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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4249
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Posted - 2014.10.31 10:14:00 -
[31] - Quote
Career fatty assessment:
Shield -15 to projectiles MATTERS.
Assuming equal tier fits, my proto calsent with 3 extenders, 1 energizer and either a rep or reg in the lows runs 50/50 kill rate vs. Hardtank galsent and amsent.
Recovery rate is much better and you can re-engage faster from cover. Sentinels are roughly equal if to kit them right and use smart tactics.
Use the burst HMG on the minsent. Sustained duration combat with the normal HMG setup is critical for calsent. Damage mods add too little to TTK to be worth the investment.
Calsent is easily a solid choice and works well in the same role as other suits. The calsent resist at 5 reduces laserbastards to 108% efficacy from 120 before proficiency is added in.
It reduces plasma below 100.
Shotguns kill everyone no matter how bricked you are. RE and NK are always OHK on all sentinels.
Using a regulator in your low slot means all you need to start punching out about 65-70 shield regen/sec is .65 seconds of not getting shot.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1324
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Posted - 2014.10.31 10:15:00 -
[32] - Quote
Aero Yassavi wrote:True Adamance wrote:Operative 1125 Lokaas wrote:I'm wondering what part of mercenary people still don't get. Faction loyalty means nothing in DUST. That is what EVE is for. Go with the highest bidder, best equipment for you. Faction Loyalty means as much as you yourself value it. Absolutely. I'm wondering when "play however you want" became "you must play our way of the mercenary. " To the OP, I'm honestly learning to flat out ignore all bonuses. Pick my suit based on loyalty and slot availability. If I use those slots towards something that gets a bonus then it is just that, a bonus. Agreed , that's what really has me torn to be honest .
It's kinda hard to ignore those bonuses sometimes because they do have an impact in some form or another .
If your forging or swarming , using an HMG and being a force and effective while doing so , picking up a sniper rifle and doing the most damage in the least amount of shots as to not give away your position , laying spawns and having the max effect with them or being a good medic .
All the things that I do ( or try to ) so to me it's kinda hard to forget about bonuses sometimes .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1324
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Posted - 2014.10.31 10:21:00 -
[33] - Quote
Breakin Stuff wrote:Career fatty assessment:
Shield -15 to projectiles MATTERS.
Assuming equal tier fits, my proto calsent with 3 extenders, 1 energizer and either a rep or reg in the lows runs 50/50 kill rate vs. Hardtank galsent and amsent.
Recovery rate is much better and you can re-engage faster from cover. Sentinels are roughly equal if to kit them right and use smart tactics.
Use the burst HMG on the minsent. Sustained duration combat with the normal HMG setup is critical for calsent. Damage mods add too little to TTK to be worth the investment.
Calsent is easily a solid choice and works well in the same role as other suits. The calsent resist at 5 reduces laserbastards to 108% efficacy from 120 before proficiency is added in.
It reduces plasma below 100.
Shotguns kill everyone no matter how bricked you are. RE and NK are always OHK on all sentinels.
Using a regulator in your low slot means all you need to start punching out about 65-70 shield regen/sec is .65 seconds of not getting shot. See and I never have used a reg on that suit because I like self reps and a little tank but what you say sounds good , if I had that suit at PRO then my opinion of it might just be like yours because I would understand better .
I know I love to forge and to me that is the best suit to do it in .
Hell I know that you know about that .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Meee One
Amakakeru-Ryu-no-Hirameki
1222
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Posted - 2014.10.31 11:12:00 -
[34] - Quote
The only problem(s) with the Cal logi are: -slow speed -deployables run out too fast -cpu reduction
Maybe if Callogis could slowly regenerate nanohives... Or +1 deployable carried per level class bonus.
This would benefit Amarr and Cal logis greatly.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Darrius Smithmage
44
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Posted - 2014.10.31 14:16:00 -
[35] - Quote
Operative 1125 Lokaas wrote:I'm wondering what part of mercenary people still don't get. Faction loyalty means nothing in DUST. That is what EVE is for. Go with the highest bidder, best equipment for you. I am not merc I am a hero that was sent by the state with the most powerful calmando suit. Loyalty is all I have and needed. You etc keep fighting in your little skirmishes why I focus on taking back caldari prime and helping my amar brothern. You have been educated." Red Calmando ranger out"
CalFW roleplayer I'm the calmando power ranger run from my megazord the state gunlogi >:D. Kirjuun Heiian Player.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4258
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Posted - 2014.10.31 14:40:00 -
[36] - Quote
Heavy damage mods are a waste of fitting on all heavy fits. They do not alter TTK.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1325
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Posted - 2014.10.31 16:43:00 -
[37] - Quote
Breakin Stuff wrote:Heavy damage mods are a waste of fitting on all heavy fits. They do not alter TTK. They give you the one percentage more then advanced do . I see why CCP went the way that they did , it would have made the HMG and the Forge way more powerful then they are now , I would go PRO for that extra one percent . I wouldn't say that there useless ... if I stack two or three I would see a difference . I play Amarr FW for those mods and to me they do help and they don't make the heavy weapons overpowered .
If people have those weapons maxed for instance and you go a slap a 7% ( just an example ) mod on them , that would be a little too much coupled with the max from the skill tree and the fitting from the Sentinel role with optimization ... that would kinda be " overkill " ... I like where the weapons balance is now and you must admit , people were stacking damage mods like a crutch but now your more incline to spend the skill points in an attempt to max out that weapon instead of just going for PRO damage mods .
I know that people just don't like it but it does help and bring an extra dynamic to the game , also it keeps the prospective weapon from needing a buff / nerf from outside forces throwing off the numbers and giving misleading data making it seems that something is wrong with the weapon from performance numbers , I like the fact that they had the " balls " to do that .... weapons are in a right place now and it's thanks to their courage and foresight and not the willingness to cave in to community pressure .
I'm still going to use PRO mods come 1.9 , I don't have any now because I haven't specked into them .
To me they are useful for heavy , light and sidearm weapons .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1325
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Posted - 2014.10.31 16:52:00 -
[38] - Quote
Meee One wrote:The only problem(s) with the Cal logi are: -slow speed -deployables run out too fast -cpu reduction
Maybe if Callogis could slowly regenerate nanohives... Or +1 deployable carried per level class bonus.
This would benefit Amarr and Cal logis greatly. I like the Amarr Logi and part of the reason I would speck into them is because I lay spawns and that bonus would help greatly , I can switch suits ( still in a Amarr ) to logi and still keep that spawn bonus ( if that's correct ??? ) so I love that effect .
Cal on the other hand , you jump from advance to pro and gain 3 slots ( 2 high and one low ) and to me , that throws the suit off ... couple that with the lame nano bonus and it's unappealing to me , I forgot about the limited CPU which crushes that suit even more .
Slayer logi episode just killed that suit and it seemed that CCP was trying to " stay safe " with how they handled the Cal logi but they just crippled that suit IMO .
They should know by now that people will complain no matter what and they should have balanced off that suit instead of worrying about the feedback from the community . I rarely see a Cal logi and that's because that suit in other then PRO is worthless and that nano bonus is just " half @$$ed " .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Meee One
Amakakeru-Ryu-no-Hirameki
1230
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Posted - 2014.11.01 11:28:00 -
[39] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Meee One wrote:The only problem(s) with the Cal logi are: -slow speed -deployables run out too fast -cpu reduction
Maybe if Callogis could slowly regenerate nanohives... Or +1 deployable carried per level class bonus.
This would benefit Amarr and Cal logis greatly. I like the Amarr Logi and part of the reason I would speck into them is because I lay spawns and that bonus would help greatly , I can switch suits ( still in a Amarr ) to logi and still keep that spawn bonus ( if that's correct ??? ) so I love that effect . Cal on the other hand , you jump from advance to pro and gain 3 slots ( 2 high and one low ) and to me , that throws the suit off ... couple that with the lame nano bonus and it's unappealing to me , I forgot about the limited CPU which crushes that suit even more . Slayer logi episode just killed that suit and it seemed that CCP was trying to " stay safe " with how they handled the Cal logi but they just crippled that suit IMO . They should know by now that people will complain no matter what and they should have balanced off that suit instead of worrying about the feedback from the community . I rarely see a Cal logi and that's because that suit in other then PRO is worthless and that nano bonus is just " half @$$ed " . Actually,imho the nano bonus is fantastic.
What's half assed is: -scouts have the same equipment as a Cal logi basic,yet keep all weapons and stats. -cal logis have less equipment for no reason -active hives,like the triage hive,are too easily destroyed and this prevents Cal logis from being desired,because they can't help when it's needed most in battle,like repair tools and scanners can.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1204
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Posted - 2014.11.01 11:42:00 -
[40] - Quote
Im glad you like Amarr stuff but caldari things aren't that bad. Cal scout with good tanking abilities, broken hitbox and decent bonus can be a threat on the field. The Logi can spam hives. Sentinel has a plasma resistance i think and it's a 1v1 heavy king. Commando is good for obvious reasons. Assault is decent
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1328
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Posted - 2014.11.01 11:47:00 -
[41] - Quote
Meee One wrote: Actually,imho the nano bonus is fantastic.
What's half assed is: -scouts have the same equipment as a Cal logi basic,yet keep all weapons and stats. -cal logis have less equipment for no reason -active hives,like the triage hive,are too easily destroyed and this prevents Cal logis from being desired,because they can't help when it's needed most in battle,like repair tools and scanners can.
I can agree with that as well as the fact that their slow ( some cases as slow as a bricked heavy ) as a heavy , they have limited CPU and their loosing a slot at advanced , that and the fact that nano's have massive CPU drainage and there are just too many problems with that suit IMHO .
I for one would love to play Cal logi and just might anyway because I just don't see too many of them and that's what I like , so that's attractive to me but that suit just has too many setbacks that more then outweigh the advantages .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1328
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Posted - 2014.11.01 11:52:00 -
[42] - Quote
Zindorak wrote:Im glad you like Amarr stuff but caldari things aren't that bad. Cal scout with good tanking abilities, broken hitbox and decent bonus can be a threat on the field. The Logi can spam hives. Sentinel has a plasma resistance i think and it's a 1v1 heavy king. Commando is good for obvious reasons. Assault is decent Yeah the Commando , Assault and the Scout are the shining stars of that race I do agree .
Amarr is like Minmatar to me in the fact that there very precise suits for the roles that they play and are very adaptive as well .
You can do a lot with the weapon combinations and attributes of these two races .
They are perfect counterweights to each other .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Meee One
Amakakeru-Ryu-no-Hirameki
1232
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Posted - 2014.11.01 11:56:00 -
[43] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Meee One wrote: Actually,imho the nano bonus is fantastic.
What's half assed is: -scouts have the same equipment as a Cal logi basic,yet keep all weapons and stats. -cal logis have less equipment for no reason -active hives,like the triage hive,are too easily destroyed and this prevents Cal logis from being desired,because they can't help when it's needed most in battle,like repair tools and scanners can.
I can agree with that as well as the fact that their slow ( some cases as slow as a bricked heavy ) as a heavy , they have limited CPU and their loosing a slot at advanced , that and the fact that nano's have massive CPU drainage and there are just too many problems with that suit IMHO . I for one would love to play Cal logi and just might anyway because I just don't see too many of them and that's what I like , so that's attractive to me but that suit just has too many setbacks that more then outweigh the advantages . Be forewarned,it's Pro or go home with Cal logis.
ADV just has too many drawbacks to compensate it's (bonus). It's the one logi thats costs don't equal its rewards. Well,it and soloing Gal logis.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1330
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Posted - 2014.11.01 11:59:00 -
[44] - Quote
It sure seems that way just looking at the numbers , thanks for the advice ... nice coming from someone who knows .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1331
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Posted - 2014.11.01 12:10:00 -
[45] - Quote
Meee One wrote: Most people are simply unwilling to 'escort' logis like they were designed to be.
I'm not trying to discredit what you said but this sentence just sums up the Logistic role in a nutshell and is just so true .
It is the most underappreciated role by far .
Edit : It's part of what makes that role so attractive to me .
I can definitely tell that you know what your talking about .
Thanks for chiming in .
Everyone has given me good advice and have made productive comments and feedback , all of you just don't know how appreciative I am for that , THANK YOU ALL INVOLVED .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Mouse BlackBlade
Balac's Disciples
1
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Posted - 2014.11.01 12:21:00 -
[46] - Quote
Caldari Sentinel is a beautiful thing with those fast recharging shields, nothing like 800 shields that come back lightning fast. Step out- forge gun some silly solder, suddenly a wild scout appears! Get into a cqc match with nothing but a breach smg vrs her nova knives, swish swish she lashes out, boop, half shields gone, but she misses as you tumble out of the way, and boop, your shields are already rocketing back up while you whip the breach smg around, pow pow pow, scout on the ground as you are already full by the end of the fight. |
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