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CoochMaster Flex
Contract Hunters
6
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Posted - 2014.10.23 01:53:00 -
[1] - Quote
Sooooooo, I'm friends with a lot of good tankers. And they always get into tank battles with other tanks (obviously). Sometimes when they're winning, the other tanker always hops out of the tank with either a forge gun or swarm launcher. It's kind of irritating from their perspective. A lot agreed with to release the pilot suits already, Cuz we all know it's stupid when a heavy with a forge is driving a tank. It would be smart that dropships and tanks can only be commandeered by a pilot suit. I'm sure a lot of other good tankers would agree. Let's put an end to the cheap tactics people use CCP. One small step at a time.
It's not about how much sheild and armor you stack to win. It's how you use the suit to win.
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hold that
Krusual Covert Operators Minmatar Republic
295
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Posted - 2014.10.23 01:57:00 -
[2] - Quote
"Cheap Tactics" |
Major IMPACT
Vengeance Unbound Dark Taboo
20
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Posted - 2014.10.23 02:02:00 -
[3] - Quote
CoochMaster Flex wrote:Sooooooo, I'm friends with a lot of good tankers. And they always get into tank battles with other tanks (obviously). Sometimes when they're winning, the other tanker always hops out of the tank with either a forge gun or swarm launcher. It's kind of irritating from their perspective. A lot agreed with to release the pilot suits already, Cuz we all know it's stupid when a heavy with a forge is driving a tank. It would be smart that dropships and tanks can only be commandeered by a pilot suit. I'm sure a lot of other good tankers would agree. Let's put an end to the cheap tactics people use CCP. One small step at a time.
Pilots suits with better vehicle configurations actually makes sense, same goes with logistical suits. *An exception to LAVs of course.
EWAR makes you stronger
Stand a little taller
Doesn't mean I'm lonely when I'm alone......
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13759
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Posted - 2014.10.23 02:03:00 -
[4] - Quote
It is a pain in the ass and the mark of someone who lost the fight and resorted to having to become one of the inferior infantry scrubs (grain of salt people).
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Hynox Xitio
0uter.Heaven
1707
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Posted - 2014.10.23 02:05:00 -
[5] - Quote
Pilot suits are an unreachable fantasy, a fleeting daydream in a desert of desolation and entropy.
All is forfeit, relinquish your souls to the arcane wrath of the Sentinel suits while you still can.
I won't scatter your sorrows to the heartless fogwogglers.
( -íº -£-û -íº) /)
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Blueprint For Murder
Immortal Guides
160
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Posted - 2014.10.23 02:05:00 -
[6] - Quote
I thought I saw a pilot suit one time I tried to kill it, but it ran off.
The miracle food of high-energy plankton gathered from the oceans of the world.Im a wizard
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1291
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Posted - 2014.10.23 02:33:00 -
[7] - Quote
CoochMaster Flex wrote:Sooooooo, I'm friends with a lot of good tankers. And they always get into tank battles with other tanks (obviously). Sometimes when they're winning, the other tanker always hops out of the tank with either a forge gun or swarm launcher. It's kind of irritating from their perspective. A lot agreed with to release the pilot suits already, Cuz we all know it's stupid when a heavy with a forge is driving a tank. It would be smart that dropships and tanks can only be commandeered by a pilot suit. I'm sure a lot of other good tankers would agree. Let's put an end to the cheap tactics people use CCP. One small step at a time. How is it a cheap tactic to equip yourself with a tool to help in defense of your HAV ???
The best thing that a vehicle user can do for themselves is invest in anti-vehicle .
What's considered a fair fight in this game anyway ?
Is it fair that a scout can see every suit on the field , while a heavy is basically blind .?. or is that just the nature of the role ???
If I hop out of a derp and use a forge is that considered a cheap tactic or is that just chalked up as someone who comes prepared , just like those who hop out of a LAV with a HMG , Forge or a Swarm .... same with a HAV ?
Why is it in most cases , when someone doesn't like what someone else does that's actually a strategic highlight ( preparedness ) someone comes to the forum in an attempt to castrate that form of play which most of the time ends up in a nerf ?
Let's put an end to the crying instead .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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CoochMaster Flex
Contract Hunters
6
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Posted - 2014.10.23 02:47:00 -
[8] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:CoochMaster Flex wrote:Sooooooo, I'm friends with a lot of good tankers. And they always get into tank battles with other tanks (obviously). Sometimes when they're winning, the other tanker always hops out of the tank with either a forge gun or swarm launcher. It's kind of irritating from their perspective. A lot agreed with to release the pilot suits already, Cuz we all know it's stupid when a heavy with a forge is driving a tank. It would be smart that dropships and tanks can only be commandeered by a pilot suit. I'm sure a lot of other good tankers would agree. Let's put an end to the cheap tactics people use CCP. One small step at a time. How is it a cheap tactic to equip yourself with a tool to help in defense of your HAV ??? The best thing that a vehicle user can do for themselves is invest in anti-vehicle . What's considered a fair fight in this game anyway ? Is it fair that a scout can see every suit on the field , while a heavy is basically blind .?. or is that just the nature of the role ??? If I hop out of a derp and use a forge is that considered a cheap tactic or is that just chalked up as someone who comes prepared , just like those who hop out of a LAV with a HMG , Forge or a Swarm .... same with a HAV ? Why is it in most cases , when someone doesn't like what someone else does that's actually a strategic highlight ( preparedness ) someone comes to the forum in an attempt to castrate that form of play which most of the time ends up in a nerf ? Let's put an end to the crying instead . I'm not saying nerf the forge or swarms jackass. I'm simply suggesting that they make a suit specifically for commandeering those vehicle Cuz it makes sense. You probably don't worry about it cuz you don't tank. And you and I both know heavy taxi is a cheap tactic. Scout and a heavy are completely 2 different drop suits with different perks and are meant for doing completely different things on the field. It's all about common sense.
It's not about how much sheild and armor you stack to win. It's how you use the suit to win.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2104
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Posted - 2014.10.23 02:56:00 -
[9] - Quote
If you see enemy tanks outside of the redline, if you want then dead efficiently - just kamikaze LAV them. Its infinitely more powerful than any AV and you are almost guaranteed to catch them with their pants down. They also wont have time to get out of the tank.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13766
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Posted - 2014.10.23 03:00:00 -
[10] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:CoochMaster Flex wrote:Sooooooo, I'm friends with a lot of good tankers. And they always get into tank battles with other tanks (obviously). Sometimes when they're winning, the other tanker always hops out of the tank with either a forge gun or swarm launcher. It's kind of irritating from their perspective. A lot agreed with to release the pilot suits already, Cuz we all know it's stupid when a heavy with a forge is driving a tank. It would be smart that dropships and tanks can only be commandeered by a pilot suit. I'm sure a lot of other good tankers would agree. Let's put an end to the cheap tactics people use CCP. One small step at a time. How is it a cheap tactic to equip yourself with a tool to help in defense of your HAV ??? The best thing that a vehicle user can do for themselves is invest in anti-vehicle . What's considered a fair fight in this game anyway ? Is it fair that a scout can see every suit on the field , while a heavy is basically blind .?. or is that just the nature of the role ??? If I hop out of a derp and use a forge is that considered a cheap tactic or is that just chalked up as someone who comes prepared , just like those who hop out of a LAV with a HMG , Forge or a Swarm .... same with a HAV ? Why is it in most cases , when someone doesn't like what someone else does that's actually a strategic highlight ( preparedness ) someone comes to the forum in an attempt to castrate that form of play which most of the time ends up in a nerf ? Let's put an end to the crying instead .
How the **** do you drive with that thing strapped to you?
Where do you keep it?
How can you exit into a 2300 damage charged shot instantly?
It's not about fair its about game mechanics don't cheat a player out of a win they earned. I mean its not like I pop out of my Coecer with a OHKO magical missile of insta death.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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G Felix
Second-Nature
53
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Posted - 2014.10.23 03:03:00 -
[11] - Quote
"A OHKO magical missile of insta death."
I just call it the Plasma Cannon.
Dust can be frustrating. (Gò»°Gûí°)Gò»n+¦ Gö+GöüGö+)
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Apothecary Za'ki
Biomass Positive
1328
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Posted - 2014.10.23 03:07:00 -
[12] - Quote
CoochMaster Flex wrote:Sooooooo, I'm friends with a lot of good tankers. And they always get into tank battles with other tanks (obviously). Sometimes when they're winning, the other tanker always hops out of the tank with either a forge gun or swarm launcher. It's kind of irritating from their perspective. A lot agreed with to release the pilot suits already, Cuz we all know it's stupid when a heavy with a forge is driving a tank. It would be smart that dropships and tanks can only be commandeered by a pilot suit. I'm sure a lot of other good tankers would agree. Let's put an end to the cheap tactics people use CCP. One small step at a time. it may seem cheap but its effective in its douchebaggery
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Joseph Ridgeson
WarRavens Capital Punishment.
2052
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Posted - 2014.10.23 03:10:00 -
[13] - Quote
No Tanker/Pilot that thinks about it for an extended period of time wants Pilot Suits. Here are the possible scenarios:
Scenario A: Tanks/Dropships are balanced without Pilot Suits and very powerful with Pilot Suits. This means that adding them is simply a buff to the power of vehicles when they are already in an okay spot.
Scenario B: Tanks/Dropships are weak without Pilot Suits and good/balanced with them. This means that it is just a flat out SP sink for pilots in order to utilize their role as it is supposed to be,
In short, it is either a wrench into the balance of vehicles or it is just "vehicles users need to invest more SP to get what they want." Also, how the hell would they work? What would be the reason to use a Prototype Suit over a Basic Suit? Would it just be totally naked with some modules that help in 'some way'? Again, back to SP sinks and more ISK sinks.
Basically, balance vehicles without adding in SP sinks.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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DARU Prime
Sinq Laison Gendarmes Gallente Federation
4
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Posted - 2014.10.23 03:11:00 -
[14] - Quote
Here is an idea that fixes both issues.
Yes add the damn pilot suit already. The option to buy them is in the market but they are.... absent. The skill isn't in the skill tree and damn it, it should be. I won't use it but there are plenty of players who do.
As for players popping out and firing and popping in. Why not add an amination that makes our characters climb in and out of ALL vehicles? |
DELB0Y
67
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Posted - 2014.10.23 03:12:00 -
[15] - Quote
I think pilot suits should be restricted to side arms only. That would stop some of the more crap tankers jumping out with AV weapons then they are about to lose their vehicle. An equipment slot would still be nice though but I wouldn't allow grenades as the crap tankers would be too tempted to fit AV grenades too.
You give up our position one more time, I'll bleed you, real quiet, and leave you here. Got that?
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1291
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Posted - 2014.10.23 03:17:00 -
[16] - Quote
CoochMaster Flex wrote: I'm not saying nerf the forge or swarms jackass. I'm simply suggesting that they make a suit specifically for commandeering those vehicle Cuz it makes sense. You probably don't worry about it cuz you don't tank. And you and I both know heavy taxi is a cheap tactic. Scout and a heavy are completely 2 different drop suits with different perks and are meant for doing completely different things on the field. It's all about common sense.
So if I'm tanking it's not smart to take something with me to combat vehicles like a forge , swarms or a HMG for those swarming at me while I'm tanking .?. no , no , no how silly of me to do such a thing it would behoove me to do so when my vehicle is destroyed , why let them drive away .?. but anyway ... please don't try to e-peen with me because I have 12,449,080 in vehicles and I don't tank but that's because I'm unhappy with the present state of HAV's at the moment and I like flying derps more , so it helped me learn something new .
How much do you have in vehicles while your trying to call someone out ???
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2297
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Posted - 2014.10.23 03:18:00 -
[17] - Quote
I just want there to be a distinct (but balanced) difference between a vehicle with a pilot suit pilot and a vehicle without one.
Dust was real! I was there!
Dear diary, Rattati senpai noticed me today~
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CoochMaster Flex
Contract Hunters
8
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Posted - 2014.10.23 03:18:00 -
[18] - Quote
DELB0Y wrote: I think pilot suits should be restricted to side arms only. That would stop some of the more crap tankers jumping out with AV weapons then they are about to lose their vehicle. An equipment slot would still be nice though but I wouldn't allow grenades as the crap tankers would be too tempted to fit AV grenades too.
I agree with the sidearms only for the pilot dropsuit. It's only made for VEHICLES. Not your average scout.
It's not about how much sheild and armor you stack to win. It's how you use the suit to win.
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Major IMPACT
Vengeance Unbound Dark Taboo
21
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Posted - 2014.10.23 03:18:00 -
[19] - Quote
DARU Prime wrote:Here is an idea that fixes both issues.
Yes add the damn pilot suit already. The option to buy them is in the market but they are.... absent. The skill isn't in the skill tree and damn it, it should be. I won't use it but there are plenty of players who do.
As for players popping out and firing and popping in. Why not add an amination that makes our characters climb in and out of ALL vehicles?
Agreed adding animation climbing in/out of veh
*If pilots suits will ever be added, less sp should be needed to be able to use it, to prevent only exclusive players to use it. If it will be added, STD/ADV/Proto pilot suits, sidearm exclusively, scanner bonus, faster turret rotation, etc. to name a few.
EWAR makes you stronger
Stand a little taller
Doesn't mean I'm lonely when I'm alone......
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13766
|
Posted - 2014.10.23 03:19:00 -
[20] - Quote
Joseph Ridgeson wrote:No Tanker/Pilot that thinks about it for an extended period of time wants Pilot Suits. Here are the possible scenarios:
Scenario A: Tanks/Dropships are balanced without Pilot Suits and very powerful with Pilot Suits. This means that adding them is simply a buff to the power of vehicles when they are already in an okay spot.
Scenario B: Tanks/Dropships are weak without Pilot Suits and good/balanced with them. This means that it is just a flat out SP sink for pilots in order to utilize their role as it is supposed to be,
In short, it is either a wrench into the balance of vehicles or it is just "vehicles users need to invest more SP to get what they want." Also, how the hell would they work? What would be the reason to use a Prototype Suit over a Basic Suit? Would it just be totally naked with some modules that help in 'some way'? Again, back to SP sinks and more ISK sinks.
Basically, balance vehicles without adding in SP sinks.
I wouldn't mind them. Not like they have to be anything special other the conveya static 10-20% bonuse and followed by 1-2% bonuses per level.
I could very easily and willingly invest my spare 4.8 Million SP to develop my role further, better my HAV by even a slight percentage, and the see the rest of the AV community man the **** up and copping out when they lose a fight.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Maken Tosch
DUST University Ivy League
9853
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Posted - 2014.10.23 03:19:00 -
[21] - Quote
I agree completely. I stopped counting a long time ago how many times I nearly killed an LAV with either a Swarm Launcher or a pair of Ishukone Nova Knives only to see a fat sentinel pop out with an HMG and mow me down. And yes, I also want to see a boarding/unboarding animation implemented.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2298
|
Posted - 2014.10.23 03:21:00 -
[22] - Quote
Major IMPACT wrote:DARU Prime wrote:Here is an idea that fixes both issues.
Yes add the damn pilot suit already. The option to buy them is in the market but they are.... absent. The skill isn't in the skill tree and damn it, it should be. I won't use it but there are plenty of players who do.
As for players popping out and firing and popping in. Why not add an amination that makes our characters climb in and out of ALL vehicles? Agreed adding animation climbing in/out of veh *If pilots suits will ever be added, less sp should be needed to be able to use it, to prevent only exclusive players to use it. If it will be added, STD/ADV/Proto pilot suits, sidearm exclusively, scanner bonus, faster turret rotation, etc. to name a few. Animation may be asking a little too much for CCP right now.
Perhaps just a "hacking animation" (hold circle until the ring fills, fills faster for squad mates than blueberries, etc) would suffice for now.
Not sure how this would stack with the recall timer thoughGǪ
Dust was real! I was there!
Dear diary, Rattati senpai noticed me today~
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Daddrobit
You Can Call Me Daddy
908
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Posted - 2014.10.23 03:22:00 -
[23] - Quote
DARU Prime wrote:Here is an idea that fixes both issues.
Yes add the damn pilot suit already. The option to buy them is in the market but they are.... absent. The skill isn't in the skill tree and damn it, it should be. I won't use it but there are plenty of players who do.
As for players popping out and firing and popping in. Why not add an amination that makes our characters climb in and out of ALL vehicles?
Doesn't even have to be an animation, just make it have a hack timer for like 3 seconds to get in, and 3 seconds to get out. So no more running away from losing an infantry fight by instantly disappearing into your vehicle, and no more instantly jumping out of a vehicle when you're losing a vehicle battle.
That would also help secure a few more dropship pilot kills as they always have to drop all the way to the ground before they explode and actually endanger the pilot.
O.G. Pink Fluffy Bunny
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2298
|
Posted - 2014.10.23 03:27:00 -
[24] - Quote
Joseph Ridgeson wrote:No Tanker/Pilot that thinks about it for an extended period of time wants Pilot Suits. Here are the possible scenarios:
Scenario A: Tanks/Dropships are balanced without Pilot Suits and very powerful with Pilot Suits. This means that adding them is simply a buff to the power of vehicles when they are already in an okay spot.
Scenario B: Tanks/Dropships are weak without Pilot Suits and good/balanced with them. This means that it is just a flat out SP sink for pilots in order to utilize their role as it is supposed to be,
In short, it is either a wrench into the balance of vehicles or it is just "vehicles users need to invest more SP to get what they want." Also, how the hell would they work? What would be the reason to use a Prototype Suit over a Basic Suit? Would it just be totally naked with some modules that help in 'some way'? Again, back to SP sinks and more ISK sinks.
Basically, balance vehicles without adding in SP sinks. That's a Black or White Fallacy.
It is entirely possible to give pilot suits worthwhile bonuses while also keeping vehicle balanced. We just need to find out what. Personally, I think vehicles need a complete overhaul again and built with pilot suits, higher tiered/T2 vehicles, more module variety, and racial parody in mind.
Dust was real! I was there!
Dear diary, Rattati senpai noticed me today~
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CoochMaster Flex
Contract Hunters
9
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Posted - 2014.10.23 03:29:00 -
[25] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:CoochMaster Flex wrote: I'm not saying nerf the forge or swarms jackass. I'm simply suggesting that they make a suit specifically for commandeering those vehicle Cuz it makes sense. You probably don't worry about it cuz you don't tank. And you and I both know heavy taxi is a cheap tactic. Scout and a heavy are completely 2 different drop suits with different perks and are meant for doing completely different things on the field. It's all about common sense.
So if I'm tanking it's not smart to take something with me to combat vehicles like a forge , swarms or a HMG for those swarming at me while I'm tanking .?. no , no , no how silly of me to do such a thing it would behoove me to do so when my vehicle is destroyed , why let them drive away .?. but anyway ... please don't try to e-peen with me because I have 12,449,080 in vehicles and I don't tank but that's because I'm unhappy with the present state of HAV's at the moment and I like flying derps more , so it helped me learn something new . How much do you have in vehicles while your trying to call someone out ??? I'm just saying you shouldn't have the option to have the last laugh with a swarm or forge when you hop out a tank, Cuz you ***** out cuz you lost your tank battle. It's differ when there's infantry shooting you from the start
It's not about how much sheild and armor you stack to win. It's how you use the suit to win.
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1291
|
Posted - 2014.10.23 03:33:00 -
[26] - Quote
True Adamance wrote:
How the **** do you drive with that thing strapped to you?
Where do you keep it?
How can you exit into a 2300 damage charged shot instantly?
It's not about fair its about game mechanics don't cheat a player out of a win they earned. I mean its not like I pop out of my Coecer with a OHKO magical missile of insta death.
Are you serious ???
Youmust be one of the tankers that he's talking about .
I just don't know about you True , use to have admiration for you but the other day you said that HAV's were overpowering to infantry , like AV isn't in the best area and AV v.s V isn't in the best spot probably ever in this games existence and now you wan't your I WIN button and the ability to just drive off after you pop my tank without retaliation from me by way of a swarm or forge .?. hell that's what anti-vehicle is all about .
Now I'm seeing why the community use to call tankers whiners .
Are you serious ????
Dam , what's gonna happen next .?. scouts with HMG's ???
I'm just not understand this one at all .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1291
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Posted - 2014.10.23 03:36:00 -
[27] - Quote
CoochMaster Flex wrote:Shinobi MumyoSakanagare ZaShigurui wrote:CoochMaster Flex wrote: I'm not saying nerf the forge or swarms jackass. I'm simply suggesting that they make a suit specifically for commandeering those vehicle Cuz it makes sense. You probably don't worry about it cuz you don't tank. And you and I both know heavy taxi is a cheap tactic. Scout and a heavy are completely 2 different drop suits with different perks and are meant for doing completely different things on the field. It's all about common sense.
So if I'm tanking it's not smart to take something with me to combat vehicles like a forge , swarms or a HMG for those swarming at me while I'm tanking .?. no , no , no how silly of me to do such a thing it would behoove me to do so when my vehicle is destroyed , why let them drive away .?. but anyway ... please don't try to e-peen with me because I have 12,449,080 in vehicles and I don't tank but that's because I'm unhappy with the present state of HAV's at the moment and I like flying derps more , so it helped me learn something new . How much do you have in vehicles while your trying to call someone out ??? I'm just saying you shouldn't have the option to have the last laugh with a swarm or forge when you hop out a tank, Cuz you ***** out cuz you lost your tank battle. It's differ when there's infantry shooting you from the start So you've never had a gun fight that you won , while you had low health and someone from the enemy team finished you off ???
I'm just not getting it and it just seems like an issue that's being created out of thin air because your bored or your tanker buddies don't like getting their HAV's popped .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1291
|
Posted - 2014.10.23 03:38:00 -
[28] - Quote
CoochMaster Flex wrote: It's differ when there's infantry shooting you from the start Is this about infantry v.s vehicle user bias again ???
Where is this going .?. because it seems like it's all over the place and that's because it has NO solid foundation to stand on from the beginning .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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CoochMaster Flex
Contract Hunters
9
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Posted - 2014.10.23 03:39:00 -
[29] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:CoochMaster Flex wrote:Shinobi MumyoSakanagare ZaShigurui wrote:CoochMaster Flex wrote: I'm not saying nerf the forge or swarms jackass. I'm simply suggesting that they make a suit specifically for commandeering those vehicle Cuz it makes sense. You probably don't worry about it cuz you don't tank. And you and I both know heavy taxi is a cheap tactic. Scout and a heavy are completely 2 different drop suits with different perks and are meant for doing completely different things on the field. It's all about common sense.
So if I'm tanking it's not smart to take something with me to combat vehicles like a forge , swarms or a HMG for those swarming at me while I'm tanking .?. no , no , no how silly of me to do such a thing it would behoove me to do so when my vehicle is destroyed , why let them drive away .?. but anyway ... please don't try to e-peen with me because I have 12,449,080 in vehicles and I don't tank but that's because I'm unhappy with the present state of HAV's at the moment and I like flying derps more , so it helped me learn something new . How much do you have in vehicles while your trying to call someone out ??? I'm just saying you shouldn't have the option to have the last laugh with a swarm or forge when you hop out a tank, Cuz you ***** out cuz you lost your tank battle. It's differ when there's infantry shooting you from the start So you've never had a gun fight that you won , while you had low health and someone from the enemy team finished you off ??? I'm just not getting it and it just seems like an issue that's being created out of thin air because your bored or your tanker buddies don't like getting their HAV's popped . you're not getting what we're all saying. You can still get out and run away in shame. It's just the hopping out the last second with a forge or swarm and finishing the job Cuz your tank couldn't. That's what the point is.
It's not about how much sheild and armor you stack to win. It's how you use the suit to win.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
520
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Posted - 2014.10.23 03:50:00 -
[30] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:CoochMaster Flex wrote:Sooooooo, I'm friends with a lot of good tankers. And they always get into tank battles with other tanks (obviously). Sometimes when they're winning, the other tanker always hops out of the tank with either a forge gun or swarm launcher. It's kind of irritating from their perspective. A lot agreed with to release the pilot suits already, Cuz we all know it's stupid when a heavy with a forge is driving a tank. It would be smart that dropships and tanks can only be commandeered by a pilot suit. I'm sure a lot of other good tankers would agree. Let's put an end to the cheap tactics people use CCP. One small step at a time. How is it a cheap tactic to equip yourself with a tool to help in defense of your HAV ??? The best thing that a vehicle user can do for themselves is invest in anti-vehicle . What's considered a fair fight in this game anyway ? Is it fair that a scout can see every suit on the field , while a heavy is basically blind .?. or is that just the nature of the role ??? If I hop out of a derp and use a forge is that considered a cheap tactic or is that just chalked up as someone who comes prepared , just like those who hop out of a LAV with a HMG , Forge or a Swarm .... same with a HAV ? Why is it in most cases , when someone doesn't like what someone else does that's actually a strategic highlight ( preparedness ) someone comes to the forum in an attempt to castrate that form of play which most of the time ends up in a nerf ? Let's put an end to the crying instead .
Decorum and some semblence of proper context. Power playing dorks don't care about it so CCP needs to put those restrictions in the game. That one would not understand this is exactly the reason it needs to happen.
This anything goes mentality makes the game suck more. Yeah, let's just all throw on the heavy suit. After all, there really isn't any drawback.
THIS IS THE VOICE OF RÁN
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