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Derpty Derp
Dead Man's Game RUST415
548
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Posted - 2014.10.20 00:08:00 -
[1] - Quote
hfderrtgvcd wrote:inb4 people who didn't watch the video saying the incubus is fine
I don't need to watch a video I fly an Incubus and say it's fine... The only problem is with swarms. |
Derpty Derp
Dead Man's Game RUST415
550
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Posted - 2014.10.20 00:25:00 -
[2] - Quote
Darth-Carbonite GIO wrote:Derpty Derp wrote:hfderrtgvcd wrote:inb4 people who didn't watch the video saying the incubus is fine I don't need to watch a video I fly an Incubus and say it's fine... The only problem is with swarms. Care to explain your opinion?
*facepalms*
<__< should have probably mentioned the heat buildup on the rails instead of leaving it for the video... I concede there's 2 issues then, lol.
I could technically argue that it's a rail issue and not an Incubus issue though... Saving myself a small amount of humiliation.
I'm gonna argue some more anyway though, missiles on a Bus do just fine at farming infantry as well as thrashing any ground vehicles and standard dropships... Also bad ads pilots die with ease, but that doesn't count for much.
In your video you missed the last shot which would have downed the Python & then you hovered there infront of it to get shot... That was not a good argument for fixing the issue. |
Derpty Derp
Dead Man's Game RUST415
552
|
Posted - 2014.10.20 00:52:00 -
[3] - Quote
Atiim wrote:I think the RoF on all turrets need to be increased by 15%, and have a different bonus for the ADS, maybe:
+5% Splash Radius per Level (Python) +8% Heat Sink Expansion per Level (Incubus)
Not only that, but the Damage on 20GJ Railguns also needs an increase. As it stands now, they have absolutely no chance against a 'Triple Rep' Madrugar.
If you give me 15% RoF even the fooked up sentinal swarmers wont last long enough to get a 2nd shot off, lol.
Basic small rails do enough damage to trololol infantry meanwhile doing enough to drop all but the dreaded triple rep Madruga, which suggests the issue with with armour rep or even just that people should be allowed to make their tank immune to small rails as they will get dropped by everything else in seconds.
The small blaster perhaps could use a slight increase, but only really on an ads that doesn't get to sit still for long, because I'm running small blasters on a cheap LAV and taking out HMG's with ease. |
Derpty Derp
Dead Man's Game RUST415
556
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Posted - 2014.10.20 10:39:00 -
[4] - Quote
Darth-Carbonite GIO wrote:Derpty Derp wrote:In your video you missed the last shot which would have downed the Python & then you hovered there infront of it to get shot... That was not a good argument for fixing the issue. I actually didn't miss the shot, and I'm glad somebody noticed that. Watch it again and you'll notice the reticule is firmly on the opposing dropship. That, my friend, is the other issue with small rails: Hideous Hit Detection.
You were fractionally off the right side in my view... But as for the rails not being balanced if your only issue is the higher level heat buildup issue then I agree with you, however if you're suggesting that it's no good at lvl 0 - 3 then I'd have to disagree as I am quite happy with the lvl 3 rails. |
Derpty Derp
Dead Man's Game RUST415
560
|
Posted - 2014.10.20 18:27:00 -
[5] - Quote
Darth-Carbonite GIO wrote: I'm saying the opposite. As it is right now, I feel that a level 1 Incubus is actually better at its job than a level 5, due to the fact it can fire more shots. A speedy ROF counts for nothing if you just overheat before dealing with your enemy.
I agree that lvl 1 shouldn't be better than lvl 5 (as it is at the moment) but I also disagree that we should be able to destroy a vehicle without having the deal with the heat buildup, having to save a few shots is far more entertaining than the 'pew pew pew dead Python/Gunlogi' of pre-Delta...
I've downed a good number of Pythons and tanks (Don't think I've come across any triple reps yet, but a few that will rep back up if you don't land every shot, which I feel fine with.)
At best I would suggest first fixing the heat build up issue, before moving on to changing the amount of shots that we can fire before overheat... Anymore than 9 I feel would be far too easy (for my liking.) |
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