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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Indy Strizer
Osmon Surveillance Caldari State
166
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Posted - 2014.10.28 22:14:00 -
[1] - Quote
Just played... Hip fire is still usable, but definitely not something efficient or dependable- let alone preferable to other weapons, which is exactly how it should've been all along.
The charge time is finally a significant drawback of the weapon too... Rather than some quirky gimmick...
Played a quick ambush in STD Caldari Assault with Rail Rifle + Bolt Pistol...
11 kills and 2 deaths...
Hip-fired and killed about 4 people in a row inside a building... No joke.
Then again, I have max skills... So maybe it's harder for somebody with less skills. It's not too bad in my opinion and it's not nearly as bad as the scrambler rifle last time I tried it.
This is honestly just getting me excited about variants finally, bring them on CCP!
I think one of the issues we're seeing in threads regarding rifle balance and parity is that the rail rifle works like some sorta pseudo-breach rifle when it's in a class in it's own. It might be neat if CCP could make a "long range rail rifle" variant for the other races in addition to the breach variant.
I want a breach rail rifle to use with my triple damage modded Caldari Commando honestly... |
Indy Strizer
Osmon Surveillance Caldari State
166
|
Posted - 2014.10.28 22:18:00 -
[2] - Quote
I want to add that hipfire is not going to be very good against good players.. But... Those are good players... That's working as intended. They're supposed to beat you if they're better than you or using a weapon more ideal for the engagement...
Also, if you can't aim like me, I would suggest aiming at their shins and let the recoil do the rest. |
Indy Strizer
Osmon Surveillance Caldari State
166
|
Posted - 2014.10.28 22:30:00 -
[3] - Quote
MINA Longstrike wrote:The rail rifle *is* the breach variant rifle indy, that's supposed to be its thing. Amarr have Tactical, Minmatar have Burst and Gallente have Assault.
I'm sorry.
I was under the impression that breach weapons were usually more skill shot variants... Smaller magazines... Lower rates of fire... Massive damage... The naming covnvetions are a bit confusing sometimes, sorta made me wish they'd do away with the basic variants of each race's weapon the other day. So that way there wouldn't be a "normal rail rifle" or "normal scrambler rifle", that is...
That's the impression the flaylock and the mass driver gave me anyways.
Anyways, from what I've read the rail rifle is supposedly intended to do so-so damage over a longer range. Not really the same as other weapons with the breach label, I guess. I'm a bit out of the loop though. |
Indy Strizer
Osmon Surveillance Caldari State
166
|
Posted - 2014.10.30 01:39:00 -
[4] - Quote
I'm not liking the direction you guys are starting to go in... That is... homogenizing how rifles behave... Lowering the damage, lowering the charge time, reducing hip fire recoil...
The rail rifle is a unique weapon, it fills a unique role, it has unique handling characteristics. It's very existence adds depth to the game... It'd be a shame to water that down for the sake of letting a few players hell bent on using only caldari gear do that... I personally use all the weapons, but I prefer the shield tanking that caldari suits offer.
This reminds me of what I used to think of bolt pistols and assault rifles...
I remember I once asked who the hell makes assault rifles with such short range and try to convince you their hipfire dispersion is a selling point...? It's pretty much a glorified sub machine as far as I'm concerned so I feel for Gallente players because I've only started finding my AR usable recently... I always thought it should have a bit more range- doesn't have to be good, but just something...
But, in retrospect, it lowers the diversity and dynamism of the game...
Same thing with the bolt pistol... I carried it as a back up pocket magnum and would use it against heavies around corners. It was not working as a long range pistol, it was working as a high alpha sidearm. Thankfully I practiced using the ion pistol for that so it's not too bad and I'll just charge shot heavies around corners.
Although I wish we had a semi automatic light anti armor pistol, I'll have to settle for the SMG. To make the rail rifle fulfill that role would homogenize the game... To give the AR the same range would homogenize the game...
And we're all here because we're not interested in games that lack depth... I hear lots of players express contempt for the homogenized gameplay of other shooters... Let the Rail Rifle settle a bit, I'm sure Ratatti will tune it as he sees necessary.
This doesn't have to be all bad...
Players will be easier to kill when they're rushed on roof tops....
We may get a Caldari Assault bonus that players will actually care about... I mean, if everybody hear feels that the recoil + charge is what keeps a rail rifle user from assaulting, then why not change the caldari assault to achieve that and make it possible? Why not let the caldari assault bonus lower recoil and the charge time so people can... assault? I mean, boom, we kill two birds with one stone....
Although... I will miss rapid reload... I've always gravitated towards rapid reload, probably from playing as a logi in closed beta... :(
Honestly, it sounds like Caldari players would really love a breach combat rifle...
Maybe CCP could introduce a black market with "hacked racial weapons" so players could still use just one race's weapons if it's such a big deal. Just imagine a reverse engineered plasma cannon that the Amarr have created and such.... but, with their own amarrian quirks.
Or maybe a Caldari engineered scrambler rifle- all stainless steel with a big hefty battery on the side of it...
Hell, CCP could sell these variants as weapon skins and make tons of MOOLAH!
Anyways, I would say chill for now. |
Indy Strizer
Osmon Surveillance Caldari State
166
|
Posted - 2014.10.30 01:42:00 -
[5] - Quote
Although I must confess.... I'm not using the rail rifle anymore personally. |
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