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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3641
|
Posted - 2014.10.15 13:00:00 -
[1] - Quote
Planetary Conquest Proposal: Primary Ideas by Breakin Stuff Balance ideas stolen liberally from forum threads and other people.
Issue: Planetary Conquest has been a thorn in the side of DUST since it's inception. Alternating between "Unrewarding chore" and "ISK faucet" the previous mechanics were exploited badly. The current mechanics, while removing the ability to casually farm massive amounts of ISK was done, it leaves little incentive to risk the expense of attack save as a vanity thing for people who must prove themselves the best.
Objective 1: To provide a foundation that the CSM and CCP can build upon with as little UI changes as possible and preferably without adding new behaviors to the Game proper. These change suggestions are intended to create an environment where PC is attractive, valuable, profitable, and above all, provides content for as many players as possible rather than being the sole purview of a select few. Objective 2: To provide a functional use for the standings system that exists for both EVE and DUST.
Issue 1: Planetary Conquest Mechanics. With only 25 Temperate planets available for Planetary Conquest available, the options for revamps are limited, however I believe that the following changes would benefit the DUST Sovereignty system:
1: Remove individual District ownership in favor of planetary sovereignty. This would alleviate the schizophrenic dispersion of corporation SOV along the Molden Heath Constellation and allow easier management of planetary resources, as well as finding a good planet to attack. It will also mean that corps must fight harder to keep their toys. It will also serve to insure that there are at minimum two wars available each day.
2: Replacing Clone Packs with WarDec Authorizations: To simplify the process of attacking a planet, a corporation may pay a fee of 20 million ISK to receive authorization to attack and conquer the planetary body held by an enemy. All clone disbursals to all combatants are included in the cost, both to prevent abuse of system resources and to prevent unlawful price gouging on the part of clone manufactureres, which is notoriously rampant. The fee is kept lower to insure that newer/smaller corps are not permalocked from engaging or allowing the current PC corps exclusive access.
3: Replacing District upgrades with "Planetary Focus": To represent a financial, industrial or research basis which provides benefits to the line members of the corporation for the duration of the occupancy.
GÇó3a: Financial Focus: Provides corporation members a +15% bonus to all contract payouts, both for ISk and LP in any game mode. GÇó3b: Industrial Focus: Provides corporation members a 20% reduction to market costs. GÇó3c: Research Focus: Provides corp members a significantly higher percentage of valuable salvage recovery. Odds of receiving militia/standard salvage reduced significantly, Odds of recovering ADV salvage increased significantly. Odds of PRO/Officer salvage increased moderately.
4: Remove the ability to alter lock timers: This ability allows certain corps to remove districts from the reach of corps who would otherwise participate in PC but cannot deal with the midnight timers due to having to work at normal, human times.
5: Revamping the "lock timers" to represent one 24-hour period of open warfare per planet. This way no timer can be artificially kept out of reach by a corp.
6: Repurposing Districts to provide battlegrounds and to determine the "value" of the planetary body. Smaller planets with fewer districts (and thus fewer battles per day) are more valuable and provide more ISK to the controlling corp during the lock cycle. This will insure the most valuable planets will be the most hotly contested when the corporations attack.
7: Provide content to the rest of the body of players who have historically been denied entry into Planetary Conquest. Allowing Corporations to field teams in support of the attack and defense of the combatants without cost to the assisting corps, after all they're here for the paycheck, not to bankrupt their corp for the privilege of shooting people.
8: provide sufficient rewards to participating corporations that PC becomes a warzone on par with what Faction Warfare SHOULD be.
9: Give players a motivation to find a corp, and engage in metagaming such as espionage, theft of assets and disbanding enemy corps.
10: No corporation may enter Planetary conquest as an attacker or defender without having a minimum of 40 characters in the corp. The Corp must have at least the theoretical capability to field two full warfare teams, and the generally assured ability to field one. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3641
|
Posted - 2014.10.15 13:00:00 -
[2] - Quote
Step 1: Lock Phase.
When the planetary timer unlocks, corporations interested in planetary conquest enter their 20 million ISK and begin battles. This is per normal, first come, first serve. After the lock comes open the war begins. If a corp wishes to withdraw from the battle due to players being unavailable they may withdraw (and forfeit a % of their attack fee) at any time to allow others to engage and to avoid non-deployment penalties. Attack fees may be paid at any time by any corp once the slot opens. Previous attackers do not gain preference.
Step 2: Corporate Contracts
Attacker and defender build teams and deploy as per normal. HOWEVER, corporate contracts become available to all corporations EXCEPT NPC corps. Corporations who can field a full 16-man team may deploy to either attack or defend at their discretion. Once the corp has chosen to attack or defend all future battles and rewards will be calculated as that choice until the planet's status is decided. Example: Immortal Guides fields a team of 14, two squads of 6, one squad of 4. Once the initial squad leader queues up, he chooses to support either the attacking or defending corp. Once that choice is made, all further incursions into the war by that corp are always for attacker or defender.
GÇóAll combatants are paid based on the current per-match rewards of planetary conquest.
GÇóAll combatants may participate in multiple battles.
GÇóAll squad leaders fielded by any corp must be listed as CEO, director or squad leader in the corporation. If you can't participate because your CEO and directors don't play, it's time to find a new corp.
GÇóCorp standings will determine if you may fight for the attacker or defender.
GÇóCorp Standings of 0 (Neutral) to the attacker or defender corps (as appropriate, and as set by the attacking or defending corp, not the supporting corp) shall be required to field supporting attack teams composed entirely of their corp members. No Ringers.
GÇóFaction standings of -5 or -10 (enemy) will be barred from supporting said corp. so if Immortal Guides has been set to -5 by the corp they wish to support (on the defense) they may only attack and vice-versa. To prevent corporations from setting -5 or -10 to everyone so that only they can participate and abusing the system, if both combatants have negrepped a supporting corp, said corp may still enter on the side with the higher standings. If both have the same rep level, they may choose. If this method is not used, then there should be a fixed and limited number of negreps that can be maintained at once.
GÇó+5 (friendly) shall be required to bring 50% of team being of their corp.
GÇó+10 (spacebros) may bring whoever they wish so long as their squad leaders share the same corp.
Battles: The planetary war will support one battle per district at all times during the 24 hour unlock period. when one battle ends, the next begins immediately. Corps can remain in the queue until the lock timer ends, or their patience wears out. There is no guarantee of entry. District battles will provide 150 clones to each side.
GÇóIf a corp sits in the queue and there are no available enemies in the queue for 15 minutes with open districts without battles, they will be credited with an uncontested victory.
GÇóthe designated attacker and defender are ALWAYS given priority in the queue.
GÇóThe designated Attacker and Defender will ALWAYS be pitted against each other whenever possible.
GÇóThe attacking force must acquire 55% victory versus defeat ratio to flip the planet.
GÇóThe designated attacker and defender's battles will be weighted, with their wins and losses accounting for 10% of the total per battle the corp engages in to a maximum weight of 40%. This insures that if one side "throws the match" there is a chance that the allies will carry the victory. therefore if the attacker corp engages in 10 matches (for 40%) and there are 100 battles in the war, the attacker's victories count as 40% of the victory ratio, to insure their efforts will have greater weight and be less vulnerable to awoxing and sabotage or being at the mercy of random blueberry brigades who simply form up to crash into PC.
GÇóIf the attacking force does not deploy, they forfeit the sovereignty to the defender, all other battles take place per normal, and they are barred from attacking any planet again for a month to prevent friendly locking. If a second attacking force fails to deploy the planet will flip to neutral and lock. District locking was toxic, so is planetary locking.
GÇóIf a defending corp does not deploy, the sovereignty flips uncontested, regardless of whether defending allies would have otherwise carried a poor team.
GÇóIf neither corporate entity deploys, the planet resets to neutral and locks for a week. No one gains corp rewards, only match payouts. Two corps may at that point enter in contest to attack the planet at the next unlock cycle. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3641
|
Posted - 2014.10.15 13:01:00 -
[3] - Quote
Rewards:
Teams who win matches shall be paid in ISK and salvage in accordance with current Planetary Conquest Mechanics (or higher). Teams who lose will be paid according to pub match payouts in both ISK and salvage (or higher, but notably lower than winners). The rewards for winning shall be as follows:
GÇóFor each battle that occurs, a pool of 50,000 ISK is generated. after the planet flips the corp wallet of the corp who contributed the highest number of victories (not to include the corp gaining/retaining sov) will be paid 30% of the total pool, with the remainder of the pool distributed among all corps (including the top corp) evenly. Example: if a six-district planet endures four battles per hour per district the pot would be 28,800,000 ISK. the corp with the highest number of wins on the winning side would receive 8,640,000 ISK directly to the corp wallet. the rest of the corps would receive the difference. This is to be paid directly to the corp wallets, not to individual line members. Directors may then disburse funds as they see fit.
GÇóThe sov holding corp would receive the benefits of planetary focus listed previously.
GÇóThe Sov holding corp would receive a passive ISK benefit determined by the CPM and Devs. Passive ISK does not accumulate on a daily basis, it accumulates and is received when the planet unlocks in a lump sum. Passive ISK total benefit does not accumulate during the unlocked day unless there is no sovereignty contest.
GÇóEach planet a corp holds SOV over beyond the first carries a -25% cumulative penalty to generated passive ISK (maximum Penalty 100%). Planetary focus of the same type do not stack. so if Nyain San holds six planets their initial conquest will generate 100% ISK. the second will generate 75% of it's ISK value, the third 50%, the fourth 25% and any further planets will merely be vanity items with no benefit that must be defended.
Here you go Rattati, if you can make any of this happen feel free to use, abuse alter or discard any or all of this document based upon your needs, tech limitations and tolerance. I have no idea what you can do. But here's an attempt at ideas to make the game mode interesting and get high-SP berserkers OUT of pubs and not stomping. Please do me the courtesy and tool the rewards for maximum encouragement of ultraviolence on the part of literally everyone if you choose to utilize this outline. |
Denchlad 7
Dead Man's Game
732
|
Posted - 2014.10.15 23:32:00 -
[4] - Quote
Excellent. Hope this is possible. +3
The Connoisseur of Weapons. 19/19 L5 P1.
"GET BACK HERE YOU SCRUB" - Lorelei Zee 2014
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3651
|
Posted - 2014.10.16 05:18:00 -
[5] - Quote
No smartass commennts? I'm losing my touch. |
Victor Moody Stahl
Amarr Templars Amarr Empire
19
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Posted - 2014.10.16 05:58:00 -
[6] - Quote
I was going to post something about Goons and evil, but I decided that would be too... overdone.
Do you feel better anyways about smartass comments now?
On a more serious note, I do not currently and probably never will participate in PC (the Empire has my loyalty, after all), but I absolutely do like this idea for PC mechanics.
The only thing I see as being potentially iffy- and mostly from CCP's point of view- is the minimum personnel requirement for a corp to attack a planet. However, thing way I see this as being potentially solved is by having mercenary corps who just fight for other people and don't actually take planets/districts.
Such a corp would, naturally, have to maintain strict neutrality and integrity- they must never show preference to anyone (aside from the highest bidder, of course) but they must always strive to fulfill their contract. Unfortunately, the mechanics to support such gameplay (which would be pretty awesomely cool) are only barely extant in EVE*, let alone DUST.
*At least since I last played... and I admit that my EVE sub has been lapsing for about 11 months. |
THUNDERGROOVE
Fatal Absolution
1117
|
Posted - 2014.10.16 07:30:00 -
[7] - Quote
As someone who has been playing PC for longer than I care to admit a lot of these changes would be nice to see.
With this system, just with my current funds, I could permadec a corp for a month. That's 24/7 battles until they loose their sov which is kinda bullshit for a lobby shooter in my opinion. I would much prefer if timers still existed in some form, even if it was a couple hour time frame which the attacks can occur. A group shouldn't have to be able to field a team 24 hours a day.
I would also love to see clone counts stay in somehow. There was nothing more beautiful than flipping a cargo hub with 250 clones all in one go.
All in all I'd like some hybrid system more than anything that has more emphasis on not needing more land, but having good land so there would be room for smaller groups to hold land. The planetary focus idea is amazing, would be really cool if the bonuses were similar to the way sov levels work, specifically the strategic one. Hold land longer and you can get further reduced market costs, far better payouts or 100% salvage.
Victor Moody Stahl wrote:I was going to post something about Goons and evil, but I decided that would be too... overdone.. Nothing wrong with Goons, they're just misunderstood creatures.
Amarrica!
It's Not Safe to Swim.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3651
|
Posted - 2014.10.16 07:52:00 -
[8] - Quote
Re-read it.
Timers are week-long.
Timers go down for 24 hours.
War happens. Victor is declared.
Planet locks till next week. It's set up so three or four planets are open to aggress per day. However each planet can only be aggressed once per week.
It is intended to keep PC open, active and bloody. It is not set up to allow permadec or district locking.
So if you want to keep your toys you best deploy the troops. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3652
|
Posted - 2014.10.16 11:38:00 -
[9] - Quote
I just wish more would comment, add to, poke holes and generally help me refine this into something viable that maybe someday we can enjoy playing instead of dreaming up. |
Tesfa Alem
Death by Disassociation
237
|
Posted - 2014.10.16 19:23:00 -
[10] - Quote
Breakin Stuff wrote:I just wish more would comment, add to, poke holes and generally help me refine this into something viable that maybe someday we can enjoy playing instead of dreaming up.
Sorry man its just to well thought out. I'm a critcal SOB by nature, and i can't find any flaws.
Give me some time.
Redline for Thee, but no Redline for Me.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3680
|
Posted - 2014.10.16 20:24:00 -
[11] - Quote
Tesfa Alem wrote:Breakin Stuff wrote:I just wish more would comment, add to, poke holes and generally help me refine this into something viable that maybe someday we can enjoy playing instead of dreaming up. Sorry man its just to well thought out. I'm a critcal SOB by nature, and i can't find any flaws. Give me some time.
If you cannot find flaws then spread the word and get more people in here to look. Once you're done looking for holes to poke of course
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Bradric Banewolf
D3ATH CARD RUST415
419
|
Posted - 2014.10.16 20:38:00 -
[12] - Quote
Took me awhile, but this is brilliant!!! A complete breath of fresh air from the wreckage that PC is currently?! 10/10 bro seriously good stuff! Remember gents, that the key here is to involve the entire community. This would do that most definitely.
"Anybody order chaos?"
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Killar-12
The Corporate Raiders Top Men.
3345
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Posted - 2014.10.16 21:23:00 -
[13] - Quote
Corp standings might be a bit of a snag, corp number requirement is pointless and can be dealt with via alts...
when my head stops throbbing I'll say more, otherwise it looks decent
http://evil-guide.tripod.com/
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3691
|
Posted - 2014.10.17 07:57:00 -
[14] - Quote
Killar-12 wrote:Corp standings might be a bit of a snag, corp number requirement is pointless and can be dealt with via alts...
when my head stops throbbing I'll say more, otherwise it looks decent
If a corp who can muster 16 mouthbreathers consistently pads their numbers with alts so be it.
Second, let's get one thing clear: there is no way to curtail alt corps. This is going to be a thing forever UNLESS CCP limits accounts to a single character and bans alt accounts.
So alt vanity corps will be a thing. Since we cannot eliminate them form PC these mechanics are designed to minimize the potential for blueballling.
Not every hole can be plugged, so we have to opt for the pot with the fewest holes and the fewest holes near the base. |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
91
|
Posted - 2014.10.17 17:56:00 -
[15] - Quote
I absolutely love the idea of using the already-part-of-eve-universe Standing System. Pure Brilliant.
I wish I could comment more, I have not done PC before (would love to try). However, if it was run as described in the OP, I would be running for it with kincats.
Make this happen CCP ! |
TRULY ELITE
WarRavens Capital Punishment.
62
|
Posted - 2014.10.17 20:10:00 -
[16] - Quote
Bump for great ideas |
Dust User
KILL-EM-QUICK RISE of LEGION
850
|
Posted - 2014.10.18 03:05:00 -
[17] - Quote
TRULY ELITE wrote:Bump for great ideas
Says the guy who thinks EVE support will make you good at dust.
lolCP |
Soraya Xel
Abandoned Privilege Top Men.
4280
|
Posted - 2014.10.18 07:29:00 -
[18] - Quote
Okay, finally got around to scaling the wall of text. We had discussed some of it over Skype before. I like the concept a lot, but without a bit more thought, not sure how well it would or wouldn't work in practice. Standings system would probably be a pain to implement in DUST, but it's not impossible.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3719
|
Posted - 2014.10.18 07:49:00 -
[19] - Quote
Standings system is optional for this to work. TEAM DEPLOY is the absolutely critical part. We need to create content that can encompass the entire playerbase without having the corporations attacking and defendig chewing their nails because they are dependent upon the organizational skill of solo pub players who won't squad up, voice up and coordinate.
The inclusion of public teams is to insure that obvious exploits for blueballling don't have the certainty. But it gives a definitive reason for people to corp up, and form alliances to coordinate their efforts.
Example: Goonfeet alone likely won't make a huge difference under this system with our participation levels right now. But if we got interest back we have the bodies on the roster to field a LOT of teams and most are not alts.
But what happens if you get the equivalent of DUSTgoons +DUSTLAWN +DUSTRazorAllliance +Swarms of coordinated other buddies?
Suddenly having an alliance who will drop ringers to defend your planet looks a lot more attractive.
But right now given the breakdown of PC having over 200 targets for conquest is too many cap points with income potential. Let's consolidate the cluster of too many targets into a few extremely valuable targets that every sane FPS enthusiast corp will say "We want that. Get out."
Give players reason to form alliances. Make the targets too valuable to a single corp to even consider sharing with a coalition. Having an alliace of maniacs who may not care about sov but love violenve and big paychecks would be to your benefit. Sharing with another alliance with corps licking their chops at the thought of your territory should not be a serious consideration. |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
119
|
Posted - 2014.10.28 20:06:00 -
[20] - Quote
I'm bumping this because I feel there are still people who need to read this. Take a look guys, so many good ideas in here. |
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Terry Webber
Molon Labe. General Tso's Alliance
467
|
Posted - 2014.10.29 06:44:00 -
[21] - Quote
Breakin Stuff wrote:Re-read it.
Timers are week-long.
Timers go down for 24 hours.
War happens. Victor is declared.
Planet locks till next week. It's set up so three or four planets are open to aggress per day. However each planet can only be aggressed once per week.
It is intended to keep PC open, active and bloody. It is not set up to allow permadec or district locking.
So if you want to keep your toys you best deploy the troops. Since the planet in question unlocks every week for 24 hours, will we be able to schedule that unlock on a certain day or is it permanent? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4125
|
Posted - 2014.10.29 07:09:00 -
[22] - Quote
some of the finer details would need to be hammered out via the CPM and CCP regardless of if they use any of this.
I wouldn't imagine they would simply copy/paste it
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4362
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Posted - 2014.11.03 11:15:00 -
[23] - Quote
I invoke the powers of threadomancy to deny death to this discussion!
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4392
|
Posted - 2014.11.03 19:09:00 -
[24] - Quote
QUIT JUST HITTING THE LIKE BUTAN AND LEAVE COMMENTS YOU NERDS.
Conversation and refinement of ideas is more important than me wanting to be "right." I wanna hear other peoples' input and ideas too.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Terry Webber
Molon Labe. General Tso's Alliance
475
|
Posted - 2014.11.03 20:36:00 -
[25] - Quote
You haven't answered my question in post 21. Will we be able to reschedule that 24 hour unlock or will it stay the same? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4408
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Posted - 2014.11.03 21:09:00 -
[26] - Quote
Terry Webber wrote:You haven't answered my question in post 21. Will we be able to reschedule that 24 hour unlock or will it stay the same?
I would say no to rescheduling, because that would allow someone to juggle the planet off the attack list. plus there's no point with a 24 hour timer. Your corp would be able to both participate, as well as doing so at a time of the corp's choosing
But resetting timers has historically been one of the most obnoxiously exploited mechanics. No reason to open the possibility of it being abused again
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Terry Webber
Molon Labe. General Tso's Alliance
476
|
Posted - 2014.11.04 06:03:00 -
[27] - Quote
Breakin Stuff wrote:Terry Webber wrote:You haven't answered my question in post 21. Will we be able to reschedule that 24 hour unlock or will it stay the same? I would say no to rescheduling, because that would allow someone to juggle the planet off the attack list. plus there's no point with a 24 hour timer. Your corp would be able to both participate, as well as doing so at a time of the corp's choosing But resetting timers has historically been one of the most obnoxiously exploited mechanics. No reason to open the possibility of it being abused again I meant to say if the unlock can be rescheduled to a different day. For example, changing it from Thursday to Friday. I do see your point though. This could lead to the same abusive tactic in PC today. 24 hours seems to be enough time for the defenders to fight back against the attackers. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4445
|
Posted - 2014.11.04 08:33:00 -
[28] - Quote
And the 24 hour timer is EXPLICITLY so the attackers and defenders can engage at a time of their choosing and not get screwed by real life quite as hard. It also means planets normally out of reach due to timezones become DOABLE.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Kierkegaard Soren
THE HANDS OF DEATH RUST415
536
|
Posted - 2014.11.07 01:56:00 -
[29] - Quote
I wish I could comment in a more critical manner but frankly I've shied way from PC, so I can only say that if this is what PC became I would *want* to play it. So here, have a +1 and a bump. I want this to happen.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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hfderrtgvcd
1082
|
Posted - 2014.11.07 04:40:00 -
[30] - Quote
As someone who has never played EVE, I can't make heads or tails of this. Do you think you could summarize the major changes in three sentences without any EVE mumbo jumbo.
You can't fight in here! This is the war room.
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Iron Toast
Tronhadar Free Guard Minmatar Republic
9
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Posted - 2014.11.07 21:17:00 -
[31] - Quote
Here goes the hole poking (Caveat: I've never played PC so may misunderstand some of the mechanics involved):
Do battles between the attacker and defender get extra weight in the outcome or is it just battle matching preference in the queue? With a 24 hour timer there may be a fair number of attackers and defenders that never fight.
Can you clarify how the weighting works? Is it something like: (40% * attacker wins/loss + 60% * attacker support wins/loss) / (40% attacker wins/loss + 60% * attacker support wins/loss + 40% * defender wins/loss + 60% * defender support wins/loss) > 55%
If so, an attacker that throws the match (loses 4 games for the 40% weight, while defender wins 4 with 40% weight) would require 91.7% attacker support win/loss to flip the planet.
Corp A attacks and reaches their 40% cap in 4 battles with all wins. Do any losses now reduce their overall weight so that they are disincentivized to play more? If so, the attacker and defender would likely try to arrange their 4 battles as automatic wins and then the supporting battles would be the determining factor.
The automatic wins when queued for 15 minutes also seems like a mechanic that could be abused assuming the PC player base is roughly comparable to the FW player base. There are many times of day that matches don't get set up (or at least I can't get into one). Is this one win for every 15 minutes or 1 win per district every 15 minutes?
Are there any issues with queuing/battles very close to down time?
To obtain a the rewards from a neutral planet does one attacker need to achieve 55% victory or does it just go to the corp with a higher victory ratio?
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Terry Webber
Molon Labe. General Tso's Alliance
518
|
Posted - 2014.12.03 06:03:00 -
[32] - Quote
In light of the roadmap CCP showed, I think this topic deserves another look. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15382
|
Posted - 2014.12.03 08:03:00 -
[33] - Quote
Victor Moody Stahl wrote:I was going to post something about Goons and evil, but I decided that would be too... overdone.
Do you feel better anyways about smartass comments now?
On a more serious note, I do not currently and probably never will participate in PC (the Empire has my loyalty, after all), but I absolutely do like this idea for PC mechanics.
The only thing I see as being potentially iffy- and mostly from CCP's point of view- is the minimum personnel requirement for a corp to attack a planet. However, thing way I see this as being potentially solved is by having mercenary corps who just fight for other people and don't actually take planets/districts.
Such a corp would, naturally, have to maintain strict neutrality and integrity- they must never show preference to anyone (aside from the highest bidder, of course) but they must always strive to fulfill their contract. Unfortunately, the mechanics to support such gameplay (which would be pretty awesomely cool) are only barely extant in EVE*, let alone DUST.
*At least since I last played... and I admit that my EVE sub has been lapsing for about 11 months.
I'd only care about PC if Providence was opened up as a region..... PCLAS would likely get some serious work rolling as CVA planetary security..... but in summary I think all of these ideas a very well thought out, seem fair to me, and definitely in my mind push the focus of battles where they need to be.
Not Regions, Not Systems but Planets, districts that add up to a planetary whole!
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5607
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Posted - 2014.12.03 10:44:00 -
[34] - Quote
hfderrtgvcd wrote:As someone who has never played EVE, I can't make heads or tails of this. Do you think you could summarize the major changes in three sentences without any EVE mumbo jumbo.
PC is battles for the whole planet.
No more hour long lock window
everyone who can muster a team of 16 gets to go mash faces. EVERYONE.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Dubya Guy
Abandoned Privilege Top Men.
71
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Posted - 2014.12.05 20:09:00 -
[35] - Quote
Idea for other-than-isk reward for planet ownership:
CCP seems to have a pretty easy mechanism for creating GÇ£officerGÇ¥ weapons. What if particular planets were known for their ability to manufacture certain pieces of equipment (specific tiers of armor or shield mods, specific type of equipment, etc). If a corp held control of that planet for (insert timeframe, perhaps 30 days), then the storefront would begin selling a corp-branded version of that equipment. It would remain for sale until the planet was lost to another corp, and then would disappear from the store offerings until some other corp held it for long enough.
Either the reputational value of this alone would be sufficient motivation or...
The gear could be slightly buffed and possibly sold at small discount to the branded corp, or (and CCP will like this) available to those inside the corp for ISK and outside the corp for AUR.
I can see corp wars to control enough different planets over time to get a full fitting of corp-branded gear. I can see collector-item gear being sold once there is a player market.
Just a thought from a PC noob.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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