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John Demonsbane
Unorganized Ninja Infantry Tactics
4298
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Posted - 2014.10.28 21:10:00 -
[1] - Quote
You can do about 2500 HP damage before overheating on a non-Amarr suit without proficiency or damage mods.
Sure, you can do over 1000 more with the assault, but 2500 is nothing to scoff at.
Source: Me (after stealing it from Musta Tornius)
Also: if you made this a skill and added it to the Amarr assault bonus...... You nonbelievers will all burn.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4309
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Posted - 2014.10.29 03:33:00 -
[2] - Quote
Maiden selena MORTIMOR wrote:John Demonsbane wrote:You can do about 2500 HP damage before overheating on a non-Amarr suit without proficiency or damage mods. Sure, you can do over 1000 more with the assault, but 2500 is nothing to scoff at. Source: Me (after stealing it from Musta Tornius)Also: if you made this a skill and added it to the Amarr assault bonus...... You nonbelievers will all burn. This calculation was done before the buff on lr if I recall correctly .. ( sone of these numbers came from me if I remember right ) dps us drastically higher now and early dmg ramp up is much stronger ..no one has done the math on new lr stats that i know off It was drastically buffed in the invisible stat it has called dmg multiplier is why I told you to stop preheating John ..thanks to that change the ramp up is much faster now http://m.imgur.com/yafK8eW
I'm not preheating as much anymore, don't worry!
BTW, the math is current, Musta Tornius and BAMM havoc tested it extensively after 1.8.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4314
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Posted - 2014.10.29 15:23:00 -
[3] - Quote
Jack McReady wrote:if I am not mistaken laser adds 0.8 damage per continous shot fired. on amarr assault you can fire for ~6.3 seconds with it, couple it with 3 damage mods and melt the universe.
after 2 seconds, the dps is already very powerful and you will be able to kill very fast. after 3-4 seconds a short stream into the head and target usually instantly drops.
the weapon does not really need a buff, it is very powerful at long range.
It's not a flat 0.8 anymore, it changes with the tier. It's now 0.91 at STD, 1.04 at PRO. I'm not sure what it is at ADV, somewhere in the middle, obviously.
You can do just fine with the lower tiers if you do it right. The Amarr assault bonus makes a bigger difference than going up a level, afaik, though admittedly I've never done the full calculations.
(Morte, you need to get yourself a Templar LR and stop slumming it with that MLT nonsense, btw!)
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4317
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Posted - 2014.10.29 16:06:00 -
[4] - Quote
Jack McReady wrote:John Demonsbane wrote:Jack McReady wrote:if I am not mistaken laser adds 0.8 damage per continous shot fired. on amarr assault you can fire for ~6.3 seconds with it, couple it with 3 damage mods and melt the universe.
after 2 seconds, the dps is already very powerful and you will be able to kill very fast. after 3-4 seconds a short stream into the head and target usually instantly drops.
the weapon does not really need a buff, it is very powerful at long range. It's not a flat 0.8 anymore, it changes with the tier. It's now 0.91 at STD, 1.04 at PRO. I'm not sure what it is at ADV, somewhere in the middle, obviously. You can do just fine with the lower tiers if you do it right. The Amarr assault bonus makes a bigger difference than going up a level, afaik, though admittedly I've never done the full calculations. (Morte, you need to get yourself a Templar LR and stop slumming it with that MLT nonsense, btw!) mhm 1.04 at proto? holy crap, thats 13 dmg per shot added after 1 second of pew pew. btw is this added before or after dmg mods?
Before. That's the default damage of the weapon.
Musta Tornius' very detailed thread about LR performance.
The TL;DR from my LR guide, with a breakdown of the Amarr suit bonuses.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4334
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Posted - 2014.10.30 01:44:00 -
[5] - Quote
Maiden selena MORTIMOR wrote:Laser rifle overheats at 80 John fix ur post lvl amar bonus gives you 20 extra rounds possible not 15
Honestly, I never got a straight answer from Musta, so I just left the original numbers that GTorq gave me and never bothered to change it because then I would have to go through the spreadsheets and do the math myself.
Which was not going to happen.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4334
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Posted - 2014.10.30 01:54:00 -
[6] - Quote
However, I have made some minor edits and once (if) Viktor gets around to posting his thoughts, I'll rewrite some other sections to reflect your input about preheating less.
Btw, I'm thinking about doing the opposite with multiple targets now, hitting the sentinel first since they can't run so well, then swing over mid-beam to quickly kill the scout, then back to finish off the sentinel as he makes a futile attempt to waddle away!
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4350
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Posted - 2014.10.30 23:13:00 -
[7] - Quote
Bleh. Hated the iron sight. That was the straw that broke the camels back for me, stopped using it for months.
Made absolutely no sense at all. Literally the worst thing you could ever put on a frickin' beam weapon!
As for the ADS, yeah, I'd have to agree the sensitivity is too high. I have my turned down low in general because I'm a total spaz sometimes, even still it's just not calibrated correctly for the zoom.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4353
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Posted - 2014.10.31 02:35:00 -
[8] - Quote
ADS sensitivity? Done and done.
CCP Rattati wrote:sounds good, I think it is easy to change
(The godfather of tactical logistics)
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