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ca ronic
Moffit Bros
14
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Posted - 2014.10.10 15:51:00 -
[1] - Quote
3 or 4 players get 10 or 20 or 40 kills each and 12 players die a lot and dont do much. Thats just the way it is. The devs are probably players that fall in the +10 kills a game and dont understand what its like for the other 24 players in the game that arent that good. I read a lot about the formulas used to balance the teams, devs dont really have a clue I dont think.
Separate the players with less than 1 for a k/d ratio from those whose k/d ratio is over one. The bad players might actually get better if they could play and compete in the games.
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ca ronic
Moffit Bros
14
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Posted - 2014.10.10 16:20:00 -
[2] - Quote
I think it would work pretty good. I have a lot of skill points in the forge and die a lot trying to blow up vehicles also. But the only weapon I could have a positive k/d ratio is the hmg. Anything else and i die too fast. k/d might not tell everything that you contribute, but the point is those players that cant even get it into positive dont need to be getting slaughtered over and over by really good players. |
ca ronic
Moffit Bros
14
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Posted - 2014.10.10 18:16:00 -
[3] - Quote
No, I'm not solaire. lol. I'm frustrated with getting killed so much. Top three players on one of the teams will combine for over 40 kills and that team usually dominates, i dont get in many competitive battles.
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ca ronic
Moffit Bros
14
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Posted - 2014.10.10 21:44:00 -
[4] - Quote
[/quote]
That still doesn't mean separating people by KD is the solution. There are too many factors in Dust that make KD an insignificant factor in the grand scheme of things. Hacking objectives and installations, mobility offered by pilots of non-assault dropships and LAVs, AV players who are often robbed of their kill as enemy pilots bail out from their burning vehicles, and logistics players providing constant revives/ammo/repairs. These kinds of players will often get very high amounts of war points which can help a squad earn an orbital in addition to holding an objective in an indirect way such as a logi player being a constant guardian for a sentinal that's doing all the killing.
Again, the only games I can see with KD being a major factor at all are Halo and CoD where everything is practically even in terms of stats, HP, etc. But as I said before, Dust has too many factors that renders KD as a minor factor.[/quote]
I get that. But you are making it too complicated, Players consistently getting over 500 wp dont go negative in k/d ratio. Its the randoms getting under 500 points that are going 3-5, 1-11, whatever. I dont see players getting wp's and going negative k/d ratio.
I played a lot of dust today and only one game was close, the outcome of all the other games determined after about 3 minutes.
Just guessing but I would think around 60% of the players are going to fall in that negative k/d group. Let them fight each other. I like this game because its about a lot more than k/d. |
ca ronic
Moffit Bros
14
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Posted - 2014.10.11 00:33:00 -
[5] - Quote
[/quote]
Almost all of us started out as poor players. The longer you play, the more energy and time you invest in the games, the more you learn about fittings and the tactics of each map, all contribute to your ability to feel successful in Dust. This isn't a game where you can be a rockstar from day one and that working for excellence is one of the factors that really hooks players. Separating players into tiers based upon arbitrary numbers is only going to dilute that element of the game experience and make dust less fun for everyone.[/quote]
That is a good point that you make. I'm not asking to make it too easy, just a bit more sane. Last game i played top two players on my team had over 100 kills, needless to say we depleted their clones. The other team had a total of 31 kills for the whole team. lol. |
ca ronic
Moffit Bros
14
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Posted - 2014.10.11 21:15:00 -
[6] - Quote
.[/quote]
https://plus.google.com/photos/+JessyCorrales/albums/6061208404864561809/6061208411998156546?pid=6061208411998156546&oid=109956220065876189966
If you look at Bigg P on the left side of the roster on the first image, he's got over 1400 WP but with a 6/10 KD. In other photos, the vast majority of players with a high WP count do generally have strong KDs which generally supports your argument. But just like Bigg P, you will occasionally spot a player who is good at getting more WP than kills. In one other photo, Byl17 finished a match with 1/5 but somehow got top of the board with 1140 WPs. Then there is Siiidiiic with a 2/5 KD but is also top of the roster with 1030 WPs for a single match. They are few and far in between compared to the large number of players like Prike El (first photo) who has 18/0 KD and 2376 WPs for that one match. Chances are those players who have high WPs but low KD are those who depend on WPs coming from uplinks, nanohives, vehicle damage, repair tools, revives, equipment destruction, and plenty of kill assists. Unfortunately the KD system doesn't* account for kill assists so we don't have the full picture on that.
EDIT: * - typo[/quote]
Ya, I see them up on top of the board in wp and not so great k/d, always cracks me up somehow when I see them go 1/5 k/d and have 2000 wp's. |
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