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Bright Cloud
Namtar Elite Gallente Federation
443
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Posted - 2014.10.28 09:47:00 -
[1] - Quote
Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notes So basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do.
Bright is the opposite of dark! Who would have thought of that?!
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jhon hartigan
Mannar Focused Warfare Gallente Federation
294
|
Posted - 2014.10.28 09:51:00 -
[2] - Quote
The delay will be 0.33 secs. But obviously you can buy that AUR refund and look for the next FOTM, just better than ever. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2373
|
Posted - 2014.10.28 09:52:00 -
[3] - Quote
Embrace the challenge scrub!
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4033
|
Posted - 2014.10.28 09:59:00 -
[4] - Quote
Oh noes! I have to locate an enemy on scans and THEN go cloaky to ambush him instead of being all-seeing! I have to wait less than a second to lick a man's ear with my shotgun! OMG crippling nerf! Unfair! Scouts are dead!
FFS I figured out how to adjust scout ambush tactics to the new meta like four seconds after reading the blog. Is creativity THAT hard?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Apothecary Za'ki
Biomass Positive
1394
|
Posted - 2014.10.28 10:02:00 -
[5] - Quote
scouts are dead? i doubt it.. i hate scouts but i know itll take more then an active scanner buff to kill scouts
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13873
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Posted - 2014.10.28 10:05:00 -
[6] - Quote
If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Bright Cloud
Namtar Elite Gallente Federation
443
|
Posted - 2014.10.28 10:05:00 -
[7] - Quote
Apothecary Za'ki wrote:scouts are dead? i doubt it.. i hate scouts but i know itll take more then an active scanner buff to kill scouts A scanned scout is a dead scout. Espacially when a single gal logi can reveal your location to 15 people.
Bright is the opposite of dark! Who would have thought of that?!
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Nocturnal Soul
Primordial Threat
4269
|
Posted - 2014.10.28 10:08:00 -
[8] - Quote
True Adamance wrote:If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies. Oh True...
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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postapo wastelander
Wasteland Desert Rangers
418
|
Posted - 2014.10.28 10:11:00 -
[9] - Quote
Scout will be finaly scout, huzzaaaaa
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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DeadlyAztec11
Ostrakon Agency
5627
|
Posted - 2014.10.28 10:44:00 -
[10] - Quote
Nocturnal Soul wrote:True Adamance wrote:If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies. Oh True... Let him live live in the moment.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Vesperz
Algintal Core Gallente Federation
126
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Posted - 2014.10.28 10:47:00 -
[11] - Quote
Yeah, no, not dead. I'll still be knifing you in the back, I'll still shot gun you in the face and run away ala kin cats laughing all the way.
Live by honor, kill by stealth.
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DarthPlagueis TheWise
147
|
Posted - 2014.10.28 11:20:00 -
[12] - Quote
Breakin Stuff wrote:Oh noes! I have to locate an enemy on scans and THEN go cloaky to ambush him instead of being all-seeing! I have to wait less than a second to lick a man's ear with my shotgun! OMG crippling nerf! Unfair! Scouts are dead!
FFS I figured out how to adjust scout ambush tactics to the new meta like four seconds after reading the blog. Is creativity THAT hard?
Exactly. Just means the basic cloak will be even better now because it'll force you to stop and scan even if you don't manually switch it off for that purpose.
destiny sux
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xavier zor
G0DS AM0NG MEN General Tso's Alliance
122
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Posted - 2014.10.28 11:22:00 -
[13] - Quote
Lol scouts get boring, and they are OP Finally CCP added some challenge to it....but to bad i switched to ADS now :P
scout ck.0 here!
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1166
|
Posted - 2014.10.28 11:24:00 -
[14] - Quote
Now how many damps do i need on my Gal Scout to be unseeable
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Cyzad4
Blackfish Corp.
415
|
Posted - 2014.10.28 11:34:00 -
[15] - Quote
Nope, just all the bad ones.
Look on my works, ye mighty, and despair.
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Happy Violentime
OMFGZOMBIESRUN
861
|
Posted - 2014.10.28 11:35:00 -
[16] - Quote
Bright Cloud wrote:Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notesSo basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do.
Good thing I have a Cal scout and 2 range amps in my lows :)
Also, why cloak when I can brick tank? |
Ripley Riley
Incorruptibles
4205
|
Posted - 2014.10.28 12:09:00 -
[17] - Quote
Cyzad4 wrote:Nope, just all the bad ones. This is exactly what I was going to say, word for word GET OUT OF MY HEAD!
My advice to you, playa...
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Cyzad4
Blackfish Corp.
416
|
Posted - 2014.10.28 12:15:00 -
[18] - Quote
Ripley Riley wrote:Cyzad4 wrote:Nope, just all the bad ones. This is exactly what I was going to say, word for word GET OUT OF MY HEAD! No...
...
it's roomy in here
Look on my works, ye mighty, and despair.
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Pushing Charlie
Elite Intergalactic Mercenaries
339
|
Posted - 2014.10.28 12:23:00 -
[19] - Quote
All these nerfs are directed toward the Cloak and not the Scout.
Knight Soiaire
I BELIEVE!
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5351
|
Posted - 2014.10.28 12:27:00 -
[20] - Quote
True Adamance wrote:If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies. Confirmed in the Patch Notes, True.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4047
|
Posted - 2014.10.28 12:29:00 -
[21] - Quote
Cyzad4 wrote:Ripley Riley wrote:Cyzad4 wrote:Nope, just all the bad ones. This is exactly what I was going to say, word for word GET OUT OF MY HEAD! No... ... it's roomy in here Don't forget rent-free.
Lots of deadspace between neural impulse points.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2175
|
Posted - 2014.10.28 12:30:00 -
[22] - Quote
Trust me scout are not dead.
None of these changes alter the way I play with my dragonfly scout in anyway! In fact the changes help me VS other scouts =D
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
354
|
Posted - 2014.10.28 13:12:00 -
[23] - Quote
Any change that scares you FOTM scouts away, is a welcome one IMO. Though I honestly feel that this will only encourage brick tanking in lieu of stealth. We shall see come Nov 4th. So I will hold out on judgement until then, & I suggest you do the same. |
Kaughst
Nyain San General Tso's Alliance
759
|
Posted - 2014.10.28 13:16:00 -
[24] - Quote
Scouts are dead, long live the Stealthmando.
"Why do we fight?"
"To win the war."
"Meh... Works for me."
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
109
|
Posted - 2014.10.28 13:34:00 -
[25] - Quote
Bright Cloud wrote:Apothecary Za'ki wrote:scouts are dead? i doubt it.. i hate scouts but i know itll take more then an active scanner buff to kill scouts A scanned scout is a dead scout. Espacially when a single gal logi can reveal your location to 15 people.
You should look into dampeners, it is trivial to get under any scan in the game with a combination of dampeners and cloaking devices, depending on scout race.
As long as precision is weak as it is the only person to blame for getting scanned when using a scout suit is you. |
Arkena Wyrnspire
Fatal Absolution
18536
|
Posted - 2014.10.28 13:37:00 -
[26] - Quote
Breakin Stuff wrote:Oh noes! I have to locate an enemy on scans and THEN go cloaky to ambush him instead of being all-seeing! I have to wait less than a second to lick a man's ear with my shotgun! OMG crippling nerf! Unfair! Scouts are dead!
FFS I figured out how to adjust scout ambush tactics to the new meta like four seconds after reading the blog. Is creativity THAT hard?
It took you an entire four seconds?
You have long since made your choice. What you make now is a mistake.
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Cavani1EE7
Murphys-Law General Tso's Alliance
352
|
Posted - 2014.10.28 13:47:00 -
[27] - Quote
That's just going to make my CalScout more OP since my worst enemy, alias shotty scouts, are F'd up without their cloack.
Take a bow
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JIMvc2
The Wanga Empire Strikes Back
311
|
Posted - 2014.10.28 13:52:00 -
[28] - Quote
About time now I can see you scouts. Time to get revenge and this time, Ill go easy on you scouts. Change my mind I wont...
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4057
|
Posted - 2014.10.28 13:57:00 -
[29] - Quote
Arkena Wyrnspire wrote:Breakin Stuff wrote:Oh noes! I have to locate an enemy on scans and THEN go cloaky to ambush him instead of being all-seeing! I have to wait less than a second to lick a man's ear with my shotgun! OMG crippling nerf! Unfair! Scouts are dead!
FFS I figured out how to adjust scout ambush tactics to the new meta like four seconds after reading the blog. Is creativity THAT hard? It took you an entire four seconds?
I failed to start the stopwatch in time to count the actual nanoseconds.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Bright Steel
Horizons' Edge Proficiency V.
176
|
Posted - 2014.10.28 14:03:00 -
[30] - Quote
Cyzad4 wrote:Nope, just all the bad ones. Exactly, the only ones to team share will prolly have higher db scans. So it means scouts will need to run damps to be invisible. -gasps-
The Best Worst game you can't stop playing..... DUST
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Yelhsa Jin-Mao
Resheph Interstellar Strategy Gallente Federation
343
|
Posted - 2014.10.28 14:10:00 -
[31] - Quote
True Adamance wrote:If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies.
Lol, my BPO LAB and 10 RE fit can wreck your tank instantly, and all for less than a 1 million SP investment.
And no, you CANT have my ISK!!!
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Ripley Riley
Incorruptibles
4214
|
Posted - 2014.10.28 14:41:00 -
[32] - Quote
Breakin Stuff wrote:Cyzad4 wrote:Ripley Riley wrote:Cyzad4 wrote:Nope, just all the bad ones. This is exactly what I was going to say, word for word GET OUT OF MY HEAD! No... it's roomy in here Don't forget rent-free. Lots of deadspace between neural impulse points. That hurts my wittle feelings.
Also, Cyza, watch where you step. I think you crushed high school algebra I.
My advice to you, playa...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4066
|
Posted - 2014.10.28 14:44:00 -
[33] - Quote
We also are in the process of editing the happy memories of your first good lay.
We are currently recompiling all of these memories with images of a neckbeard dressed as a sailor scout. Enjoy.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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TRULY ELITE
WarRavens Capital Punishment.
62
|
Posted - 2014.10.28 14:47:00 -
[34] - Quote
Bright Cloud wrote:Apothecary Za'ki wrote:scouts are dead? i doubt it.. i hate scouts but i know itll take more then an active scanner buff to kill scouts A scanned scout is a dead scout. Espacially when a single gal logi can reveal your location to 15 people. They said they will introduce different scanners which give info to the team so I'd expect them to be weaker than the ones we currently have. |
RayRay James
Vengeance Unbound RISE of LEGION
584
|
Posted - 2014.10.28 14:48:00 -
[35] - Quote
Breakin Stuff wrote:Oh noes! I have to locate an enemy on scans and THEN go cloaky to ambush him instead of being all-seeing! I have to wait less than a second to lick a man's ear with my shotgun! OMG crippling nerf! Unfair! Scouts are dead!
FFS I figured out how to adjust scout ambush tactics to the new meta like four seconds after reading the blog. Is creativity THAT hard?
Yes.
Yes, it is. |
Apothecary Za'ki
Biomass Positive
1398
|
Posted - 2014.10.28 14:52:00 -
[36] - Quote
Bright Cloud wrote:Apothecary Za'ki wrote:scouts are dead? i doubt it.. i hate scouts but i know itll take more then an active scanner buff to kill scouts A scanned scout is a dead scout. Espacially when a single gal logi can reveal your location to 15 people. seriously .. not many have skilled gal logi 5 AND active scanner 5.. and scouts can still get under the active scan if they go full ewar
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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RayRay James
Vengeance Unbound RISE of LEGION
584
|
Posted - 2014.10.28 15:06:00 -
[37] - Quote
Apothecary Za'ki wrote:Bright Cloud wrote:Apothecary Za'ki wrote:scouts are dead? i doubt it.. i hate scouts but i know itll take more then an active scanner buff to kill scouts A scanned scout is a dead scout. Espacially when a single gal logi can reveal your location to 15 people. seriously .. not many have skilled gal logi 5 AND active scanner 5.. and scouts can still get under the active scan if they go full ewar
I have!!
SCOUTS! YOUR TIMES HAS COME!!! MUAHAHAHAHAHAHA |
Leadfoot10
Molon Labe. General Tso's Alliance
1849
|
Posted - 2014.10.28 15:08:00 -
[38] - Quote
Zindorak wrote:Now how many damps do i need on my Gal Scout to be unseeable
with maxed skills, 2 and a proto cloak engaged, or 3 without any cloak.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7092
|
Posted - 2014.10.28 15:37:00 -
[39] - Quote
Bright Cloud wrote:Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notesSo basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do.
This is what makes you stop being a scout? This just screams "I'm FOTM and don't care"
Here is some things for you to realize:
Only a few active scanners will share with team. Probably the Focused or Quantum IMO.
Massive scan penalty can be avoided by not cloaking. Worried about being detected? Have you tried dampening and being sneaky? (Like what we scouts did PRE-CLOAK?!?)
Decloak delay? Easy to fix. Decloak long before you need to fire your gun. You keep being seen? Have you tried DAMPENING AND BEING SNEAKY?!?
Seriously, these problems are nothing compared to what scouts went through pre-1.4.
Maybe this will wipe away all those FOTM scouts again. I can't wait.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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TheD1CK
Dead Man's Game RUST415
1405
|
Posted - 2014.10.28 15:41:00 -
[40] - Quote
Bright Cloud wrote: A scanned scout is a dead scout. Espacially when a single gal logi can reveal your location to 15 people.
This should be fun Scouts are being forced out of the EWAR role especially when 3 of the Scout types will have a hard time dodging scans in 90% of battles.
Tank/Gank will remain the EZ option Why make EWAR fittings -300ehp (that will be scanned) ??!!?? When I can run some Triage Hives/RE's with 700ehp+
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Leadfoot10
Molon Labe. General Tso's Alliance
1851
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Posted - 2014.10.28 15:43:00 -
[41] - Quote
Apothecary Za'ki wrote:seriously .. not many have skilled gal logi 5 AND active scanner 5..
lol
There are a lot more of them out there than you suspect, from a time in the game when 360 scans were FoTM.
I suspect many of them will be making a return appearance to a game near you.
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Kalante Schiffer
YOU GOT OWNED BY A CHRONIC FAPPER
800
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Posted - 2014.10.28 15:47:00 -
[42] - Quote
As an assault, scout/logi, and heavy player. I could care less what happens to scouts who abused the cloak by its zero delay. |
Ahkhomi Cypher
Opus Arcana Covert Intervention
275
|
Posted - 2014.10.28 15:48:00 -
[43] - Quote
Cypher be like... Scan Attempt Prevented
Cypher be like... I run people down with NKs anyway.lolwutdelay
Cypher be like... Minscout.What scans of mine are being nerfed again?
Cypher be like... If active scans are hitting scouts then they are definitely hitting bigger frames as well.
Cypher be like... This fast gal fit i got just got buffed if you think about it.
Opus Arcana | TBD Ringleader
Hi
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Flint Beastgood III
Carbon 7 Iron Oxide.
613
|
Posted - 2014.10.28 15:52:00 -
[44] - Quote
CommanderBolt wrote:Trust me scout are not dead.
None of these changes alter the way I play with my dragonfly scout in anyway! In fact the changes help me VS other scouts =D
^ This ^
Yep
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One Eyed King
Land of the BIind
5108
|
Posted - 2014.10.28 16:24:00 -
[45] - Quote
My biggest problem is how this will affect hacking.
Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw.
No more Sprint Glitch? This party is going to be off the hook!
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Ivy Zalinto
Intara Direct Action Caldari State
393
|
Posted - 2014.10.28 16:29:00 -
[46] - Quote
We survived without these cloaks before, the addition of cloaks only made it so we could move easier...people act like they should be cloaked 100% of the time.
Learn to use it as a tool, not as a all powerful aspect of the suit. Ill still be scouting...see you on the field.
Dedicated Stealth Scout.
Pay attention to your surroundings or your getting 2 in the back of the head.
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Cyzad4
Blackfish Corp.
426
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Posted - 2014.10.28 17:26:00 -
[47] - Quote
Ripley Riley wrote:Breakin Stuff wrote:Cyzad4 wrote:Ripley Riley wrote:Cyzad4 wrote:Nope, just all the bad ones. This is exactly what I was going to say, word for word GET OUT OF MY HEAD! No... it's roomy in here Don't forget rent-free. Lots of deadspace between neural impulse points. That hurts my wittle feelings. Also, Cyza, watch where you step. I think you crushed high school algebra I.
Haha awww I'm sowwy
Meh, If I paid attention to math I wouldn't have been running assaults since closed, I like to play by own rules... I'm a rebel that way.
Look on my works, ye mighty, and despair.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7103
|
Posted - 2014.10.28 17:41:00 -
[48] - Quote
One Eyed King wrote:My biggest problem is how this will affect hacking.
Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw.
Why are you cloaked while hacking?
It's not like they don't know where you are....
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Grand Master Kubo
PIanet Express Top Men.
194
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Posted - 2014.10.28 19:00:00 -
[49] - Quote
*Scrub Scouts are dead in 1.9
In my opinion the pinnacle of scout combat was before 1.8 when everyone relied on active scanners. Back then both the Minmatar and the Gallente scouts had a profile dampening bonuses yet for some reason the scout was still underused. That's because you actually had to play the role of a scout, you couldn't be a slayer match after match. The people who ran scout before 1.8 will still be fine come 1.9, it's those people who skilled into scout after 1.8 that will struggle. The people who've never learned to properly choose isolated targets, flank and just overall be sneakier.Those players are forced to chose whether they want to be dampened or HP tank. For those of you who keep playing scout after 1.9 I'm sure you've already made your decision. |
postapo wastelander
Wasteland Desert Rangers
448
|
Posted - 2014.10.28 19:01:00 -
[50] - Quote
True Adamance wrote:If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies.
Somethings just for good feel about possible future
Something no.1
Something no.2
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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JIMvc2
The Wanga Empire Strikes Back
313
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Posted - 2014.10.28 19:03:00 -
[51] - Quote
Yelhsa Jin-Mao wrote:True Adamance wrote:If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies. Lol, my BPO LAB and 10 RE fit can wreck your tank instantly, and all for less than a 1 million SP investment.
I want to see you try. Im a tanker too so bring it on.
"Your RE's are no match for a good blaster." Han Solo.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
111
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Posted - 2014.10.28 19:09:00 -
[52] - Quote
Ghost Kaisar wrote:One Eyed King wrote:My biggest problem is how this will affect hacking.
Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw. Why are you cloaked while hacking? It's not like they don't know where you are....
He's used to playing against scrubs maybe.
But its ok One Eyed King, you still have a huge advantage over other suits while hacking. You can be either invisible or have permavision of them. I mean I guess for a scout this feels like a huge nerf, but for any other suit they're going to listen to your complaint and say, "Welcome to my world, only not quite because you still have huge advantages over me, why are you complaining again? Oh right, you are a dickhole who is interested in being OP instead of being balanced." |
Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1184
|
Posted - 2014.10.28 19:16:00 -
[53] - Quote
Ah, seeing the FoTM chasers coming out of the woodwork is going to be hilarious. It'll be almost sad when 1.9 hits and all the falling sky reports start to slow down.
... the one thing that worries me is that this is going to make the Gal scout the only prevalent scout... hm... wonder how many dampeners it's going to take to get under those proto Gal Logi scanners...
Nova Knives are best sidearm.
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One Eyed King
Land of the BIind
5124
|
Posted - 2014.10.28 20:07:00 -
[54] - Quote
This just means you won't have any more excuses.
I look forward to it.
No more Sprint Glitch? This party is going to be off the hook!
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One Eyed King
Land of the BIind
5127
|
Posted - 2014.10.28 20:11:00 -
[55] - Quote
Ghost Kaisar wrote:One Eyed King wrote:My biggest problem is how this will affect hacking.
Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw. Why are you cloaked while hacking? It's not like they don't know where you are.... So reds that pop in behind me while I am hacking a CRU don't have an easy target.
So observant reds who pay attention to on screen messages don't have easy pickings.
Cloaks aren't solely offensively strategic.
No more Sprint Glitch? This party is going to be off the hook!
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Son-Of A-Gun
Onslaught Inc RISE of LEGION
1355
|
Posted - 2014.10.28 20:12:00 -
[56] - Quote
Zindorak wrote:Now how many damps do i need on my Gal Scout to be unseeable
3 complex and one enhanced dampeners will beat the best possible Gal logi scan, putting the Gal scout at a profile of 14.53.
Non-Gal logi best possible scan can be beaten with two complex damps for a profile of 17.96.
{edit>>> of course this assumes that the scout has Lv5 core dampening skill and suit skill.
{:)}{3GÇó>
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Blueprint For Murder
Immortal Guides
189
|
Posted - 2014.10.28 20:15:00 -
[57] - Quote
Did you count the 10% bonus from suit the damp skill.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Son-Of A-Gun
Onslaught Inc RISE of LEGION
1355
|
Posted - 2014.10.28 20:17:00 -
[58] - Quote
Blueprint For Murder wrote:Did you count the 10% bonus from suit the damp skill.
My math is flawless.
{:)}{3GÇó>
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One Eyed King
Land of the BIind
5127
|
Posted - 2014.10.28 20:17:00 -
[59] - Quote
Vesta Opalus wrote:Ghost Kaisar wrote:One Eyed King wrote:My biggest problem is how this will affect hacking.
Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw. Why are you cloaked while hacking? It's not like they don't know where you are.... He's used to playing against scrubs maybe. But its ok One Eyed King, you still have a huge advantage over other suits while hacking. You can be either invisible or have permavision of them. I mean I guess for a scout this feels like a huge nerf, but for any other suit they're going to listen to your complaint and say, "Welcome to my world, only not quite because you still have huge advantages over me, why are you complaining again? Oh right, you are a dickhole who is interested in being OP instead of being balanced." I have been making reasonable suggestions for all suits, and trying to find reasonable fixes to real problems instead of blanket fixes that punish one role just to fix the problems with another. I have often advocated for the delay after cloak, even asking for it to be one second, versus the 0.33 seconds that they are making it. I have also been behind scout only penalties for armor, and migration of passive EWAR bonuses towards module efficacy.
In fact, I even stated I would be happy if the penalty were removed only while actively hacking cloaked. How is that asking to be OP?
I didn't realize hacking scouts were super OP. Nor have I heard CCP state that they were.
This is just a nerf that hurts more roles than one without compensating the other roles for that nerf.
No more Sprint Glitch? This party is going to be off the hook!
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Vesperz
Algintal Core Gallente Federation
132
|
Posted - 2014.10.28 21:06:00 -
[60] - Quote
This response just makes me want to knife you in the back... and you know what? I think I'll do that when I see you on the field.
"Live by honor, kill by stealth."
Minmatar scout since the beginning.
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Lloyd Orfay
Commando Perkone Caldari State
125
|
Posted - 2014.10.28 21:10:00 -
[61] - Quote
Scouts didn't have any other use than being overpowered leeches After these updates they will still be overpowered leeches.
People that can't achieve greatness without exploitation don't deserve to exist. Enroll in scout erradication today.
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STYLIC
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2014.10.28 21:16:00 -
[62] - Quote
Bright Cloud wrote:Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notesSo basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do.
Lord I hope so, Scout class ruins this game more than any other single thing.
Scouts 514...
I preferred tanks or flaylock spam over the Scout spam. |
Maken Tosch
DUST University Ivy League
9929
|
Posted - 2014.10.28 21:17:00 -
[63] - Quote
Meh, doesn't bother me at all.
I've survived hell without the cloak anyways. It's going to take far more than this nerf to cloak to stop me.
<---Dedicated Scout
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Blueprint For Murder
Immortal Guides
189
|
Posted - 2014.10.28 21:20:00 -
[64] - Quote
Such conviction still being able to one shot people at range has not shaken him, but what about the strife scouts... oh this change doesn't effect them either interesting. lolz
<------ Dedicated Wizard /rolls eyes
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Operative 1125 Lokaas
True Companion Planetary Requisitions
540
|
Posted - 2014.10.28 21:24:00 -
[65] - Quote
Maken Tosch wrote:Meh, doesn't bother me at all.
I've survived hell without the cloak anyways. It's going to take far more than this nerf to cloak to stop me.
<---Dedicated Scout
Yeah, that's the point. Scout ninjas should be few and far between with it being more an emergent game play based on a combination of mechanics. than a given because of that dam* cloak. The cloak has moved it more toward a role and ruined the official role for a scout which is scouting.
Tired of seeing ninja scouts left and right. It has become rediculous and just made it a scrub move rather than a slick bit of inventiveness.
THIS IS THE VOICE OF RÁN
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Maken Tosch
DUST University Ivy League
9931
|
Posted - 2014.10.28 21:38:00 -
[66] - Quote
Blueprint For Murder wrote:Such conviction still being able to one shot people at range has not shaken him, but what about the strife scouts... oh this change doesn't effect them either interesting. lolz
<------ Dedicated Wizard /rolls eyes
Last I checked, strafing never worked for my knives. Now running around you in circles...
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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One Eyed King
Land of the BIind
5140
|
Posted - 2014.10.28 21:47:00 -
[67] - Quote
Blueprint For Murder wrote:Such conviction still being able to one shot people at range has not shaken him, but what about the strife scouts... oh this change doesn't effect them either interesting. lolz
<------ Dedicated Wizard /rolls eyes Maken is one of the original and top knifers.
He one shots you at a range of 2.5 m or less.
There are few who do it better.
No more Sprint Glitch? This party is going to be off the hook!
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Henrietta Unknown
Nox Lupos
427
|
Posted - 2014.10.28 22:26:00 -
[68] - Quote
Son-Of A-Gun wrote:Zindorak wrote:Now how many damps do i need on my Gal Scout to be unseeable 3 complex and one enhanced dampeners will beat the best possible Gal logi scan, putting the Gal scout at a profile of 14.53. Non-Gal logi best possible scan can be beaten with two complex damps for a profile of 17.96. {edit>>> of course this assumes that the scout has Lv5 core dampening skill and suit skill. Sounds about right. Uber strong and rare scan can only be countered by uber strong damps that are a heavy sacrifice.
Give the Magsex some love.
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One Eyed King
Land of the BIind
5144
|
Posted - 2014.10.28 22:33:00 -
[69] - Quote
Henrietta Unknown wrote:Son-Of A-Gun wrote:Zindorak wrote:Now how many damps do i need on my Gal Scout to be unseeable 3 complex and one enhanced dampeners will beat the best possible Gal logi scan, putting the Gal scout at a profile of 14.53. Non-Gal logi best possible scan can be beaten with two complex damps for a profile of 17.96. {edit>>> of course this assumes that the scout has Lv5 core dampening skill and suit skill. Sounds about right. Uber strong and rare scan can only be countered by uber strong damps that are a heavy sacrifice. Are these still the same numbers as Charlie, or did they change something?
Last I checked, according to the Charlie Spreadsheet, 3 Complex Damps put Gal at 13.5. So they need either 2 CDs and a pro cloak, or 3 CDs.
Unless something else has changed, which I don't believe it has.
No more Sprint Glitch? This party is going to be off the hook!
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Sequal Rise
Les Desanusseurs
133
|
Posted - 2014.10.28 22:40:00 -
[70] - Quote
Before cloak happened, real scouts player were doing pretty fine. I don't think that any of these guys needed a cloak back in these days ^^ Only scrubs will get pissed by this cloak "nerf".
Sorry for my bad english.
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Blueprint For Murder
Immortal Guides
190
|
Posted - 2014.10.28 22:51:00 -
[71] - Quote
Lol I don't use the cloak and only use side arms, but I am upset because I would like to be able to use the tool the class is centered around. I will not however until it is balanced and this is a reason to be "pissed". Yes light armor suites were balanced, but they also didn't have the higher cpu/pg to support the cloak or the bonuses plz correct me if I am mistaken. So while we like to pretend we are better than the shotgun and strife scouts we are also playing an overpowered class.
Correction: yesterday I made a av scout with swarms/flylock.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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XSoldierSaintX
Krusual Covert Operators Minmatar Republic
0
|
Posted - 2014.10.28 23:09:00 -
[72] - Quote
I don't think getting butt raped by a group of scouts counts as dead..... please tell me the pain will go away . |
Maken Tosch
DUST University Ivy League
9937
|
Posted - 2014.10.28 23:11:00 -
[73] - Quote
Blueprint For Murder wrote:Lol I don't use the cloak and only use side arms, but I am upset because I would like to be able to use the tool the class is centered around. I will not however until it is balanced/effective and this is a reason to be "pissed". Yes light armor suites were balanced, but they also didn't have the higher cpu/pg to support the cloak or the bonuses plz correct me if I am mistaken. So while we like to pretend we are better than the shotgun and strife scouts we are also playing an overpowered class.
Correction: yesterday I made a av scout with swarms/flylock.
Regardless of what happens to the cloak, the change to it will not affect my play style.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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One Eyed King
Land of the BIind
5152
|
Posted - 2014.10.28 23:20:00 -
[74] - Quote
Sequal Rise wrote:Before cloak happened, real scouts player were doing pretty fine. I don't think that any of these guys needed a cloak back in these days ^^ Only scrubs will get pissed by this cloak "nerf". 80% of the 200 to 300 people that played scouts from 1.0 to 1.7 were Gal scouts.
Only 20% were Minmatar.
Cloaks very much helped Minmatar scouts be viable.
Not all of the cloaks purposes were exploited or exploitative. And many of the issues that surrounded cloaks had nothing directly to do with the cloaks, like armor tanking, the binary nature of EWAR, and the lack of inertia/acceleration in strafing.
Note the last 3 are still an issue.
This is what happens when people fixate too much on one part of the problem, sometimes you only fix a symptom.
No more Sprint Glitch? This party is going to be off the hook!
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zzZaXxx
Vengeance Unbound
617
|
Posted - 2014.10.28 23:37:00 -
[75] - Quote
Bright Cloud wrote:Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notesSo basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do. Good. One less chump exploiting scouts' OP advantages. Scouts will still be good. If you wanna be frickin invisible you should have to pay a price, and awareness (for squad as well) is a fair one. The delay is only 1/3 of a second. If that does you in then you were just FOTM. And sharing scans just makes good sense. Right now basically no one is using active scanners and that's a big reason.
You'll still be faster and have a smaller hit box and 2 equipment and better E-war. If scouts get hit too hard they'll surely get some love, but everyone has to eat bitter from time to time in this game. It's part of the balancing process. Take your turn and like it. |
One Eyed King
Land of the BIind
5155
|
Posted - 2014.10.28 23:40:00 -
[76] - Quote
zzZaXxx wrote:Bright Cloud wrote:Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notesSo basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do. Good. One less chump exploiting scouts' OP advantages. Scouts will still be good. If you wanna be frickin invisible you should have to pay a price, and awareness (for squad as well) is a fair one. The delay is only 1/3 of a second. If that does you in then you were just FOTM. And sharing scans just makes good sense. Right now basically no one is using active scanners and that's a big reason. You'll still be faster and have a smaller hit box and 2 equipment and better E-war. If scouts get hit too hard they'll surely get some love, but everyone has to eat bitter from time to time in this game. It's part of the balancing process. Take your turn and like it. Scouts had their turn from 1.0 to 1.8. Not to mention Minmatar and Amarr being irrelevant between Alpha and Charlie.
That is a long F'ing turn.
I like the delay, it was needed.
I would rather shared passive scans were removed FIRST before taking away range.
Not all scouts are slayers, and we shouldn't have to pay the price for their abuse of the game mechanics.
No more Sprint Glitch? This party is going to be off the hook!
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Blueprint For Murder
Immortal Guides
190
|
Posted - 2014.10.28 23:46:00 -
[77] - Quote
I wouldn't be so sure lol .33 sec delay to someone able to one shot you with a shotgun is very minor and the delay will not effect strife scouts at all. .34 ttk vs .. 2.5s? -2.2
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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RedPencil
Abandoned Privilege Top Men.
111
|
Posted - 2014.10.29 00:22:00 -
[78] - Quote
" WE ALL DOOM !!! "
Beware Paper cut M[;..;]M
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Thokk Nightshade
KNIGHTZ OF THE ROUND
617
|
Posted - 2014.10.29 00:32:00 -
[79] - Quote
In regards to the tanking, can't we just put a stipulation that any Armor that adds over 65 HP can not be fitted on Light suits? Just like you can't fit a Heavy weapon on a Non-sentinel, you can not add excessively heavy Armor Plating to a scout. This would limit the total amount of HP they can stack and would promote ewar over HP. (65 used as an example, more or less is up for discussion. That is just a starting point)
Thokk Kill. Thokk Crush. Thokk Smash.
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