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Joseph Ridgeson
WarRavens Capital Punishment.
2252
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Posted - 2014.10.30 18:49:00 -
[1] - Quote
I am sorry if this data is incorrect but it has been the one we have been given long ago.
190,400 SP a week Active. 168,000 SP a week Passive. In a match, SP is equal to: (Seconds in Match x 5) + (War Points in Match) Assuming 3 players: 500 WP man (throws a few uplinks, gets some kills, basic player), 1,000 WP man (decent solo player), 2,200 WP man (amazing solo player or squad player with defend order).
Each match lasts an arbitrary amount of time. Say 12 minutes (3,600 SP). The amount of games needed to cap for each person (rounded) is: 500 WP: 194,400 / 4,100 = 48 games (9.6 hours of play) 1,000 WP: 194,400 / 4,600 = 43 games (8.6 hours of play) 2,200 WP: 194,400 / 5,800 = 34 games (6.8 hours of play)
Alright, so being in a Squad and/or being a player that "helps your team" (that is what WP mean) means more SP which means less games and you cap faster. The proposed change to 750,000 SP a week while only increasing doubling SP from WP is going to really screw with the game significantly.
500 WP: 750,000 / 4,600 = 163 games (32.6 hours of play) 1,000 WP: 750,000 / 5,600 = 134 games (26.8 hours of play) 2,200 WP: 750,000 / 8,000 = 94 games (18.8 hours of play)
You are talking about nearly tripling the amount of time needed in order to cap out. While the simple solution might be "just don't cap out" those that have put money into the game for Active boosters (*waves*) are going to have to be compelled in order to cap out. Otherwise, is is just "leaving money on the table." Please consider reworking the formula.
Also, as an aside, the disparity of between Active and Passive boosters are grown to levels where a Passive Booster is truly pointless. Here are the numbers before:
Active: 190,400 SP Passive: 168,000 SP So Active is about 13% more. "Okay, so a Passive Booster doesn't quite have the value but since I don't have to do anything it is the safest purchase."
What about these numbers?
Active: 750,000 SP Passive: 168,000 SP Active is more than 346% greater than the Passive SP. This has two problems, one bigger for the company and the other bigger for the player.
For the player: "Before, I was capable of remaining competitive if I didn't cap out every week. I could just get a Passive booster and while I would be behind, I would not be utterly hosed by the 12 year old playing all the time. It is a good balance of EVE's Passive system and still giving a reason to play. Now if I don't cap one week, even 2 Passive Booster for 30 days will not catch me up (720,000 SP)."
For the company: "Passive and Active boosters both cost the same amount of Aurum. However, with these numbers, the players are highly desensitized to buy Passive boosters at all. Even an Omega Booster that puts Passive to 336,000 SP a week is not even half of what non-boosted Active SP is. Ideally, we would want players to want both and utilize the bundles we provide."
For the player, both having to put more time into the game in order to cap and being more behind if we don't cap is lousy. For the company, any time that a player says "this benefit that costs actual money is completely worthless" is removing successful ways by which the players can monetize the game without feeling ripped off. 10 bucks for 360,000 SP? That feels like a ripoff compared to what is free.
Food for thought from a player that monetizes.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Capital Punishment.
2252
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Posted - 2014.10.30 18:57:00 -
[2] - Quote
Atiim wrote:Keep in mind that CCP said that the SP accrual rates will also be increased, along with the whole "Ranking" system which increases your SP payouts even further.
I think the amount of time to cap out will remain the same with these added additions. My guess is that those will be a bonus rather than a "cap faster." Two reasons:
1. The similar wording is used for "Additional Skillpoint Rewards per Battle" and "Additional Daily Skillpoint Bonus." The odds of them working differently are unlikely to me.
2. Having to play the game less is a pretty crappy reward for someone who plays all the time. It is kind of silly, really. "You play the game a whole bunch and spent Aurum on the game? Well, congratulations; you don't have to play the game as much!"
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Capital Punishment.
2255
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Posted - 2014.10.30 21:38:00 -
[3] - Quote
Any comment from DUST Jesus himself, Rattati?
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Capital Punishment.
2256
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Posted - 2014.10.30 22:26:00 -
[4] - Quote
TRULY ELITE wrote:On average I cap out before Saturday downtime, so doubling that means that by Saturday I'll get 190 x 2= 380k SP since double SP per warpoint. So I could effectively cap twice in one week prior 1.9 so weekly on average I'd get 760k SP. However you are right when you say it could become a grind especially with a booster.
WP are about 1/6 your SP. You won't even have 380k by Saturday. You are probably looking at 255K or so by Saturday.
Also, Boosters don't make your cap larger. They just give you free points. IE, if I have a Booster and you don't and in a match you get 4,000, I would get 6,000. Your cap would be 746k and my cap would be 746k. The reason I brought them up is that if I were to use a 30 day Active booster, I would be compelled to cap out EVERY week.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Capital Punishment.
2261
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Posted - 2014.10.31 02:36:00 -
[5] - Quote
Seriously, it is going to be annoying feeling the "I HAVE TO CAP!" just because I already have several weeks worth of Booster running. How about making the grind less grindy?
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Capital Punishment.
2310
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Posted - 2014.11.02 22:21:00 -
[6] - Quote
Ripley Riley wrote:Joseph Ridgeson wrote:Seriously, it is going to be annoying feeling the "I HAVE TO CAP!" just because I already have several weeks worth of Booster running. How about making the grind less grindy? Serious, non-trolly question here: what is compelling you to cap out? Why is CCP required to balance their monetization policy around your compulsions? They aren't. Never suggested they had to. However, it would be convenient as hell not to have to spend so long in order to cap when I have a booster running in order to maximize my gain. Considering that is the purpose of boosters, not being able to get the gain out of it ends up hurting.
Cross Atu wrote: Granted it will be harder to maximize the value of your investment now but even with the minor uptick in WP to SP value the earnings are also faster so CCP has buffed the value of your booster twice.
Sure, I understand that even if I play the same amount it will result in more SP than I had before. However, putting money into it ends up forcing the "I GOTTA CAP!" which makes it more annoying on the amount needed to cap.
I know it isn't overall the biggest concern ever but increasing the WP ratio further or or the SP per second would be quite nice in order for someone who plays the same amount of time to make the most use of that larger pie. I will say, however, that the part about Passive SP is an issue. With Active being so much larger, it means that missing out on a week is far more devastating than it was before and the value of Passive Boosters compared to Active Boosters have been reduced greatly.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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