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Thread Statistics | Show CCP posts - 3 post(s) |
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Vesta Opalus
Bloodline Rebellion
54
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Posted - 2014.10.17 15:02:00 -
[1] - Quote
Lloyd Orfay wrote:It takes way less than four shots to kill average players with a bolt pistol. Sentinel maybe, but for medium suits or down just 1 or 2 could really be needed. weapons that kill in 3 shots or down usually are too exploitable for use in games.
Are you sure? Because sniper rifles still suck ass. And I think bolt pistols are probably not as good as everyone thinks they are.
I've heard lots of claims about them outdamaging light weapons or being super accurate hipfire. My experience is just the opposite of this.
I think the only real bug/op thing about the bolt pistol is the bullet magnetism sometimes gives you some rediculous hits that shouldnt have happened.
Im much more comfortable with CCP balancing on actual data vs. the rediculous, mathmatically impossible claims like one clip no headshot bolt pistol kills on heavies and bolt pistols out damaging light weapons that come out of some random donkey on the forums. |
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Vesta Opalus
Bloodline Rebellion
54
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Posted - 2014.10.17 15:45:00 -
[2] - Quote
Leovarian L Lavitz wrote:Damage over time is a great balancing tool for weapons.
Take into account when the first shot hits, and then add damage up over time and graph its rise for the entire clip for every weapon. There are some very interesting things to glean from this, especially when compared with the health of suits.
Its great to a point. It should be recognized that encounters pretty much never begin when the first shot hits, they start when one party sights the other. This results in encounters between a shotgunner and a railgun rifler have very different outcomes depending on who sees who first and at what ranges the encounter takes place starting from that base point. If the railgunner sees the shotgunner first and at a decent distance, they will have an overwhelming advantage despite the shotgun having better damage over time on paper.
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![Vesta Opalus Vesta Opalus](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Vesta Opalus
Bloodline Rebellion
54
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Posted - 2014.10.17 15:57:00 -
[3] - Quote
Lloyd Orfay wrote: Yes. I have some snipers of my own and they still do pretty good on basic, in fact they're stronger than before you could say.
Stronger than before but they still have very little effect in the field (aka they suck).
Lloyd Orfay wrote: The bolt pistol isn't exaggeration either. If you aim one in some tight CQC it will be just wild guessing, yet even so it is possible for some players to do so with ease. The better way to use it is to be a bit of range away. I have the basic version and I only need one shot for scouts and two for medium suits. Only rare times that people survive either from too much distance or major armouring, though on very miniscule amounts of health left. I feel the Bolt Pistol should've kept its original damage and ammo, but with a small boost to rate of fire and dispersion. You may feel that it isn't super accurate, but it is. The charge time on it just off sets its accuracy and it would rather benefit from having dispersion(It has the highest accuracy of all handheld gun class weapons, being seconded by the breach Scramber Pistol)
Its super accurate in ADS, but the hipfire not so much, its pretty easy to miss unless the guy is just charging straight at you. And just saying "I only need one shot for scouts and two for medium suits" is misleading because the tank on these suits can run anywhere from nearly 250-ish (****** starter suits that take 1-2 shots) to ~1100 (4-6 shots depending on shield vs. armor composition). The minmatar advanced suit I run takes 3-4 shots to take down, and half its modules arent hp modules, this suit has rarely been killed by the bolt pistol, even during the sidearm event.
I do well with the bolt pistol just like I do well with everything else, just because it stomps crappy fits doesnt mean its good, it means crappy fits are bad. But hey this isn't a bolt pistol balancing thread. |
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Vesta Opalus
Bloodline Rebellion
57
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Posted - 2014.10.17 18:35:00 -
[4] - Quote
Foo Fighting wrote:The subconscious reaction to a high alpha hit is much different to a chip, chip attack of a rifle - it more often makes you think gtf out rather than fire back and because there is no constant noise source it's much harder to work out the position of the enemy again encouraging you to seek cover rather than retaliating.
PS Matilda Gerry Maguire
Dunno about you but my first reaction to any hit (unless its clearly insignificant e.g. rifle hitting from 3% efficiency or something) is to run to nearest cover unless I know whats hitting me and where its hitting me from (in which case I may still run to nearest cover depending on situation) |
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