Imp Smash wrote:
That's an entirely fair argument. You make a fair argument about how scouts should also be able to kill. Notice I did not name NK or Shotties as problems. And as I stated before -- I don't mind the Ewar.
As many other posters have suggested, the binary nature of Ewar may be the issue. As for me I don't have a problem with it. Honestly I think the issue is with the survivability of the scout suit. All that Ewar is fine if the scout was a glass cannon. Ie. died easily. And honestly -- scout fits with low HP don't die as fast as a logi with the same HP. It's a speed/lag/hitbox issue. I think if scouts were more easily killed in a strait up fight the only problem would be the people who complain because they didn't maintain situational awareness.
I mentioned once before in another thread that I look over my shoulder a LOT now. And I sometimes catch scouts trying to sneak up on me. In that situation I should kill them. But so many times they speed tank the damage just strafing back and forth in a one meter area and none of my bullets hit. I find THAT the problem behind slayer scouts.
When a scout completely sneaks up on me I am entirely ok with it. That's my fault.
So essentially I would argue that the scout is able to slay more effectively than other classes.
The argument about scouts being able to share scans is interesting. But as I stated earlier, I consider that a buff to the other classes. Scouts themselves aren't any more or less effective at slaying because they help their team on scans. And that's the rub that people have had with scouts. They are arguably more effective than other classes at killing/living -- and while you make a fair point about shared scans -- it doesn't really address the problem in my humble opinion.
Also, to be fair, I am not a scout. Never have been. So I can only speak from the perspective of an assault.
I agree 100% that binary eWAR is a problem.
To counter this, I made a suggestion to buff cloaks and active scanners, and nerf passive scans, but in a way that scouts still have to dampen or they do get detected. Ill link it here in a few when I find it.
I also agree that strafing is a problem, but with 1.9, there are supposed hit detection fixes that would help quite a bit with it.
However, strafing isn't something that only a scout abuses. TBH I find a strafing assault with twice the HP of a scout that strafes at 90% of the scouts speed to be even harder to take down than a scout. With a SG, one blast and the scout dies. With an assault, it takes anywhere from 2-4, due to hit detection and what not.
However, I believe that if the core mechanics are fixed to a point where hit detection works much better and shared passives are removed, the scout will stop being the number two most important unit in PC, and the heavy number one. Instead, I feel that all classes will be balanced completely, and that there would be absolutely no need for a ridiculous cloak nerf that forces a scout to have worse passive scans than a sentinel.