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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Rattati
C C P C C P Alliance
9756
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Posted - 2014.10.30 11:09:00 -
[1] - Quote
XxGhazbaranxX wrote:Hello CCP,
The incubus feels a lot more reliable with that overheat fix. That being said, it still feels like it steel needs a bump to the bonus from 3 to 5%. That would make it feel a bit more reliable and not make it overpowered.
This being said, the blaster is still less efficient than the rail or the missiles at killing infantry. Somethingnneeds to be done since blasters are supposed to be anti-infantry. So much so that they have a huge penalty againts vehicles.
CCP must increase damage by 15% ( same as adv damage mod ) and reduce the spread by a significant amount since the reticule is still pretty big.
Excellent. Thanks for the feedback.
Have you experienced a change in Swarm efficiency, now that we nerfed their turn radius by another 10%?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9758
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Posted - 2014.10.30 11:30:00 -
[2] - Quote
Kallas Hallytyr wrote:CCP Rattati wrote:Excellent. Thanks for the feedback.
Have you experienced a change in Swarm efficiency, now that we nerfed their turn radius by another 10%? Heat fix has made the Railgun Incubus more useful, can actually shoot down dropships again. Swarms: no appreciable change. They still circle buildings. The biggest issue is that by the time you can react to a swarm volley, they are usually too close for any so of manoeuvre to make any difference. Edit: out of curiosity, have you had a chance to look at This Thread? I think there are some thoughts in there that are worth considering (but then I'm biased )
Seems exaggerated, you get hit by the first, the second may be in the air but by the third you should be actively avoiding it. If the third swarm is not as maneuverable, it may be a big factor in survivability. Even just losing 1 or 2 of the missiles from the swarm into a building or hill.
Now I have, and stored the link on our Crowdsourcing Trello board.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9782
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Posted - 2014.10.31 00:33:00 -
[3] - Quote
Darth-Carbonite GIO wrote:The swarm changes are not noticeable. Afterburning straight up is still a better tactic than actually performing evasive maneuvers, unfortunately.
The Rail Incubus, however, has been vastly improved. It is once again viable in PC, and flying with a gunner is no longer suicide. Thanks, Rattati o7
Very good to hear.
Swarms have two balancing factors, "travel distance" and "max radius from origin", so there are two ways to escape, get out of the max radius, or evade it long enough.
By decreasing turn radius, the theory is that if the ads manages to swerve/slalom around, the missile needs to travel a longer distance to keep up and will eventually run out of fuel (exceed max travel distance).
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9933
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Posted - 2014.11.02 12:50:00 -
[4] - Quote
Matlab, my all time favorite software
I am more than willing to try further reductions of swarm radius. I would even want ADS pilots to be able to outrun/last them without AB. Those who want an easier way out and lose a slot can use the AB, but the ones that fancy their chances might throw something else in that slot and try their luck at outmaneuvering them with higher skill.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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