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Buwaro Draemon
WarRavens Capital Punishment.
413
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Posted - 2014.10.28 20:48:00 -
[1] - Quote
So in this thread we got people pointing out that the Rail Rifle got a hip fire nerf and now they can't CQC with it.
Rattati comented with a balsy reply that made me giggle
CCP Rattati wrote:I hope it worked, because the numbers I was looking at today were worse than I thought, the RR has been OP for far too long, eluding me like a hobbit
And you still see people in the thread defending the RR like it was the most precious thing ever.
It's true that the RR has been a little OP compared to the other rifles. -Accurate -Great at CQC -Strong hitting -Great at ranges
The only function that was nerf was their CQC capabilities. It could own any suit in CQC as easily as it could in a ranged fight. And that is not balanced.
Now if you are a Caldari loyalist and want some CQC power. Then you can use the Magsec SMG or ARR. That's what they are there for.
No longer will the RR reign supreme Rifle.
Thank you Rattati o7
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Atiim
13202
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Posted - 2014.10.28 20:55:00 -
[2] - Quote
The Rail Rifle has never reigned supreme.
That title used to belong to the Assault Rifle, but was then handed down to the Combat Rifle in Uprising 1.7.
The 1st Matari Commando
-HAND
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Buwaro Draemon
WarRavens Capital Punishment.
414
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Posted - 2014.10.28 21:00:00 -
[3] - Quote
Atiim wrote:The Rail Rifle has never reigned supreme.
That title used to belong to the Assault Rifle, but was then handed down to the Combat Rifle in Uprising 1.7. If we are talking pre-1.7 then yes. Because the Assault (Plasma) Rifle was the only Rifle in the game at that time.
I never had a vendetta against RR's except that they were too good at CQC for them to also be a long ranged weapon.
And I almost never get killed by Combat Rifles nowadays. All I see is people using HMGs and RR's in my killsfeed.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Cavani1EE7
Murphys-Law General Tso's Alliance
358
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Posted - 2014.10.28 21:01:00 -
[4] - Quote
Don't worry you no gun game fgts, there's still daddy ARR for you
Take a bow
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Cheydinhal Guard
Abandoned Privilege Top Men.
241
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Posted - 2014.10.28 21:14:00 -
[5] - Quote
Lol. The RR never reigned supreme. People like you will cry about any gun if they are killed by it enough.
Be the mercenary of tomorrow, today. Go beyond with Aurum!
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Buwaro Draemon
WarRavens Capital Punishment.
414
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Posted - 2014.10.28 21:17:00 -
[6] - Quote
Cheydinhal Guard wrote:Lol. The RR never reigned supreme. People like you will cry about any gun if they are killed by it enough. Lol read what I said. Only problem I had with the RR was it's CQC capability.
Other than that, if I get killed by one from long range, I know I had it coming to me.
Just like when a Laser Rifle kills me from long range. Annoying? Yes. Did I had it coming for not moving to cover fast enough? Yes.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Hakyou Brutor
Capital Acquisitions LLC
1463
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Posted - 2014.10.28 21:33:00 -
[7] - Quote
lol kil urself |
Cheydinhal Guard
Abandoned Privilege Top Men.
241
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Posted - 2014.10.28 21:42:00 -
[8] - Quote
Buwaro Draemon wrote:Cheydinhal Guard wrote:Lol. The RR never reigned supreme. People like you will cry about any gun if they are killed by it enough. Lol read what I said. Only problem I had with the RR was it's CQC capability. Other than that, if I get killed by one from long range, I know I had it coming to me. Just like when a Laser Rifle kills me from long range. Annoying? Yes. Did I had it coming for not moving to cover fast enough? Yes.
I apologize What bothers me is that the what rattati said about the RR. On the contrary, it hasn't been OP in a long time. Maybe 6-7 months ago, but not anymore.
Be the mercenary of tomorrow, today. Go beyond with Aurum!
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Lloyd Orfay
Commando Perkone Caldari State
125
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Posted - 2014.10.28 21:47:00 -
[9] - Quote
Still not as good of an update, as precision weapons nearly always are hard to use in CQC, short, and medium ranges in reality. Good thing.
CQC is down for the rail, but not completely and not for other precision weapons. Short and medium ranges aren't challenging for all precision weapons either.
People that can't achieve greatness without exploitation don't deserve to exist. Enroll in scout erradication today.
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postapo wastelander
Wasteland Desert Rangers
455
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Posted - 2014.10.28 21:53:00 -
[10] - Quote
Buwaro Draemon wrote:So in this thread we got people pointing out that the Rail Rifle got a hip fire nerf and now they can't CQC with it. Rattati comented with a balsy reply that made me giggle CCP Rattati wrote:I hope it worked, because the numbers I was looking at today were worse than I thought, the RR has been OP for far too long, eluding me like a hobbit And you still see people in the thread defending the RR like it was the most precious thing ever. It's true that the RR has been a little OP compared to the other rifles. -Accurate -Great at CQC -Strong hitting -Great at ranges The only function that was nerf was their CQC capabilities. It could own any suit in CQC as easily as it could in a ranged fight. And that is not balanced. Now if you are a Caldari loyalist and want some CQC power. Then you can use the Magsec SMG or ARR. That's what they are there for. No longer will the RR reign supreme Rifle. Thank you Rattati o7
I tried it just few minutes ago and there is my statement matee boyo
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Buwaro Draemon
WarRavens Capital Punishment.
415
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Posted - 2014.10.28 22:05:00 -
[11] - Quote
postapo wastelander wrote:Buwaro Draemon wrote:So in this thread we got people pointing out that the Rail Rifle got a hip fire nerf and now they can't CQC with it. Rattati comented with a balsy reply that made me giggle CCP Rattati wrote:I hope it worked, because the numbers I was looking at today were worse than I thought, the RR has been OP for far too long, eluding me like a hobbit And you still see people in the thread defending the RR like it was the most precious thing ever. It's true that the RR has been a little OP compared to the other rifles. -Accurate -Great at CQC -Strong hitting -Great at ranges The only function that was nerf was their CQC capabilities. It could own any suit in CQC as easily as it could in a ranged fight. And that is not balanced. Now if you are a Caldari loyalist and want some CQC power. Then you can use the Magsec SMG or ARR. That's what they are there for. No longer will the RR reign supreme Rifle. Thank you Rattati o7 I tried it just few minutes ago and there is my statement matee boyo I tried it out too and it seems fine to me. Went 24/4 on that match.
People complaining about it must be using it to zerg rush an objective and pick enemies off from long range.
Caldari weaponry are for medium to long range. If you want to go Toe-To-Toe with an AR user with the RR then you should be punished because AR should excel at close range.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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postapo wastelander
Wasteland Desert Rangers
456
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Posted - 2014.10.28 22:11:00 -
[12] - Quote
Buwaro Draemon wrote:postapo wastelander wrote:Buwaro Draemon wrote:So in this thread we got people pointing out that the Rail Rifle got a hip fire nerf and now they can't CQC with it. Rattati comented with a balsy reply that made me giggle CCP Rattati wrote:I hope it worked, because the numbers I was looking at today were worse than I thought, the RR has been OP for far too long, eluding me like a hobbit And you still see people in the thread defending the RR like it was the most precious thing ever. It's true that the RR has been a little OP compared to the other rifles. -Accurate -Great at CQC -Strong hitting -Great at ranges The only function that was nerf was their CQC capabilities. It could own any suit in CQC as easily as it could in a ranged fight. And that is not balanced. Now if you are a Caldari loyalist and want some CQC power. Then you can use the Magsec SMG or ARR. That's what they are there for. No longer will the RR reign supreme Rifle. Thank you Rattati o7 I tried it just few minutes ago and there is my statement matee boyo I tried it out too and it seems fine to me. Went 24/4 on that match. People complaining about it must be using it to zerg rush an objective and pick enemies off from long range. Caldari weaponry are for medium to long range. If you want to go Toe-To-Toe with an AR user with the RR then you should be punished because AR should excel at close range.
Yup basicaly how you said. They basicaly forgot LORE behind it and sence for balanced gameplay and armory variation.
Caldari - Long/medium prefered tech, support shield tech, overal race for ranged combat (swarms and rails).
I dont know, i was possitiove even against boyo in proto suit with GLU. Need to know i dont spec on this alt in RR and i used mlt. one.
Overall RR fine in my eyes
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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TRULY ELITE
WarRavens Capital Punishment.
66
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Posted - 2014.10.28 22:34:00 -
[13] - Quote
As a almost completely Caldari user the nerf was coming. How can you defend a weapon that does just as well at 60m then 5m. That's not balanced and it finally gives the ARR a meaning. What excuse can you give to defend a weapon which is good at everything? Most of the time you can catch them 20m away in ads rather than having to resort to Hipfire if your extra aware of your surroundings |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2693
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Posted - 2014.10.28 22:38:00 -
[14] - Quote
Atiim wrote:The Rail Rifle has never reigned supreme.
That title used to belong to the Assault Rifle, but was then handed down to the Combat Rifle in Uprising 1.7. And now its back to the Breach Assault Rifle
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Leadfoot10
Molon Labe. General Tso's Alliance
1868
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Posted - 2014.10.28 22:49:00 -
[15] - Quote
Gav and Tim get it.
The RR was already irrelevant before this nerf.
If the RR was overused before, after this nerf and respecs, it will certaily no longer remain so. |
Buwaro Draemon
WarRavens Capital Punishment.
415
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Posted - 2014.10.28 22:51:00 -
[16] - Quote
Gavr1lo Pr1nc1p wrote:Atiim wrote:The Rail Rifle has never reigned supreme.
That title used to belong to the Assault Rifle, but was then handed down to the Combat Rifle in Uprising 1.7. And now its back to the Breach Assault Rifle -shivers- Not those days again. I still have nightmares of they days that the CreoDron Breach AR killed me in less than 5 shots
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Leadfoot10
Molon Labe. General Tso's Alliance
1868
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Posted - 2014.10.28 22:52:00 -
[17] - Quote
What you completely missed is it's already better when compared to the RR (outside the far end of its range), and it was so even before this nerf. |
Alena Ventrallis
Vengeance Unbound RISE of LEGION
2063
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Posted - 2014.10.28 22:54:00 -
[18] - Quote
The issue at hand is the hipfire kick on the ARR being so high that it suffers in cqc where it is supposed to shine.
Proof that Rattati/CCP do listen to the playerbase.
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Buwaro Draemon
WarRavens Capital Punishment.
415
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Posted - 2014.10.28 22:54:00 -
[19] - Quote
Leadfoot10 wrote:What you completely missed is it's already better when compared to the RR, and it was before this nerf. I have noticed that they are starting to melt people rather fast now. A slight nerf to it's damage should do it good.
I don't want that rifle to reign supreme again because bringing back those days would be horrible.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Leadfoot10
Molon Labe. General Tso's Alliance
1868
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Posted - 2014.10.28 22:56:00 -
[20] - Quote
Alena Ventrallis wrote:The issue at hand is the hipfire kick on the ARR being so high that it suffers in cqc where it is supposed to shine.
Indeed, this has always been the shortcoming of the ARR.
At least they gave it a bit of a hipfire accuracy and damage buff. TBH, I didn't notice any difference.
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Leadfoot10
Molon Labe. General Tso's Alliance
1868
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Posted - 2014.10.28 22:58:00 -
[21] - Quote
Buwaro Draemon wrote:I don't want that rifle to reign supreme again because bringing back those days would be horrible.
IMO, along with the boundless CR, it already does.
Not sure what substantive change to the CR that today's update made (I heard hipfire dispersion nerf), but I believe the BrAR was untouched.
Which is cool, as I (and others) have been using it for a while now.
Still can't get over the changes to the RR today, or our differing viewpoint on them....
Hell, I never even used the regular RR any more except in the situation where I needed to get at someone at the edge of its range, but now it's so ridiculously bad in CQC (at least to my eyes/hands) I think I'm honestly better off going straight to a sidearm (and dying a second later to one of the other rifles when I can't out DPS him).
But I have to play around some more..... Don't want to jump to any premature conclusions.... |
postapo wastelander
Wasteland Desert Rangers
466
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Posted - 2014.10.28 23:05:00 -
[22] - Quote
Leadfoot10 wrote:Buwaro Draemon wrote:I don't want that rifle to reign supreme again because bringing back those days would be horrible. IMO, along with the boundless CR, it already does. Not sure what substantive change to the CR that today's update made (I heard hipfire dispersion nerf), but I believe the BrAR was untouched. Which is cool, as I (and others) have been using it for a while now. Still can't get over the changes to the RR today, or our differing viewpoint on them.... Hell, I never even used the regular RR any more except in the situation where I needed to get at someone at the edge of its range, but now it's so ridiculously bad in CQC (at least to my eyes/hands) I think I'm honestly better off going straight to a sidearm (and dying a second later to one of the other rifles when I can't out DPS him). But I have to play around some more..... Don't want to jump to any premature conclusions....
Its Caldari weapon and thats mean weapon for ranged combat (long2medium range). Check lore Caldari have same thignie with ships aswell
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Leadfoot10
Molon Labe. General Tso's Alliance
1868
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Posted - 2014.10.28 23:13:00 -
[23] - Quote
This isn't Eve, boyo. |
postapo wastelander
Wasteland Desert Rangers
467
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Posted - 2014.10.28 23:14:00 -
[24] - Quote
Leadfoot10 wrote:This isn't Eve, boyo.
You joking right?! Caldari is race who prefering heavy, shielding and really kicking long ranged weaponary
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Buwaro Draemon
WarRavens Capital Punishment.
416
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Posted - 2014.10.28 23:17:00 -
[25] - Quote
Leadfoot10 wrote:This isn't Eve, boyo. This is EVE: Dust 514
.......
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13896
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Posted - 2014.10.28 23:17:00 -
[26] - Quote
Leadfoot10 wrote:This isn't Eve, boyo.
It's not EVE but that guys who built those ships, and those missiles, and those rail guns, and colonised those planets, and contracted you to fight your battles, and paid you your ISK, etc.
Who named our officer weapons, etc.
Built your Rail Rifles, and Scrambler Pistols, and HMGs. They built and sold you your dropsuits and tanks, etc.
It's not EVE but you exist in the same world and you take your lead from EVE....the one aspect of the franchise that IS SUCCESSFUL.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Leadfoot10
Molon Labe. General Tso's Alliance
1868
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Posted - 2014.10.28 23:18:00 -
[27] - Quote
The dynamics that work in a third person RTS game are quite different from those that work in first person shooters. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13898
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Posted - 2014.10.28 23:21:00 -
[28] - Quote
Leadfoot10 wrote:Yeah, I get that we're in the same universe.
What I'm saying is this:
The dynamics that work in a third person RTS game are quite different from those that work in first person shooters.
With respect to the question at hand, you can't make a comparison to high-level Eve lore and extend that to nerfing the RR in CQC.
Well I guess you can, but that doesn't mean it will work out.
We'll see how this one works out, I suppose....
They do not have to be that fundamentally different.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Buwaro Draemon
WarRavens Capital Punishment.
416
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Posted - 2014.10.28 23:22:00 -
[29] - Quote
Leadfoot10 wrote:Yeah, I get that we're in the same universe.
What I'm saying is this:
The dynamics that work in a third person RTS game are quite different from those that work in first person shooters.
With respect to the question at hand, you can't make a comparison to high-level Eve lore and extend that to nerfing the RR in CQC.
Well I guess you can, but that doesn't mean it will work out.
We'll see how this one works out, I suppose.... Okay. You have everything confused. Eve is not an RTS game. Just because it's a point and click doesn't make it an RTS game.
And the races and technology are the same between Eve and Dust. So the same lore should apply.
Gallente: Close range, fast and armor repper tankers Caldari: Long range and Shield tankers Amarr: Slow but extreme armor tankers. Deadly when together. Minmatar: Dual tankers or whatever you want them to be.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Leadfoot10
Molon Labe. General Tso's Alliance
1868
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Posted - 2014.10.28 23:23:00 -
[30] - Quote
Agreed.
But the impact of a weapon at close range in Eve is quite different from what happens in the same situation in Dust.
I suppose there's always a sidearm. |
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postapo wastelander
Wasteland Desert Rangers
467
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Posted - 2014.10.28 23:25:00 -
[31] - Quote
Leadfoot10 wrote:Yeah, I get that we're in the same universe.
What I'm saying is this:
The dynamics that work in a third person RTS game are quite different from those that work in first person shooters.
With respect to the question at hand, you can't make a comparison to high-level Eve lore and extend that to nerfing the RR in CQC.
Well I guess you can, but that doesn't mean it will work out.
And we'll see how this one works out, I suppose....and I do believe that Rattati will get it right.
C'mon boyo i tried that and that weapon is fine, honestly nobody even ambushed me through whole game CQC style. RR is fine and honestly it was never made like AR for medium2close range. If you run for that use CB or AR (GLU is awesome) Or ARR
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Leadfoot10
Molon Labe. General Tso's Alliance
1868
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Posted - 2014.10.28 23:26:00 -
[32] - Quote
Buwaro Draemon wrote:Leadfoot10 wrote:Yeah, I get that we're in the same universe.
What I'm saying is this:
The dynamics that work in a third person RTS game are quite different from those that work in first person shooters.
With respect to the question at hand, you can't make a comparison to high-level Eve lore and extend that to nerfing the RR in CQC.
Well I guess you can, but that doesn't mean it will work out.
We'll see how this one works out, I suppose.... Okay. You have everything confused. Eve is not an RTS game. Just because it's a point and click doesn't make it an RTS game. And the races and technology are the same between Eve and Dust. So the same lore should apply. Gallente: Close range, fast and armor repper tankers Caldari: Long range and Shield tankers Amarr: Slow but extreme armor tankers. Deadly when together. Minmatar: Dual tankers or whatever you want them to be.
I get it, I really do.
But what we call Eve is immaterial, as you cannot argue it is a first person shooter.
To compare the dynamics of the games is laughable.
But of course the same lore applies.
The applicable question, and the one at hand, is how to apply this lore and still make the weapon viable, as I would contend this latest nerf has gone too far....at least if my first five matches are any indication.
Nobody has denied the lore applies. The question is how to apply it...and have a game that has some balance while integrating the lore. |
Leadfoot10
Molon Labe. General Tso's Alliance
1868
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Posted - 2014.10.28 23:34:00 -
[33] - Quote
postapo wastelander wrote:Leadfoot10 wrote:Yeah, I get that we're in the same universe.
What I'm saying is this:
The dynamics that work in a third person RTS game are quite different from those that work in first person shooters.
With respect to the question at hand, you can't make a comparison to high-level Eve lore and extend that to nerfing the RR in CQC.
Well I guess you can, but that doesn't mean it will work out.
And we'll see how this one works out, I suppose....and I do believe that Rattati will get it right. C'mon boyo i tried that and that weapon is fine, honestly nobody even ambushed me through whole game CQC style. RR is fine and honestly it was never made like AR for medium2close range. If you run for that use CB or AR (GLU is awesome) Or ARR
If nobody ambushed you in CQC, how can you say anything about the nerf?
It was already weakest in CQC before the nerf. It's far and away worse today.
I already use the AR and scrambler pistols in CQC, and I assure you I've used the ARR more than you or anyone else in this thread.
Frankly, the recent change won't do a single thing to my playstyle.
I feel for those who were using the weapon before.
I guess the numbers will tell.....but the proto RR is virtually useless now in CQC against any competent opponent.
Someone just mentioned to me in squad chat that the lower level RRs kick less. I'm going to play some more after this PC. |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1172
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Posted - 2014.10.28 23:44:00 -
[34] - Quote
Cavani1EE7 wrote:Don't worry you no gun game fgts, there's still daddy ARR for you Yes you are a smart cookie.
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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postapo wastelander
Wasteland Desert Rangers
470
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Posted - 2014.10.29 00:03:00 -
[35] - Quote
Leadfoot10 wrote:postapo wastelander wrote:Leadfoot10 wrote:Yeah, I get that we're in the same universe.
What I'm saying is this:
The dynamics that work in a third person RTS game are quite different from those that work in first person shooters.
With respect to the question at hand, you can't make a comparison to high-level Eve lore and extend that to nerfing the RR in CQC.
Well I guess you can, but that doesn't mean it will work out.
And we'll see how this one works out, I suppose....and I do believe that Rattati will get it right. C'mon boyo i tried that and that weapon is fine, honestly nobody even ambushed me through whole game CQC style. RR is fine and honestly it was never made like AR for medium2close range. If you run for that use CB or AR (GLU is awesome) Or ARR If nobody ambushed you in CQC, how can you say anything about the nerf? It was already weakest in CQC before the nerf. It's far and away worse today. I already use the AR and scrambler pistols in CQC, and I assure you I've used the ARR more than you or anyone else in this thread. Frankly, the recent change won't do a single thing to my playstyle. I feel for those who were using the weapon before. I guess the numbers will tell.....but the proto RR is virtually useless now in CQC against any competent opponent. Someone just mentioned to me in squad chat that the lower level RRs kick less. I'm going to play some more after this PC.
Because i used weapon how it should be, shoot anyone who charging my way or anyone who is around ergo i dont need to use anything for CQC. If i'll go for charging enemy i will that AR for sure, if i will want go for possitioning i'll take CB and if i'll go for logi (like supporting second line) i will use sidearm like smg, becuase i should help matee boyos and if enemy is behind in our assault line i can use weapon for that situation. Hell how you want to use precission rifle for CQC, its like trying to CQC someone with sniper rifle.
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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RedPencil
Abandoned Privilege Top Men.
111
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Posted - 2014.10.29 00:21:00 -
[36] - Quote
" WE ALL DOOM !!! "
Beware Paper cut M[;..;]M
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Blueprint For Murder
Immortal Guides
190
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Posted - 2014.10.29 01:14:00 -
[37] - Quote
lead I thot you guys were suppose to be leet using a negative profile on your secondary... -50dkp. You guys seem to forget how much range makes a difference so you are going to the the bar and not the cr... really?
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1040
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Posted - 2014.10.29 01:39:00 -
[38] - Quote
Alena Ventrallis wrote:The issue at hand is the hipfire kick on the ARR being so high that it suffers in cqc where it is supposed to shine.
then maybe they should give the old standard hipfire to the assault and leave the rr as is?
then you can chooses cqc or range. that seems fair.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Atiim
13205
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Posted - 2014.10.29 01:42:00 -
[39] - Quote
Buwaro Draemon wrote:Atiim wrote:The Rail Rifle has never reigned supreme.
That title used to belong to the Assault Rifle, but was then handed down to the Combat Rifle in Uprising 1.7. If we are talking pre-1.7 then yes. Because the Assault (Plasma) Rifle was the only Rifle in the game at that time. We also had Scrambler Rifles.
Other than that, you're pretty spot on.
The 1st Matari Commando
-HAND
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MINA Longstrike
Kirjuun Heiian
1473
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Posted - 2014.10.29 01:50:00 -
[40] - Quote
postapo wastelander wrote:Its Caldari weapon and thats mean weapon for ranged combat (long2medium range). Check lore Caldari have same thignie with ships aswell
You keep on shouting this but I can tell you from seven years experience with eve, that while the caldari may prefer longer ranges they do have short range options available to them as well - because hybrids aren't split into 'plasma' or 'rail' they're simply 'hybrid'. In addition plenty of caldari ships opt to use short range rockets, missiles and torpedos.
It's really obnoxious to hear someone lecture about 'how things should be' when they're likely to have only experienced dust.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Atiim
13207
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Posted - 2014.10.29 01:53:00 -
[41] - Quote
postapo wastelander wrote:Its Caldari weapon and thats mean weapon for ranged combat (long2medium range). Check lore Caldari have same thignie with ships aswell That doesn't mean all of their weapons are long-range.
Notable examples in DUST would be Nova Knives (the shortest ranged weapon in DUST 514), Missile Turrets (the shortest ranged turrets in DUST, barring 20GJ Blasters), and Swarm Launchers (shortest ranged AV weapons).
The 1st Matari Commando
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MINA Longstrike
Kirjuun Heiian
1473
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Posted - 2014.10.29 01:55:00 -
[42] - Quote
Atiim wrote:postapo wastelander wrote:Its Caldari weapon and thats mean weapon for ranged combat (long2medium range). Check lore Caldari have same thignie with ships aswell That doesn't mean all of their weapons are long-range. Notable examples in DUST would be Nova Knives (the shortest ranged weapon in DUST 514), Missile Turrets (the shortest ranged turrets in DUST, barring 20GJ Blasters), and Swarm Launchers (shortest ranged AV weapons).
Actually blasters to my knowledge have longer effective ranges than missiles, they're just too inaccurate to use.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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PLAYSTTION
GamersForChrist
243
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Posted - 2014.10.29 01:57:00 -
[43] - Quote
Buwaro Draemon wrote:So in this thread we got people pointing out that the Rail Rifle got a hip fire nerf and now they can't CQC with it. Rattati comented with a balsy reply that made me giggle CCP Rattati wrote:I hope it worked, because the numbers I was looking at today were worse than I thought, the RR has been OP for far too long, eluding me like a hobbit And you still see people in the thread defending the RR like it was the most precious thing ever. It's true that the RR has been a little OP compared to the other rifles. -Accurate -Great at CQC -Strong hitting -Great at ranges The only function that was nerf was their CQC capabilities. It could own any suit in CQC as easily as it could in a ranged fight. And that is not balanced. Now if you are a Caldari loyalist and want some CQC power. Then you can use the Magsec SMG or ARR. That's what they are there for. No longer will the RR reign supreme Rifle. Thank you Rattati o7 My first kill with RR today was hip fire CQC. Then i broke out the Ishukone ARR and discovered it had hit detection problems ( Maybe just lag ) but its beast when it does hit.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
- Open Beta Vet - 30.5mil sp -
R.I.P. Dust 514
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2066
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Posted - 2014.10.29 01:58:00 -
[44] - Quote
Auris Lionesse wrote:Alena Ventrallis wrote:The issue at hand is the hipfire kick on the ARR being so high that it suffers in cqc where it is supposed to shine. then maybe they should give the old standard hipfire to the assault and leave the rr as is? then you can chooses cqc or range. that seems fair. What we need to do is reduce the ARR kick significantly, even bring it to pre-nerf values. The decision should be, have long range with the RR, or CQC capability with the ARR.
Proof that Rattati/CCP do listen to the playerbase.
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