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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1242
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Posted - 2014.10.08 21:09:00 -
[1] - Quote
Turrets should play a greater role on the battlefield , unmanned or manned .. they should be a presence and too many times they can be destroyed without them even attempting a counter fire at the opponent .
I have seen two sitting 5 m from each other , two different colors and not a shot between them .
This is just worthless , yes they received a HP increase but they are useless unless someone is manning them .
I can drive a LAV and forge or swarm them but if I'm not in the noticeable range for and of them , they will not fire back .
I have seen vehicles just drive outside of the range of them and destroy them with no resistance , if they are shot at then they should fire back and that's just not the case .
I would like to see the turrets , play a bigger part of the battlefield and play a PVE role within the game but right now they are useless without a gunner .
People are clamoring for PVE but the turrets are just dumb , this is your way CCP of giving the community what it wishes for and at the same time , create a better and more interesting environment .
I'm just tired of seeing this game dummied down and it's just getting to be boring .
Increase the AI of the turrets .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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postapo wastelander
Wasteland Desert Rangers
158
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Posted - 2014.10.08 21:31:00 -
[2] - Quote
I givin' Ya my matee boyo 10/10 Yaaaargh
"Ultimate Loggi since 2012 and Tinker of HAWC"
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Soraya Xel
Abandoned Privilege Top Men.
4083
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Posted - 2014.10.08 21:34:00 -
[3] - Quote
Personally, I think two AI turrets shooting each other renders both useless on the battlefield. If they kill each other, then that's less dynamic player options available to combat vehicles or other infantry.
If you can shoot a turret, I'd say it should try to shoot you back. But outside of that, I really am not in favor of strong turret AI. I would rather turrets be ready platforms for infantry to counter vehicles with rather than things that kill vehicle users with no enemy player interaction involved.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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postapo wastelander
Wasteland Desert Rangers
158
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Posted - 2014.10.08 21:50:00 -
[4] - Quote
Soraya Xel wrote:Personally, I think two AI turrets shooting each other renders both useless on the battlefield. If they kill each other, then that's less dynamic player options available to combat vehicles or other infantry.
If you can shoot a turret, I'd say it should try to shoot you back. But outside of that, I really am not in favor of strong turret AI. I would rather turrets be ready platforms for infantry to counter vehicles with rather than things that kill vehicle users with no enemy player interaction involved.
This tis not about strong AI or extremes like two turrets shooting themselves (what is actually no dumb at all, if you imagine yourself running for hack and second start shootin' after hack-its logical). Its basicaly about making them like propper instalation, not just something what will sometimes shoot thingies or what you will using. Turret should have proper awareness about enviroment, not be somehow like Potemkin villagish defence (what is right now). Just make them like propper instalation, propper strategic and NODUMB instalation
"Ultimate Loggi since 2012 and Tinker of HAWC"
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Soraya Xel
Abandoned Privilege Top Men.
4083
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Posted - 2014.10.08 21:56:00 -
[5] - Quote
Honestly, I'd rather they have no AI at all, and just be tools for players, than have better AI. The point is that turrets should be a method of gameplay for players to interact, not the map harassing people automatically.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1243
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Posted - 2014.10.08 22:06:00 -
[6] - Quote
postapo wastelander wrote:Soraya Xel wrote:Personally, I think two AI turrets shooting each other renders both useless on the battlefield. If they kill each other, then that's less dynamic player options available to combat vehicles or other infantry.
If you can shoot a turret, I'd say it should try to shoot you back. But outside of that, I really am not in favor of strong turret AI. I would rather turrets be ready platforms for infantry to counter vehicles with rather than things that kill vehicle users with no enemy player interaction involved. This tis not about strong AI or extremes like two turrets shooting themselves (what is actually no dumb at all, if you imagine yourself running for hack and second start shootin' after hack-its logical). Its basicaly about making them like propper instalation, not just something what will sometimes shoot thingies or what you will using. Turret should have proper awareness about enviroment, not be somehow like Potemkin villagish defence (what is right now). Just make them like propper instalation, propper strategic and NODUMB instalation Couldn't have said it better my self BOYYEEEOOOHHH .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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postapo wastelander
Wasteland Desert Rangers
161
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Posted - 2014.10.08 22:10:00 -
[7] - Quote
Soraya Xel wrote:Honestly, I'd rather they have no AI at all, and just be tools for players, than have better AI. The point is that turrets should be a method of gameplay for players to interact, not the map harassing people automatically.
You still see extremes, we talking here about their proper role not about make them "more human than human", just enhance them to not be a static thingies.
Honestly structures like this should be automated, not devastators on field, but still not dumb static temporary thingies (honestly right now its just freepoints - H4x it / destroy it - on battlefield not proper cotra-structure)
"Ultimate Loggi since 2012 and Tinker of HAWC"
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1244
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Posted - 2014.10.08 22:15:00 -
[8] - Quote
postapo wastelander wrote:Soraya Xel wrote:Honestly, I'd rather they have no AI at all, and just be tools for players, than have better AI. The point is that turrets should be a method of gameplay for players to interact, not the map harassing people automatically. You still see extremes, we talking here about their proper role not about make them "more human than human", just enhance them to not be a static thingies. Honestly structures like this should be automated, not devastators on field, but still not dumb static temporary thingies (honestly right now its just freepoints - H4x / destroy - on battlefield not proper cotra-structure) That's how I feel as well .
People clamor for PVE , so what would be PVE for this game now ????
Turrets could play a role in that somewhat , or would you rather fight computer guided troops ..??.. nevertheless they should be more formidable then the current turrets and their dumb feature now .
That's all I'm saying , this game needs extra elements because it's the same thing every single match .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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postapo wastelander
Wasteland Desert Rangers
163
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Posted - 2014.10.08 22:46:00 -
[9] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:postapo wastelander wrote:Soraya Xel wrote:Honestly, I'd rather they have no AI at all, and just be tools for players, than have better AI. The point is that turrets should be a method of gameplay for players to interact, not the map harassing people automatically. You still see extremes, we talking here about their proper role not about make them "more human than human", just enhance them to not be a static thingies. Honestly structures like this should be automated, not devastators on field, but still not dumb static temporary thingies (honestly right now its just freepoints - H4x / destroy - on battlefield not proper cotra-structure) That's how I feel as well . People clamor for PVE , so what would be PVE for this game now ???? Turrets could play a role in that somewhat , or would you rather fight computer guided troops ..??.. nevertheless they should be more formidable then the current turrets and their dumb feature now . That's all I'm saying , this game needs extra elements because it's the same thing every single match .
What was that mode in MAG, yup escalation (three side match with 96 players originaly). Imagine that like mode for Dust, just one side will be guided by AI.
We can have PVE with multi together battle between two (human) sides, but third will be AI defence of instalation on map
Imagine battling with clones guarding that facility and with other Drop contender too
That can be AWESOME
"Ultimate Loggi since 2012 and Tinker of HAWC"
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The True Inferno
Myrmidon Syndicate
73
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Posted - 2014.10.08 23:28:00 -
[10] - Quote
postapo wastelander wrote:Shinobi MumyoSakanagare ZaShigurui wrote:postapo wastelander wrote:Soraya Xel wrote:Honestly, I'd rather they have no AI at all, and just be tools for players, than have better AI. The point is that turrets should be a method of gameplay for players to interact, not the map harassing people automatically. You still see extremes, we talking here about their proper role not about make them "more human than human", just enhance them to not be a static thingies. Honestly structures like this should be automated, not devastators on field, but still not dumb static temporary thingies (honestly right now its just freepoints - H4x / destroy - on battlefield not proper cotra-structure) That's how I feel as well . People clamor for PVE , so what would be PVE for this game now ???? Turrets could play a role in that somewhat , or would you rather fight computer guided troops ..??.. nevertheless they should be more formidable then the current turrets and their dumb feature now . That's all I'm saying , this game needs extra elements because it's the same thing every single match . What was that mode in MAG, yup escalation (three side match with 96 players originaly). Imagine that like mode for Dust, just one side will be guided by AI. We can have PVE with multi together battle between two (human) sides, but third will be AI defence of instalation on map Imagine battling with clones/drones/anything guarding that facility and with other Drop-contender too on same time That can be AWESOME
Where are those dam drones CCP!?
I've seen the assets in the games inventory so why are they not used?!
Also, will I ever get a turn with those small turret installations?
ScP = GÖÑ
If you like chiptune
An Ace Pilot
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1053
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Posted - 2014.10.09 00:27:00 -
[11] - Quote
No scruby installation campers are already a pain in the ass
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1939
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Posted - 2014.10.09 01:13:00 -
[12] - Quote
1) The OP's example of turrets 5m away from eachother and not shooting at their opposite is impossible as none of the turret placements are 5m apart.
2) I am quite debated about this. Part of me wants turrets to be super agressive, constantly blasting away at any red vehicle/installation in their range. Another more rational part of me wants them to be tools for player interaction with zero AI.
I feel like what we have right now is the best middle ground we are going to get.
Now with more evil.
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1245
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Posted - 2014.10.09 01:49:00 -
[13] - Quote
Mobius Kaethis wrote:1) The OP's example of turrets 5m away from eachother and not shooting at their opposite is impossible as none of the turret placements are 5m apart.
2) I am quite debated about this. Part of me wants turrets to be super agressive, constantly blasting away at any red vehicle/installation in their range. Another more rational part of me wants them to be tools for player interaction with zero AI.
I feel like what we have right now is the best middle ground we are going to get. There is the one with the null cannon on the top of one building while surrounded by three other building's with the tall tower , there were two a blaster and a missile .. too bad I don't know the name of the battlefield but I seen it and if I had a picture I would prove you to be the liar because I don't have to fabricate a thing , thank you very much .
I remember that much .
Thanks for trying to sound like a smart @$$ because I don't have to lie .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1942
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Posted - 2014.10.10 18:50:00 -
[14] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Mobius Kaethis wrote:1) The OP's example of turrets 5m away from eachother and not shooting at their opposite is impossible as none of the turret placements are 5m apart.
2) I am quite debated about this. Part of me wants turrets to be super agressive, constantly blasting away at any red vehicle/installation in their range. Another more rational part of me wants them to be tools for player interaction with zero AI.
I feel like what we have right now is the best middle ground we are going to get. There is the one with the null cannon on the top of one building while surrounded by three other building's with the tall tower , there were two a blaster and a missile .. too bad I don't know the name of the battlefield but I seen it and if I had a picture I would prove you to be the liar because I don't have to fabricate a thing , thank you very much . I remember that much . Thanks for trying to sound like a smart @$$ because I don't have to lie .
I never said you were lying simply that you were wrong. I'm sure there are some close turrets but none of them are only 5m apart. 5m is the blast radius of an RE. It is smaller than the blast radius of a flux grenade. Thanks to the FoV we have 5m is shockingly short. Heck, the nova knives have a 2.5m range, half of your purported 5m. I can tell you for a fact, not opinion, that there are no turrets 5m from each other.
Now, you may have been trying to be facetious by saying 5m when you really simply meant close, thats fine. It doesn't give you the right to flip out at me though when I call you out for exaggerating.
Now with more evil.
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