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Thread Statistics | Show CCP posts - 2 post(s) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1274
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Posted - 2014.10.29 05:36:00 -
[1] - Quote
John Demonsbane wrote:So, ACR IS getting nerfed too, for the people who somehow missed that. CR got toned down a bit in delta also. They might still need some work but let's not pretend we've flaylocked the RR and the other rifles have been left untouched. Hell, the assault scrambler rifle had been hit worse than the RR until recently.
One thing needs to be understood: The rail rifle SHOULD be, without question, no arguments, plain as day to everyone within a very short time of using it, the absolute worst weapon in CQC. Terrible to the point you would not consider it to be a smart decision to enter a building with it as your primary option.
If that is not the case, then it's basically de facto OP because it outclasses everything at range with the possible exception of a skilled LR user in the narrow range of 90-105m. This has never been debatable, and so neither should it's usefulness in CQC (or lack thereof) have been in question.
The argument made about swapping at supply depots in order to hack boils down to: "Hey, why can't I use this one weapon very effectively in every situation against every other weapon?" I'm sorry, but that's simply not the statement of someone objectively looking at weapon balance.
John, I respect your opinion a lot....however the victory conditions of the game are for the most part dictated by closing to an objective, by definition bringing most of the fighting into CQC range. Makes no sense to put one racial line at such a clear disadvantage.
This really boils down to poor weapon design for then RR and ARR and there nerf/buffs associated are only symptoms of the problem.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1274
|
Posted - 2014.10.29 05:46:00 -
[2] - Quote
Greasepalms wrote:the rr should not be viable in cqc just like the plasma rifle shouldn't be effective at range..
The difference is you are forced to engage in CQC to win matches for the most part.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1275
|
Posted - 2014.10.29 06:22:00 -
[3] - Quote
MINA Longstrike wrote:Honestly, even a short range efficacy nerf (like the laser) at 1-15 meters would have been preferable to uncontrollable kick.
People are taking a really wrong turn comparing the RR to the LR...it's indicitive of the bigger problem in the design.
The RR has / is becoming basically a special weapon like the LR. The SCR is the general infantry weapon of the Amarr...not the LR.
The RR is much more akin to a special or support weapon...truth be told it functions much more like a light machine-gun than a general purpose infantry weapon. Trying to make one weapon have extreme range, very good accuracy ADS, feature sustained fire, relatively high damage per shot, and be decent in CQC but not too strong is at it's base poor design. When you use weak charge mechanics and recoil as your "balance" tools on weapons like this it further backs the weapon into a narrow niche and makes it untenable as a general infantry weapon.
The ARR is closer to how the basic RR should actually function if you want it to be closer to a general purpose infantry weapon.
For "fixing" the RR I think I would actually prefer lowering the damage per shot, dropping recoil down to less than pre-1.9 nerf levels - particularly in ADS mode, and using similar charge mechanics as the small rail turrets where it prevents you from pre-charging but bring the charge time back to about .25 or .3sec. Honestly, even if you did this I'm not sure it would truly balance easily due to some fo the root design issues.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1275
|
Posted - 2014.10.29 06:44:00 -
[4] - Quote
Alena Ventrallis wrote:Jaysyn Larrisen wrote:MINA Longstrike wrote:Honestly, even a short range efficacy nerf (like the laser) at 1-15 meters would have been preferable to uncontrollable kick. People are taking a really wrong turn comparing the RR to the LR...it's indicitive of the bigger problem in the design. .... I thin the best thing for the RR is to make is function like the bolt pistol. It should hit hard, shoot slow, and charge between shots. On the ARR, that recoil needs to come way way down if it's supposed to be the CQC option.
1) If you make the RR like the bolt pistol...you just made a 'Tactical" variant basically.
2) That was why I noted recoil as a serious issue in your thread on the ARR earlier this week.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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