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Yelhsa Jin-Mao
Resheph Interstellar Strategy Gallente Federation
343
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Posted - 2014.10.28 14:10:00 -
[31] - Quote
True Adamance wrote:If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies.
Lol, my BPO LAB and 10 RE fit can wreck your tank instantly, and all for less than a 1 million SP investment.
And no, you CANT have my ISK!!!
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Ripley Riley
Incorruptibles
4214
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Posted - 2014.10.28 14:41:00 -
[32] - Quote
Breakin Stuff wrote:Cyzad4 wrote:Ripley Riley wrote:Cyzad4 wrote:Nope, just all the bad ones. This is exactly what I was going to say, word for word GET OUT OF MY HEAD! No... it's roomy in here Don't forget rent-free. Lots of deadspace between neural impulse points. That hurts my wittle feelings.
Also, Cyza, watch where you step. I think you crushed high school algebra I.
My advice to you, playa...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4066
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Posted - 2014.10.28 14:44:00 -
[33] - Quote
We also are in the process of editing the happy memories of your first good lay.
We are currently recompiling all of these memories with images of a neckbeard dressed as a sailor scout. Enjoy.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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TRULY ELITE
WarRavens Capital Punishment.
62
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Posted - 2014.10.28 14:47:00 -
[34] - Quote
Bright Cloud wrote:Apothecary Za'ki wrote:scouts are dead? i doubt it.. i hate scouts but i know itll take more then an active scanner buff to kill scouts A scanned scout is a dead scout. Espacially when a single gal logi can reveal your location to 15 people. They said they will introduce different scanners which give info to the team so I'd expect them to be weaker than the ones we currently have. |
RayRay James
Vengeance Unbound RISE of LEGION
584
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Posted - 2014.10.28 14:48:00 -
[35] - Quote
Breakin Stuff wrote:Oh noes! I have to locate an enemy on scans and THEN go cloaky to ambush him instead of being all-seeing! I have to wait less than a second to lick a man's ear with my shotgun! OMG crippling nerf! Unfair! Scouts are dead!
FFS I figured out how to adjust scout ambush tactics to the new meta like four seconds after reading the blog. Is creativity THAT hard?
Yes.
Yes, it is. |
Apothecary Za'ki
Biomass Positive
1398
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Posted - 2014.10.28 14:52:00 -
[36] - Quote
Bright Cloud wrote:Apothecary Za'ki wrote:scouts are dead? i doubt it.. i hate scouts but i know itll take more then an active scanner buff to kill scouts A scanned scout is a dead scout. Espacially when a single gal logi can reveal your location to 15 people. seriously .. not many have skilled gal logi 5 AND active scanner 5.. and scouts can still get under the active scan if they go full ewar
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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RayRay James
Vengeance Unbound RISE of LEGION
584
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Posted - 2014.10.28 15:06:00 -
[37] - Quote
Apothecary Za'ki wrote:Bright Cloud wrote:Apothecary Za'ki wrote:scouts are dead? i doubt it.. i hate scouts but i know itll take more then an active scanner buff to kill scouts A scanned scout is a dead scout. Espacially when a single gal logi can reveal your location to 15 people. seriously .. not many have skilled gal logi 5 AND active scanner 5.. and scouts can still get under the active scan if they go full ewar
I have!!
SCOUTS! YOUR TIMES HAS COME!!! MUAHAHAHAHAHAHA |
Leadfoot10
Molon Labe. General Tso's Alliance
1849
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Posted - 2014.10.28 15:08:00 -
[38] - Quote
Zindorak wrote:Now how many damps do i need on my Gal Scout to be unseeable
with maxed skills, 2 and a proto cloak engaged, or 3 without any cloak.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7092
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Posted - 2014.10.28 15:37:00 -
[39] - Quote
Bright Cloud wrote:Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notesSo basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do.
This is what makes you stop being a scout? This just screams "I'm FOTM and don't care"
Here is some things for you to realize:
Only a few active scanners will share with team. Probably the Focused or Quantum IMO.
Massive scan penalty can be avoided by not cloaking. Worried about being detected? Have you tried dampening and being sneaky? (Like what we scouts did PRE-CLOAK?!?)
Decloak delay? Easy to fix. Decloak long before you need to fire your gun. You keep being seen? Have you tried DAMPENING AND BEING SNEAKY?!?
Seriously, these problems are nothing compared to what scouts went through pre-1.4.
Maybe this will wipe away all those FOTM scouts again. I can't wait.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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TheD1CK
Dead Man's Game RUST415
1405
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Posted - 2014.10.28 15:41:00 -
[40] - Quote
Bright Cloud wrote: A scanned scout is a dead scout. Espacially when a single gal logi can reveal your location to 15 people.
This should be fun Scouts are being forced out of the EWAR role especially when 3 of the Scout types will have a hard time dodging scans in 90% of battles.
Tank/Gank will remain the EZ option Why make EWAR fittings -300ehp (that will be scanned) ??!!?? When I can run some Triage Hives/RE's with 700ehp+
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Leadfoot10
Molon Labe. General Tso's Alliance
1851
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Posted - 2014.10.28 15:43:00 -
[41] - Quote
Apothecary Za'ki wrote:seriously .. not many have skilled gal logi 5 AND active scanner 5..
lol
There are a lot more of them out there than you suspect, from a time in the game when 360 scans were FoTM.
I suspect many of them will be making a return appearance to a game near you.
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Kalante Schiffer
YOU GOT OWNED BY A CHRONIC FAPPER
800
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Posted - 2014.10.28 15:47:00 -
[42] - Quote
As an assault, scout/logi, and heavy player. I could care less what happens to scouts who abused the cloak by its zero delay. |
Ahkhomi Cypher
Opus Arcana Covert Intervention
275
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Posted - 2014.10.28 15:48:00 -
[43] - Quote
Cypher be like... Scan Attempt Prevented
Cypher be like... I run people down with NKs anyway.lolwutdelay
Cypher be like... Minscout.What scans of mine are being nerfed again?
Cypher be like... If active scans are hitting scouts then they are definitely hitting bigger frames as well.
Cypher be like... This fast gal fit i got just got buffed if you think about it.
Opus Arcana | TBD Ringleader
Hi
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Flint Beastgood III
Carbon 7 Iron Oxide.
613
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Posted - 2014.10.28 15:52:00 -
[44] - Quote
CommanderBolt wrote:Trust me scout are not dead.
None of these changes alter the way I play with my dragonfly scout in anyway! In fact the changes help me VS other scouts =D
^ This ^
Yep
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One Eyed King
Land of the BIind
5108
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Posted - 2014.10.28 16:24:00 -
[45] - Quote
My biggest problem is how this will affect hacking.
Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw.
No more Sprint Glitch? This party is going to be off the hook!
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Ivy Zalinto
Intara Direct Action Caldari State
393
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Posted - 2014.10.28 16:29:00 -
[46] - Quote
We survived without these cloaks before, the addition of cloaks only made it so we could move easier...people act like they should be cloaked 100% of the time.
Learn to use it as a tool, not as a all powerful aspect of the suit. Ill still be scouting...see you on the field.
Dedicated Stealth Scout.
Pay attention to your surroundings or your getting 2 in the back of the head.
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Cyzad4
Blackfish Corp.
426
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Posted - 2014.10.28 17:26:00 -
[47] - Quote
Ripley Riley wrote:Breakin Stuff wrote:Cyzad4 wrote:Ripley Riley wrote:Cyzad4 wrote:Nope, just all the bad ones. This is exactly what I was going to say, word for word GET OUT OF MY HEAD! No... it's roomy in here Don't forget rent-free. Lots of deadspace between neural impulse points. That hurts my wittle feelings. Also, Cyza, watch where you step. I think you crushed high school algebra I.
Haha awww I'm sowwy
Meh, If I paid attention to math I wouldn't have been running assaults since closed, I like to play by own rules... I'm a rebel that way.
Look on my works, ye mighty, and despair.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7103
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Posted - 2014.10.28 17:41:00 -
[48] - Quote
One Eyed King wrote:My biggest problem is how this will affect hacking.
Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw.
Why are you cloaked while hacking?
It's not like they don't know where you are....
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Grand Master Kubo
PIanet Express Top Men.
194
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Posted - 2014.10.28 19:00:00 -
[49] - Quote
*Scrub Scouts are dead in 1.9
In my opinion the pinnacle of scout combat was before 1.8 when everyone relied on active scanners. Back then both the Minmatar and the Gallente scouts had a profile dampening bonuses yet for some reason the scout was still underused. That's because you actually had to play the role of a scout, you couldn't be a slayer match after match. The people who ran scout before 1.8 will still be fine come 1.9, it's those people who skilled into scout after 1.8 that will struggle. The people who've never learned to properly choose isolated targets, flank and just overall be sneakier.Those players are forced to chose whether they want to be dampened or HP tank. For those of you who keep playing scout after 1.9 I'm sure you've already made your decision. |
postapo wastelander
Wasteland Desert Rangers
448
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Posted - 2014.10.28 19:01:00 -
[50] - Quote
True Adamance wrote:If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies.
Somethings just for good feel about possible future
Something no.1
Something no.2
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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JIMvc2
The Wanga Empire Strikes Back
313
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Posted - 2014.10.28 19:03:00 -
[51] - Quote
Yelhsa Jin-Mao wrote:True Adamance wrote:If there is such a thing as an AUR respec for 1.9 I'd certainly be interested in picking one up once and really getting down to the nitty gritty of most efficient spends for Vehicle Command , Upgrades, and Turrets.
I feel with that under my belt I could quite easily focus solely on prepping myself for the ONE MAGICAL DAY when AMARR HAV AND ARTILLERY TURRETS DO ACTUALLY EXIST.
Beyond that I imagine I'd have roughly between 8-12 Million SP left over with nothing to do but wait on vehicle base goodies. Lol, my BPO LAB and 10 RE fit can wreck your tank instantly, and all for less than a 1 million SP investment.
I want to see you try. Im a tanker too so bring it on.
"Your RE's are no match for a good blaster." Han Solo.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
111
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Posted - 2014.10.28 19:09:00 -
[52] - Quote
Ghost Kaisar wrote:One Eyed King wrote:My biggest problem is how this will affect hacking.
Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw. Why are you cloaked while hacking? It's not like they don't know where you are....
He's used to playing against scrubs maybe.
But its ok One Eyed King, you still have a huge advantage over other suits while hacking. You can be either invisible or have permavision of them. I mean I guess for a scout this feels like a huge nerf, but for any other suit they're going to listen to your complaint and say, "Welcome to my world, only not quite because you still have huge advantages over me, why are you complaining again? Oh right, you are a dickhole who is interested in being OP instead of being balanced." |
Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1184
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Posted - 2014.10.28 19:16:00 -
[53] - Quote
Ah, seeing the FoTM chasers coming out of the woodwork is going to be hilarious. It'll be almost sad when 1.9 hits and all the falling sky reports start to slow down.
... the one thing that worries me is that this is going to make the Gal scout the only prevalent scout... hm... wonder how many dampeners it's going to take to get under those proto Gal Logi scanners...
Nova Knives are best sidearm.
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One Eyed King
Land of the BIind
5124
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Posted - 2014.10.28 20:07:00 -
[54] - Quote
This just means you won't have any more excuses.
I look forward to it.
No more Sprint Glitch? This party is going to be off the hook!
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One Eyed King
Land of the BIind
5127
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Posted - 2014.10.28 20:11:00 -
[55] - Quote
Ghost Kaisar wrote:One Eyed King wrote:My biggest problem is how this will affect hacking.
Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw. Why are you cloaked while hacking? It's not like they don't know where you are.... So reds that pop in behind me while I am hacking a CRU don't have an easy target.
So observant reds who pay attention to on screen messages don't have easy pickings.
Cloaks aren't solely offensively strategic.
No more Sprint Glitch? This party is going to be off the hook!
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Son-Of A-Gun
Onslaught Inc RISE of LEGION
1355
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Posted - 2014.10.28 20:12:00 -
[56] - Quote
Zindorak wrote:Now how many damps do i need on my Gal Scout to be unseeable
3 complex and one enhanced dampeners will beat the best possible Gal logi scan, putting the Gal scout at a profile of 14.53.
Non-Gal logi best possible scan can be beaten with two complex damps for a profile of 17.96.
{edit>>> of course this assumes that the scout has Lv5 core dampening skill and suit skill.
{:)}{3GÇó>
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Blueprint For Murder
Immortal Guides
189
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Posted - 2014.10.28 20:15:00 -
[57] - Quote
Did you count the 10% bonus from suit the damp skill.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Son-Of A-Gun
Onslaught Inc RISE of LEGION
1355
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Posted - 2014.10.28 20:17:00 -
[58] - Quote
Blueprint For Murder wrote:Did you count the 10% bonus from suit the damp skill.
My math is flawless.
{:)}{3GÇó>
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One Eyed King
Land of the BIind
5127
|
Posted - 2014.10.28 20:17:00 -
[59] - Quote
Vesta Opalus wrote:Ghost Kaisar wrote:One Eyed King wrote:My biggest problem is how this will affect hacking.
Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw. Why are you cloaked while hacking? It's not like they don't know where you are.... He's used to playing against scrubs maybe. But its ok One Eyed King, you still have a huge advantage over other suits while hacking. You can be either invisible or have permavision of them. I mean I guess for a scout this feels like a huge nerf, but for any other suit they're going to listen to your complaint and say, "Welcome to my world, only not quite because you still have huge advantages over me, why are you complaining again? Oh right, you are a dickhole who is interested in being OP instead of being balanced." I have been making reasonable suggestions for all suits, and trying to find reasonable fixes to real problems instead of blanket fixes that punish one role just to fix the problems with another. I have often advocated for the delay after cloak, even asking for it to be one second, versus the 0.33 seconds that they are making it. I have also been behind scout only penalties for armor, and migration of passive EWAR bonuses towards module efficacy.
In fact, I even stated I would be happy if the penalty were removed only while actively hacking cloaked. How is that asking to be OP?
I didn't realize hacking scouts were super OP. Nor have I heard CCP state that they were.
This is just a nerf that hurts more roles than one without compensating the other roles for that nerf.
No more Sprint Glitch? This party is going to be off the hook!
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Vesperz
Algintal Core Gallente Federation
132
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Posted - 2014.10.28 21:06:00 -
[60] - Quote
This response just makes me want to knife you in the back... and you know what? I think I'll do that when I see you on the field.
"Live by honor, kill by stealth."
Minmatar scout since the beginning.
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