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Ripley Riley
Incorruptibles
4279
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Posted - 2014.10.29 15:44:00 -
[1] - Quote
Spkr4theDead wrote:Let Rattati know that a 3-6 month waiting period in between respecs might be something he could look into. 6 months is a bit extreme, but having a 60 - 90 day cooldown timer on respecs would be acceptable to deter abuse.
On the flip side, if players are allowed to respec whenever they want that just means more money for CCP. If balancing remains a high priority then FotM fittings will not completely ruin the game. SP is able to be earned much faster so even players who can't afford respecs will have an easier time speccing into new playstyles.
My advice to you, playa...
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Ripley Riley
Incorruptibles
4280
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Posted - 2014.10.29 15:54:00 -
[2] - Quote
Michael Arck wrote:But wouldnt the respecs bring cause to unnecessary but necessary nerf due to increased usage activity of an items, which creates a kaleidoscope of variance that impacts the landscape of Dust? FOTM chasing is a strong issue here. Or is it that no one longer cares and we are just allowing anything like its the hostile world of Mad Max? Balancing, true balancing, means looking at things like K/D ratios of certain weapons at specific ranges. It doesn't matter if hundreds of thousands of players are using a weapon or fitting, so long as that weapon or fitting is performing within the tolerance for its design.
For example, let's pretend the RR was lethal at 5m, 10m, 15m and 20m+. The RR was always intended to be a long range infantry rifle that performs poorly at close ranges. Therefore, it was balanced to be less effective in CQC.
Months later, 90% of the playerbase is using RR, but data indicates that they aren't killing players inside of 10m. This means the RR is working as intended. The "meta" of Dust is just causing the RR to be popular.
An opportunistic player would start running CQC fittings to kill those RR fittings. Beating them with the RR's weakness.
I hope that makes some sense.
My advice to you, playa...
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Ripley Riley
Incorruptibles
4281
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Posted - 2014.10.29 16:09:00 -
[3] - Quote
Michael Arck wrote:Dust 514 stalled in growth because of many reasons, one being the hunt for "true balance". a¦á_a¦á
...Dust 514 has experienced some of the largest periods of player retention and growth in it's life since CCP Rattati began balancing things.
My advice to you, playa...
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Ripley Riley
Incorruptibles
4281
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Posted - 2014.10.29 16:15:00 -
[4] - Quote
Michael Arck wrote:I honestly cannot answer that because I havent played for a long time except for yesterday. Let me reword it. Heres an example. Players respec. 75 percent skills into RRs. We all know (or should know) RRs are weak, just effective in mainly pubs. Yet the increase of usage causes GD to react. Because of Rattati's direction of pursuing FOTM discouraging by way of nerfing, RR is nerfed again. Mainstay users render it useless. Respec buyers just buy another respec and the process begins again. If that was the way CCP balanced things, then you would be right. But that is not, at all, how it is done now. Player usage is just one of many numbers they consider in balancing.
Here is an example of how CCP balances things: [Data Insights] Rifles and Balancing Methodology
My advice to you, playa...
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Ripley Riley
Incorruptibles
4282
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Posted - 2014.10.29 16:24:00 -
[5] - Quote
Michael Arck wrote:I think most of you dont understand what Im expressing and have rose tinted glasses on, mate.
Oh well, I will return later...got breakfast cooking. We're trying to explain that CCP doesn't nerf to discourage usage of a fitting. They nerf when a fitting is overperforming in areas it should not be overperforming in.
Tomorrow, every player begins using the shotgun. As expected, data indicates shotguns are destroying people that are 4m away. That is good, that is what the shotgun should do. No changes needed.
The day after that, data indicates the shotgun is insta-gibbing people at 20m away. WHOA. That's not right. The range on the shotgun is way too high. CCP then nerfs the range of the shotgun so it performs well within its intended role: high-alpha damage CQC.
THAT is how balancing works. Not, "LOTS OF PEOPLE USING THINGS MAKE THAT THING BAD NOA!!!"
My advice to you, playa...
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Ripley Riley
Incorruptibles
4301
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Posted - 2014.10.30 00:40:00 -
[6] - Quote
Michael Arck wrote:That is a side opinion and it doesn't address what I'm saying. If the balance was true now even after all his work (no offense Rattati), Judge wouldn't be pissed about the ADS and nerf talks wouldn't still be happening on GD. You cannot obtain true balance. Its either players are going to suck it up or others are going to complain. That is always the case and for that reason alone, true balance will never be achieved.
True balance is able to be achieved through constant monitoring of data and tweaking the game as needed. It's going to upset players who get comfortable with certain play styles (ADS, RR) then have that play style changed. If they are adults they will accept it as a necessary part of keeping the game healthy; they will either adapt to the balance or switch to a different fitting.
Judge makes posts about the ADS because he got all warm and cozy in his 50 K/D genocide chariot, CCP discovered the overperformance of the ADS, and nerfed it accordingly. His play style has been disrupted. People don't like change. That has nothing to do with balance. It's just human nature.
Important note: no, Dust being healthy isn't an opinion. CCP Rouge, "WeGÇÿre very happy to see that our player base remains both stable and active. In fact, we are currently seeing the highest engagement numbers in over a year, averaging around 300.000 Monthly Active (unique) Users over the last few months" Quoted from this devblog. Anecdotally, I squad with new mercs more often now and members of my own corporation are returning to Dust after all of the hotfixes. Someone I thought would NEVER return to Dust, if coming back after hearing about 1.9.
Hell, even the forum feels a bit more active since the hotfixes.
My advice to you, playa...
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Ripley Riley
Incorruptibles
4301
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Posted - 2014.10.30 00:41:00 -
[7] - Quote
jenza aranda wrote:Yes, you won. But they went with my idea :) Now if they just would have ignored your friendly-fire in FW idea...
My advice to you, playa...
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Ripley Riley
Incorruptibles
4305
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Posted - 2014.10.30 00:58:00 -
[8] - Quote
DUST Fiend wrote:Turning ADS into warpoint piniatas for skill less swarms is just a tad more than disrupting a play style lol. Never mind removing any AV potential from the Incubus. Rapid transport is rarely needed and almost always done better by an LAV befause easu to use AV with massive knock back makes extractions less than appealing. The problem is CCP has no idea what they want from ADS, and it shows. It's role it armed troop transport and mCRU mule. 1.9 is finally providing WP for mCRU spawns. That is the ADS role, not being able to destroy a third of the opposing team with impunity...
My advice to you, playa...
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