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Thread Statistics | Show CCP posts - 2 post(s) |
Maken Tosch
DUST University Ivy League
9768
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Posted - 2014.10.16 15:35:00 -
[1] - Quote
CCP Rattati wrote:Ripley Riley wrote:My guess is, you would receive the amount of ISK you should have received for selling an item of that same tier.
Purchased: 'Blindfire' Assault Rifle Sell to NPC market: received ISK equal to selling a standard Assault Rifle very much so
I'm ok with players selling away their AUR items for ISK, I'm just not sure about it being done in such a manner. I was thinking that regular ISK variants be sold directly to the NPC while AUR items get their own secondary market so that players can sell AUR items between each other for ISK. This ensures three things.
1. Since ISK is not generated from thin air due to p2p transactions, this makes sure that the game is not overly saturated with ISK as a result of AUR items being sold off. ISK flooding became a major problem with District Locking back when PC had passive ISK generation. I don't think we want this back.
2. This will ensure that players with deep wallets won't get instant ISK from the NPC vendors since any AUR items they sell off would be sold to players instead.
3. This offers CCP a perfect opportunity to practice with a secondary market in Dust in preparation for Project Legion should that game ever get the green light from CEO Hilmar.
The whole point of this is to avoid seeing a massive influx of ISK coming out of nowhere just because someone has a fat wallet.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9770
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Posted - 2014.10.17 01:11:00 -
[2] - Quote
Aeon Amadi wrote:So, player buys a bunch of guns with Aurum, sells them to an NPC vendor for ISK. S'like a rudimentary PLEX system. Interesting.
Albeit, if you're buying Aurum weaponry and getting an equal 1:1 exchange for ISK... Kinda have to wonder what the point is unless you're just throwing ISK at your friends.
Not exactly like PLEX, but close. The thing with PLEX is that it's not designed to pump ISK into a game. It's designed to have two players trade with each other. One gets ISK and the other gets extra game time. No ISK is lost or gained in the process in relation to the presence of ISK in the economy.
However, in Dust, allowing direct sell-back of AUR items to NPCs for ISK presents a problem as I mentioned earlier. A player with a credit card will be able to purchase ISK via the sell-back of AUR items from an NPC. This will result in more ISK being generated out of nowhere into the game since this is not involving any more than just one player in the transaction. This also means that players without access to cash will not be able have that benefit. This will inevitably result in a pay-to-win situation and we all know how much CCP hates the pay-to-win label. I don't think it would be in CCP's best interest to allow something like this to happen. Therefore I propose a solution.
My solution is that for 1.9 CCP can choose one of two practical solutions that I feel will benefit CCP, the player who paid cash for AUR, and the player who is willing to part with their ISK for said AUR item.
Solution 1: Implement a trade window. Eve Online has a very basic trade window in which two players agree to make a private transaction outside of the normal secondary market. One player inputs the item being sold while the other inputs the amount of ISK willing to pay for it. If both parties agree, the window closes, the ISK is transferred to the seller's wallet and the AUR item is transferred to the buyer's inventory. Transaction is now complete.
Pros: Easy to implement due to just a small UI feature being added, private, and gives players a perfect means for scamming fools of their hard-earned ISK. Just like in Eve Online.
Cons: Not much, really.
Solution 2: Implement a secondary market window as a sub-category in the NPC market window where players can publicly post their sell orders while buyers can browse that same window for a good deal.
Pros: Perfect for the market tycoons out there who like playing with market forces and the seller doesn't have to be online in order to complete a transaction.
Cons: A little complex to implement since this will involve a very large UI addition.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9772
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Posted - 2014.10.17 01:59:00 -
[3] - Quote
howard sanchez wrote:But Maken Tosch makes an excellent point that selling aurum for isk creates a faucet - regardless of how profitable it would be for CCP. It benefits everyone if the long term solution creates a stable economy.
CCP, what say you regarding the economic risk of aurum to isk npc sales?
Well, the economy of Dust is already crappy. I just don't want it to get worse because of this.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9772
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Posted - 2014.10.17 02:52:00 -
[4] - Quote
@Rattati or CPM members
What are your thoughts on the proposals I mentioned? At least in my opinion I would go with the first proposal since a trade window would be relatively simple by design.
EDIT: The positive aspect of the trade window is that CCP doesn't need to arbitrarily setup the ISK sell-back value of the the AUR item. That will be up to the players to decide which probably means less overhead and more development time/resources devoted elsewhere for Dust.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9776
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Posted - 2014.10.17 19:12:00 -
[5] - Quote
Fox Gaden wrote:Maken Tosch wrote:Solution 1: Implement a trade window. Eve Online has a very basic trade window in which two players agree to make a private transaction outside of the normal secondary market. One player inputs the item being sold while the other inputs the amount of ISK willing to pay for it. If both parties agree, the window closes, the ISK is transferred to the seller's wallet and the AUR item is transferred to the buyer's inventory. Transaction is now complete. Pros: Easy to implement due to just a small UI feature being added, private, and gives players a perfect means for scamming fools of their hard-earned ISK. Just like in Eve Online. Cons: Not much, really. The problem with a trade window, as I understand it, is that our assets are tied into the EVE Online market and inventory system, even if they canGÇÖt actually be purchased there. So the mechanics would not allow trade of items between DUST mercs in different locations. However, I think it could be implemented to allow you to trade with other DUST mercs in your local, as all DUST mercs in your local are on the same Station in EVE. That would get you access to anywhere between 20 and 120 other players depending on time of day.
I'm questioning that. My main character Maken Tosch use to be stationed in the Jolia system in Gallente space. I'm now residing in the Mastakomon system located in the Forge region which is in Caldari space and I am still able to access my inventory.
http://evemaps.dotlan.net/map/The_Forge/Mastakomon
So unless the GMs have also moved my assets in addition to my character, it's possible that players can access their inventory anywhere they are.
But let's assume for the sake of this argument that somehow my inventory was moved in addition to my character being moved to Mastakomon, then that means we can go with your suggestion of limiting the trade window to just local players. Keep in mind that Dust players can petition CCP to move their character from one system to another as long as this system is located in the approved list linked below.
https://wiki.eveonline.com/en/wiki/EVE-DUST_514_Link_FAQ?_ga=1.59469037.1921181014.1337458670#How_do_I_find_DUST_514_mercenaries_then.3F
As you can see the list is a bit sizable but not too extensive so that means that on any given hour with at least 4,000 players logged in across 48 systems that would be about 83 players per system to trade with in local. That's a reasonable market for a simple trade window. Couple that with the ability to move characters via petition requests and since none of these systems are of the high-traffic type like Jita, I don't think the server will have a problem managing.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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