Aeon Amadi wrote:So, player buys a bunch of guns with Aurum, sells them to an NPC vendor for ISK. S'like a rudimentary PLEX system. Interesting.
Albeit, if you're buying Aurum weaponry and getting an equal 1:1 exchange for ISK... Kinda have to wonder what the point is unless you're just throwing ISK at your friends.
Not exactly like PLEX, but close. The thing with PLEX is that it's not designed to pump ISK into a game. It's designed to have two players trade with each other. One gets ISK and the other gets extra game time. No ISK is lost or gained in the process in relation to the presence of ISK in the economy.
However, in Dust, allowing direct sell-back of AUR items to NPCs for ISK presents a problem as I mentioned earlier. A player with a credit card will be able to purchase ISK via the sell-back of AUR items from an NPC. This will result in more ISK being generated out of nowhere into the game since this is not involving any more than just one player in the transaction. This also means that players without access to cash will not be able have that benefit. This will inevitably result in a pay-to-win situation and we all know how much CCP hates the pay-to-win label. I don't think it would be in CCP's best interest to allow something like this to happen. Therefore I propose a solution.
My solution is that for 1.9 CCP can choose one of two practical solutions that I feel will benefit CCP, the player who paid cash for AUR, and the player who is willing to part with their ISK for said AUR item.
Solution 1: Implement a trade window. Eve Online has a very basic trade window in which two players agree to make a private transaction outside of the normal secondary market. One player inputs the item being sold while the other inputs the amount of ISK willing to pay for it. If both parties agree, the window closes, the ISK is transferred to the seller's wallet and the AUR item is transferred to the buyer's inventory. Transaction is now complete.
Pros: Easy to implement due to just a small UI feature being added, private, and gives players a perfect means for scamming fools of their hard-earned ISK. Just like in Eve Online.
Cons: Not much, really.
Solution 2: Implement a secondary market window as a sub-category in the NPC market window where players can publicly post their sell orders while buyers can browse that same window for a good deal.
Pros: Perfect for the market tycoons out there who like playing with market forces and the seller doesn't have to be online in order to complete a transaction.
Cons: A little complex to implement since this will involve a very large UI addition.