
shady merc
RisingSuns Dark Taboo
66
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Posted - 2014.10.13 02:40:00 -
[1] - Quote
I am a Minmitar Scout, Assault, Logi with Scout taking at least 50% of my game time. As a scout I use knives and sniper rifles or the occasional shotgun fit. The information below does not mean I believe scouts should be changed it simply show what I believe is the best changes for the class IF changes need to happen.
So when on the field what scout suit do you have issue with. If we followed your advice on taking away the sidearm you would complete negate the following scout types.
nova knife sniper shotgun mass driver swarm launcher plc
On top of that I can pretty much guarantee every scout will equip remote explosives to fill the void of having no secondary. This would increase the use of explosives as an offensive weapon, one of the complaint we hear on the forums.
I feel I must state this before going on. In the current version of dust we have, Scouts are slayers. There is simply not enough "scoutly, recon, intel" type game play for them not to be. So if we needed to change scouts lets do it correctly. In any stealth type gameplay the weapons above would be considered the norm (all high alpha weapons that are extremely limited in range, or high precision weapons(less so for the mass driver and swarms). We also associate speed with this type of game play. 2 things we do not associate with stealth type play are extreme health(brick tank scouts) and assault rifles. So if you really wanted to better control the scout role bleeding over into other roles we need to address that.
We need to better limit their ability to use assault rifles and hps. This part is relatively easy. Lets adjust weapon CPU/PG so niche weapons always cost less CPU/PG then Rifles(from here on out Rifles would mean Scrambler rifle, Rail Rifle, Combat Rifle, assault Rifle) Slightly increase the cost of Hp modules and lower the cost of Cloak, biotics. We can now lower the scout CPU/PG slightly and increase the other suits CPU/PG slightly to compensate for the changes. That should help with the Assault scout.
Once this is done then we could then see if ewar needs work as all scouts will need to be very careful about the ranges they attack from.
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