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Eruditus 920
Prodigy Ops
545
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Posted - 2014.10.09 21:35:00 -
[1] - Quote
A mobile CRU on a Dropship hovering at the ceiling above an objective seems to me to be one of the most powerful yet underused tools in the toolbox of DUST 514 mercs.
I don't even think mobile CRU's can be exhausted meaning they have unlimited spawns. A dropship at ceiling would only be touchable by another ADS.
I don't fly dropships so maybe I'm missing something here. I realize there are no WP's for the pilot. Maybe changing this would encourage this tactic.
Would it be spammed? What about 5 or 10 WP's per spawn for the pilot as an incentive?
Just scatter shooting here.
Wisdom is what you gain after you need it.
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Iron Wolf Saber
Den of Swords
17192
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Posted - 2014.10.09 21:39:00 -
[2] - Quote
Ever seen Phrianas snacking on a bleeding carcass?
This is why.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Eruditus 920
Prodigy Ops
545
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Posted - 2014.10.09 21:48:00 -
[3] - Quote
Iron Wolf Saber wrote:Ever seen Phrianas snacking on a bleeding carcass?
This is why.
I am assuming you mean "piranha". Please feel free to elaborate. Players choose where they want to spawn.
Wisdom is what you gain after you need it.
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REDBACK96USMC
Ghosts of Dawn General Tso's Alliance
99
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Posted - 2014.10.09 22:28:00 -
[4] - Quote
Letting your team spawn in your dropship, flying over and hovering over an objective and then hot dropping them while low is a valid tactic.
Having the mercs have to use inertia dampeners is a death warrant. They couldnt even fight back against even a decent blueberry team. Dropping them far from an objective defeats the point of transport. |
Eruditus 920
Prodigy Ops
545
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Posted - 2014.10.09 22:36:00 -
[5] - Quote
REDBACK96USMC wrote:Letting your team spawn in your dropship, flying over and hovering over an objective and then hot dropping them while low is a valid tactic.
Having the mercs have to use inertia dampeners is a death warrant. They couldnt even fight back against even a decent blueberry team. Dropping them far from an objective defeats the point of transport.
OK, good, at least now we have a dialogue.
The situation would correct itself, meaning if the enemy team had numbers or was farming the drops would move or stop.
At ceiling for skirmish, a DS can drop several clones in quick succession before the enemy would be aware.
For that matter forget the point of dropping them at ceiling. I guess my thought was why there is no incentive for a pilot, tanker, or LAV'er to equip a mobile CRU as this seems like a forgotten and vastly underused tactic.
I am not saying I'm right, just curious what others think.
Let's face it, the forums are thin at the moment. I welcome any humor or ideas.
Wisdom is what you gain after you need it.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
462
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Posted - 2014.10.10 00:58:00 -
[6] - Quote
I try to do this. I run solo though so I can only offer it to blueberries. If i did run with a squad it would work better. Blueberries don't always use it.
When a blueberry spawns though i drop down from center ceiling and do a flyby. This tends to be what people prefer. They jump out where they want as I pass. Think where you would want to drop out at.
If i run with turrets then i drop down and let people gun. Usually, nobody hits anything. I'm all about fun though so I feel like I'm running an amusement park ride and drink my beer.
I usually do this when I'm lazy, teams getting stomped and don't feel like doing anything else. At least you are offering something more than afking.
Otherwise, I do this while I practice evasive DS maneuvering.
If I can find regular folks that I could enjoy doing this with I'd do it for a premade squad. Look me up under Operative 1174 Uuali.
THIS IS THE VOICE OF RÁN
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Thor Odinson42
Molon Labe. General Tso's Alliance
4893
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Posted - 2014.10.10 01:31:00 -
[7] - Quote
I can't figure out why they haven't provided ADV and PRO MCRUs.
Make it fit with an afterburner, good tank, a scanner.
If you gave it 25 WP a spawn it would really change the game.
Level 4 Forum Warrior
Help Me Reach Level 5
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Operative 1125 Lokaas
True Companion Planetary Requisitions
462
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Posted - 2014.10.10 02:04:00 -
[8] - Quote
Thor Odinson42 wrote:I can't figure out why they haven't provided ADV and PRO MCRUs.
Make it fit with an afterburner, good tank, a scanner.
If you gave it 25 WP a spawn it would really change the game.
You get a transport and scan WP bonus. When someone drops out it takes a bit then the bonus pops up. If you run a scanner you get intel kill bonuses.
THIS IS THE VOICE OF RÁN
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Kaze Eyrou
Molon Labe. General Tso's Alliance
707
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Posted - 2014.10.10 02:31:00 -
[9] - Quote
Thor Odinson42 wrote:I can't figure out why they haven't provided ADV and PRO MCRUs.
Make it fit with an afterburner, good tank, a scanner.
If you gave it 25 WP a spawn it would really change the game. Eh, we might get more incentive to try it, but people will still avoid it.
1) We still don't have the ability to kick people out. Flying in a dropship with 6 people with the inability to press the circle button makes me very mad, especially if I want to recall it for something else. This means either A) we get shot down and half our team dies or B) I sit around waiting to recall my dropship with half my team doing nothing except uselessly occupying slots in my dropship.
2) A DS equipped MCRU is very fickle. OP references dropships flying around at max altitude hot-dropping mercs around the map which alludes to him never actually doing this, or reasserting my second point. As I'm aware, there seems to be a minimum and maximum altitude for the dropship to be at in my usage of it, aka it's impossible to spawn on a MCRU dropship while it's flying at max altitude. However, I've heard of stories where people spawn on a MCRU while the DS is on the ground. Furthermore, others state you have to be bleed out completely in order to spawn on an MCRU. However when it comes to LAV and Tank MCRUs, those seem to work fine. So what are the guidelines? Nobody seems to know reinforcing this point.
3) MCRUs are stuck at 10 second spawns. There's no modifier to decrease this. So people tend to go for Proto Flux Uplinks or uplinks placed by a person skilled into Amarr Logi 5 and wearing a suit. Faster spawns, closer to the objective, why would you spawn on a DS equipped MCRU? Well one more thing comes to mind why you don't...
4) Spawned into a "death spiral" DS. The dropship was shot down as you spawned, the cancel deployment bugged out, you only have one option. Spawn into the ship, bail, and hope the DS doesn't take you out with it (in the case of FW or PC, it most certainly will).
There are WAY too many negatives to having a MCRU on a dropship. Don't get me wrong, I would love the Eyrx and the Promethus to come back, but they were DSs that had a CRU onboard without needing to waste a slot. You could fit an AB, Scanner, it has the MCRU built in, and then either armor or reps, whatever fit your fancy.
I've only seen them be used sparingly and, when a good team uses it correctly, they have the ability to be a powerful and awe-inspiring tactical asset. But blueberry sightseers, packing your DS full like sardines, with the opposition not afraid to AV your flying tombstone into the ground, the MCRU can be a negative force multiplier that can break your entire team to pieces.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Operative 1125 Lokaas
True Companion Planetary Requisitions
462
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Posted - 2014.10.10 02:36:00 -
[10] - Quote
Kaze Eyrou wrote:Thor Odinson42 wrote:I can't figure out why they haven't provided ADV and PRO MCRUs.
Make it fit with an afterburner, good tank, a scanner.
If you gave it 25 WP a spawn it would really change the game. Eh, we might get more incentive to try it, but people will still avoid it. 1) We still don't have the ability to kick people out. Flying in a dropship with 6 people with the inability to press the circle button makes me very mad, especially if I want to recall it for something else. This means either A) we get shot down and half our team dies or B) I sit around waiting to recall my dropship with half my team doing nothing except uselessly occupying slots in my dropship. 2) A DS equipped MCRU is very fickle. OP references dropships flying around at max altitude hot-dropping mercs around the map which alludes to him never actually doing this, or reasserting my second point. As I'm aware, there seems to be a minimum and maximum altitude for the dropship to be at in my usage of it, aka it's impossible to spawn on a MCRU dropship while it's flying at max altitude. However, I've heard of stories where people spawn on a MCRU while the DS is on the ground. Furthermore, others state you have to be bleed out completely in order to spawn on an MCRU. However when it comes to LAV and Tank MCRUs, those seem to work fine. So what are the guidelines? Nobody seems to know reinforcing this point. 3) MCRUs are stuck at 10 second spawns. There's no modifier to decrease this. So people tend to go for Proto Flux Uplinks or uplinks placed by a person skilled into Amarr Logi 5 and wearing a suit. Faster spawns, closer to the objective, why would you spawn on a DS equipped MCRU? Well one more thing comes to mind why you don't... 4) Spawned into a "death spiral" DS. The dropship was shot down as you spawned, the cancel deployment bugged out, you only have one option. Spawn into the ship, bail, and hope the DS doesn't take you out with it (in the case of FW or PC, it most certainly will). There are WAY too many negatives to having a MCRU on a dropship. Don't get me wrong, I would love the Eyrx and the Promethus to come back, but they were DSs that had a CRU onboard without needing to waste a slot. You could fit an AB, Scanner, it has the MCRU built in, and then either armor or reps, whatever fit your fancy. I've only seen them be used sparingly and, when a good team uses it correctly, they have the ability to be a powerful and awe-inspiring tactical asset. But blueberry sightseers, packing your DS full like sardines, with the opposition not afraid to AV your flying tombstone into the ground, the MCRU can be a negative force multiplier that can break your entire team to pieces.
Hover in the red zone.
THIS IS THE VOICE OF RÁN
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Juno Tristan
Inner.Hell
100
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Posted - 2014.10.10 02:39:00 -
[11] - Quote
I've tried but the high spawn timer and most gunners being pretty shocking puts me off |
Mike Ox Bigger
Extremely Wicked
263
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Posted - 2014.10.10 03:06:00 -
[12] - Quote
I play games when I'm bored where I just fly around putting uplinks down on roofs with a mobile CRU on a dropship. It really only works when in a squad as most casual players don't know that you have to be completely cloned out (no rez timer) to spawn into the vehicle. Or they're idiots that start shooting at the enemy turrets. |
X7 lion
Mikramurka Shock Troop Minmatar Republic
315
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Posted - 2014.10.10 03:13:00 -
[13] - Quote
You can go higher then the map so if you sit at the sealing you wont show up on the spawn map
Do not contribute to malice what can be explained by ignorance.
being contradictory is not the same as being offensive.
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Joel II X
Molon Labe. General Tso's Alliance
3773
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Posted - 2014.10.10 08:10:00 -
[14] - Quote
Except when they don't drop down and think a small missile turret can actually reach/scratch the paint on the enemy MCC. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1007
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Posted - 2014.10.10 10:23:00 -
[15] - Quote
This makes me seriously miss my logi DS.
I use to hang at the ceiling with a mCRU and a couple of active scanners to swoop down and light everything up from time to time. It was worth it even with the fact that at the time it was guaranteed to net you a big fat zero thanks to no scan points and no spawn points. |
Apothecary Za'ki
Biomass Positive
987
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Posted - 2014.10.10 15:30:00 -
[16] - Quote
Eruditus 920 wrote:A mobile CRU on a Dropship hovering at the ceiling above an objective seems to me to be one of the most powerful yet underused tools in the toolbox of DUST 514 mercs.
I don't even think mobile CRU's can be exhausted meaning they have unlimited spawns. A dropship at ceiling would only be touchable by another ADS.
I don't fly dropships so maybe I'm missing something here. I realize there are no WP's for the pilot. Maybe changing this would encourage this tactic.
Would it be spammed? What about 5 or 10 WP's per spawn for the pilot as an incentive?
Just scatter shooting here. people have tried it and most "droppers" are dead soon as they hit the ground. as for WP you get +15 points per kill a "transport assisted" player scores. so you end up dropping all 15 of your team on the point thats +15 per player who scores a kill and depending on how meny kilsl it can add up to more then Uplinks give.. sadly i think its possably bugged and dosnt apply to LAV or HAV transport/MCRU
[[LogiBro in Training]]
Level 2 Forum Pariah
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REDBACK96USMC
Ghosts of Dawn General Tso's Alliance
101
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Posted - 2014.10.10 19:33:00 -
[17] - Quote
I plan on blowing a lot of isk tonight trying all this out. I will report back. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4900
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Posted - 2014.10.10 19:36:00 -
[18] - Quote
REDBACK96USMC wrote:I plan on blowing a lot of isk tonight trying all this out. I will report back.
Where do I sign up?
Level 4 Forum Warrior
Help Me Reach Level 5
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REDBACK96USMC
Ghosts of Dawn General Tso's Alliance
101
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Posted - 2014.10.10 19:40:00 -
[19] - Quote
Thor Odinson42 wrote:REDBACK96USMC wrote:I plan on blowing a lot of isk tonight trying all this out. I will report back. Where do I sign up?
I will post in Alliance or send you a message when I get on. It is going to be much later though. Probably around 8 PST. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4900
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Posted - 2014.10.10 19:46:00 -
[20] - Quote
I expect you to have an awesome squad name in Alliance squad finder
Level 4 Forum Warrior
Help Me Reach Level 5
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Thor Odinson42
Molon Labe. General Tso's Alliance
4900
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Posted - 2014.10.10 19:52:00 -
[21] - Quote
In all seriousness I think having transport only dropships with badass scanners and mobile CRUs would be sweet.
Have different variants with logi bonuses, mobile supply depot capabilities, etc. You could do a lot with them.
I could see some serious air battles during the opening stages of a PC match.
Level 4 Forum Warrior
Help Me Reach Level 5
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REDBACK96USMC
Ghosts of Dawn General Tso's Alliance
101
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Posted - 2014.10.10 19:54:00 -
[22] - Quote
LOL..... "Operation Bowel Movement" since we will be attempting to crap out clones from a dropship.?
Mile High Club - Stop, drop and blow
I can think of a few more. Ive got time. |
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