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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Bright Cloud
 Namtar Elite
 Gallente Federation
 
 443
 
 
      | Posted - 2014.10.28 09:47:00 -
          [1] - Quote 
 Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notes
 So basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do.
 
 Bright is the opposite of dark! Who would have thought of that?! | 
      
      
        |  jhon hartigan
 Mannar Focused Warfare
 Gallente Federation
 
 294
 
 
      | Posted - 2014.10.28 09:51:00 -
          [2] - Quote 
 The delay will be 0.33 secs. But obviously you can buy that AUR refund and look for the next FOTM, just better than ever.
 | 
      
      
        |  Vulpes Dolosus
 Molon Labe.
 General Tso's Alliance
 
 2373
 
 
      | Posted - 2014.10.28 09:52:00 -
          [3] - Quote 
 Embrace the challenge scrub!
 
 Dust is there! I was real! Dear diary, Rattati senpai noticed me today~ | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 4033
 
 
      | Posted - 2014.10.28 09:59:00 -
          [4] - Quote 
 Oh noes! I have to locate an enemy on scans and THEN go cloaky to ambush him instead of being all-seeing! I have to wait less than a second to lick a man's ear with my shotgun! OMG crippling nerf! Unfair! Scouts are dead!
 
 FFS I figured out how to adjust scout ambush tactics to the new meta like four seconds after reading the blog. Is creativity THAT hard?
 
 EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word. | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 1394
 
 
      | Posted - 2014.10.28 10:02:00 -
          [5] - Quote 
 scouts are dead? i doubt it.. i hate scouts but i know itll take more then an active scanner buff to kill scouts
 
 [[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]] | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 13873
 
 
      | Posted - 2014.10.28 10:05:00 -
          [6] - Quote 
 If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
 
 I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
 
 Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies.
 
 "We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon | 
      
      
        |  Bright Cloud
 Namtar Elite
 Gallente Federation
 
 443
 
 
      | Posted - 2014.10.28 10:05:00 -
          [7] - Quote 
 
 Apothecary Za'ki wrote:scouts are dead? i doubt it.. i hate scouts but i know itll take more then an active scanner buff to kill scouts A scanned scout is a dead scout. Espacially when a single gal logi can reveal your location to 15 people.
 
 Bright is the opposite of dark! Who would have thought of that?! | 
      
      
        |  Nocturnal Soul
 Primordial Threat
 
 4269
 
 
      | Posted - 2014.10.28 10:08:00 -
          [8] - Quote 
 
 True Adamance wrote:If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
 I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
 
 Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies.
 Oh True...
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!! | 
      
      
        |  postapo wastelander
 Wasteland Desert Rangers
 
 418
 
 
      | Posted - 2014.10.28 10:11:00 -
          [9] - Quote 
 Scout will be finaly scout, huzzaaaaa
  
 "Nanohives, repairs or droplinks, just ask me on field i can tink anything" | 
      
      
        |  DeadlyAztec11
 Ostrakon Agency
 
 5627
 
 
      | Posted - 2014.10.28 10:44:00 -
          [10] - Quote 
 
 Nocturnal Soul wrote:True Adamance wrote:If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
 I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
 
 Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies.
 Oh True... Let him live live in the moment.
 
 Put your flags up in the sky.
And wave them side to side. 
Show the world where you're from. 
Show the world we are one. | 
      
      
        |  Vesperz
 Algintal Core
 Gallente Federation
 
 126
 
 
      | Posted - 2014.10.28 10:47:00 -
          [11] - Quote 
 Yeah, no, not dead. I'll still be knifing you in the back, I'll still shot gun you in the face and run away ala kin cats laughing all the way.
  
 Live by honor, kill by stealth. | 
      
      
        |  DarthPlagueis TheWise
 
 147
 
 
      | Posted - 2014.10.28 11:20:00 -
          [12] - Quote 
 
 Breakin Stuff wrote:Oh noes! I have to locate an enemy on scans and THEN go cloaky to ambush him instead of being all-seeing! I have to wait less than a second to lick a man's ear with my shotgun! OMG crippling nerf! Unfair! Scouts are dead!
 FFS I figured out how to adjust scout ambush tactics to the new meta like four seconds after reading the blog. Is creativity THAT hard?
 
 Exactly. Just means the basic cloak will be even better now because it'll force you to stop and scan even if you don't manually switch it off for that purpose.
 
 destiny sux | 
      
      
        |  xavier zor
 G0DS AM0NG MEN
 General Tso's Alliance
 
 122
 
 
      | Posted - 2014.10.28 11:22:00 -
          [13] - Quote 
 Lol scouts get boring, and they are OP
 Finally CCP added some challenge to it....but to bad i switched to ADS now :P
 
 scout ck.0 here! | 
      
      
        |  Zindorak
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1166
 
 
      | Posted - 2014.10.28 11:24:00 -
          [14] - Quote 
 Now how many damps do i need on my Gal Scout to be unseeable
 
 Pokemon master and Tekken Lord Gk0 Scout yay :) | 
      
      
        |  Cyzad4
 Blackfish Corp.
 
 415
 
 
      | Posted - 2014.10.28 11:34:00 -
          [15] - Quote 
 Nope, just all the bad ones.
 
 Look on my works, ye mighty, and despair. | 
      
      
        |  Happy Violentime
 OMFGZOMBIESRUN
 
 861
 
 
      | Posted - 2014.10.28 11:35:00 -
          [16] - Quote 
 
 Bright Cloud wrote:Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notes So basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do. 
 Good thing I have a Cal scout and 2 range amps in my lows :)
 
 Also, why cloak when I can brick tank?
 | 
      
      
        |  Ripley Riley
 Incorruptibles
 
 4205
 
 
      | Posted - 2014.10.28 12:09:00 -
          [17] - Quote 
 
 Cyzad4 wrote:This is exactly what I was going to say, word for wordNope, just all the bad ones.  GET OUT OF MY HEAD! 
 
 My advice to you, playa... | 
      
      
        |  Cyzad4
 Blackfish Corp.
 
 416
 
 
      | Posted - 2014.10.28 12:15:00 -
          [18] - Quote 
 
 Ripley Riley wrote:Cyzad4 wrote:Nope, just all the bad ones. This is exactly what I was going to say, word for word    GET OUT OF MY HEAD! No...
 
 
 ...
 
 
 it's roomy in here
 
 Look on my works, ye mighty, and despair. | 
      
      
        |  Pushing Charlie
 Elite Intergalactic Mercenaries
 
 339
 
 
      | Posted - 2014.10.28 12:23:00 -
          [19] - Quote 
 All these nerfs are directed toward the Cloak and not the Scout.
 
 Knight Soiaire I BELIEVE! | 
      
      
        |  Mobius Wyvern
 Onslaught Inc
 RISE of LEGION
 
 5351
 
 
      | Posted - 2014.10.28 12:27:00 -
          [20] - Quote 
 
 True Adamance wrote:If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
 I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
 
 Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies.
 Confirmed in the Patch Notes, True.
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 4047
 
 
      | Posted - 2014.10.28 12:29:00 -
          [21] - Quote 
 
 Cyzad4 wrote:Ripley Riley wrote:Cyzad4 wrote:Nope, just all the bad ones. This is exactly what I was going to say, word for word    GET OUT OF MY HEAD! No... ... it's roomy in here Don't forget rent-free.
 
 Lots of deadspace between neural impulse points.
 
 EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word. | 
      
      
        |  CommanderBolt
 KILL-EM-QUICK
 RISE of LEGION
 
 2175
 
 
      | Posted - 2014.10.28 12:30:00 -
          [22] - Quote 
 Trust me scout are not dead.
 
 None of these changes alter the way I play with my dragonfly scout in anyway! In fact the changes help me VS other scouts =D
 
 "Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"  MY LIFE FOR AIUR! | 
      
      
        |  DTOracle
 BlackWater Liquidations
 INTERGALACTIC WARPIGS
 
 354
 
 
      | Posted - 2014.10.28 13:12:00 -
          [23] - Quote 
 Any change that scares you FOTM scouts away, is a welcome one IMO. Though I honestly feel that this will only encourage brick tanking in lieu of stealth. We shall see come Nov 4th. So I will hold out on judgement until then, & I suggest you do the same.
 | 
      
      
        |  Kaughst
 Nyain San
 General Tso's Alliance
 
 759
 
 
      | Posted - 2014.10.28 13:16:00 -
          [24] - Quote 
 Scouts are dead, long live the Stealthmando.
 
 "Why do we fight?"  "To win the war." "Meh... Works for me." | 
      
      
        |  Vesta Opalus
 Bloodline Rebellion
 Capital Punishment.
 
 109
 
 
      | Posted - 2014.10.28 13:34:00 -
          [25] - Quote 
 
 Bright Cloud wrote:Apothecary Za'ki wrote:scouts are dead? i doubt it.. i hate scouts but i know itll take more then an active scanner buff to kill scouts A scanned scout is a dead scout. Espacially when a single gal logi can reveal your location to 15 people. 
 You should look into dampeners, it is trivial to get under any scan in the game with a combination of dampeners and cloaking devices, depending on scout race.
 
 As long as precision is weak as it is the only person to blame for getting scanned when using a scout suit is you.
 | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 18536
 
 
      | Posted - 2014.10.28 13:37:00 -
          [26] - Quote 
 
 Breakin Stuff wrote:Oh noes! I have to locate an enemy on scans and THEN go cloaky to ambush him instead of being all-seeing! I have to wait less than a second to lick a man's ear with my shotgun! OMG crippling nerf! Unfair! Scouts are dead!
 FFS I figured out how to adjust scout ambush tactics to the new meta like four seconds after reading the blog. Is creativity THAT hard?
 
 It took you an entire four seconds?
 
 You have long since made your choice. What you make now is a mistake. | 
      
      
        |  Cavani1EE7
 Murphys-Law
 General Tso's Alliance
 
 352
 
 
      | Posted - 2014.10.28 13:47:00 -
          [27] - Quote 
 That's just going to make my CalScout more OP since my worst enemy, alias shotty scouts, are F'd up without their cloack.
 
  
 Take a bow | 
      
      
        |  JIMvc2
 The Wanga Empire Strikes Back
 
 311
 
 
      | Posted - 2014.10.28 13:52:00 -
          [28] - Quote 
 About time now I can see you scouts. Time to get revenge and this time, Ill go easy on you scouts. Change my mind I wont...
     
 MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths. | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 4057
 
 
      | Posted - 2014.10.28 13:57:00 -
          [29] - Quote 
 
 Arkena Wyrnspire wrote:Breakin Stuff wrote:Oh noes! I have to locate an enemy on scans and THEN go cloaky to ambush him instead of being all-seeing! I have to wait less than a second to lick a man's ear with my shotgun! OMG crippling nerf! Unfair! Scouts are dead!
 FFS I figured out how to adjust scout ambush tactics to the new meta like four seconds after reading the blog. Is creativity THAT hard?
 It took you an entire four seconds? 
 I failed to start the stopwatch in time to count the actual nanoseconds.
 
 EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word. | 
      
      
        |  Bright Steel
 Horizons' Edge
 Proficiency V.
 
 176
 
 
      | Posted - 2014.10.28 14:03:00 -
          [30] - Quote 
 
 Cyzad4 wrote:Nope, just all the bad ones. Exactly, the only ones to team share will prolly have higher db scans.
 So it means scouts will need to run damps to be invisible. -gasps-
 
 The Best Worst game you can't stop playing..... DUST | 
      
      
        |  Yelhsa Jin-Mao
 Resheph Interstellar Strategy
 Gallente Federation
 
 343
 
 
      | Posted - 2014.10.28 14:10:00 -
          [31] - Quote 
 
 True Adamance wrote:If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
 I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
 
 Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies.
 
 Lol, my BPO LAB and 10 RE fit can wreck your tank instantly, and all for less than a 1 million SP investment.
 
 And no, you CANT have my ISK!!! | 
      
      
        |  Ripley Riley
 Incorruptibles
 
 4214
 
 
      | Posted - 2014.10.28 14:41:00 -
          [32] - Quote 
 
 Breakin Stuff wrote:That hurts my wittle feelings.Cyzad4 wrote:Ripley Riley wrote:Cyzad4 wrote:Nope, just all the bad ones. This is exactly what I was going to say, word for word    GET OUT OF MY HEAD! No... it's roomy in here Don't forget rent-free. Lots of deadspace between neural impulse points. 
 Also, Cyza, watch where you step. I think you crushed high school algebra I.
 
 
 My advice to you, playa... | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 4066
 
 
      | Posted - 2014.10.28 14:44:00 -
          [33] - Quote 
 We also are in the process of editing the happy memories of your first good lay.
 
 We are currently recompiling all of these memories with images of a neckbeard dressed as a sailor scout. Enjoy.
 
 EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word. | 
      
      
        |  TRULY ELITE
 WarRavens
 Capital Punishment.
 
 62
 
 
      | Posted - 2014.10.28 14:47:00 -
          [34] - Quote 
 
 Bright Cloud wrote:Apothecary Za'ki wrote:scouts are dead? i doubt it.. i hate scouts but i know itll take more then an active scanner buff to kill scouts A scanned scout is a dead scout. Espacially when a single gal logi can reveal your location to 15 people. They said they will introduce different scanners which give info to the team so I'd expect them to be weaker than the ones we currently have.
 | 
      
      
        |  RayRay James
 Vengeance Unbound
 RISE of LEGION
 
 584
 
 
      | Posted - 2014.10.28 14:48:00 -
          [35] - Quote 
 
 Breakin Stuff wrote:Oh noes! I have to locate an enemy on scans and THEN go cloaky to ambush him instead of being all-seeing! I have to wait less than a second to lick a man's ear with my shotgun! OMG crippling nerf! Unfair! Scouts are dead!
 FFS I figured out how to adjust scout ambush tactics to the new meta like four seconds after reading the blog. Is creativity THAT hard?
 
 Yes.
 
 Yes, it is.
 | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 1398
 
 
      | Posted - 2014.10.28 14:52:00 -
          [36] - Quote 
 
 Bright Cloud wrote:Apothecary Za'ki wrote:scouts are dead? i doubt it.. i hate scouts but i know itll take more then an active scanner buff to kill scouts A scanned scout is a dead scout. Espacially when a single gal logi can reveal your location to 15 people. seriously .. not many have skilled gal logi 5 AND active scanner 5.. and scouts can still get under the active scan if they go full ewar
 
 [[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]] | 
      
      
        |  RayRay James
 Vengeance Unbound
 RISE of LEGION
 
 584
 
 
      | Posted - 2014.10.28 15:06:00 -
          [37] - Quote 
 
 Apothecary Za'ki wrote:Bright Cloud wrote:Apothecary Za'ki wrote:scouts are dead? i doubt it.. i hate scouts but i know itll take more then an active scanner buff to kill scouts A scanned scout is a dead scout. Espacially when a single gal logi can reveal your location to 15 people. seriously .. not many have skilled gal logi 5 AND active scanner 5.. and scouts can still get under the active scan if they go full ewar 
 I have!!
 
 SCOUTS! YOUR TIMES HAS COME!!! MUAHAHAHAHAHAHA
  | 
      
      
        |  Leadfoot10
 Molon Labe.
 General Tso's Alliance
 
 1849
 
 
      | Posted - 2014.10.28 15:08:00 -
          [38] - Quote 
 
 Zindorak wrote:Now how many damps do i need on my Gal Scout to be unseeable 
 with maxed skills, 2 and a proto cloak engaged, or 3 without any cloak.
 
 | 
      
      
        |  Ghost Kaisar
 Fatal Absolution
 General Tso's Alliance
 
 7092
 
 
      | Posted - 2014.10.28 15:37:00 -
          [39] - Quote 
 
 Bright Cloud wrote:Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notes So basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do. 
 This is what makes you stop being a scout? This just screams "I'm FOTM and don't care"
 
 Here is some things for you to realize:
 
 Only a few active scanners will share with team. Probably the Focused or Quantum IMO.
 
 Massive scan penalty can be avoided by not cloaking. Worried about being detected? Have you tried dampening and being sneaky? (Like what we scouts did PRE-CLOAK?!?)
 
 Decloak delay? Easy to fix. Decloak long before you need to fire your gun. You keep being seen? Have you tried DAMPENING AND BEING SNEAKY?!?
 
 Seriously, these problems are nothing compared to what scouts went through pre-1.4.
 
 Maybe this will wipe away all those FOTM scouts again. I can't wait.
 
 Bullet Hell and Duct-Tape? Count me in! FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter. | 
      
      
        |  TheD1CK
 Dead Man's Game
 RUST415
 
 1405
 
 
      | Posted - 2014.10.28 15:41:00 -
          [40] - Quote 
 
 Bright Cloud wrote:A scanned scout is a dead scout. Espacially when a single gal logi can reveal your location to 15 people.
 
 This should be fun
  Scouts are being forced out of the EWAR role especially when 3 of the Scout types will have a hard time dodging scans in 90% of battles.
 
 Tank/Gank will remain the EZ option
 Why make EWAR fittings -300ehp (that will be scanned) ??!!??
 When I can run some Triage Hives/RE's with 700ehp+
  
 
 
 | 
      
      
        |  Leadfoot10
 Molon Labe.
 General Tso's Alliance
 
 1851
 
 
      | Posted - 2014.10.28 15:43:00 -
          [41] - Quote 
 
 Apothecary Za'ki wrote:seriously .. not many have skilled gal logi 5 AND active scanner 5..  
 lol
 
 There are a lot more of them out there than you suspect, from a time in the game when 360 scans were FoTM.
 
 I suspect many of them will be making a return appearance to a game near you.
 
 | 
      
      
        |  Kalante Schiffer
 YOU GOT OWNED BY A CHRONIC FAPPER
 
 800
 
 
      | Posted - 2014.10.28 15:47:00 -
          [42] - Quote 
 As an assault, scout/logi, and heavy player. I could care less what happens to scouts who abused the cloak by its zero delay.
 | 
      
      
        |  Ahkhomi Cypher
 Opus Arcana
 Covert Intervention
 
 275
 
 
      | Posted - 2014.10.28 15:48:00 -
          [43] - Quote 
 Cypher be like...
 Scan Attempt Prevented
 
 Cypher be like...
 I run people down with NKs anyway.lolwutdelay
 
 Cypher be like...
 Minscout.What scans of mine are being nerfed again?
 
 Cypher be like...
 If active scans are hitting scouts then they are definitely hitting bigger frames as well.
 
 Cypher be like...
 This fast gal fit i got just got buffed if you think about it.
 
 
 
 Opus Arcana | TBD Ringleader Hi | 
      
      
        |  Flint Beastgood III
 Carbon 7
 Iron Oxide.
 
 613
 
 
      | Posted - 2014.10.28 15:52:00 -
          [44] - Quote 
 
 CommanderBolt wrote:Trust me scout are not dead.
 None of these changes alter the way I play with my dragonfly scout in anyway! In fact the changes help me VS other scouts =D
 
 ^ This ^
  
 Yep | 
      
      
        |  One Eyed King
 Land of the BIind
 
 5108
 
 
      | Posted - 2014.10.28 16:24:00 -
          [45] - Quote 
 My biggest problem is how this will affect hacking.
 
 Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
 
 At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
 
 I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
 
 I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw.
 
 No more Sprint Glitch? This party is going to be off the hook! | 
      
      
        |  Ivy Zalinto
 Intara Direct Action
 Caldari State
 
 393
 
 
      | Posted - 2014.10.28 16:29:00 -
          [46] - Quote 
 We survived without these cloaks before, the addition of cloaks only made it so we could move easier...people act like they should be cloaked 100% of the time.
 
 Learn to use it as a tool, not as a all powerful aspect of the suit.
 Ill still be scouting...see you on the field.
 
 Dedicated Stealth Scout.  Pay attention to your surroundings or your getting 2 in the back of the head. | 
      
      
        |  Cyzad4
 Blackfish Corp.
 
 426
 
 
      | Posted - 2014.10.28 17:26:00 -
          [47] - Quote 
 
 Ripley Riley wrote:Breakin Stuff wrote:Cyzad4 wrote:Ripley Riley wrote:Cyzad4 wrote:Nope, just all the bad ones. This is exactly what I was going to say, word for word    GET OUT OF MY HEAD! No... it's roomy in here Don't forget rent-free. Lots of deadspace between neural impulse points. That hurts my wittle feelings. Also, Cyza, watch where you step. I think you crushed high school algebra I. 
 Haha awww I'm sowwy
 
 Meh, If I paid attention to math I wouldn't have been running assaults since closed, I like to play by own rules... I'm a rebel that way.
  
 Look on my works, ye mighty, and despair. | 
      
      
        |  Ghost Kaisar
 Fatal Absolution
 General Tso's Alliance
 
 7103
 
 
      | Posted - 2014.10.28 17:41:00 -
          [48] - Quote 
 
 One Eyed King wrote:My biggest problem is how this will affect hacking.
 Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
 
 At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
 
 I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
 
 I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw.
 
 Why are you cloaked while hacking?
 
 It's not like they don't know where you are....
 
 Bullet Hell and Duct-Tape? Count me in! FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter. | 
      
      
        |  Grand Master Kubo
 PIanet Express
 Top Men.
 
 194
 
 
      | Posted - 2014.10.28 19:00:00 -
          [49] - Quote 
 *Scrub Scouts are dead in 1.9
 
 In my opinion the pinnacle of scout combat was before 1.8 when everyone relied on active scanners. Back then both the Minmatar and the Gallente scouts had a profile dampening bonuses yet for some reason the scout was still underused. That's because you actually had to play the role of a scout, you couldn't be a slayer match after match. The people who ran scout before 1.8 will still be fine come 1.9, it's those people who skilled into scout after 1.8 that will struggle. The people who've never learned to properly choose isolated targets, flank and just overall be sneakier.Those players are forced to chose whether they want to be dampened or HP tank. For those of you who keep playing scout after 1.9 I'm sure you've already made your decision.
 | 
      
      
        |  postapo wastelander
 Wasteland Desert Rangers
 
 448
 
 
      | Posted - 2014.10.28 19:01:00 -
          [50] - Quote 
 
 True Adamance wrote:If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
 I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
 
 Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies.
 
 Somethings just for good feel about possible future
  
 Something no.1
 
 Something no.2
 
 "Nanohives, repairs or droplinks, just ask me on field i can tink anything" | 
      
      
        |  JIMvc2
 The Wanga Empire Strikes Back
 
 313
 
 
      | Posted - 2014.10.28 19:03:00 -
          [51] - Quote 
 
 Yelhsa Jin-Mao wrote:True Adamance wrote:If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
 I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
 
 Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies.
 Lol, my BPO LAB and 10 RE fit can wreck your tank instantly, and all for less than a 1 million SP investment. 
 I want to see you try. Im a tanker too so bring it on.
 
 "Your RE's are no match for a good blaster." Han Solo.
 
 
 MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths. | 
      
      
        |  Vesta Opalus
 Bloodline Rebellion
 Capital Punishment.
 
 111
 
 
      | Posted - 2014.10.28 19:09:00 -
          [52] - Quote 
 
 Ghost Kaisar wrote:One Eyed King wrote:My biggest problem is how this will affect hacking.
 Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
 
 At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
 
 I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
 
 I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw.
 Why are you cloaked while hacking? It's not like they don't know where you are.... 
 He's used to playing against scrubs maybe.
 
 But its ok One Eyed King, you still have a huge advantage over other suits while hacking. You can be either invisible or have permavision of them. I mean I guess for a scout this feels like a huge nerf, but for any other suit they're going to listen to your complaint and say, "Welcome to my world, only not quite because you still have huge advantages over me, why are you complaining again? Oh right, you are a dickhole who is interested in being OP instead of being balanced."
 | 
      
      
        |  Crimson ShieId
 Sinq Laison Gendarmes
 Gallente Federation
 
 1184
 
 
      | Posted - 2014.10.28 19:16:00 -
          [53] - Quote 
 Ah, seeing the FoTM chasers coming out of the woodwork is going to be hilarious. It'll be almost sad when 1.9 hits and all the falling sky reports start to slow down.
  
 
 ... the one thing that worries me is that this is going to make the Gal scout the only prevalent scout... hm... wonder how many dampeners it's going to take to get under those proto Gal Logi scanners...
 
 Nova Knives are best sidearm. | 
      
      
        |  One Eyed King
 Land of the BIind
 
 5124
 
 
      | Posted - 2014.10.28 20:07:00 -
          [54] - Quote 
 
 This just means you won't have any more excuses.
 
 I look forward to it.
 
 No more Sprint Glitch? This party is going to be off the hook! | 
      
      
        |  One Eyed King
 Land of the BIind
 
 5127
 
 
      | Posted - 2014.10.28 20:11:00 -
          [55] - Quote 
 
 Ghost Kaisar wrote:One Eyed King wrote:My biggest problem is how this will affect hacking.
 Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
 
 At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
 
 I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
 
 I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw.
 Why are you cloaked while hacking? It's not like they don't know where you are.... So reds that pop in behind me while I am hacking a CRU don't have an easy target.
 
 So observant reds who pay attention to on screen messages don't have easy pickings.
 
 Cloaks aren't solely offensively strategic.
 
 No more Sprint Glitch? This party is going to be off the hook! | 
      
      
        |  Son-Of A-Gun
 Onslaught Inc
 RISE of LEGION
 
 1355
 
 
      | Posted - 2014.10.28 20:12:00 -
          [56] - Quote 
 
 Zindorak wrote:Now how many damps do i need on my Gal Scout to be unseeable 
 3 complex and one enhanced dampeners will beat the best possible Gal logi scan, putting the Gal scout at a profile of 14.53.
 
 Non-Gal logi best possible scan can be beaten with two complex damps for a profile of 17.96.
 
 {edit>>> of course this assumes that the scout has Lv5 core dampening skill and suit skill.
 
 {:)}{3GÇó> | 
      
      
        |  Blueprint For Murder
 Immortal Guides
 
 189
 
 
      | Posted - 2014.10.28 20:15:00 -
          [57] - Quote 
 Did you count the 10% bonus from suit the damp skill.
 
 The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk | 
      
      
        |  Son-Of A-Gun
 Onslaught Inc
 RISE of LEGION
 
 1355
 
 
      | Posted - 2014.10.28 20:17:00 -
          [58] - Quote 
 
 Blueprint For Murder wrote:Did you count the 10% bonus from suit the damp skill. 
 My math is flawless.
 
 {:)}{3GÇó> | 
      
      
        |  One Eyed King
 Land of the BIind
 
 5127
 
 
      | Posted - 2014.10.28 20:17:00 -
          [59] - Quote 
 
 Vesta Opalus wrote:Ghost Kaisar wrote:One Eyed King wrote:My biggest problem is how this will affect hacking.
 Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
 
 At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
 
 I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
 
 I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw.
 Why are you cloaked while hacking? It's not like they don't know where you are.... He's used to playing against scrubs maybe. But its ok One Eyed King, you still have a huge advantage over other suits while hacking. You can be either invisible or have permavision of them. I mean I guess for a scout this feels like a huge nerf, but for any other suit they're going to listen to your complaint and say, "Welcome to my world, only not quite because you still have huge advantages over me, why are you complaining again? Oh right, you are a dickhole who is interested in being OP instead of being balanced." I have been making reasonable suggestions for all suits, and trying to find reasonable fixes to real problems instead of blanket fixes that punish one role just to fix the problems with another. I have often advocated for the delay after cloak, even asking for it to be one second, versus the 0.33 seconds that they are making it. I have also been behind scout only penalties for armor, and migration of passive EWAR bonuses towards module efficacy.
 
 In fact, I even stated I would be happy if the penalty were removed only while actively hacking cloaked. How is that asking to be OP?
 
 I didn't realize hacking scouts were super OP. Nor have I heard CCP state that they were.
 
 This is just a nerf that hurts more roles than one without compensating the other roles for that nerf.
 
 No more Sprint Glitch? This party is going to be off the hook! | 
      
      
        |  Vesperz
 Algintal Core
 Gallente Federation
 
 132
 
 
      | Posted - 2014.10.28 21:06:00 -
          [60] - Quote 
 
 
 This response just makes me want to knife you in the back... and you know what? I think I'll do that when I see you on the field.
  
 "Live by honor, kill by stealth."
Minmatar scout since the beginning. | 
      
      
        |  Lloyd Orfay
 Commando Perkone
 Caldari State
 
 125
 
 
      | Posted - 2014.10.28 21:10:00 -
          [61] - Quote 
 Scouts didn't have any other use than being overpowered leeches
 After these updates they will still be overpowered leeches.
 
 People that can't achieve greatness without exploitation don't deserve to exist. Enroll in scout erradication today. | 
      
      
        |  STYLIC
 KILL-EM-QUICK
 RISE of LEGION
 
 0
 
 
      | Posted - 2014.10.28 21:16:00 -
          [62] - Quote 
 
 Bright Cloud wrote:Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notes So basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do. 
 
 Lord I hope so, Scout class ruins this game more than any other single thing.
 
 Scouts 514...
 
 I preferred tanks or flaylock spam over the Scout spam.
 | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 9929
 
 
      | Posted - 2014.10.28 21:17:00 -
          [63] - Quote 
 Meh, doesn't bother me at all.
 
 I've survived hell without the cloak anyways. It's going to take far more than this nerf to cloak to stop me.
 
 <---Dedicated Scout
 
 On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting. | 
      
      
        |  Blueprint For Murder
 Immortal Guides
 
 189
 
 
      | Posted - 2014.10.28 21:20:00 -
          [64] - Quote 
 Such conviction still being able to one shot people at range has not shaken him, but what about the strife scouts... oh this change doesn't effect them either interesting. lolz
 
 <------ Dedicated Wizard /rolls eyes
 
 The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk | 
      
      
        |  Operative 1125 Lokaas
 True Companion Planetary Requisitions
 
 540
 
 
      | Posted - 2014.10.28 21:24:00 -
          [65] - Quote 
 
 Maken Tosch wrote:Meh, doesn't bother me at all.
 I've survived hell without the cloak anyways. It's going to take far more than this nerf to cloak to stop me.
 
 <---Dedicated Scout
 
 
 Yeah, that's the point. Scout ninjas should be few and far between with it being more an emergent game play based on a combination of mechanics. than a given because of that dam* cloak. The cloak has moved it more toward a role and ruined the official role for a scout which is scouting.
 
 Tired of seeing ninja scouts left and right. It has become rediculous and just made it a scrub move rather than a slick bit of inventiveness.
 
 THIS IS THE VOICE OF RÁN | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 9931
 
 
      | Posted - 2014.10.28 21:38:00 -
          [66] - Quote 
 
 Blueprint For Murder wrote:Such conviction still being able to one shot people at range has not shaken him, but what about the strife scouts... oh this change doesn't effect them either interesting. lolz
 <------ Dedicated Wizard /rolls eyes
 
 Last I checked, strafing never worked for my knives. Now running around you in circles...
 
 On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting. | 
      
      
        |  One Eyed King
 Land of the BIind
 
 5140
 
 
      | Posted - 2014.10.28 21:47:00 -
          [67] - Quote 
 
 Blueprint For Murder wrote:Such conviction still being able to one shot people at range has not shaken him, but what about the strife scouts... oh this change doesn't effect them either interesting. lolz
 <------ Dedicated Wizard /rolls eyes
 Maken is one of the original and top knifers.
 
 He one shots you at a range of 2.5 m or less.
 
 There are few who do it better.
 
 No more Sprint Glitch? This party is going to be off the hook! | 
      
      
        |  Henrietta Unknown
 Nox Lupos
 
 427
 
 
      | Posted - 2014.10.28 22:26:00 -
          [68] - Quote 
 
 Son-Of A-Gun wrote:Zindorak wrote:Now how many damps do i need on my Gal Scout to be unseeable 3 complex and one enhanced dampeners will beat the best possible Gal logi scan, putting the Gal scout at a profile of 14.53. Non-Gal logi best possible scan can be beaten with two complex damps for a profile of 17.96. {edit>>> of course this assumes that the scout has Lv5 core dampening skill and suit skill. Sounds about right. Uber strong and rare scan can only be countered by uber strong damps that are a heavy sacrifice.
 
 Give the Magsex some love. | 
      
      
        |  One Eyed King
 Land of the BIind
 
 5144
 
 
      | Posted - 2014.10.28 22:33:00 -
          [69] - Quote 
 
 Henrietta Unknown wrote:Son-Of A-Gun wrote:Zindorak wrote:Now how many damps do i need on my Gal Scout to be unseeable 3 complex and one enhanced dampeners will beat the best possible Gal logi scan, putting the Gal scout at a profile of 14.53. Non-Gal logi best possible scan can be beaten with two complex damps for a profile of 17.96. {edit>>> of course this assumes that the scout has Lv5 core dampening skill and suit skill. Sounds about right. Uber strong and rare scan can only be countered by uber strong damps that are a heavy sacrifice. Are these still the same numbers as Charlie, or did they change something?
 
 Last I checked, according to the Charlie Spreadsheet, 3 Complex Damps put Gal at 13.5. So they need either 2 CDs and a pro cloak, or 3 CDs.
 
 Unless something else has changed, which I don't believe it has.
 
 No more Sprint Glitch? This party is going to be off the hook! | 
      
      
        |  Sequal Rise
 Les Desanusseurs
 
 133
 
 
      | Posted - 2014.10.28 22:40:00 -
          [70] - Quote 
 Before cloak happened, real scouts player were doing pretty fine. I don't think that any of these guys needed a cloak back in these days ^^ Only scrubs will get pissed by this cloak "nerf".
 
 Sorry for my bad english. | 
      
      
        |  Blueprint For Murder
 Immortal Guides
 
 190
 
 
      | Posted - 2014.10.28 22:51:00 -
          [71] - Quote 
 Lol I don't use the cloak and only use side arms, but I am upset because I would like to be able to use the tool the class is centered around. I will not however until it is balanced and this is a reason to be "pissed". Yes light armor suites were balanced, but they also didn't have the higher cpu/pg to support the cloak or the bonuses plz correct me if I am mistaken. So while we like to pretend we are better than the shotgun and strife scouts we are also playing an overpowered class.
 
 Correction: yesterday I made a av scout with swarms/flylock.
 
 The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk | 
      
      
        |  XSoldierSaintX
 Krusual Covert Operators
 Minmatar Republic
 
 0
 
 
      | Posted - 2014.10.28 23:09:00 -
          [72] - Quote 
 I don't think getting butt raped by a group of scouts counts as dead..... please tell me the pain will go away
  . | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 9937
 
 
      | Posted - 2014.10.28 23:11:00 -
          [73] - Quote 
 
 Blueprint For Murder wrote:Lol I don't use the cloak and only use side arms, but I am upset because I would like to be able to use the tool the class is centered around. I will not however until it is balanced/effective and this is a reason to be "pissed". Yes light armor suites were balanced, but they also didn't have the higher cpu/pg to support the cloak or the bonuses plz correct me if I am mistaken. So while we like to pretend we are better than the shotgun and strife scouts we are also playing an overpowered class.
 Correction: yesterday I made a av scout with swarms/flylock.
 
 Regardless of what happens to the cloak, the change to it will not affect my play style.
 
 On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting. | 
      
      
        |  One Eyed King
 Land of the BIind
 
 5152
 
 
      | Posted - 2014.10.28 23:20:00 -
          [74] - Quote 
 
 Sequal Rise wrote:Before cloak happened, real scouts player were doing pretty fine. I don't think that any of these guys needed a cloak back in these days ^^ Only scrubs will get pissed by this cloak "nerf". 80% of the 200 to 300 people that played scouts from 1.0 to 1.7 were Gal scouts.
 
 Only 20% were Minmatar.
 
 Cloaks very much helped Minmatar scouts be viable.
 
 Not all of the cloaks purposes were exploited or exploitative. And many of the issues that surrounded cloaks had nothing directly to do with the cloaks, like armor tanking, the binary nature of EWAR, and the lack of inertia/acceleration in strafing.
 
 Note the last 3 are still an issue.
 
 This is what happens when people fixate too much on one part of the problem, sometimes you only fix a symptom.
 
 No more Sprint Glitch? This party is going to be off the hook! | 
      
      
        |  zzZaXxx
 Vengeance Unbound
 
 617
 
 
      | Posted - 2014.10.28 23:37:00 -
          [75] - Quote 
 
 Bright Cloud wrote:Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notes So basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do. Good. One less chump exploiting scouts' OP advantages. Scouts will still be good. If you wanna be frickin invisible you should have to pay a price, and awareness (for squad as well) is a fair one. The delay is only 1/3 of a second. If that does you in then you were just FOTM. And sharing scans just makes good sense. Right now basically no one is using active scanners and that's a big reason.
 
 You'll still be faster and have a smaller hit box and 2 equipment and better E-war. If scouts get hit too hard they'll surely get some love, but everyone has to eat bitter from time to time in this game. It's part of the balancing process. Take your turn and like it.
 | 
      
      
        |  One Eyed King
 Land of the BIind
 
 5155
 
 
      | Posted - 2014.10.28 23:40:00 -
          [76] - Quote 
 
 zzZaXxx wrote:Bright Cloud wrote:Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notes So basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do. Good. One less chump exploiting scouts' OP advantages. Scouts will still be good. If you wanna be frickin invisible you should have to pay a price, and awareness (for squad as well) is a fair one. The delay is only 1/3 of a second. If that does you in then you were just FOTM. And sharing scans just makes good sense. Right now basically no one is using active scanners and that's a big reason. You'll still be faster and have a smaller hit box and 2 equipment and better E-war. If scouts get hit too hard they'll surely get some love, but everyone has to eat bitter from time to time in this game. It's part of the balancing process. Take your turn and like it. Scouts had their turn from 1.0 to 1.8. Not to mention Minmatar and Amarr being irrelevant between Alpha and Charlie.
 
 That is a long F'ing turn.
 
 I like the delay, it was needed.
 
 I would rather shared passive scans were removed FIRST before taking away range.
 
 Not all scouts are slayers, and we shouldn't have to pay the price for their abuse of the game mechanics.
 
 No more Sprint Glitch? This party is going to be off the hook! | 
      
      
        |  Blueprint For Murder
 Immortal Guides
 
 190
 
 
      | Posted - 2014.10.28 23:46:00 -
          [77] - Quote 
 I wouldn't be so sure lol .33 sec delay to someone able to one shot you with a shotgun is very minor and the delay will not effect strife scouts at all. .34 ttk vs .. 2.5s? -2.2
 
 The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk | 
      
      
        |  RedPencil
 Abandoned Privilege
 Top Men.
 
 111
 
 
      | Posted - 2014.10.29 00:22:00 -
          [78] - Quote 
 " WE ALL DOOM !!! "
    
 Beware Paper cut M[;..;]M | 
      
      
        |  Thokk Nightshade
 KNIGHTZ OF THE ROUND
 
 617
 
 
      | Posted - 2014.10.29 00:32:00 -
          [79] - Quote 
 In regards to the tanking, can't we just put a stipulation that any Armor that adds over 65 HP can not be fitted on Light suits? Just like you can't fit a Heavy weapon on a Non-sentinel, you can not add excessively heavy Armor Plating to a scout. This would limit the total amount of HP they can stack and would promote ewar over HP. (65 used as an example, more or less is up for discussion. That is just a starting point)
 
 Thokk Kill. Thokk Crush. Thokk Smash. | 
      
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