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Banjo Robertson
Evzones Public.Disorder.
290
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Posted - 2014.10.27 16:01:00 -
[1] - Quote
Vesta Opalus wrote:Hello there.
I have been rolling an idea around in my head about the SP cap.
Basically where Im coming from is that the current cap mechanics make it pretty much impossible to catch up to veteran players if you are just starting the game, because the SP cap is pretty low and makes getting the SP you need to make your first proto level fit a pretty long process.
Any SP balancing should not be to make new players catch up to veterans faster, however the balance curve of how quickly players go from level 1 skills to level 3 skills to level 5 skills could be a useful discussion.
If new players have really integrated into a community on the game where they get all the info they need about what to skill up, when they hit 6-8 million SP they will already have enough skills to have proto suit, weapon, and a good smattering of dropsuit upgrades, armor/shield, etc.
Equipment can make you perform better, but still learning how to play the game is the most important part. |
Banjo Robertson
Evzones Public.Disorder.
290
|
Posted - 2014.10.27 17:29:00 -
[2] - Quote
Vesta Opalus wrote:Banjo Robertson wrote:Vesta Opalus wrote:Hello there.
I have been rolling an idea around in my head about the SP cap.
Basically where Im coming from is that the current cap mechanics make it pretty much impossible to catch up to veteran players if you are just starting the game, because the SP cap is pretty low and makes getting the SP you need to make your first proto level fit a pretty long process.
Any SP balancing should not be to make new players catch up to veterans faster, however the balance curve of how quickly players go from level 1 skills to level 3 skills to level 5 skills could be a useful discussion. If new players have really integrated into a community on the game where they get all the info they need about what to skill up, when they hit 6-8 million SP they will already have enough skills to have proto suit, weapon, and a good smattering of dropsuit upgrades, armor/shield, etc. Equipment can make you perform better, but still learning how to play the game is the most important part. The difference in HP from a starter medium suit to a proto medium suit is 2-3x the HP, and thats not counting damage/scanning/skill and all the other advantages veteran players have. Im not sure about you but I find that kind of difference in equipment is pretty dramatic. The starter player experience is one of being not only stomped by superior equipment, but of also being blocked from achieving the same equipment by a restrictive SP cap. Expecting people to compete against people with 500+ hp more than them even though they are using the exact same suit type is just silly, yet thats what we have. Either make some equipment restricted brackets to play in, or make it easier to catch up in SP (I personally would prefer both).
I have like.. 34 million SP right now, sometimes I go back and just spend a whole day playing the starter 'frontline' and 'medic' suits, dont change the loadouts.
Sure I do have all the benefits of skills boosting the stuff in the starter fits, but I don't find it impossible to be competative.
Many FPS dont really have HP bars, just shoot a few times and the guy duys, or when you get shot you see red around the screen to indicate how wounded you are, Dust is different from many FPS out there, people survive longer.
New players do have all the tools they need, and they can make those tools better with skills for sure, and proto suits can help you equip more stuff.
I would say, I'm not against the amount of SP progression that is going on. but the SP progression versus skill progression might need some tweeking.
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Banjo Robertson
Evzones Public.Disorder.
290
|
Posted - 2014.10.29 00:05:00 -
[3] - Quote
Vesta Opalus wrote:Banjo Robertson wrote:Vesta Opalus wrote:Banjo Robertson wrote:Vesta Opalus wrote:Hello there.
I have been rolling an idea around in my head about the SP cap.
Basically where Im coming from is that the current cap mechanics make it pretty much impossible to catch up to veteran players if you are just starting the game, because the SP cap is pretty low and makes getting the SP you need to make your first proto level fit a pretty long process.
Any SP balancing should not be to make new players catch up to veterans faster, however the balance curve of how quickly players go from level 1 skills to level 3 skills to level 5 skills could be a useful discussion. If new players have really integrated into a community on the game where they get all the info they need about what to skill up, when they hit 6-8 million SP they will already have enough skills to have proto suit, weapon, and a good smattering of dropsuit upgrades, armor/shield, etc. Equipment can make you perform better, but still learning how to play the game is the most important part. The difference in HP from a starter medium suit to a proto medium suit is 2-3x the HP, and thats not counting damage/scanning/skill and all the other advantages veteran players have. Im not sure about you but I find that kind of difference in equipment is pretty dramatic. The starter player experience is one of being not only stomped by superior equipment, but of also being blocked from achieving the same equipment by a restrictive SP cap. Expecting people to compete against people with 500+ hp more than them even though they are using the exact same suit type is just silly, yet thats what we have. Either make some equipment restricted brackets to play in, or make it easier to catch up in SP (I personally would prefer both). I have like.. 34 million SP right now, sometimes I go back and just spend a whole day playing the starter 'frontline' and 'medic' suits, dont change the loadouts. Sure I do have all the benefits of skills boosting the stuff in the starter fits, but I don't find it impossible to be competative. Many FPS dont really have HP bars, just shoot a few times and the guy duys, or when you get shot you see red around the screen to indicate how wounded you are, Dust is different from many FPS out there, people survive longer. New players do have all the tools they need, and they can make those tools better with skills for sure, and proto suits can help you equip more stuff. I would say, I'm not against the amount of SP progression that is going on. but the SP progression versus skill progression might need some tweeking. OK well, if you think the starter suits are good at anything but being crushed into a bloody heap because you can do ok with them, good for you. I can do OK with them too, that doesnt mean they are anywhere near as effective as running a proto fit with complex modules, or even a standard fit with advanced modules. This isnt a thread about how unreasonably insane you are that you think having ~1/3rd the health other people using the same exact suit type is somehow a competitive situation by any definition of the word, its about the SP cap being unfriendly to new players.
You kinda got your wish, there's going to be a higher SP cap now, but older players will get a slightly higher SP cap because of veteran loyalty level.
Which I agree with, things should not be skewed towards new players earning tons more SP.
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