Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Egonz4
DARKSTAR ARMY
439
|
Posted - 2014.10.09 14:59:00 -
[1] - Quote
Imagine if u had to reload your gun fully....no switching weapons even? It would help against heavies plus its about time this exploit be fixed.... what's the use of skilling into faster reload if u can speed it up anyway.... surely this can be fixed in a hot fix....what do you all think?
Master of The Flaylock
|
Dreis Shadowweaver
Kirkinen Risk Control Caldari State
266
|
Posted - 2014.10.09 16:01:00 -
[2] - Quote
I completely agree, everyone uses it and it makes the Rapid Reload tree less useful. It should be patched.
Join the 'Nova Knifers United' channel
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
|
Not Jadek Menaheim
Xer Cloud Consortium
153
|
Posted - 2014.10.09 18:42:00 -
[3] - Quote
What is this reload thing you speak of?
Try the new Planetary Conquest Mode!
|
Maken Tosch
DUST University Ivy League
9705
|
Posted - 2014.10.09 19:21:00 -
[4] - Quote
We use to have that back in closed beta. It didn't work out very well. Imagine you were getting shot at while trying to reload your assault rifle and you had a scrambler pistol on you. If you can't interrupt your reload to quickly swap to the scrambler pistol, then that pistol would be useless to you and the forced reload would be a complete hindrance to you. This is what everyone suffered back then. I don't think I want this back.
PS: As far as I know since playing in closed beta, interrupting the reload to swap to another weapon is NOT a bug or exploit.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Dreis Shadowweaver
Kirkinen Risk Control Caldari State
267
|
Posted - 2014.10.09 19:27:00 -
[5] - Quote
Maken Tosch wrote:We use to have that back in closed beta. It didn't work out very well. Imagine you were getting shot at while trying to reload your assault rifle and you had a scrambler pistol on you. If you can't interrupt your reload to quickly swap to the scrambler pistol, then that pistol would be useless to you and the forced reload would be a complete hindrance to you. This is what everyone suffered back then. I don't think I want this back.
PS: As far as I know since playing in closed beta, interrupting the reload to swap to another weapon is NOT a bug or exploit. Ok, fair point. But can we at least have it so that it doesn't reload you unless you fully complete the animation, but you can still swap to your sidearm midway? Reload-cutting is being manipulated, people know the trick, and something needs to be done.
Join the 'Nova Knifers United' channel
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
|
Maken Tosch
DUST University Ivy League
9705
|
Posted - 2014.10.09 19:49:00 -
[6] - Quote
Dreis Shadowweaver wrote:Maken Tosch wrote:We use to have that back in closed beta. It didn't work out very well. Imagine you were getting shot at while trying to reload your assault rifle and you had a scrambler pistol on you. If you can't interrupt your reload to quickly swap to the scrambler pistol, then that pistol would be useless to you and the forced reload would be a complete hindrance to you. This is what everyone suffered back then. I don't think I want this back.
PS: As far as I know since playing in closed beta, interrupting the reload to swap to another weapon is NOT a bug or exploit. Ok, fair point. But can we at least have it so that it doesn't reload you unless you fully complete the animation, but you can still swap to your sidearm midway? Reload-cutting is being manipulated, people know the trick, and something needs to be done.
Never heard of reload cutting in the context of an exploit. Then again, I hardly ever use anything besides a pair of knives. Are you talking about the kind of reload cutting that somehow still allows you to get a full clip even if you interrupt?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Dreis Shadowweaver
Kirkinen Risk Control Caldari State
267
|
Posted - 2014.10.09 20:12:00 -
[7] - Quote
Yes, the reload animation gives a bit of leeway where you can start sprinting or switch weapons near the end of a reload animation, and you still get a full clip. This is being exploited however, particularly by HMG and Plasma Cannon, etc. users to reload faster, thus undermining the purpose of the Rapid Reload skill. If you want to see it in action, just watch a Kingthunderbolt video.
Join the 'Nova Knifers United' channel
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3523
|
Posted - 2014.10.09 20:15:00 -
[8] - Quote
He is referring to the sentinel habit of reloading after each engagement and not letting your ammo hopper drop below 50%.
When you reload you can interrupt the animation by sprinting which resets your gun to it's partially depleted ammo count allowing the fatty to let fly rather than die helplessly.
He wants it to be like the seize animation where you are utterly screwed and cannot unleash the bloody-handed hatemobile until the animation completes like in a seize.
I would agree if the animation didn't take a full eight seconds to complete. But given that sentinels have the shortest range and are sensor blind, it would result in a lot of fatty-farming.
Oh once you push the slide forward the animation is technically over. That is where you can sprint. Once that completes the eight second load time has passed. Waiting for the gun to settle is closer to 10 seconds.
Every single load animation has this. |
Fox Gaden
Immortal Guides
4531
|
Posted - 2014.10.09 20:30:00 -
[9] - Quote
Dreis Shadowweaver wrote:Yes, the reload animation gives a bit of leeway where you can start sprinting or switch weapons near the end of a reload animation, and you still get a full clip. This is being exploited however, particularly by HMG and Plasma Cannon, etc. users to reload faster, thus undermining the purpose of the Rapid Reload skill. If you want to see it in action, just watch a Kingthunderbolt video. I agree that this bug should be fixed.
I donGÇÖt deliberately exploit this bug, but it is very common to come under attack while attempting to reload (especially when reloading takes 6 second) and the natural reaction to being attacked while reloading is to either 1) switch to a sidearm, or 2) Sprint for cover.
In such situations, I will know that I did not complete the reload animation, yet sometimes when I get the HMG out again it is fully loaded.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
4531
|
Posted - 2014.10.09 20:37:00 -
[10] - Quote
Breakin Stuff wrote:Oh once you push the slide forward the animation is technically over. That is where you can sprint. Once that completes the eight second load time has passed. Waiting for the gun to settle is closer to 10 seconds.
Every single load animation has this. Hmm, I will have to test that. So you are saying that there is no bug? Can we shoot during that extra time as well?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3523
|
Posted - 2014.10.09 20:39:00 -
[11] - Quote
Fox Gaden wrote:Dreis Shadowweaver wrote:Yes, the reload animation gives a bit of leeway where you can start sprinting or switch weapons near the end of a reload animation, and you still get a full clip. This is being exploited however, particularly by HMG and Plasma Cannon, etc. users to reload faster, thus undermining the purpose of the Rapid Reload skill. If you want to see it in action, just watch a Kingthunderbolt video. I agree that this bug should be fixed. I donGÇÖt deliberately exploit this bug, but it is very common to come under attack while attempting to reload (especially when reloading takes 6 second) and the natural reaction to being attacked while reloading is to either 1) switch to a sidearm, or 2) Sprint for cover. In such situations, I will know that I did not complete the reload animation, yet sometimes when I get the HMG out again it is fully loaded. Again, on every weapon when your character hits the slide or closes the bolt on the weapon you can sprint. That is the signal that the loading animation is complete and you have dealt with your requisite loading time.
Example: Hmg has a base loading time of 8 seconds. When the animation closes the bolt, the eight seconds have passed and the animation is complete. This is the point where you can sprint. If you watch the tics fill on your ammo counter once the last one fills the animation pops the slide, closes the bolt, settles the gun, etc.
The final part of the animation is window dressing and takes longer than the load times listed in the weapon stats. So the animation is actually longer than the losted load time on almost every weapon.
Edit: no you cannot fire until the full animation completes so you lose time if you suffer the full animation. |
Egonz4
DARKSTAR ARMY
441
|
Posted - 2014.10.09 21:50:00 -
[12] - Quote
Maken Tosch wrote:We use to have that back in closed beta. It didn't work out very well. Imagine you were getting shot at while trying to reload your assault rifle and you had a scrambler pistol on you. If you can't interrupt your reload to quickly swap to the scrambler pistol, then that pistol would be useless to you and the forced reload would be a complete hindrance to you. This is what everyone suffered back then. I don't think I want this back.
PS: As far as I know since playing in closed beta, interrupting the reload to swap to another weapon is NOT a bug or exploit. Well then maybe just take away the bug...but they can still switch weapons
Master of The Flaylock
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3526
|
Posted - 2014.10.09 21:52:00 -
[13] - Quote
Egonz4 wrote:Maken Tosch wrote:We use to have that back in closed beta. It didn't work out very well. Imagine you were getting shot at while trying to reload your assault rifle and you had a scrambler pistol on you. If you can't interrupt your reload to quickly swap to the scrambler pistol, then that pistol would be useless to you and the forced reload would be a complete hindrance to you. This is what everyone suffered back then. I don't think I want this back.
PS: As far as I know since playing in closed beta, interrupting the reload to swap to another weapon is NOT a bug or exploit. Well then maybe just take away the bug...but they can still switch weapons
there is no bug
|
Benjamin Ciscko
Fatal Absolution
3353
|
Posted - 2014.10.09 23:42:00 -
[14] - Quote
Why are we trying to fix something that isn't broken?
Tanker/Logi/Assault
|
Egonz4
DARKSTAR ARMY
441
|
Posted - 2014.10.10 18:36:00 -
[15] - Quote
Breakin Stuff wrote:Egonz4 wrote:Maken Tosch wrote:We use to have that back in closed beta. It didn't work out very well. Imagine you were getting shot at while trying to reload your assault rifle and you had a scrambler pistol on you. If you can't interrupt your reload to quickly swap to the scrambler pistol, then that pistol would be useless to you and the forced reload would be a complete hindrance to you. This is what everyone suffered back then. I don't think I want this back.
PS: As far as I know since playing in closed beta, interrupting the reload to swap to another weapon is NOT a bug or exploit. Well then maybe just take away the bug...but they can still switch weapons there is no bug Its still a stupid exploit....since when do u only have to reload your gun half way?...doesnt make sense
Master of The Flaylock
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3551
|
Posted - 2014.10.10 19:57:00 -
[16] - Quote
Read my post. You cannot interrupt halfway and get ammo
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |