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Lazer Fo Cused
Shining Flame Amarr Empire
0
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Posted - 2014.10.17 12:40:00 -
[1] - Quote
Everytime you buff them to counter a different vehicle like the ADS it causes a greater impact on other vehicles such as ground vehicles
1.Rendering - Still invisible swarms, ADS pilots sometime do not know where swarms are coming from when they are invisible, half the time the 2nd volley is also invisible and that also includes not being able to see the swarm user at ranges of 50m let alone 100m/200m where you do not show up
2. Turn speed - Your 10deg change was useless and what maps do you play on where towers are abundent as walls, they still follow around corners and all the evasive manouvering in the world means jack **** when they stop dead and turn 180 on the spot and set off at full speed
3.Speed - Increased if for ADS which means all ground vehicles cannot escape since they can still go around multiple corners, also ADS cannot escape swarms when in the air with an AB on, top speed is slower than swarms
4.Lock on - You can look at the smallest part of an exposed vehicle and obtain a lock on which happens to be in the middle of the vehicle that cannot be seen- That is broken - You can also then look away from the vehicle and still fire swarms - That is broken, if you look away from the vehicle you should automatically lose lock on
5.Fire & forget - No risk all reward, 3 volleys in less than 4 seconds which fires invisible missiles which can go around mulitple corners and catch up to the fastest vehicle with ease while also causing a rocking effect on DS which means no duals with SL users since you either will miss or have that little health sticking around is pointless - Various options to fire and forget, 1 dumbfire best on ground vehicles, for air vehicles having to maintain lock would be a good example as in to guide the missiles to the target but lock on lost if anything gets in the way
6. Anti air or anti ground - You change it for one side you upset the balance of the other espc since it is a no skill no aim required weapon - The FG can do both because it requires aim, as can the PLC tho it is better as a anti ground weapon, the SL needs to be one or the other and really it would be better as it is more suited to an anti air role
Anymore? |
Cat Merc
Onslaught Inc RISE of LEGION
12683
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Posted - 2014.10.17 13:18:00 -
[2] - Quote
You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid.
I don't think you have a right to complain
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
553
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Posted - 2014.10.17 13:34:00 -
[3] - Quote
Cat Merc wrote:You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid. I don't think you have a right to complain I want Amarr Light AV so I can burn Pythons out of the sky like a bug zapper.
Hitscan AV will make players like this have an aneurism. |
Gyn Wallace
OSG Planetary Operations Covert Intervention
136
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Posted - 2014.10.17 13:51:00 -
[4] - Quote
Lazer Fo Cused wrote: 3.Speed - Increased if for ADS which means all ground vehicles cannot escape since they can still go around multiple corners, also ADS cannot escape swarms when in the air with an AB on, top speed is slower than swarms
4.Lock on - You can look at the smallest part of an exposed vehicle and obtain a lock on which happens to be in the middle of the vehicle that cannot be seen- That is broken - You can also then look away from the vehicle and still fire swarms - That is broken, if you look away from the vehicle you should automatically lose lock on
5.Fire & forget - No risk all reward, 3 volleys in less than 4 seconds which fires invisible missiles which can go around mulitple corners and catch up to the fastest vehicle with ease ...
6. Anti air or anti ground - You change it for one side you upset the balance of the other espc since it is a no skill no aim required weapon - The FG can do both because it requires aim, as can the PLC tho it is better as a anti ground weapon, the SL needs to be one or the other and really it would be better as it is more suited to an anti air role
Please consider, that there is a point after which, adding passion or hyperbole to your argument doesn't help; it hurts your argument and your credibility.
ADSs routinely outrun my proto swarms. Not always, but sometimes. Your complaints to the contrary, that ADS "cannot escape swarms... with an AB on..." is simply not true.
I routinely can't get a lock on a vehicle, whether LAV, tank, DS, or ADS, unless far more than the "smallest part" is exposed from cover. Your claims to the contrary simply are not true.
You make one good point. Swarms are more effective against ground vehicles than air vehicles. The solution is not to nerf the swarms, it is to buff AV grenades. To the extent this thread seeks an AV grenade buff, I support it. Nothing big, just a small 2 or 3% damage buff to AV nades, until CCP's stats suggest that the AV nades are strong enough. Maybe were already there, but in my anecdotal experience AV nades could be a little bit stronger without becoming OP. Its also possible that I just need to get better at throwing nades.
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Lazer Fo Cused
Shining Flame Amarr Empire
9
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Posted - 2014.10.17 13:55:00 -
[5] - Quote
Cat Merc wrote:You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid. I don't think you have a right to complain
1. Wrong 1a. Nova knives damage vehicles 1b. HMG can damage vehicles 1c. Most if not all light weapons can damage vehicles 1d. RE damage vehicles 1e. Proxies work 1f. Swarms require 0 aim and skill 1g. Swarms still do not render, go around multiple corners, catch upto any vehicle, can lock on to the smallest part of a vehicle if showing even tho the big box is behind a hill etc https://forums.dust514.com/default.aspx?g=posts&t=177891&find=unread
I think i missed some out |
Derrith Erador
Fatal Absolution
2889
|
Posted - 2014.10.17 13:56:00 -
[6] - Quote
Cat Merc wrote:You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid. I don't think you have a right to complain 1) PLC 2) Swarms 3) Forge 4) Large rails 5) Small rails 6) Large missiles (I'm amazed people don't use this as AA) 7) Small missiles (makes for some fun dogfights) 8) Large blasters
Recount that if you would.
FAs official perv and lech. My dream is to turn 80 and become a dirty old man chasing skirts.
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Spkr4theDead
Red Star. EoN.
2183
|
Posted - 2014.10.17 13:59:00 -
[7] - Quote
Cat Merc wrote:You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid. I don't think you have a right to complain Why are you still complaining that ARs are not legitimate AV weapons? That's essentially what it boils down to.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Lazer Fo Cused
Shining Flame Amarr Empire
13
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Posted - 2014.10.17 14:01:00 -
[8] - Quote
Gyn Wallace wrote:Lazer Fo Cused wrote: 3.Speed - Increased if for ADS which means all ground vehicles cannot escape since they can still go around multiple corners, also ADS cannot escape swarms when in the air with an AB on, top speed is slower than swarms
4.Lock on - You can look at the smallest part of an exposed vehicle and obtain a lock on which happens to be in the middle of the vehicle that cannot be seen- That is broken - You can also then look away from the vehicle and still fire swarms - That is broken, if you look away from the vehicle you should automatically lose lock on
5.Fire & forget - No risk all reward, 3 volleys in less than 4 seconds which fires invisible missiles which can go around mulitple corners and catch up to the fastest vehicle with ease ...
6. Anti air or anti ground - You change it for one side you upset the balance of the other espc since it is a no skill no aim required weapon - The FG can do both because it requires aim, as can the PLC tho it is better as a anti ground weapon, the SL needs to be one or the other and really it would be better as it is more suited to an anti air role
Please consider, that there is a point after which, adding passion or hyperbole to your argument doesn't help; it hurts your argument and your credibility. ADSs routinely outrun my proto swarms. Not always, but sometimes. Your complaints to the contrary, that ADS "cannot escape swarms... with an AB on..." is simply not true. I routinely can't get a lock on a vehicle, whether LAV, tank, DS, or ADS, unless far more than the "smallest part" is exposed from cover. Your claims to the contrary simply are not true. You make one good point. Swarms are more effective against ground vehicles than air vehicles. The solution is not to nerf the swarms, it is to buff AV grenades. To the extent this thread seeks an AV grenade buff, I support it. Nothing big, just a small 2 or 3% damage buff to AV nades, until CCP's stats suggest that the AV nades are strong enough. Maybe were already there, but in my anecdotal experience AV nades could be a little bit stronger without becoming OP. Its also possible that I just need to get better at throwing nades.
1. Passion for a playstyle is not allowed said no one ever
2. I use my experience in the game, not hyperbole if i happen to see it on a daily basis
3. Argument and credibility then rattari has none currently
4. I only every out run swarms if i move/moving when i see the 1st volley fired, most of that time the 1st volley is invisible so if i move after its too late the 3rd will always hit no matter what
5. My claims with using the laughable milita swarms says otherwise, i should not be able to get locks unless i can actually see the locking on point, same with the ability to fire when i look away from the vehicle and look at the sky instead to avoid the hill i would hit
6. Buff AV nades? No they are fine as they are, proxies are not used enough and need looking at as does the PLC |
Spkr4theDead
Red Star. EoN.
2183
|
Posted - 2014.10.17 14:03:00 -
[9] - Quote
Gyn Wallace wrote:Lazer Fo Cused wrote: 3.Speed - Increased if for ADS which means all ground vehicles cannot escape since they can still go around multiple corners, also ADS cannot escape swarms when in the air with an AB on, top speed is slower than swarms
4.Lock on - You can look at the smallest part of an exposed vehicle and obtain a lock on which happens to be in the middle of the vehicle that cannot be seen- That is broken - You can also then look away from the vehicle and still fire swarms - That is broken, if you look away from the vehicle you should automatically lose lock on
5.Fire & forget - No risk all reward, 3 volleys in less than 4 seconds which fires invisible missiles which can go around mulitple corners and catch up to the fastest vehicle with ease ...
6. Anti air or anti ground - You change it for one side you upset the balance of the other espc since it is a no skill no aim required weapon - The FG can do both because it requires aim, as can the PLC tho it is better as a anti ground weapon, the SL needs to be one or the other and really it would be better as it is more suited to an anti air role
Please consider, that there is a point after which, adding passion or hyperbole to your argument doesn't help; it hurts your argument and your credibility. ADSs routinely outrun my proto swarms. Not always, but sometimes. Your complaints to the contrary, that ADS "cannot escape swarms... with an AB on..." is simply not true. You're doing it wrong. Double team them. ADS can't survive against two.I routinely can't get a lock on a vehicle, whether LAV, tank, DS, or ADS, unless far more than the "smallest part" is exposed from cover. Your claims to the contrary simply are not true. They are true, because you're not a pilot, so you don't see it from my vantage point.You make one good point. Swarms are more effective against ground vehicles than air vehicles. The solution is not to nerf the swarms, it is to buff AV grenades. To the extent this thread seeks an AV grenade buff, I support it. Nothing big, just a small 2 or 3% damage buff to AV nades, until CCP's stats suggest that the AV nades are strong enough. Maybe were already there, but in my anecdotal experience AV nades could be a little bit stronger without becoming OP. Its also possible that I just need to get better at throwing nades. You mean to tell me 1600 damage per grenade isn't enough? They used to do 2000 a shot against armor. Now it's more like 1750 or 1800 or so. That's really not enough for you? You nearly destroy a Soma or Maddy with 0 shield with just two grenades, that's not enough for you? What will be enough, when they do 3000 base damage and have a seek range of 100m?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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DDx77
Kinsho Swords Caldari State
5
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Posted - 2014.10.17 14:17:00 -
[10] - Quote
ADSs routinely outrun my proto swarms. Not always, but sometimes. Your complaints to the contrary, that ADS "cannot escape swarms... with an AB on..." is simply not true.
This happens to me a lot. I actually made a (not that good) thread about it a couple days ago. It was suggested to me to try Plc and also try to chase down the vehicles - the last part I've tried and it just ends up being frustrating. The lock on wait while the ADS or tank or other infantry are shooting at you drives me crazy. It's especially frustrating since your AV fit can't do anything else. I've tried using scout fits so I can at least cloak and get some protection.
I use ADV swarms with minimum two dmg mods and I feel the damage to vehicles, tanks especially is laughable when you consider it can just turn and fire while you try and maneuver for a second lock.
The bottom line is, if you are getting killed by swarms you need to improve your game. I routinely outrun swarms in my militia DS with one militia afterburner That's - MILITIA DROPSHIP - & I have not spec'd into dropships - not sure if that improves the maneuvering but these militia DS are the worst flying vehicle I have ever experienced in any game. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3694
|
Posted - 2014.10.17 14:35:00 -
[11] - Quote
Derrith Erador wrote:Cat Merc wrote:You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid. I don't think you have a right to complain 1) PLC 2) Swarms 3) Forge 4) Large rails 5) Small rails 6) Large missiles (I'm amazed people don't use this as AA) 7) Small missiles (makes for some fun dogfights) 8) Large blasters Recount that if you would. Swarms are infantey weapons so it seems that the comments are referring ti infantry weapons.
Further listing the other weapons is disengenuous and deceptive.
The only weapons that are going to kill an ADS whose tank is not irrevocably beoken are the PLC, forge and swarms. Thats three infantry weapons.
Finally this is an altopost from a ranter who's an assshair from getting reported for starting fights on the forum.
Here's a hint when youa make a troll alt: don't post the same way you do on your other characters. Even the titles of the last two rant threads on the ADS match the main characters posring habits.
Your writing style is very distinctive my friend. |
Derrith Erador
Fatal Absolution
2890
|
Posted - 2014.10.17 14:48:00 -
[12] - Quote
Breakin Stuff wrote:Derrith Erador wrote:Cat Merc wrote:You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid. I don't think you have a right to complain 1) PLC 2) Swarms 3) Forge 4) Large rails 5) Small rails 6) Large missiles (I'm amazed people don't use this as AA) 7) Small missiles (makes for some fun dogfights) 8) Large blasters Recount that if you would. Swarms are infantey weapons so it seems that the comments are referring ti infantry weapons. Further listing the other weapons is disengenuous and deceptive. The only weapons that are going to kill an ADS whose tank is not irrevocably beoken are the PLC, forge and swarms. Thats three infantry weapons. Finally this is an altopost from a ranter who's an assshair from getting reported for starting fights on the forum. Here's a hint when youa make a troll alt: don't post the same way you do on your other characters. Even the titles of the last two rant threads on the ADS match the main characters posring habits. Your writing style is very distinctive my friend. Wait, you think that alt is me?
R&B gets more kinky with every album
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Spkr4theDead
Red Star. EoN.
2183
|
Posted - 2014.10.17 14:58:00 -
[13] - Quote
Derrith Erador wrote:Breakin Stuff wrote:Derrith Erador wrote:Cat Merc wrote:You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid. I don't think you have a right to complain 1) PLC 2) Swarms 3) Forge 4) Large rails 5) Small rails 6) Large missiles (I'm amazed people don't use this as AA) 7) Small missiles (makes for some fun dogfights) 8) Large blasters Recount that if you would. Swarms are infantey weapons so it seems that the comments are referring ti infantry weapons. Further listing the other weapons is disengenuous and deceptive. The only weapons that are going to kill an ADS whose tank is not irrevocably beoken are the PLC, forge and swarms. Thats three infantry weapons. Finally this is an altopost from a ranter who's an assshair from getting reported for starting fights on the forum. Here's a hint when youa make a troll alt: don't post the same way you do on your other characters. Even the titles of the last two rant threads on the ADS match the main characters posring habits. Your writing style is very distinctive my friend. Wait, you think that alt is me? Stop it, I'm epileptic. You'll give me a seizure talking to yourself like that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Derrith Erador
Fatal Absolution
2890
|
Posted - 2014.10.17 15:00:00 -
[14] - Quote
Wait, I'm genuinely confused now. What the heck is going on?
R&B gets more kinky with every album
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3694
|
Posted - 2014.10.17 15:05:00 -
[15] - Quote
Derrith Erador wrote:Wait, I'm genuinely confused now. What the heck is going on? OP is altposting and trying to start fights on the forum.
The two posts marked @rattati are obvious antagonistic troll posts intended to start fights. Best to let them fall off the front page |
Lazer Fo Cused
Shining Flame Amarr Empire
17
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Posted - 2014.10.17 15:27:00 -
[16] - Quote
Breakin Stuff wrote:Derrith Erador wrote:Wait, I'm genuinely confused now. What the heck is going on? OP is altposting and trying to start fights on the forum. The two posts marked @rattati are obvious antagonistic troll posts intended to start fights. Best to let them fall off the front page
1. SL user defence force in full effect i see, if i dont like it slide it seems to be the norm
2. SL users rarely offer any insite into how it can be fixed, nothing even said on rendering issues just like from 1.0 to 1.6
3. SL users like the status quo, ask them what buff they want next it is either back to 400m lock on or the SL becomes a sidearm
4. Trying to fix glaring problems is now classed as altposting and starting fights
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
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Posted - 2014.10.17 15:33:00 -
[17] - Quote
Lazer Fo Cused wrote:Breakin Stuff wrote:Derrith Erador wrote:Wait, I'm genuinely confused now. What the heck is going on? OP is altposting and trying to start fights on the forum. The two posts marked @rattati are obvious antagonistic troll posts intended to start fights. Best to let them fall off the front page 1. SL user defence force in full effect i see, if i dont like it slide it seems to be the norm 2. SL users rarely offer any insite into how it can be fixed, nothing even said on rendering issues just like from 1.0 to 1.6 3. SL users like the status quo, ask them what buff they want next it is either back to 400m lock on or the SL becomes a sidearm 4. Trying to fix glaring problems is now classed as altposting and starting fights
Breakin has done a lot of good testing into ADSs and their functionality since Delta...
Not so much the Swarm aspect as he just has a Dren SL, but, he tested their capabilities quite well. So shoo troll.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Bradric Banewolf
D3ATH CARD RUST415
419
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Posted - 2014.10.17 15:42:00 -
[18] - Quote
For all the advantages you speak of. To be good at them AV players do have to spec in alot! The rendering issues are being looked at, and hopefully in 1.9 there is a fix. Give it time to release and see.
As far as being totally all reward?! Really?! Swarming has just recently become rewarding. We now get points for damage. It's still 2nd only to the logi in costly equipment, and last on the list for favorite ground troop task?! The reason you fly around for the first half of the match uncontested is because nobody starts in an AV fit, and their praying you don't bring that d**n ads?!
"Anybody order chaos?"
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Lazer Fo Cused
Shining Flame Amarr Empire
18
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Posted - 2014.10.17 15:43:00 -
[19] - Quote
ResistanceGTA wrote:Lazer Fo Cused wrote:Breakin Stuff wrote:Derrith Erador wrote:Wait, I'm genuinely confused now. What the heck is going on? OP is altposting and trying to start fights on the forum. The two posts marked @rattati are obvious antagonistic troll posts intended to start fights. Best to let them fall off the front page 1. SL user defence force in full effect i see, if i dont like it slide it seems to be the norm 2. SL users rarely offer any insite into how it can be fixed, nothing even said on rendering issues just like from 1.0 to 1.6 3. SL users like the status quo, ask them what buff they want next it is either back to 400m lock on or the SL becomes a sidearm 4. Trying to fix glaring problems is now classed as altposting and starting fights Breakin has done a lot of good testing into ADSs and their functionality since Delta... Not so much the Swarm aspect as he just has a Dren SL, but, he tested their capabilities quite well. So shoo troll.
1. CCP should have done in house testing 1st
2. Testing in situations which do not appear in game is useless
3. Actual experience in game is valuble
4. Balancing for pubs is a very bad idea
5. Even balancing when there is still glaring errors which will alter the outcome is not a good idea ie rendering
6. The basics have to be fixed ie rendering
7. If you change one thing it is not a good idea to buff the opposite as you will get misleading results from too many variables being changed
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3694
|
Posted - 2014.10.17 16:09:00 -
[20] - Quote
The dropships test was pretty straightforward.
There was nothing misleading about it. It was testing the TTK under conditions allowing an ADS pilot to splash the target to death for the python.
The blaster was tested and deemed absolute crap for ADS pilots and there's no point testing the railgun vs. dropsuits.
During the test my swarms fully rendered and myself and Resistance GTA had an all-out firefight with me using swarms vs. his ADS. Fight went pretty much nowhere. If I'd had the proto swarms it would have gone my way because he couldn't kill me fast enough.
During the test my LAV, Dropsuit and swarms all rendered according to my tester.
In response my assessment is that the ADS needs a slight rate of fire boost on the python to make it so they have a reasonable chance of killing a commando AV in a straight fight. My assessment of the blaster was that it needs reworking badly for ADS use.
Railgun? Yeah right. no. overheats too fast, I could see that using it as a secondary gunner on an HAV/LAV. wasn't worth doing a full test on the incubus because I'm not a vehicle driver, and my dropsuits would have all shredded the incubus trying to shoot me with a point-fire weapon in a tiny target with sudden lateral movement change in a vehicle no longer capable of perfect hover. |
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Jack 3enimble
Vengeance Unbound Dark Taboo
436
|
Posted - 2014.10.17 16:32:00 -
[21] - Quote
Spkr4theDead wrote:Cat Merc wrote:You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid. I don't think you have a right to complain Why are you still complaining that ARs are not legitimate AV weapons? That's essentially what it boils down to.
Every time you post this should pop up.
http://www.youtube.com/watch?v=NAj26rVWK14 |
Cat Merc
Onslaught Inc RISE of LEGION
12719
|
Posted - 2014.10.18 11:50:00 -
[22] - Quote
Derrith Erador wrote:Cat Merc wrote:You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid. I don't think you have a right to complain 1) PLC 2) Swarms 3) Forge 4) Large rails 5) Small rails 6) Large missiles (I'm amazed people don't use this as AA) 7) Small missiles (makes for some fun dogfights) 8) Large blasters Recount that if you would. 1 - Unlikely to hit you unless you make stupid moves 2 - Swarms 3 - Forge 4 - Not infantry weapon 5 - Not infantry weapon 6 - Not infantry weapon 7 - Not infantry weapon 8 - Not infantry weapon
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
12719
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Posted - 2014.10.18 11:54:00 -
[23] - Quote
Lazer Fo Cused wrote:Cat Merc wrote:You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid. I don't think you have a right to complain 1. Wrong 1a. Nova knives damage vehicles 1b. HMG can damage vehicles 1c. Most if not all light weapons can damage vehicles 1d. RE damage vehicles 1e. Proxies work 1f. Swarms require 0 aim and skill 1g. Swarms still do not render, go around multiple corners, catch upto any vehicle, can lock on to the smallest part of a vehicle if showing even tho the big box is behind a hill etc https://forums.dust514.com/default.aspx?g=posts&t=177891&find=unreadI think i missed some out 1 - K 1a - And are VERY likely to kill dropships, right? 1b - Umm, have you ever shot an HMG at a dropship? 1c - I don't think our definitions of "damage" match lawl 1d - Dropships? 1e - Dropships? 1f - They don't require aim, but they definitely require user skill. There is more to using a weapon than aiming. 1g - Because that's how they're supposed to be :)
You expect a vehicle the size of a truck to avoid missiles smaller than human? Did physics change 20k years in the future?
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3723
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Posted - 2014.10.18 11:55:00 -
[24] - Quote
Cat Merc wrote:Derrith Erador wrote:Cat Merc wrote:You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid. I don't think you have a right to complain 1) PLC 2) Swarms 3) Forge 4) Large rails 5) Small rails 6) Large missiles (I'm amazed people don't use this as AA) 7) Small missiles (makes for some fun dogfights) 8) Large blasters Recount that if you would. 1 - Unlikely to hit you unless you make stupid moves 2 - Swarms 3 - Forge 4 - Not infantry weapon 5 - Not infantry weapon 6 - Not infantry weapon 7 - Not infantry weapon 8 - Not infantry weapon
Hey cat merc. Strawman arguments burn pretty don't they? |
Cat Merc
Onslaught Inc RISE of LEGION
12719
|
Posted - 2014.10.18 11:56:00 -
[25] - Quote
Spkr4theDead wrote:Cat Merc wrote:You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid. I don't think you have a right to complain Why are you still complaining that ARs are not legitimate AV weapons? That's essentially what it boils down to. That strawman was always and still is hilarious. Thanks for the laugh :D
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
12719
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Posted - 2014.10.18 11:57:00 -
[26] - Quote
Breakin Stuff wrote:Cat Merc wrote:Derrith Erador wrote:Cat Merc wrote:You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid. I don't think you have a right to complain 1) PLC 2) Swarms 3) Forge 4) Large rails 5) Small rails 6) Large missiles (I'm amazed people don't use this as AA) 7) Small missiles (makes for some fun dogfights) 8) Large blasters Recount that if you would. 1 - Unlikely to hit you unless you make stupid moves 2 - Swarms 3 - Forge 4 - Not infantry weapon 5 - Not infantry weapon 6 - Not infantry weapon 7 - Not infantry weapon 8 - Not infantry weapon Hey cat merc. Strawman arguments burn pretty don't they? If vehicle pilots are allowed to spout strawmen endlessly, I am allowed to too :P
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13658
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Posted - 2014.10.18 12:19:00 -
[27] - Quote
Cat Merc wrote:Breakin Stuff wrote:Cat Merc wrote:Derrith Erador wrote:Cat Merc wrote:You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid. I don't think you have a right to complain 1) PLC 2) Swarms 3) Forge 4) Large rails 5) Small rails 6) Large missiles (I'm amazed people don't use this as AA) 7) Small missiles (makes for some fun dogfights) 8) Large blasters Recount that if you would. 1 - Unlikely to hit you unless you make stupid moves 2 - Swarms 3 - Forge 4 - Not infantry weapon 5 - Not infantry weapon 6 - Not infantry weapon 7 - Not infantry weapon 8 - Not infantry weapon Hey cat merc. Strawman arguments burn pretty don't they? If vehicle pilots are allowed to spout strawmen endlessly, I am allowed to too :P Honestly at this point I know exactly what will provoke the best responses, and I was right yet again. The forums amuse me :3
Not going to lie.... Ceej Mantis dropped low flying 3 DS/ADS today with his Plasma Cannons........ I shot two down with Large Blasters and rammed a third as it was taking off.
Invincibility for ADS = 6/10 (Not that I ever want them back the way they were. Immune to all AV, Immune to HAV, Immune to each other..... with rapid firinging main cannon..... ewwwww)
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Lazer Fo Cused
Shining Flame Amarr Empire
25
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Posted - 2014.10.18 12:36:00 -
[28] - Quote
Cat Merc wrote:Lazer Fo Cused wrote:Cat Merc wrote:You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid. I don't think you have a right to complain 1. Wrong 1a. Nova knives damage vehicles 1b. HMG can damage vehicles 1c. Most if not all light weapons can damage vehicles 1d. RE damage vehicles 1e. Proxies work 1f. Swarms require 0 aim and skill 1g. Swarms still do not render, go around multiple corners, catch upto any vehicle, can lock on to the smallest part of a vehicle if showing even tho the big box is behind a hill etc https://forums.dust514.com/default.aspx?g=posts&t=177891&find=unreadI think i missed some out 1 - K 1a - And are VERY likely to kill dropships, right? 1b - Umm, have you ever shot an HMG at a dropship? 1c - I don't think our definitions of "damage" match lawl 1d - Dropships? 1e - Dropships? 1f - They don't require aim, but they definitely require user skill. There is more to using a weapon than aiming. 1g - Because that's how they're supposed to be :) You expect a vehicle the size of a truck to outrun missiles smaller than a human? Did physics change 20k years in the future?
1. You asked for weapons which can damage vehicles, the list can damage a dropship no matter how unlikely it is to actually work - a to g 1f. User skill is for all weapons from a rifle to nova knifes, SL requires the very least 1g. No suprise that a skill less player supports broken swarms which offer a big advantage to the user and a big disadvantage to vehicle pilots 1h. I forgot about all 3 types of installations, 6 types of vehicle turrets, vehicle ramming from 4 different vehicles, if they land you can ram with the 5 types of ground vehicles, also MCC missile and also the null cannon too |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3723
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Posted - 2014.10.18 12:50:00 -
[29] - Quote
Hey cat. It wasn't your post I was accusing of being strawman.
Perhaps you're oversensitive about me signing you up for involuntary neutering? |
Derrith Erador
Fatal Absolution
2903
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Posted - 2014.10.18 14:02:00 -
[30] - Quote
Cat Merc wrote:Derrith Erador wrote:Cat Merc wrote:You are invincible to all but 3 weapons, one of which is unlikely to ever hit you unless you're stupid. I don't think you have a right to complain 1) PLC 2) Swarms 3) Forge 4) Large rails 5) Small rails 6) Large missiles (I'm amazed people don't use this as AA) 7) Small missiles (makes for some fun dogfights) 8) Large blasters Recount that if you would. 1 - Unlikely to hit you unless you make stupid moves 2 - Swarms 3 - Forge 4 - Not infantry weapon 5 - Not infantry weapon 6 - Not infantry weapon 7 - Not infantry weapon 8 - Not infantry weapon in your post, there was no specification they had to be infantry weapons. soooo... say that next time?
R&B gets more kinky with every album Still rocking ADS
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