavy with HMG. I see and hear these donkeys coming a mile away but sometimes I just cant get to cover before the jackass pops out of his LAV and kills me, or better yet, I wreck him and he hops back in with 10 hp and drives away.
HMG Heavies in LAVs are 100% fun. |
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