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Cross Atu
OSG Planetary Operations Covert Intervention
3677
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Posted - 2014.11.02 19:36:00 -
[1] - Quote
Derpty Derp wrote:A lack of a 'winning' bonus still annoys me... It will still be better to chill round the 'safe' parts of the map picking up the easy wp than to actually go for the objective...
The value of WP regarding how they effect your SP earned is being up scaled in 1.9 so while there is no team wide bounty for winning those who AFK will be getting an even smaller portion of the SP pie - compared to someone who actually plays the match - than is currently the case.
Besides which, until we can eliminate all the problems with being dropped into matches part way through a focus on WP rather than a new EoM bonus is going to reward more effectively (WP scaling also happens to be an easier change resource wise than encoding an entirely new rewards mechanic into the system).
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3677
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Posted - 2014.11.02 19:45:00 -
[2] - Quote
Joseph Ridgeson wrote: You are talking about nearly tripling the amount of time needed in order to cap out. While the simple solution might be "just don't cap out" those that have put money into the game for Active boosters (*waves*) are going to have to be compelled in order to cap out. Otherwise, is is just "leaving money on the table." Please consider reworking the formula.
Another - equally valid - way to view this is that the monetary value of your previous purchase has just been buffed by CCP. Now if you play even a single game past the 190,400 active then you are already getting a higher return on investment under the new system than under the current system.
Granted it will be harder to maximize the value of your investment now but even with the minor uptick in WP to SP value the earnings are also faster so CCP has buffed the value of your booster twice.
So while yes, you will need to play more total hours under the new system if you wish to fully cap, than you would have to under the current system if you only play to cap and then log off, the only money you are "leaving on the table" is part of the larger pot of money that CCP is already giving you. Even with completely unaltered play times/habits your booster will still be giving you a higher net SP gain (i.e. a higher monetary value) post 1.9 deployment than it does at present.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3682
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Posted - 2014.11.02 22:54:00 -
[3] - Quote
"Devastating" is not something that can accurately be applied to the rate of SP accrual, especially not an increase in that rate.
Once your primary role is fully skilled, which is now going to happen with much more ease for any player, any SP after that is far from vital. Useful and fun? Sure, but once you hit that benchmark there is no meaningful "SP arms race" to consider. This change reduces to effective impact of missing a week or two of play, let alone not capping fully in a given week, but allowing players to hit that 'maxed out role' baseline.
Now, do I personally feel the urge to cap and to maximize my boosters? Absolutely. But that personal drive does not alter the realty that these changes are an outright buff to both SP accrual and to the value of boosters.
Furthermore the new system opens the door wider for new players to be competitive and thus stomped less often by making the single role baseline more attainable. If that comes with the "cost" of making me want to play more, well for the health of the game I'd say that's win-win and the responsibility to scale my own play time rests solely on me.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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