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Thread Statistics | Show CCP posts - 0 post(s) |
Lloyd Orfay
Commando Perkone Caldari State
125
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Posted - 2014.10.28 21:10:00 -
[61] - Quote
Scouts didn't have any other use than being overpowered leeches After these updates they will still be overpowered leeches.
People that can't achieve greatness without exploitation don't deserve to exist. Enroll in scout erradication today.
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STYLIC
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2014.10.28 21:16:00 -
[62] - Quote
Bright Cloud wrote:Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notesSo basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do.
Lord I hope so, Scout class ruins this game more than any other single thing.
Scouts 514...
I preferred tanks or flaylock spam over the Scout spam. |
Maken Tosch
DUST University Ivy League
9929
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Posted - 2014.10.28 21:17:00 -
[63] - Quote
Meh, doesn't bother me at all.
I've survived hell without the cloak anyways. It's going to take far more than this nerf to cloak to stop me.
<---Dedicated Scout
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Blueprint For Murder
Immortal Guides
189
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Posted - 2014.10.28 21:20:00 -
[64] - Quote
Such conviction still being able to one shot people at range has not shaken him, but what about the strife scouts... oh this change doesn't effect them either interesting. lolz
<------ Dedicated Wizard /rolls eyes
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Operative 1125 Lokaas
True Companion Planetary Requisitions
540
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Posted - 2014.10.28 21:24:00 -
[65] - Quote
Maken Tosch wrote:Meh, doesn't bother me at all.
I've survived hell without the cloak anyways. It's going to take far more than this nerf to cloak to stop me.
<---Dedicated Scout
Yeah, that's the point. Scout ninjas should be few and far between with it being more an emergent game play based on a combination of mechanics. than a given because of that dam* cloak. The cloak has moved it more toward a role and ruined the official role for a scout which is scouting.
Tired of seeing ninja scouts left and right. It has become rediculous and just made it a scrub move rather than a slick bit of inventiveness.
THIS IS THE VOICE OF RÁN
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Maken Tosch
DUST University Ivy League
9931
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Posted - 2014.10.28 21:38:00 -
[66] - Quote
Blueprint For Murder wrote:Such conviction still being able to one shot people at range has not shaken him, but what about the strife scouts... oh this change doesn't effect them either interesting. lolz
<------ Dedicated Wizard /rolls eyes
Last I checked, strafing never worked for my knives. Now running around you in circles...
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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One Eyed King
Land of the BIind
5140
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Posted - 2014.10.28 21:47:00 -
[67] - Quote
Blueprint For Murder wrote:Such conviction still being able to one shot people at range has not shaken him, but what about the strife scouts... oh this change doesn't effect them either interesting. lolz
<------ Dedicated Wizard /rolls eyes Maken is one of the original and top knifers.
He one shots you at a range of 2.5 m or less.
There are few who do it better.
No more Sprint Glitch? This party is going to be off the hook!
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Henrietta Unknown
Nox Lupos
427
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Posted - 2014.10.28 22:26:00 -
[68] - Quote
Son-Of A-Gun wrote:Zindorak wrote:Now how many damps do i need on my Gal Scout to be unseeable 3 complex and one enhanced dampeners will beat the best possible Gal logi scan, putting the Gal scout at a profile of 14.53. Non-Gal logi best possible scan can be beaten with two complex damps for a profile of 17.96. {edit>>> of course this assumes that the scout has Lv5 core dampening skill and suit skill. Sounds about right. Uber strong and rare scan can only be countered by uber strong damps that are a heavy sacrifice.
Give the Magsex some love.
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One Eyed King
Land of the BIind
5144
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Posted - 2014.10.28 22:33:00 -
[69] - Quote
Henrietta Unknown wrote:Son-Of A-Gun wrote:Zindorak wrote:Now how many damps do i need on my Gal Scout to be unseeable 3 complex and one enhanced dampeners will beat the best possible Gal logi scan, putting the Gal scout at a profile of 14.53. Non-Gal logi best possible scan can be beaten with two complex damps for a profile of 17.96. {edit>>> of course this assumes that the scout has Lv5 core dampening skill and suit skill. Sounds about right. Uber strong and rare scan can only be countered by uber strong damps that are a heavy sacrifice. Are these still the same numbers as Charlie, or did they change something?
Last I checked, according to the Charlie Spreadsheet, 3 Complex Damps put Gal at 13.5. So they need either 2 CDs and a pro cloak, or 3 CDs.
Unless something else has changed, which I don't believe it has.
No more Sprint Glitch? This party is going to be off the hook!
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Sequal Rise
Les Desanusseurs
133
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Posted - 2014.10.28 22:40:00 -
[70] - Quote
Before cloak happened, real scouts player were doing pretty fine. I don't think that any of these guys needed a cloak back in these days ^^ Only scrubs will get pissed by this cloak "nerf".
Sorry for my bad english.
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Blueprint For Murder
Immortal Guides
190
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Posted - 2014.10.28 22:51:00 -
[71] - Quote
Lol I don't use the cloak and only use side arms, but I am upset because I would like to be able to use the tool the class is centered around. I will not however until it is balanced and this is a reason to be "pissed". Yes light armor suites were balanced, but they also didn't have the higher cpu/pg to support the cloak or the bonuses plz correct me if I am mistaken. So while we like to pretend we are better than the shotgun and strife scouts we are also playing an overpowered class.
Correction: yesterday I made a av scout with swarms/flylock.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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XSoldierSaintX
Krusual Covert Operators Minmatar Republic
0
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Posted - 2014.10.28 23:09:00 -
[72] - Quote
I don't think getting butt raped by a group of scouts counts as dead..... please tell me the pain will go away . |
Maken Tosch
DUST University Ivy League
9937
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Posted - 2014.10.28 23:11:00 -
[73] - Quote
Blueprint For Murder wrote:Lol I don't use the cloak and only use side arms, but I am upset because I would like to be able to use the tool the class is centered around. I will not however until it is balanced/effective and this is a reason to be "pissed". Yes light armor suites were balanced, but they also didn't have the higher cpu/pg to support the cloak or the bonuses plz correct me if I am mistaken. So while we like to pretend we are better than the shotgun and strife scouts we are also playing an overpowered class.
Correction: yesterday I made a av scout with swarms/flylock.
Regardless of what happens to the cloak, the change to it will not affect my play style.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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One Eyed King
Land of the BIind
5152
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Posted - 2014.10.28 23:20:00 -
[74] - Quote
Sequal Rise wrote:Before cloak happened, real scouts player were doing pretty fine. I don't think that any of these guys needed a cloak back in these days ^^ Only scrubs will get pissed by this cloak "nerf". 80% of the 200 to 300 people that played scouts from 1.0 to 1.7 were Gal scouts.
Only 20% were Minmatar.
Cloaks very much helped Minmatar scouts be viable.
Not all of the cloaks purposes were exploited or exploitative. And many of the issues that surrounded cloaks had nothing directly to do with the cloaks, like armor tanking, the binary nature of EWAR, and the lack of inertia/acceleration in strafing.
Note the last 3 are still an issue.
This is what happens when people fixate too much on one part of the problem, sometimes you only fix a symptom.
No more Sprint Glitch? This party is going to be off the hook!
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zzZaXxx
Vengeance Unbound
617
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Posted - 2014.10.28 23:37:00 -
[75] - Quote
Bright Cloud wrote:Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notesSo basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do. Good. One less chump exploiting scouts' OP advantages. Scouts will still be good. If you wanna be frickin invisible you should have to pay a price, and awareness (for squad as well) is a fair one. The delay is only 1/3 of a second. If that does you in then you were just FOTM. And sharing scans just makes good sense. Right now basically no one is using active scanners and that's a big reason.
You'll still be faster and have a smaller hit box and 2 equipment and better E-war. If scouts get hit too hard they'll surely get some love, but everyone has to eat bitter from time to time in this game. It's part of the balancing process. Take your turn and like it. |
One Eyed King
Land of the BIind
5155
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Posted - 2014.10.28 23:40:00 -
[76] - Quote
zzZaXxx wrote:Bright Cloud wrote:Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notesSo basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do. Good. One less chump exploiting scouts' OP advantages. Scouts will still be good. If you wanna be frickin invisible you should have to pay a price, and awareness (for squad as well) is a fair one. The delay is only 1/3 of a second. If that does you in then you were just FOTM. And sharing scans just makes good sense. Right now basically no one is using active scanners and that's a big reason. You'll still be faster and have a smaller hit box and 2 equipment and better E-war. If scouts get hit too hard they'll surely get some love, but everyone has to eat bitter from time to time in this game. It's part of the balancing process. Take your turn and like it. Scouts had their turn from 1.0 to 1.8. Not to mention Minmatar and Amarr being irrelevant between Alpha and Charlie.
That is a long F'ing turn.
I like the delay, it was needed.
I would rather shared passive scans were removed FIRST before taking away range.
Not all scouts are slayers, and we shouldn't have to pay the price for their abuse of the game mechanics.
No more Sprint Glitch? This party is going to be off the hook!
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Blueprint For Murder
Immortal Guides
190
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Posted - 2014.10.28 23:46:00 -
[77] - Quote
I wouldn't be so sure lol .33 sec delay to someone able to one shot you with a shotgun is very minor and the delay will not effect strife scouts at all. .34 ttk vs .. 2.5s? -2.2
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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RedPencil
Abandoned Privilege Top Men.
111
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Posted - 2014.10.29 00:22:00 -
[78] - Quote
" WE ALL DOOM !!! "
Beware Paper cut M[;..;]M
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Thokk Nightshade
KNIGHTZ OF THE ROUND
617
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Posted - 2014.10.29 00:32:00 -
[79] - Quote
In regards to the tanking, can't we just put a stipulation that any Armor that adds over 65 HP can not be fitted on Light suits? Just like you can't fit a Heavy weapon on a Non-sentinel, you can not add excessively heavy Armor Plating to a scout. This would limit the total amount of HP they can stack and would promote ewar over HP. (65 used as an example, more or less is up for discussion. That is just a starting point)
Thokk Kill. Thokk Crush. Thokk Smash.
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