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Operative 1125 Lokaas
True Companion Planetary Requisitions
520
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Posted - 2014.10.23 04:02:00 -
[31] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:True Adamance wrote:
How the **** do you drive with that thing strapped to you?
Where do you keep it?
How can you exit into a 2300 damage charged shot instantly?
It's not about fair its about game mechanics don't cheat a player out of a win they earned. I mean its not like I pop out of my Coecer with a OHKO magical missile of insta death.
Are you serious ??? You must be one of the tankers that he's talking about . I just don't know about you True , use to have admiration for you but the other day you said that HAV's were overpowering to infantry , like AV isn't in the best area and AV v.s V isn't in the best spot probably ever in this games existence and now you wan't your I WIN button and the ability to just drive off after you pop my tank without retaliation from me by way of a swarm or forge .?. hell that's what anti-vehicle is all about . Now I'm seeing why the community use to call tankers whiners . Are you serious ???? Dam , what's gonna happen next .?. scouts with HMG's ??? I'm just not understand this one at all .
Yeah, I see what you're saying. We should also just go ahead and let scouts one shot tanks from behind too. Why have limits? Why have context? Why have roles, suits and damage types or damage amounts? Just go out there with the FOTM all the time.
WIN, WIN, WIN ANYWAY YOU CAN SCRUBS!
THIS IS THE VOICE OF RÁN
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Sir Snugglz
Red Star. EoN.
875
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Posted - 2014.10.23 04:03:00 -
[32] - Quote
pilot suits were in process. Then they removed vehicle/turret variants and did a complete overhaul. Never heard about the suits since then
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13772
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Posted - 2014.10.23 04:09:00 -
[33] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote: So you've never had a gun fight that you won , while you had low health and someone from the enemy team finished you off ???
I'm just not getting it and it just seems like an issue that's being created out of thin air because your bored or your tanker buddies don't like getting their HAV's popped .
If I may.....
I like tanking. I don't care how many HAV are destroyed or how.
Did they sneak up on me in an HAV? Did he Jihad Jeep me? Did he use his Forge Gun to destroy me?
However what we are discussing is not related to that its related to the situation that directly occurs when an HAV pilot, any HAV pilot can instantly exit their vehicle into a combat ready stance with no penalty.
This should not happen. It's not about being "Cheesy or Unfair" is about a bad mechanic punishing players with no real reason for it.
For Example- I engage a Madrugar in my 5300 Shield Single Hardener Fit. Because I am Ion Cannon Equipped and more than likely with 2x gunners we inevitably break his reps and drain his EHP away. However consequently we are also receiving return fire.
Eventually the Madrugar pilot gives up. He leave the vehicle instantly and now is in a position of full EHP, Full Grenade stock, Full Ammunition, likely not having fired a round.
In this case the Pilot who has given up now has a Forgegun Trained of my HAV and destroys us with a single round and a grenade.
There was no delay in evacuating the vehicle, no time for me to react, I have effectually been punished for "winning the fight" and my opponent "rewarded" for "abandoning it".
The question is should any dropsuit be immediately able to exit and enter vehicles as a means to circumvent and inevitable death otherwise?
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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CoochMaster Flex
Contract Hunters
9
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Posted - 2014.10.23 04:16:00 -
[34] - Quote
True Adamance wrote:Shinobi MumyoSakanagare ZaShigurui wrote: So you've never had a gun fight that you won , while you had low health and someone from the enemy team finished you off ???
I'm just not getting it and it just seems like an issue that's being created out of thin air because your bored or your tanker buddies don't like getting their HAV's popped .
If I may..... I like tanking. I don't care how many HAV are destroyed or how. Did they sneak up on me in an HAV? Did he Jihad Jeep me? Did he use his Forge Gun to destroy me? However what we are discussing is not related to that its related to the situation that directly occurs when an HAV pilot, any HAV pilot can instantly exit their vehicle into a combat ready stance with no penalty. This should not happen. It's not about being "Cheesy or Unfair" is about a bad mechanic punishing players with no real reason for it. For Example- I engage a Madrugar in my 5300 Shield Single Hardener Fit. Because I am Ion Cannon Equipped and more than likely with 2x gunners we inevitably break his reps and drain his EHP away. However consequently we are also receiving return fire. Eventually the Madrugar pilot gives up. He leave the vehicle instantly and now is in a position of full EHP, Full Grenade stock, Full Ammunition, likely not having fired a round. In this case the Pilot who has given up now has a Forgegun Trained of my HAV and destroys us with a single round and a grenade. There was no delay in evacuating the vehicle, no time for me to react, I have effectually been punished for "winning the fight" and my opponent "rewarded" for "abandoning it". The question is should any dropsuit be immediately able to exit and enter vehicles as a means to circumvent and inevitable death otherwise? this is exactly what I'm saying. This proves my point. That's why I think pilot suits should be released. restricted to only sidearms Cuz it's only a vehicle suit.
It's not about how much sheild and armor you stack to win. It's how you use the suit to win.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1033
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Posted - 2014.10.23 04:25:00 -
[35] - Quote
I would much rather see some bonus from the pilot suit that gives the person using it a significant advantage in vehicle versus vehicle combat.
Locking dropships to pilot suits would hurt the flow of battle badly. Currently the only way to put out roof top uplinks in most places is to fly yourself there and the same goes for taking out a rooftop stronghold.
Locking tanks to pilot suits seems a little too limiting to playstyle which goes against the real fun of Dust. I see almost nothing but positives when it comes to locking takes to them but fair is fair. The possible solution to your problem as well as the heavy / LAV problem would be a short exit animation so that the pilot goes down with his vehicle when it blows up. If he jumps out when it is not blowing up he is pretty much giving up his vehicle.
LAVs locked to pilot suits = better off removing LAVs if we are going to talk about that. |
Maken Tosch
DUST University Ivy League
9853
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Posted - 2014.10.23 04:28:00 -
[36] - Quote
True Adamance wrote:Shinobi MumyoSakanagare ZaShigurui wrote: So you've never had a gun fight that you won , while you had low health and someone from the enemy team finished you off ???
I'm just not getting it and it just seems like an issue that's being created out of thin air because your bored or your tanker buddies don't like getting their HAV's popped .
If I may..... I like tanking. I don't care how many HAV are destroyed or how. Did they sneak up on me in an HAV? Did he Jihad Jeep me? Did he use his Forge Gun to destroy me? However what we are discussing is not related to that its related to the situation that directly occurs when an HAV pilot, any HAV pilot can instantly exit their vehicle into a combat ready stance with no penalty. This should not happen. It's not about being "Cheesy or Unfair" is about a bad mechanic punishing players with no real reason for it. For Example- I engage a Madrugar in my 5300 Shield Single Hardener Fit. Because I am Ion Cannon Equipped and more than likely with 2x gunners we inevitably break his reps and drain his EHP away. However consequently we are also receiving return fire. Eventually the Madrugar pilot gives up. He leave the vehicle instantly and now is in a position of full EHP, Full Grenade stock, Full Ammunition, likely not having fired a round. In this case the Pilot who has given up now has a Forgegun Trained of my HAV and destroys us with a single round and a grenade. There was no delay in evacuating the vehicle, no time for me to react, I have effectually been punished for "winning the fight" and my opponent "rewarded" for "abandoning it". The question is should any dropsuit be immediately able to exit and enter vehicles as a means to circumvent and inevitable death otherwise?
Thank you for putting it into such great context. I'm not a vehicle player, but should I ever decide to get bored of being a scout, I should not have to be facing the situation later on that tankers are facing now. In fact, no tanker (noob or vet) should ever have to face that kind of situation.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Clone D
Grundstein Automation
772
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Posted - 2014.10.23 04:29:00 -
[37] - Quote
Hey, Cooch. Just food for thought: Assuming only mercs in pilot suits could drive vehicles, if a merc hacked an enemy vehicle, would he/she have to go change into a pilot suit to drive it?
ISK Trader
channel: blitz
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CoochMaster Flex
Contract Hunters
10
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Posted - 2014.10.23 04:33:00 -
[38] - Quote
Clone D wrote:Hey, Cooch. Just food for thought: Assuming only mercs in pilot suits could drive vehicles, if a merc hacked an enemy vehicle, would he/she have to go change into a pilot suit to drive it? That is actually not a bad question clone. Lmao! I haven't thought of it that way. Just the combat part.
It's not about how much sheild and armor you stack to win. It's how you use the suit to win.
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Maken Tosch
DUST University Ivy League
9853
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Posted - 2014.10.23 04:35:00 -
[39] - Quote
Clone D wrote:Hey, Cooch. Just food for thought: Assuming only mercs in pilot suits could drive vehicles, if a merc hacked an enemy vehicle, would he/she have to go change into a pilot suit to drive it?
Hmmmmm... interesting question. That alone can change the meta of the game.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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CoochMaster Flex
Contract Hunters
10
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Posted - 2014.10.23 04:41:00 -
[40] - Quote
It's just that I'm more concerned about keeping heavies from piloting any vehicle. There's so many tankers who have problems with forgers hopping out on them. Take heavy taxi for an example, and heavy taxi is a problem too. All they do is drive around the whole game until I proxy their ass. Their fatasses shouldnt even fit in the driver seat. Only the turrent of the LAV.
It's not about how much sheild and armor you stack to win. It's how you use the suit to win.
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Nelo Angel0
Zumari Force Projection Caldari State
269
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Posted - 2014.10.23 05:07:00 -
[41] - Quote
WARNING: I'm not a vehicle user so take what I say with a grain of salt.
So everyone is talking about pilot suits improving defense/eHP. But what if CCP re-introduced, already a long shot =), active armor hardners/passive shields and brought down the PG/CPU for tanks/dropships? Then they could do something along the lines of.
Amarr Suit Bonus- x% PG/CPU per level Amarr Racial Bonus- x% Active Repair Cooldown.
Minmitar Suit Bonus- x% PG/CPU per level Minmitar Racial Bonus- x% Vehicle movement speed ( might sounds like it sucks but it doesn't I swear!)
Gallente Suit Bonus- x% PG/CPU per level Gallente Racial Bonus- x% Passive armor repair
Caldari Suit Bonus- x% PG/CPU per level Caldari Racial Bonus- x% Passive shield Repair (could end up being OP maybe?)
Anything that wasn't covered by the individual suit could be covered by the modules having their own very minor bonuses ala open beta(?). Again I don't main vehicles so my opinion isn't the best but this is a rough idea of how I could see them used. |
Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
302
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Posted - 2014.10.23 05:43:00 -
[42] - Quote
I don't get all this rage over pilots in heavy dropsuits jumping out of vehicles. While I don't pilot anything anymore (I miss my militia LAV) I haven't seen alot of pilots ditching because 'they lost the vehicle duel'. They ditch because there's an infantry with AV dancing around them like a hot potato. No duel, they are getting eaten by spry little infantry. So you jump out and eat back. On that note, I don't often see pilots in exclusive AV fits. I see mostly commando and HMG sentinels. You know, suits ready to eat little scouts for breakfast then get a truckin'. Of the times I do see AV jump out it's often to deal with dropships cause hell if those things can fly circles around a tank with impunity.
Not saying pilot dropsuits wouldn't be interesting, just scale back the hate over pilots not in tissue paper dropsuits. They're just protecting their investments like anyone else. |
Xocoyol Zaraoul
Superior Genetics
2569
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Posted - 2014.10.23 05:57:00 -
[43] - Quote
CoochMaster Flex wrote:Cuz we all know it's stupid when a heavy with a forge is driving a tank
Even with Pilot suits I'm not going to ditch my Proto Gal Sent with dual proto D-mods and a pimped out skilled Ishi AFG.
Even with pilot suits, I'm still going to be in my buddie's Missile Gunnie with another forger waiting to ambush other vehicles.
More Dakka is More Dakka.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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DARU Prime
Sinq Laison Gendarmes Gallente Federation
4
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Posted - 2014.10.23 06:08:00 -
[44] - Quote
Just add the animation, or a delay of sorts. Give us the Pilot suits. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2107
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Posted - 2014.10.23 06:14:00 -
[45] - Quote
True Adamance wrote:Shinobi MumyoSakanagare ZaShigurui wrote:CoochMaster Flex wrote:Sooooooo, I'm friends with a lot of good tankers. And they always get into tank battles with other tanks (obviously). Sometimes when they're winning, the other tanker always hops out of the tank with either a forge gun or swarm launcher. It's kind of irritating from their perspective. A lot agreed with to release the pilot suits already, Cuz we all know it's stupid when a heavy with a forge is driving a tank. It would be smart that dropships and tanks can only be commandeered by a pilot suit. I'm sure a lot of other good tankers would agree. Let's put an end to the cheap tactics people use CCP. One small step at a time. How is it a cheap tactic to equip yourself with a tool to help in defense of your HAV ??? The best thing that a vehicle user can do for themselves is invest in anti-vehicle . What's considered a fair fight in this game anyway ? Is it fair that a scout can see every suit on the field , while a heavy is basically blind .?. or is that just the nature of the role ??? If I hop out of a derp and use a forge is that considered a cheap tactic or is that just chalked up as someone who comes prepared , just like those who hop out of a LAV with a HMG , Forge or a Swarm .... same with a HAV ? Why is it in most cases , when someone doesn't like what someone else does that's actually a strategic highlight ( preparedness ) someone comes to the forum in an attempt to castrate that form of play which most of the time ends up in a nerf ? Let's put an end to the crying instead . How the **** do you drive with that thing strapped to you? Where do you keep it? How can you exit into a 2300 damage charged shot instantly? It's not about fair its about game mechanics don't cheat a player out of a win they earned. I mean its not like I pop out of my Coecer with a OHKO magical missile of insta death.
Well maybe not a coercer but in the past I have seen carrier pilots eject sub-capital ships to escape in / continue the fight with. Yea that is quite different though.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Hector Carson
BLACK MAGES INC.
37
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Posted - 2014.10.23 06:17:00 -
[46] - Quote
Hynox Xitio wrote:Pilot suits are an unreachable fantasy, a fleeting daydream in a desert of desolation and entropy.
All is forfeit, relinquish your souls to the arcane wrath of the Sentinel suits while you still can.
boo ya
Sentinel ak.0
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2303
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Posted - 2014.10.23 06:22:00 -
[47] - Quote
Nelo Angel0 wrote:WARNING: I'm not a vehicle user so take what I say with a grain of salt.
So everyone is talking about pilot suits improving defense/eHP. But what if CCP re-introduced, already a long shot =), active armor hardners/passive shields and brought down the PG/CPU for tanks/dropships? Then they could do something along the lines of.
Amarr Suit Bonus- x% PG/CPU per level Amarr Racial Bonus- x% Active Repair Cooldown.
Minmitar Suit Bonus- x% PG/CPU per level Minmitar Racial Bonus- x% Vehicle movement speed ( might sounds like it sucks but it doesn't I swear!)
Gallente Suit Bonus- x% PG/CPU per level Gallente Racial Bonus- x% Passive armor repair
Caldari Suit Bonus- x% PG/CPU per level Caldari Racial Bonus- x% Passive shield Repair (could end up being OP maybe?)
Anything that wasn't covered by the individual suit could be covered by the modules having their own very minor bonuses ala open beta(?). Again I don't main vehicles so my opinion isn't the best but this is a rough idea of how I could see them used. You can't do PG/CPU per level. Think about it, how would that work when you're in the vehicle fitting tab? Will assume you have enough fitting space? What about calling in a vehicle and you switch suits, will you suddenly not be able to drive the vehicle?
I wish you could, but I really don't think it's possible.
I do like the idea of reintroducing active armor/shield repairs (make them 'ancillary' repairs/boosters for short bursts of a lot of hp, shields will get another booster that boosts less but more over time than others). I think a lot of mods should be considered and reintroduced, though honestly I think a whole vehicle revamp is in order to do so.
As for skill bonuses, I think is should go:
Role Bonus: Can fit Vehicle Link Mods. 2% efficacy and -2% fitting to Vehicle Link Mods (mods that go on the dropsuits that buff vehicle performance. Lore-wise it can say they enhance the mental capabilities of the pilot, increase the clone's resilience to vehicle stresses, and improve neural connection between pilot and vehicle).
Amarr: +Armor hp and resistance Cal: +Shield hp and resistance Gal: +Armor repair amount and maneuverability Min: +Shield repair and acceleration
There each has bonuses to a specific racial tank and divides them into more defensive and offensive specialties. Perhaps those second bonuses could be tinkered with, but it's an idea. I am pretty set on the first ones, though.
And of course, vehicles and vehicle mods should receive buffs/nerfs in line with these suits to keep them balanced. There should be a noticeable difference between a pilot suit and a non-pilot suit in a vehicle.
Dust was there! I was real!
Dear diary, Rattati senpai noticed me today~
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Joseph Ridgeson
WarRavens Capital Punishment.
2055
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Posted - 2014.10.23 15:11:00 -
[48] - Quote
Vulpes Dolosus wrote:Joseph Ridgeson wrote:No Tanker/Pilot that thinks about it for an extended period of time wants Pilot Suits. Here are the possible scenarios:
Scenario A: Tanks/Dropships are balanced without Pilot Suits and very powerful with Pilot Suits. This means that adding them is simply a buff to the power of vehicles when they are already in an okay spot.
Scenario B: Tanks/Dropships are weak without Pilot Suits and good/balanced with them. This means that it is just a flat out SP sink for pilots in order to utilize their role as it is supposed to be,
In short, it is either a wrench into the balance of vehicles or it is just "vehicles users need to invest more SP to get what they want." Also, how the hell would they work? What would be the reason to use a Prototype Suit over a Basic Suit? Would it just be totally naked with some modules that help in 'some way'? Again, back to SP sinks and more ISK sinks.
Basically, balance vehicles without adding in SP sinks. That's a Black or White Fallacy.It is entirely possible to give pilot suits worthwhile bonuses while also keeping vehicle balanced. We just need to find out what. Personally, I think vehicles need a complete overhaul again and built with pilot suits, higher tiered/T2 vehicles, more module variety, and racial parody in mind. EDIT: To the point of how would they work. No idea, currently. Though the idea of "Vehicle Link" mods (similar to command link mods of Eve, basically just mods that effect vehicle performance) could be introduced and only Pilot suits can fit them. They get 2/3/4 slot layout per tier (or something), meaning more incentive to use higher tiers.
Yes, I was originally going to include the third (I usually do) but wanted to post for expediency. I have made the post so many times in the past when people have asked for Pilot Suits. The other one I usually have:
Scenario C: Vehicles have balance in some fashion and Pilot suits had minor bonuses that do not upset that. The question is what could be added that makes the sink of millions of SP worthwhile?
The reason why I didn't include C is because I kind of already included it in the "how could they work in such a way as to avoid A and B?" As a previous user mentioned, making it % to defense and speed/maneuverability seems like a good idea. I get a bit better because I put 3 more million into vehicles then you did. But you run into the same problem of balance. CCP would have an idea where the numbers are meant to be. In most cases, you run into 80-100 or 100-100+ for without-with Pilot Suits. Even if that plus is just a minor benefit, you are still pulling out more than what we could have originally.
Several months ago when AV was not as powerful as it is now, the idea of Pilot Suits was just seen as "vehicles are either too good or fine now." Now, with AV being more devastating, the notion can swing into "give vehicles suits so we can catch back up." It might be black and white but only because the gray aspect has us shrugging so very hard on what it could possibly be.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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RayRay James
Vengeance Unbound Dark Taboo
568
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Posted - 2014.10.23 15:41:00 -
[49] - Quote
I disagree with a lot of your philosophies in this game but this stood out to me because of your responses:
Shinobi MumyoSakanagare ZaShigurui wrote: What's considered a fair fight in this game anyway ?
My Boss is former special forces for Israel. They teach a fighting style called Krav Maga, and someone once asked him what he'd do if they got into a fight.
His response was "See that log there? I'd pick it up and beat you with it until you were dead" the response was "But that's not fair."
His response is was a variants of a quote that I love when "but that's not fair" comes up:
If you find yourself in a fair fight, you didn't plan your mission properly. or If you find yourself in a fair fight, your tactics suck.
CCP gives us a sandbox, we get to make our own game. I was playing with a employee of CCP yesterday and I mentioned some of the ways players have come up with tactics that CCP never intended. He told me, flat out, that the DEVs will stand and applaud at some of the things players have developed.
We probably won't get the pilot suit (of course, I also thought we'd never get 1.9) but if someone drives a tank and then has a Kaalakatoia Forge with them, good on them. They were prepared for the inevitable loss of their tank and what was needed to accomplish their ultimate goal.
To kill you.
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Maur'ce Brutar
Merry and Hell
26
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Posted - 2014.10.23 16:37:00 -
[50] - Quote
I don't care if a HEavy is running a Tank or Ship.
It's when I see these niggas(excuse my wthever) hop out of an LAV, shoot their HMG and then hop back into the LAV and dip.
That mess urks me like no other!
Maybe I'm just salty 'cause I don't have a heavy suit that can do that or whatever, but good lord, stop this!
GûêGûäGûêGûäGûêGûäGûêGûäGûê GûêGûäGûêGûêGûäGûê GûêGûäGûêGûäGûêGûäGûêGûäGûê Merry
GûêGûêGûêGö+GûêGûêGûêGûêGûê GûÉGûêGûêGûêGûêGûî GûêGûêGûêGûêGûêGö+GûêGûêGûê And
GûêGûêGûêGûêGûêGûêGûêGûêGûê GûÉGûêGûêGûêGûêGûî GûêGûêGûêGûêGûêGûêGûêGûêGûê Hell
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Spkr4theDead
Red Star. EoN.
2221
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Posted - 2014.10.23 16:53:00 -
[51] - Quote
DELB0Y wrote: I think pilot suits should be restricted to side arms only. That would stop some of the more crap tankers jumping out with AV weapons then they are about to lose their vehicle. An equipment slot would still be nice though but I wouldn't allow grenades as the crap tankers would be too tempted to fit AV grenades too.
There aren't any pilot suits.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Boot Booter
Second-Nature
991
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Posted - 2014.10.23 17:01:00 -
[52] - Quote
Joseph Ridgeson wrote:No Tanker/Pilot that thinks about it for an extended period of time wants Pilot Suits. Here are the possible scenarios:
Scenario A: Tanks/Dropships are balanced without Pilot Suits and very powerful with Pilot Suits. This means that adding them is simply a buff to the power of vehicles when they are already in an okay spot.
Scenario B: Tanks/Dropships are weak without Pilot Suits and good/balanced with them. This means that it is just a flat out SP sink for pilots in order to utilize their role as it is supposed to be,
In short, it is either a wrench into the balance of vehicles or it is just "vehicles users need to invest more SP to get what they want." Also, how the hell would they work? What would be the reason to use a Prototype Suit over a Basic Suit? Would it just be totally naked with some modules that help in 'some way'? Again, back to SP sinks and more ISK sinks.
Basically, balance vehicles without adding in SP sinks.
Scenario C: they give a bonus that is not OP but simply alters the way vehicles operate. Just spit balling but
Faster recall times Shorter downtime for modules Higher turning speed for turrets Quicker reload time Able to eject passengers Idk.
Anyway I'm not a scrub vehicle user so I don't really care either way.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1293
|
Posted - 2014.10.23 19:23:00 -
[53] - Quote
Operative 1125 Lokaas wrote: Yeah, let's just all throw on the heavy suit. After all, there really isn't any drawback.
So let me get this right , you need a logi to survive in most cases even more so if your CAL , you put alot of SP's into a role and just like assaults ( they have it worst ) get three shotted by a shotgun or out strafed with CR's and RE'd by scouts .. not drawbacks , CQC a HMG is no where near a SG and rightfully so .
Don't get me started about Minja's with NK's .
You're not giving these people the credit or the respect their deserved .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1293
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Posted - 2014.10.23 19:27:00 -
[54] - Quote
RayRay James wrote:I disagree with a lot of your philosophies in this game but this stood out to me because of your responses: Shinobi MumyoSakanagare ZaShigurui wrote: What's considered a fair fight in this game anyway ?
My Boss is former special forces for Israel. They teach a fighting style called Krav Maga, and someone once asked him what he'd do if they got into a fight. His response was "See that log there? I'd pick it up and beat you with it until you were dead" the response was "But that's not fair." His response is was a variants of a quote that I love when "but that's not fair" comes up: If you find yourself in a fair fight, you didn't plan your mission properly. or If you find yourself in a fair fight, your tactics suck. CCP gives us a sandbox, we get to make our own game. I was playing with a employee of CCP yesterday and I mentioned some of the ways players have come up with tactics that CCP never intended. He told me, flat out, that the DEVs will stand and applaud at some of the things players have developed. We probably won't get the pilot suit (of course, I also thought we'd never get 1.9) but if someone drives a tank and then has a Kaalakatoia Forge with them, good on them. They were prepared for the inevitable loss of their tank and what was needed to accomplish their ultimate goal. To kill you. Trust me , I understand .. I have some relatives who work in the military where I'm from .
I've herd about what you speak of .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Everything Dies
LIFE IS KILLING ME
1036
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Posted - 2014.10.23 19:30:00 -
[55] - Quote
Blueprint For Murder wrote:I thought I saw a pilot suit one time I tried to kill it, but it ran off.
Ah, the fabled "Duna" pilot suit.
Mike Patton is the greatest singer in music. Proof
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1293
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Posted - 2014.10.23 19:33:00 -
[56] - Quote
CoochMaster Flex wrote: And you and I both know heavy taxi is a cheap tactic. So is JJing and I'm not complaining about that , they get the kill and I don't and they get the points for the vehicular kill as well .. now is that fair for the tanker if you really want to talk like it seems that True is talking ( not calling you out True ) because that's getting away free .
At least in True's case , he still got the tank kill and in most cases the driver too .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Everything Dies
LIFE IS KILLING ME
1036
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Posted - 2014.10.23 19:36:00 -
[57] - Quote
Nelo Angel0 wrote:WARNING: I'm not a vehicle user so take what I say with a grain of salt.
So everyone is talking about pilot suits improving defense/eHP. But what if CCP re-introduced, already a long shot =), active armor hardners/passive shields and brought down the PG/CPU for tanks/dropships? Then they could do something along the lines of.
Amarr Suit Bonus- x% PG/CPU per level Amarr Racial Bonus- x% Active Repair Cooldown.
Minmitar Suit Bonus- x% PG/CPU per level Minmitar Racial Bonus- x% Vehicle movement speed ( might sounds like it sucks but it doesn't I swear!)
Gallente Suit Bonus- x% PG/CPU per level Gallente Racial Bonus- x% Passive armor repair
Caldari Suit Bonus- x% PG/CPU per level Caldari Racial Bonus- x% Passive shield Repair (could end up being OP maybe?)
Anything that wasn't covered by the individual suit could be covered by the modules having their own very minor bonuses ala open beta(?). Again I don't main vehicles so my opinion isn't the best but this is a rough idea of how I could see them used.
Even more simple: Pilot suit bonus--2% to CPU and PG per level, 2% shield (Caldari, Minmatar) or 2% armor (Amarr, Gallente) resistance per level
Racial bonus: Amarr--2% to armor plates per level Gallente--2% to armor reps per level Caldari--2% to shield extenders per level Minmatar--2% to shield regen rate (amount, not time) per level
Mike Patton is the greatest singer in music. Proof
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PLAYSTTION
GamersForChrist
238
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Posted - 2014.10.23 21:25:00 -
[58] - Quote
They can't be that hard to make. Just have white as the base colour with deep purple highlights on a scout, give it different slots and call it a pilot.
Then make a Quafe version and money$$$
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
- Open Beta Vet - 30.5mil sp -
R.I.P Dust 514
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NextDark Knight
Molon Labe. General Tso's Alliance
496
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Posted - 2014.10.23 21:48:00 -
[59] - Quote
It's for giving boosts to the MCC..
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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Supernus Gigas
sNk Syndicate
877
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Posted - 2014.10.23 22:54:00 -
[60] - Quote
RayRay James wrote:I disagree with a lot of your philosophies in this game but this stood out to me because of your responses: Shinobi MumyoSakanagare ZaShigurui wrote: What's considered a fair fight in this game anyway ?
My Boss is former special forces for Israel. They teach a fighting style called Krav Maga, and someone once asked him what he'd do if they got into a fight. His response was "See that log there? I'd pick it up and beat you with it until you were dead" the response was "But that's not fair." His response is was a variants of a quote that I love when "but that's not fair" comes up: If you find yourself in a fair fight, you didn't plan your mission properly. or If you find yourself in a fair fight, your tactics suck. CCP gives us a sandbox, we get to make our own game. I was playing with a employee of CCP yesterday and I mentioned some of the ways players have come up with tactics that CCP never intended. He told me, flat out, that the DEVs will stand and applaud at some of the things players have developed. We probably won't get the pilot suit (of course, I also thought we'd never get 1.9) but if someone drives a tank and then has a Kaalakatoia Forge with them, good on them. They were prepared for the inevitable loss of their tank and what was needed to accomplish their ultimate goal. To kill you.
There's one little tiny distinction between Dust and an actual war scenario.
Dust is a video game that is meant to be fun and enjoyable.
War is not fun or enjoyable.
Fair fights in a video game are usually more enjoyable for all involved than a fight with cheap mechanics.
I really just do not understand the "I must be a try-hard all the time no matter what" mentality some people have in video games.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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