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postapo wastelander
Wasteland Desert Rangers
158
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Posted - 2014.10.08 21:31:00 -
[1] - Quote
I givin' Ya my matee boyo 10/10 Yaaaargh
"Ultimate Loggi since 2012 and Tinker of HAWC"
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postapo wastelander
Wasteland Desert Rangers
158
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Posted - 2014.10.08 21:50:00 -
[2] - Quote
Soraya Xel wrote:Personally, I think two AI turrets shooting each other renders both useless on the battlefield. If they kill each other, then that's less dynamic player options available to combat vehicles or other infantry.
If you can shoot a turret, I'd say it should try to shoot you back. But outside of that, I really am not in favor of strong turret AI. I would rather turrets be ready platforms for infantry to counter vehicles with rather than things that kill vehicle users with no enemy player interaction involved.
This tis not about strong AI or extremes like two turrets shooting themselves (what is actually no dumb at all, if you imagine yourself running for hack and second start shootin' after hack-its logical). Its basicaly about making them like propper instalation, not just something what will sometimes shoot thingies or what you will using. Turret should have proper awareness about enviroment, not be somehow like Potemkin villagish defence (what is right now). Just make them like propper instalation, propper strategic and NODUMB instalation
"Ultimate Loggi since 2012 and Tinker of HAWC"
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postapo wastelander
Wasteland Desert Rangers
161
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Posted - 2014.10.08 22:10:00 -
[3] - Quote
Soraya Xel wrote:Honestly, I'd rather they have no AI at all, and just be tools for players, than have better AI. The point is that turrets should be a method of gameplay for players to interact, not the map harassing people automatically.
You still see extremes, we talking here about their proper role not about make them "more human than human", just enhance them to not be a static thingies.
Honestly structures like this should be automated, not devastators on field, but still not dumb static temporary thingies (honestly right now its just freepoints - H4x it / destroy it - on battlefield not proper cotra-structure)
"Ultimate Loggi since 2012 and Tinker of HAWC"
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postapo wastelander
Wasteland Desert Rangers
163
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Posted - 2014.10.08 22:46:00 -
[4] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:postapo wastelander wrote:Soraya Xel wrote:Honestly, I'd rather they have no AI at all, and just be tools for players, than have better AI. The point is that turrets should be a method of gameplay for players to interact, not the map harassing people automatically. You still see extremes, we talking here about their proper role not about make them "more human than human", just enhance them to not be a static thingies. Honestly structures like this should be automated, not devastators on field, but still not dumb static temporary thingies (honestly right now its just freepoints - H4x / destroy - on battlefield not proper cotra-structure) That's how I feel as well . People clamor for PVE , so what would be PVE for this game now ???? Turrets could play a role in that somewhat , or would you rather fight computer guided troops ..??.. nevertheless they should be more formidable then the current turrets and their dumb feature now . That's all I'm saying , this game needs extra elements because it's the same thing every single match .
What was that mode in MAG, yup escalation (three side match with 96 players originaly). Imagine that like mode for Dust, just one side will be guided by AI.
We can have PVE with multi together battle between two (human) sides, but third will be AI defence of instalation on map
Imagine battling with clones guarding that facility and with other Drop contender too
That can be AWESOME
"Ultimate Loggi since 2012 and Tinker of HAWC"
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