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Sarcastic Dreamkiller
Bringers of Despair
141
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Posted - 2014.10.21 18:21:00 -
[1] - Quote
Current Build: Caldari Scout Ck.0 Kaalakiota Rail Rifle N7-A Magsec SMG K-2 Nanohives ARN-18 Cloak Field M1 Locus Grenades 2x Complex Shield Extender 2x Complex Precision Enhancer 2x Complex Range Amplifier
I usually just hunt down reds at long range. This build usually does pretty well for me but after Delta it's just not really working anymore, what should I change?
thanks for any and all advice. |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
95
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Posted - 2014.10.21 18:31:00 -
[2] - Quote
Sarcastic Dreamkiller wrote:Current Build: Caldari Scout Ck.0 Kaalakiota Rail Rifle N7-A Magsec SMG K-2 Nanohives ARN-18 Cloak Field M1 Locus Grenades 2x Complex Shield Extender 2x Complex Precision Enhancer 2x Complex Range Amplifier
I usually just hunt down reds at long range. This build usually does pretty well for me but after Delta it's just not really working anymore, what should I change?
thanks for any and all advice.
Thats pretty much my scout fit except I use guaged nanohives and uplinks with a submachine gun instead of cloak/k-2/magsec.
I think theres no real problem with it except it doesnt really win head on with anything, and it doesnt really win against damped scouts, etc. Just make sure you are attacking from blind angles and all that good stuff, exploit cover, high ground, etc.
What are you having trouble with specifically? Or does it just generally not work anymore? |
Dust User
KILL-EM-QUICK RISE of LEGION
867
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Posted - 2014.10.21 18:33:00 -
[3] - Quote
Get rid of them Range Amps and go with Damps. |
Joel II X
Molon Labe. General Tso's Alliance
3950
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Posted - 2014.10.21 18:37:00 -
[4] - Quote
Dust User wrote:Get rid of them Range Amps and go with Damps. That's what I would do, but eventually, I would go back to using the Range.
Try using 3 CPX Precision, switching the Rifle for a Bolt Pistol, and switching a shield extender to a damage mod. It's fun, and if you can detect scouts from a good range, you're good. Who needs health when you have wall hacks? |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
95
|
Posted - 2014.10.21 18:38:00 -
[5] - Quote
Dust User wrote:Get rid of them Range Amps and go with Damps.
The fit isnt really dedicated to hiding.
Range amps allow him to see enemy medium/heavy frame targets around 2/3rds - 3/4ths into his rail rifles range and engage or move to a good spot to engage as soon as possible. I'd say he could drop one range for one damp, but dampening is not the issue unless hes being targeted by alot of scouts. |
MINA Longstrike
Kirjuun Heiian
1421
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Posted - 2014.10.21 18:39:00 -
[6] - Quote
Drop one range amp for an enhanced reactive plate. Will give you a little bit more life in your build.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Nirwanda Vaughns
839
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Posted - 2014.10.21 18:39:00 -
[7] - Quote
Sarcastic Dreamkiller wrote:Current Build: Caldari Scout Ck.0 Kaalakiota Rail Rifle N7-A Magsec SMG K-2 Nanohives ARN-18 Cloak Field M1 Locus Grenades 2x Complex Shield Extender 2x Complex Precision Enhancer 2x Complex Range Amplifier
I usually just hunt down reds at long range. This build usually does pretty well for me but after Delta it's just not really working anymore, what should I change?
thanks for any and all advice.
i don't bother with the cloak and have a basic uplink for squadmates and bolt pistol over magsec, but i have it labelled as my "scrub-a-dub-dub" suit for its sheer scrubiness
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Dust User
KILL-EM-QUICK RISE of LEGION
867
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Posted - 2014.10.21 18:47:00 -
[8] - Quote
Vesta Opalus wrote:Dust User wrote:Get rid of them Range Amps and go with Damps. The fit isnt really dedicated to hiding. Range amps allow him to see enemy medium/heavy frame targets around 2/3rds - 3/4ths into his rail rifles range and engage or move to a good spot to engage as soon as possible. I'd say he could drop one range for one damp, but dampening is not the issue unless hes being targeted by alot of scouts.
Are you NEW?!
I haven't played a match in dust for a long time where scouts weren't targeting me. |
Leadfoot10
Molon Labe. General Tso's Alliance
1782
|
Posted - 2014.10.21 18:51:00 -
[9] - Quote
Before suggesting the solution, let's delve a little deeper into the problem:
When you say it's not really working, what do you mean by that?
In other words, what's killing you now (or what aren't you killing)? |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
97
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Posted - 2014.10.21 18:52:00 -
[10] - Quote
Dust User wrote:Vesta Opalus wrote:Dust User wrote:Get rid of them Range Amps and go with Damps. The fit isnt really dedicated to hiding. Range amps allow him to see enemy medium/heavy frame targets around 2/3rds - 3/4ths into his rail rifles range and engage or move to a good spot to engage as soon as possible. I'd say he could drop one range for one damp, but dampening is not the issue unless hes being targeted by alot of scouts. Are you NEW?! I haven't played a match in dust for a long time where scouts weren't targeting me.
:D
Like I said, he might drop one range for a damp if hes running into a lot of scouts, more than that is generally a waste against damped cloaky scouts, they dont generally run alot of precision.
Think of it this way, the range amps are his defense against non damped scouts, mediums, and heavies. He can sacrifice some of his vision on them to protect himself from **** scouts. Its a trade off. Most matches you wont need to make that trade off though. |
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Sarcastic Dreamkiller
Bringers of Despair
141
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Posted - 2014.10.21 18:57:00 -
[11] - Quote
Leadfoot10 wrote:Before suggesting the solution, let's delve a little deeper into the problem:
When you say it's not really working, what do you mean by that?
In other words, what's killing you now (or what aren't you killing)? Scouts and Heavies |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
97
|
Posted - 2014.10.21 19:07:00 -
[12] - Quote
Sarcastic Dreamkiller wrote:Leadfoot10 wrote:Before suggesting the solution, let's delve a little deeper into the problem:
When you say it's not really working, what do you mean by that?
In other words, what's killing you now (or what aren't you killing)? Scouts and Heavies
OK. For heavies, just be more careful, you should have the drop on them pretty much all the time (unless some other unit forces you into a bad position).
Always remember you dont have to kill the heavy in a single engagement, just blast his ass off, then when he starts responding/firing back, duck back into cover. You can move to new position and stalk him and re-engage when its good time. Also dont be afraid to just let go and let him walk away. Worst case scenario you just made it 200+ hp easier for your teamates to take him down later.
For scouts, if you are running into alot of scouts that are damping under your scans, try to remove a range extender, add a damp, and remove a precision mod and add a shield extender. There is no way to scan these chodes, so you can go easy on the precision (you will maintain wall hax against medium/heavies, and even alot of cruddy scouts). What you want to try and do is maintain parity with the enemy scout's precision so that you can at least hide from them. Thats the only response that is effective, because there is no counter. If one dampener doesnt do it, you can give up and go assault/heavy suit, or drop your last range extender and add another dampener.
Also you could try dropping the magsec for an SMG, so that when you are surprised by a scout at close range you have something that is optimal to fight them with. Another possible idea is to drop the rail rifle and pick up an assault rail rifle, which is generally better in cqc.
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One Eyed King
Land of the BIind
4920
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Posted - 2014.10.21 19:30:00 -
[13] - Quote
Sarcastic Dreamkiller wrote:Leadfoot10 wrote:Before suggesting the solution, let's delve a little deeper into the problem:
When you say it's not really working, what do you mean by that?
In other words, what's killing you now (or what aren't you killing)? Scouts and Heavies If scouts are killing you, then you definitely need the dampening.
I often suggest making multiple fits so that you can adjust to the battlefield.
As such, always have a fit on your list that has max dampening, and go from there.
RR is good for your long engagements, but Magsec is lackluster in CQC. I would suggest a scrambler pistol, as the BP will be coming back to earth shortly.
I used to run the M1 Locus as well, but really for the price and versatility, nothing beats the basic flux.
Just play around with things, as a lot of it is trial and error, what may work for me, might not work for you.
You can always tell a Millford Minja
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Leadfoot10
Molon Labe. General Tso's Alliance
1784
|
Posted - 2014.10.21 19:47:00 -
[14] - Quote
Sarcastic Dreamkiller wrote:Leadfoot10 wrote:Before suggesting the solution, let's delve a little deeper into the problem:
When you say it's not really working, what do you mean by that?
In other words, what's killing you now (or what aren't you killing)? Scouts and Heavies
Do you have all your scanning abilities maxed out (precision/range/profile)? That would be step 1, if I were you.
If heavies are killing you in this suit, you're not paying close enough attention to where you're going and your passives. The fix for this is all you, and has little to do with your loadout. With that RR, you should be getting nowhere near as close to them. The key to that weapon against heavies is keeping them at range, and if you're going to engage them within their effective range, make sure they're looking the other direction and/or taking fire from someone else at the same time. A well placed locus nade just as you're engaging also helps.
Scouts are a different story entirely. The challenge with going against scouts in a Cal Scout suit is that you can never win the scanning race against them. In other words, even if you fill your low slots with 4 precision enhancers, every single proto scout can still get under them (and many advanced and even starter scouts). With 0 precision it doesn't pick up any scouts. With 1 it only picks up Amarr/Min scouts with 0 damps and less than an activated proto cloak. With 2 it adds only the Min/Amarr with no cloak (or basic cloak) and 1 damp. With 3 it adds only the Min/Amarr with 1 damp and no cloak (or basic cloak). With 4 it adds only Cal/Gal scouts with 1 damp and no cloak (or basic cloak). Every other scout gets under it's scans.
So, what does the above mean to going up against scouts: Run 0 precision and stack HP. Then, (a) if you're getting killed by an Amarr or Min scout, try 3 precisions, and if they're still getting under it, go back to 0 precision, or (b) if you're getting killed by a Cal or Gal Scout, try running 4 precision, and if you're still not scanning them, go back to 0 (stack HP, keep your eyes open, and stick to groups).
I also think you will find the first page of this PDF very helpful:
https://drive.google.com/file/d/0B27NTsVHhvR9aFlmU2pUdThkbzA/view?usp=sharing
Hope this helps...Leadfoot |
Thor Odinson42
Molon Labe. General Tso's Alliance
5067
|
Posted - 2014.10.21 20:06:00 -
[15] - Quote
Vesta Opalus wrote:Dust User wrote:Get rid of them Range Amps and go with Damps. The fit isnt really dedicated to hiding. Range amps allow him to see enemy medium/heavy frame targets around 2/3rds - 3/4ths into his rail rifles range and engage or move to a good spot to engage as soon as possible. I'd say he could drop one range for one damp, but dampening is not the issue unless hes being targeted by alot of scouts.
To me it depends on if solo or in a squad.
If running with a squad I use range amps to benefit the squad.
I wish my avatar was Minmatar.
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
99
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Posted - 2014.10.21 20:45:00 -
[16] - Quote
Thor Odinson42 wrote:Vesta Opalus wrote:Dust User wrote:Get rid of them Range Amps and go with Damps. The fit isnt really dedicated to hiding. Range amps allow him to see enemy medium/heavy frame targets around 2/3rds - 3/4ths into his rail rifles range and engage or move to a good spot to engage as soon as possible. I'd say he could drop one range for one damp, but dampening is not the issue unless hes being targeted by alot of scouts. To me it depends on if solo or in a squad. If running with a squad I use range amps to benefit the squad.
Truth. If you are running those range extenders for your teamates you definately want to stick with it. Also pro tip: if you die, your passive scans remain active until your clone is terminated, so dont terminate if some **** is going down and your friends need those scans! |
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