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Thread Statistics | Show CCP posts - 1 post(s) |
Fox Gaden
Immortal Guides
4579
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Posted - 2014.10.17 15:19:00 -
[1] - Quote
Himiko Kuronaga wrote:Assaults get naturally countered by entrenched sentinels they try to rush down.
Sentinels are geographically countered by Commando's/Assaults taking up elevated positions with mass drivers/rail rifles, as well as scout assassins.
Commando's get wrecked by Assaults/Heavies on even terrain.
Logi's get wrecked by everyone.
Scouts get wrecked by......?
And let's not say situational awareness, because it does not exist in a game with a memory leak prone sound engine and poor frame rate. It seems to me that the only possible counter is a higher level of skill than the scout himself possesses in terms of gun game. Which is interesting really, as that is not a natural pre-requisite for any other type of counter in the game, instead a reinforcer of the mandate.
But you know, I'm experimenting with various builds due to boredom so if you have any thoughts on this please let me know. Scout is countered by anyone who sees them from more than 15m away. (And by "see" I mean visually.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4579
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Posted - 2014.10.17 15:23:00 -
[2] - Quote
Cat Merc wrote:Dying as a scout means making a mistake. You are always the one who picks the fights, unlike every other unit where they can have scouts attack them out of nowhere, meaning they are on the defensive.
With alpha weapons like shotguns and nova knives, it really does come down to making a mistake.
Cloaks made avoiding mistakes easier.
No amount of situational awareness is going to allow you to detect a cloaked scout in broad daylight (Where the shimmer is barely visible) as you are busy not dying from the HMG around the corner. I manage to kill a lot more Cloaked Scouts than uncloaked Scouts. Intense sunlight is not all that common in my experience, but it could be because as a Sentinel I prefer to remain indoors.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4579
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Posted - 2014.10.17 15:42:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:One at a time , too many changes never work out too well and you don't want to handicap scout too much or else we will be where we first started and the buffing process will start again and might make matters worst .
Little changes first to the role to even out those who use the strengths as an exploit , we don't want to punish those who have been steady at playing the role and who don't use the role to pad their kill ratio .
They should fashion them similar to Logistic , where now you really can't be too much a " slayer logi " unless you sacrifice a lot and still your not going to be too effective for too long .
Those who truly play the role like it's meant to be true scouts , some roles just don't have a consequential purpose .
CCP is working on that even obviously . You make a good point.
However, I think adding a greater movement penalty to Plate Armour (not ferro or reactive) for light frame suits would only effect Scouts that stack a lot of Plate.
Combine that with reduced Scan radius while Cloeaked, and I think you have a couple steps in the right direction without effecting the old-school hard core Scouts at all.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4579
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Posted - 2014.10.17 15:47:00 -
[4] - Quote
Joel II X wrote:CCP Rattati wrote:it was in the Barbershop, and something like that is happening. Not zero, but cloaked scouts will not be able to know where everyone is in a 30m radius and pick the most vulnerable target or provide passive scans for their squad while cloaked. Cloak has been too risk-free since 1.8 and you all know how we feel about risk free playstyles. So you're making the cloak even more bad than it is? Basically, by equipping and using the cloak, you'd be a walking pile of uselessness. Will you guys at least buff the duration time a bit? Right now, it can't be used for anything other than penetrate a 30m area. I think there should be a penetration variant that lasts much longer, but has a longer delay before you can fire. Would be used for crossing open areas and getting behind enemy lines, rather than as a combat aid.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4580
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Posted - 2014.10.17 15:51:00 -
[5] - Quote
Magnus Amadeuss wrote:CCP Rattati wrote:it was in the Barbershop, and something like that is happening. Not zero, but cloaked scouts will not be able to know where everyone is in a 30m radius and pick the most vulnerable target or provide passive scans for their squad while cloaked. Cloak has been too risk-free since 1.8 and you all know how we feel about risk free playstyles. Going to THE scout thread to talk about nerfing scouts is like going to the extremely wealthy to ask about tax codes, you are not going to get an honest assessment. The amount of group-think in that thread is scary. Math doesn't lie, you have the metrics, you can easily find out many correlations through math. Ask the ADS community what happens when Rattati comes to you to discuss nerfing your role and you don't give objective well thought out feedback.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4584
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Posted - 2014.10.17 17:19:00 -
[6] - Quote
Cody Sietz wrote:Fox Gaden wrote:Shinobi MumyoSakanagare ZaShigurui wrote:One at a time , too many changes never work out too well and you don't want to handicap scout too much or else we will be where we first started and the buffing process will start again and might make matters worst .
Little changes first to the role to even out those who use the strengths as an exploit , we don't want to punish those who have been steady at playing the role and who don't use the role to pad their kill ratio .
They should fashion them similar to Logistic , where now you really can't be too much a " slayer logi " unless you sacrifice a lot and still your not going to be too effective for too long .
Those who truly play the role like it's meant to be true scouts , some roles just don't have a consequential purpose .
CCP is working on that even obviously . You make a good point. However, I think adding a greater movement penalty to Plate Armour (not ferro or reactive) for light frame suits would only effect Scouts that stack a lot of Plate. Combine that with reduced Scan radius while Cloeaked, and I think you have a couple steps in the right direction without effecting the old-school hard core Scouts at all. Then you'd probably just have scouts stacking FS plates. They aren't that hard to fit and provide nearly as much hp as the basic plate. I still say the way to go is to apply bonuses to the modules instead of the suit itself. Complex Armor Plate = 135 HP Complex Ferroscale Plates = 75HP
Stacking Ferroscale Plates will give them survivability, but not enough to out tank an equally skilled Assault suit a head to head fight.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4584
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Posted - 2014.10.17 17:24:00 -
[7] - Quote
Atiim wrote:Joel II X wrote:Fox Gaden wrote: I think there should be a penetration variant that lasts much longer, but has a longer delay before you can fire. Would be used for crossing open areas and getting behind enemy lines, rather than as a combat aid.
I can get behind this. Since it's used for open areas and staying out of combat, I'd say removing the dB bonuses as well would be nice. Allotek Flux Cloak Field Cloak Fields are Caldari, not Gallente. Maybe the Gallente Cloaks work differently from the Caldari ones. I can understand each race producing their own type of weapons, but it does not make sense to me that essential equipment would not be produced by different races. What would happen if the Amarr banned the sale of Drop Uplinks, and kept them exclusively for the use of their own military?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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