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BrotherofHavok
PIanet Express Top Men.
88
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Posted - 2014.10.20 01:14:00 -
[1] - Quote
Apothecary Za'ki wrote:as i recall dosnt rails have like 200m range ? and swarms are only 175m? that means you could hover.. drop players with an MCRU and have you+2 gunners spraying down on people from like 176m high.. and iirc isnt incubus with blaster a beast vs other ADS/DS and HAV as i recall people saying it had like 3000 dps The blaster is incapable of dropping ANY vehicle other than a LAV AND it has a hard time of destroying lavs too even if they are just sitting there. If you want to talk about against infantry then it would take a better pilot than me to be able to safely and accurately employ a blaster turret against infantry.
You are correct, the rails do have a 200m range, but that is the max. After 200m the shots harmlessly explode in midair and with near zero splash damage worth that means you'll only have about a 25m range of safety. It's rather difficult with communication between turret gunners and pilots to get that just right. AND at that range there is the issue of pop-in structures, disappearing cover and load times for infantry. Overall that is just a bad idea that could be completely fruitless.
The MCRU gives the pilot nothing. Unless the pilot travels about 400m (not sure about that) there is 0% chance of getting transport assists (whenever they choose to work). there are no spawn bonuses for MCRU's either.
The point? The Incubus is broken. Short and simple.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Top Men.
88
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Posted - 2014.10.20 01:32:00 -
[2] - Quote
Derpty Derp wrote:Darth-Carbonite GIO wrote: *facepalms* <__< should have probably mentioned the heat buildup on the rails instead of leaving it for the video... I concede there's 2 issues then, lol. I could technically argue that it's a rail issue and not an Incubus issue though... Saving myself a small amount of humiliation. I'm gonna argue some more anyway though, missiles on a Bus do just fine at farming infantry as well as thrashing any ground vehicles and standard dropships... Also bad ads pilots die with ease, but that doesn't count for much. In your video you missed the last shot which would have downed the Python & then you hovered there infront of it to get shot... That was not a good argument for fixing the issue. Here's my problem with your argument. You have to put a caldari missile launcher on a Gallente Ship that gets no bonuses to that weapon JUST so that you can use the Incubus. This shows that while the entire Gallente ADS is not broken, the natural weapons of the race are so ineffective that you toss them out the window. THIS is why the incubus is called broken.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Top Men.
91
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Posted - 2014.10.20 02:33:00 -
[3] - Quote
Darth-Carbonite GIO wrote:Crimson ShieId wrote:Huh... well, that's kinda BS... I knew the ROF got cut, but I wasn't aware the heat buildup got such an increase... WTF, CCP? And a better question would be, why is the main complaint about these things right now swarms when your AV turret is nearly useless? ROF is affects heat buildup and vice versa. You can't change one without the other (I think) so they are going to have to dial something back a notch. If they would push back the ROF to what it was, but add a penalty that actually reduces the damage (or just lower the damage, but this would affect other uses of the small rail turrets) they could get around this problem. Or why don't they just have a hidden penalty attached to the dropship? That way players would have the original rate of fire, so no terrible heat issue/bug, but do less damage so that it would require more shots and provide a more balanced ship.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Top Men.
91
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Posted - 2014.10.20 02:35:00 -
[4] - Quote
Darth-Carbonite GIO wrote:ACT1ON BASTARD wrote:Wait i just noticed something the small rail turret was the last good gallente weapon and now its broken like all the others. I guess the shotguns still good but the officer that just came out sucks horribly. I saw the video of that shotgun. Yet another thing to add to the fix-list What video? Can you provide a link?
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Top Men.
91
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Posted - 2014.10.20 02:47:00 -
[5] - Quote
Darth-Carbonite GIO wrote:BrotherofHavok wrote:Darth-Carbonite GIO wrote:[quote=Crimson ShieId][/quote If they would push back the ROF to what it was, but add a penalty that actually reduces the damage (or just lower the damage, but this would affect other uses of the small rail turrets) they could get around this problem. Or why don't they just have a hidden penalty attached to the dropship? That way players would have the original rate of fire, so no terrible heat issue/bug, but do less damage so that it would require more shots and provide a more balanced ship. I'm fine with the speed, to be honest. Sure faster is better, but I would rather be able to fire more shots than fire 7 shots sort of quickly. As it is, all an Incubus pilot can do is nag a Python, very rarely can he destroy it. Not unlike the problem with most AV weapons before Delta... I'm saying that if the rate of fire and overheat are too close together to adjust one without seriously messing with the other than my option looks like a viable choice. I personally am fine with the rate of fire except it drops the DPS and combined with the heat build-up issue makes it unable to seriously take on vehicles/installations.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Top Men.
91
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Posted - 2014.10.20 02:56:00 -
[6] - Quote
Gabriella Grey wrote:I am not really a fan of saying the Incubus is the ONLY ANTI VEHICLE DROPSHIP. It would be much more practical and dynamic for the game that the type of turret equipped on the assault dropship makes it anti vehicle or not. But as it stands the Incubus is in a bad place and the same goes for the python. I could get behind that, except there seems to be an issue that no one brings up. Why is it that the missiles are really good at dealing with infantry and at the same time are also pretty good at dealing with vehicles? If rails are truly meant to be AV and blasters are meant to be anti-infantry than what are the missiles suppose to be good for? The direct damage needs to be reduced so that the dps of missiles is lower than the dps AND overheat of the rails. Maybe the missiles should be for some serious suppression? Decrease the direct damage a lot and decrease the splash damage some, but increase the splash radius to maybe like 8 meters?
OR
Decrease direct damage of the missile turrets. Leave the splash damage and splash radius alone, but increase the clip of Blasters and/or reduce heat build-up of blasters.
Sincerely,
Your Multi-purpose Everything User
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