Victor Moody Stahl
Amarr Templars Amarr Empire
7
|
Posted - 2014.10.11 05:01:00 -
[1] - Quote
Fizzer XCIV wrote:Problem is, the heat buildup mechanics of the ScR aren't really known by the community. Its pretty vague, and in my opinion, overly complex. I literally cannot give you accurate data.
What we do know is that: GÇóIt is affected by time, fire rate, and shots fired. How these affect it, and how much they affect it is pretty much completely unknown. GÇóGenerally, as the weapon is fired faster, it takes more shots to overheat. What I mean by this is that firing at say, 560rpm might allow you to fire off 1 more shot compared to if you were to fire at 520rpm, or something like that. We have no idea why, but we generally think that part of the ScRs heat mechanics right be heat/time, somehow.
We really just don't know anything other than "it is firing about 14-15 shots now, and it used to fire about 18-19 shots".
In fact, if there is some rhyme or reason to the heat mechanics of the ScR, could you share it with us? And, if it does happen to be something overly complex, like it seems to be, could you please change it to something a bit easier to understand. Preferably something simple like heat per shot buildup that allows exactly 18 shots to be fired before overheating, so that we don't have to continue estimating the efficacy of our weapon.
Tl;dr We don't know what is going on, but would like to know, so that we may provide accurate feedback.
Fizzer XCIV wrote:That's what I've noticed too. With Amarr Assault to level 5, it overheats just as fast as it used to without any Amarr Assault skills. This leads me to believe that, somehow, the heat generation of the ScR was increased by about 25%.
(trimmed quotes a little because bloated quotes are bad)
AFAIK, it's been generally accepted that the Scrambler Rifle's heat buildup is actually per second. It also handily explains why firing faster lets you fire more shots before overheating- the heat limit is per second, and not per shot, so firing more shots per second gives the same heat buildup but increased damage output.
My best guess is that the heat buildup per second mechanic is also tied to the rate of fire value, and the RoF change is actually what has increased the heat buildup. When considering weapons like the HMG, blaster turrets, and the laser rifle, this actually makes some sense; the catch is that it's pretty much impossible to tell, since the scrambler rifle is the only semi-auto weapon that can consistently overheat partway through a magazine (the Ion pistol doesn't really count, especially due to the auto-seize on charge shot).
If I had to take a stab at how to fix the scrambler so it didn't suffer from this increased overheat issue, then I'd say to adjust heat buildup down the same percentage that the RoF was nerfed down. This keeps the heat buildup/RoF relationship the same proportion that it used to be prior to HF Delta. |