Gabriella Grey
THE HANDS OF DEATH RUST415
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Posted - 2014.10.20 03:32:00 -
[2] - Quote
BrotherofHavok wrote:Gabriella Grey wrote:I am not really a fan of saying the Incubus is the ONLY ANTI VEHICLE DROPSHIP. It would be much more practical and dynamic for the game that the type of turret equipped on the assault dropship makes it anti vehicle or not. But as it stands the Incubus is in a bad place and the same goes for the python. I could get behind that, except there seems to be an issue that no one brings up. Why is it that the missiles are really good at dealing with infantry and at the same time are also pretty good at dealing with vehicles? If rails are truly meant to be AV and blasters are meant to be anti-infantry than what are the missiles suppose to be good for? The direct damage needs to be reduced so that the dps of missiles is lower than the dps AND overheat of the rails. Maybe the missiles should be for some serious suppression? Decrease the direct damage a lot and decrease the splash damage some, but increase the splash radius to maybe like 8 meters? OR Decrease direct damage of the missile turrets. Leave the splash damage and splash radius alone, but increase the clip of Blasters and/or reduce heat build-up of blasters.
I don't think the missiles need to be reduced, When the rail turret and missile turret were both given better rate of fire, they produced better results, some may say far to well. Missiles are good against infantry and vehicles no different than the forge gun and plasma cannon are against infantry. Missiles need to produce more damage to punch through vehicle armor. For them to achieve this for vehicles they need a high rate of fire. To kill infantry they need a better splash damage, which would bring us to having different types of turrets for all types, specializing in a specific role. During HAV fights I have went through almost all my ammo in many games trying to just kill one single HAV. That number is greatly reduced with the rail if we are talking pre Delta. There is a thread floating around started by Halla on acceptable numbers and also the official dropship post delta feedback to where everyone has been talking about reintroduce turret variants. Making a missile turret that is AV with little to no splash damage, specific in engaging vehicles. A turret designed or infantry, and a turret that is slightly in between. Blasters actually suffer from a similar issue. Currently blasters have the best ROF, but they also need more ammo per box and more max ammo to be affective against infantry. Ratatti has it where the blaster has a small splash damage, and this is actually been a great idea, it now needs more bullets and a decrease in heat build up. After that it will excel in killing infantry over missiles easily.
Always Grey Skies
Leader of the Alpaca Commandos
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