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Operative 1125 Lokaas
True Companion Planetary Requisitions
484
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Posted - 2014.10.13 22:46:00 -
[31] - Quote
DeadlyAztec11 wrote:Dust should have taken a page from Star Wars Battlefront and simply done the following:
- Make it hard for infantry to kill Vehicles
- Make it difficult for vehicles to kill infantry
That way you don't have infantry complaining that vehicles are unfair death machines and yet vehicles don't complain that they have tinfoil for armor. So reduce the damage of AV weapons and reduce the damage of vehicle weapons/make vehicle weapons harder to use.
It is actually this simple.
I made two posts already with easy balance fixes. In short they were, limit ammo more and create a higher contrast between a defensive fitted vehicle and an offensive vehicle.
THIS IS THE VOICE OF RÁN
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Nothing Certain
Bioshock Rejects
1230
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Posted - 2014.10.13 23:34:00 -
[32] - Quote
I like where tanks and AV are. Good tankers should be able to go 50-0 and goid AV'ers should kill tanks, I think that is pretty much where we are. Tankers may have issues but I don't think it is balance. Throw in the ADS and things get a little more complicated. The small changes in Delta seemed to be making pilots cry, some of that is probably justified and the changes should probably be tweaked.
Because, that's why.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13517
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Posted - 2014.10.13 23:42:00 -
[33] - Quote
Nothing Certain wrote:I like where tanks and AV are. Good tankers should be able to go 50-0 and goid AV'ers should kill tanks, I think that is pretty much where we are. Tankers may have issues but I don't think it is balance. Throw in the ADS and things get a little more complicated. The small changes in Delta seemed to be making pilots cry, some of that is probably justified and the changes should probably be tweaked.
How can you?
Tanks have no inertia, their primary cannon sound and feel like firing a potato gun, only half the content is present in the game...etc.
I didn't realise it until I started playing other games with better tank archetypes in it but....... HAV in Dust are just lack lustre.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Magnus Amadeuss
Bragian Order Amarr Empire
1156
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Posted - 2014.10.14 00:54:00 -
[34] - Quote
True Adamance wrote:DeadlyAztec11 wrote:Magnus Amadeuss wrote:I think vehicles could use a little rethink along the lines of the OP.
Make tank main turrets purely AV (not effective versus infantry)
Make the secondary turrets effective anti-infantry
Make tanks take 2-3 AV'ers to kill
Require a 5-6 second dismount time (use the hacking interface)
Now the tanks used solo are just vehicle supression vehicles
Tanks with a team (like a tanker squad) are rolling porcupines of death and major WP providers.
There, everyone is happy (well except Duna)
This is off the cuff btw. No, just no. Definitely on a better better Magnus. Embark and Disembarking Vehicles needs to take longer to prevent quick escapes or ducking out with HMG to kill AVers at close quarters. Main turrets should always been a OHKO on direct hit but have much slower tracking speeds and verticality, Splash AOE. With real incentive for players to carry secondary gunners for protection. Big NO to the "requires 2-3 Avers to kill though" One well placed AVers and 3-4 shots should do it. Here is the thing though, say we did make all tankers turrets AV only (0% effective versus infantry, lets say that their signature profile is way to low for the large cannons to hit), the tanks themselves are not really a huge threat to AV players or infantry.. they can be ignored.
Throw in 2 gunners, and now you have a death machine that takes 3 people to make it effective, I am not sure if 1 player should be able to solo that (aside from a well laid trap w/ remotes/proxies, grenade spam and general AV)
But like I said.. off the cuff, I am not too attached to the idea.
Fixing EWAR
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13518
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Posted - 2014.10.14 01:02:00 -
[35] - Quote
Breakin Stuff wrote:Magnus Amadeuss wrote:I think vehicles could use a little rethink along the lines of the OP.
Make tank main turrets purely AV (not effective versus infantry)
Make the secondary turrets effective anti-infantry
Make tanks take 2-3 AV'ers to kill
Require a 5-6 second dismount time (use the hacking interface)
Now the tanks used solo are just vehicle supression vehicles
Tanks with a team (like a tanker squad) are rolling porcupines of death and major WP providers.
There, everyone is happy (well except Duna)
This is off the cuff btw. Pure AV tanks? No. God no. Taking away their ability to shoot back would make killing them boring, and boring is a damn sin. Secondary turrets ARE mostly anti-infantry, so this is a zero-sum solution. One person drive tank? One person to destroy tank. It's that simple. There's a reason this mantra is hammered upon and that reason is Infantry Farming. One Av = One Tank lessens the phenomenon SHARPLY unless no one is willing to fit AV. 5-6 second dismount? I'd have to relearn my mobile donut roll maneuver timing but I can see this. Make the dismount time for all suits. Anyone with a team is a porcupine of death. tanks supporting an infantry push are nearly untouchable unless their blueberries take the word "incompetent" and bring it to new depths of stupidity. Right now my issue is that tanks don't act like tanks. the cannons should be slow-firing, high alpha, big blast. Any weapon set up to behave like a machinegun is absolutely set up perfectly for farming infantry.
Oh not they'd shoot back. Co-axial small turrets could be implemented. But for that slow firing big blast HAV they need to have power..... the power to knock out other tanks in a manner befitting the size and function of their main cannon.
This means having them as AV tanks.
Well not necessarily I suppose, we could run with the precepts
50mm Gun - 5.5 Second Reload : Lowest Penetrative Power, Lesser Range, Less Destructive AoE, Most Stable, Best Tracking 75mm Gun - 8.6 Second Reload. 88mm Gun - 10.5 Second reload 105mm Gun- 13.1 second reload : Highest Penetrative Power, Range, and Destructive AoE, Least Stable, Worst Tracking
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Bahirae Serugiusu
Vendetta Reactionary Force
174
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Posted - 2014.10.14 01:19:00 -
[36] - Quote
True Adamance wrote:DeadlyAztec11 wrote:Dust should have taken a page from Star Wars Battlefront and simply done the following:
- Make it hard for infantry to kill Vehicles
- Make it difficult for vehicles to kill infantry
That way you don't have infantry complaining that vehicles are unfair death machines and yet vehicles don't complain that they have tinfoil for armor. So reduce the damage of AV weapons and reduce the damage of vehicle weapons/make vehicle weapons harder to use.
It is actually this simple. Uh dude..... Vehicles in Starwars Battlefront utterly destroy Infantry...... But at least grenades in Battlefront did damage to vehicles. And the maps were big enough that slowing a vehicle down really did matter. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
5458
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Posted - 2014.10.14 01:31:00 -
[37] - Quote
Bahirae Serugiusu wrote:True Adamance wrote:DeadlyAztec11 wrote:Dust should have taken a page from Star Wars Battlefront and simply done the following:
- Make it hard for infantry to kill Vehicles
- Make it difficult for vehicles to kill infantry
That way you don't have infantry complaining that vehicles are unfair death machines and yet vehicles don't complain that they have tinfoil for armor. So reduce the damage of AV weapons and reduce the damage of vehicle weapons/make vehicle weapons harder to use.
It is actually this simple. Uh dude..... Vehicles in Starwars Battlefront utterly destroy Infantry...... But at least grenades in Battlefront did damage to vehicles. And the maps were big enough that slowing a vehicle down really did matter. Close Quarters maps proved death traps for vehicles especially when mines were strewn about and long range maps were equally deadly since it gave an greater chance of locked on missiles of hitting.
SWBF1 was just made right.
Learn to separate the morals from the Muhla.
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Racro 01 Arifistan
501st Knights of Leanbox
427
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Posted - 2014.10.14 01:44:00 -
[38] - Quote
True Adamance wrote:Vesta Opalus wrote:True Adamance wrote:DeadlyAztec11 wrote:Dust should have taken a page from Star Wars Battlefront and simply done the following:
- Make it hard for infantry to kill Vehicles
- Make it difficult for vehicles to kill infantry
That way you don't have infantry complaining that vehicles are unfair death machines and yet vehicles don't complain that they have tinfoil for armor. So reduce the damage of AV weapons and reduce the damage of vehicle weapons/make vehicle weapons harder to use.
It is actually this simple. Uh dude..... Vehicles in Starwars Battlefront utterly destroy Infantry...... You have to understand this guy is probably a tanker, so going 50-1 is fair and balanced. I mean, vehicles in SW Battlefront can probably only go 25-1, what a horrible thought. I'm a tanker and Aztec isn't...as far as I am aware. But Vesta you have to understand..... the good tankers.....and there were a lot of them were going upwards of 25+ kills a game even when Swarms and Forges dominated the maps from their non rendered positions. Hell I was doing it to 52/1, 62/3, 45/0 and this was before 1.7 and the Tankpocalypse. I don't care if it was fair to infantry back then (prior to 1.7 when HAV were the closest to balanced they could have been), I earnt those kills on my merits.
if we had our surya and sagaris class marauder havs......then watch infantry complain.
Elite Gallenten Soldier
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13523
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Posted - 2014.10.14 01:49:00 -
[39] - Quote
Racro 01 Arifistan wrote:True Adamance wrote:Vesta Opalus wrote:True Adamance wrote:DeadlyAztec11 wrote:Dust should have taken a page from Star Wars Battlefront and simply done the following:
- Make it hard for infantry to kill Vehicles
- Make it difficult for vehicles to kill infantry
That way you don't have infantry complaining that vehicles are unfair death machines and yet vehicles don't complain that they have tinfoil for armor. So reduce the damage of AV weapons and reduce the damage of vehicle weapons/make vehicle weapons harder to use.
It is actually this simple. Uh dude..... Vehicles in Starwars Battlefront utterly destroy Infantry...... You have to understand this guy is probably a tanker, so going 50-1 is fair and balanced. I mean, vehicles in SW Battlefront can probably only go 25-1, what a horrible thought. I'm a tanker and Aztec isn't...as far as I am aware. But Vesta you have to understand..... the good tankers.....and there were a lot of them were going upwards of 25+ kills a game even when Swarms and Forges dominated the maps from their non rendered positions. Hell I was doing it to 52/1, 62/3, 45/0 and this was before 1.7 and the Tankpocalypse. I don't care if it was fair to infantry back then (prior to 1.7 when HAV were the closest to balanced they could have been), I earnt those kills on my merits. if we had our surya and sagaris class marauder havs......then watch infantry complain.
They did.
And you lost it.
I never got the chance to pilot a Marauder.....I wasn't an operator back then..... something I regret to this day.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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