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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
51
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Posted - 2014.10.30 05:19:00 -
[1] - Quote
Gavr1lo Pr1nc1p wrote:Imp Smash wrote:OP post makes no sense.
You want to balance scouts (implying that you think they are imbalanced) by making every other suit weaker EXCEPT the scout (loss of the scout's info feed).
So, by that I assume that you feel scouts are Under powered and need a buff? ONLY scouts know where the enemy is and scouts themselves stay invisible yet with very high combat abilities.
I don't even.... This could be the most ignorant post Ive seen. Scouts are not overpowered from any standpoint other than that they provide shared passives, which makes them commonly used. They are also not underpowered. In PC's, scouts are used for passives, and heavies for slaying. Taking away shared passives means assaults and scouts and heavies and commandos all slaying together because they are on a balanced playing field. And your response is equally ignorant. How will a squad no longer being able to see the enemy from their scouts passives make the assaults, scouts, commandos and heavies slay together on a balanced playing field? You will then have tanked scouts then being a clear OP choice in PC since they will have all the situational awareness to themselves and will be able to get the jump on every non scout. At least with shared passives all the heavies know where each other are because both sides are likely to have scouts and scouts are forcing each other to dampen
If SHARED passives are going to be removed from anything, it should be from all non-scout suits because a major part of the role of a scout is to provide intel for the team while picking off targets and placing uplinks in a stealthy manner, and leaving the main slaying to the assaults and the heavies. But of course this cannot be the case without an even harder cloak delay nerf and another hindrance to the slay-everything scouts.
You will notice how scouts are able to top the leaderboards so easily with the most kills in PC because they are so capable of kill chasing. They uncloak and 2-3 shot any poor assault because they can get the jump on him with ewar & cloak. Then they'll throw an RE 20m and kill a group of heavies and logistics.
Removing shared passives doesn't seem to be the answer. Hopefully the cloak range nerf is enough.
For context, I have and am experienced in all roles. It's not bias QQ, hopefully. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
51
|
Posted - 2014.10.30 05:55:00 -
[2] - Quote
Mediums playing the ewar game? Using a scanner to scan what? Not scouts. Mediums using to dampener to hide from what? Can't be scanners or scouts. Heavies will still be able to see everything the squad sees. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
51
|
Posted - 2014.10.30 06:02:00 -
[3] - Quote
One Eyed King wrote: How will the squad be able to see enemies?
Active scanners.
Scouts were never intended to "scout" via shared passives. They didn't even come in to play until about a year ago, but no one notice because of Active Scanner spam. Now it has shifted too far in the other direction.
How will they allow all roles to slay on a balanced playing field?
By encouraging medium frames from playing the EWAR game with Active Scanners, Dampeners and Range Enhancers. By removing the incredible advantage heavies have of playing their role, and seeing medium frames moving to attack them, without having to make any sacrifice whatsoever..
What has effectively happened is that they removed shared scanning from cloaked scouts by removing their ability to scan anything whatsoever, outside 4 meters or so. Not only does this nerf slaying ability, which was too imbalanced, but it ALSO nerfs defensive abilities, which were never the problem to begin with. Scouts will more likely start tanking more, giving up on the cloak nearly entirely, and further eroding the Logi role as a result.
The cloak nerf is more of a solution than removing shared passives. |
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