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Soraya Xel
Abandoned Privilege Top Men.
3985
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Posted - 2014.10.06 22:08:00 -
[1] - Quote
I've always hated Domination, whoever leads in the early game is almost guaranteed to win. Not sure I've seen a good idea to fix it yet. Definitely open to ideas. Making vehicles OP again isn't really a good solution. Personally, I like the idea of nerfing the crud out of uplinks, but that's because I hate uplinks passionately as a game mechanic. ;) There's just nothing better than uplinks in the game right now.
As a note, Judge is out due to real life stuff, and he does take his commitment to the DUST playerbase quite seriously.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3988
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Posted - 2014.10.06 22:11:00 -
[2] - Quote
I mean the one perk to Dom, is you always know where the action is. But there's just so many less options in how to approach your enemy. It really is just head on attacking entrenched defenders. I almost wonder if you need to somehow buff the attacking team that isn't holding the point so that it changes hands more during the match.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3989
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Posted - 2014.10.06 22:54:00 -
[3] - Quote
Mossellia Delt wrote:Delt wouldn't of been out for real life stuff.
Remember that in the next election.
Real life is unpredictable, dude.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3989
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Posted - 2014.10.06 23:04:00 -
[4] - Quote
I am missing orbitals a bit at their new requirement. The old score was too low, but current is a bit too high as well.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3990
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Posted - 2014.10.06 23:19:00 -
[5] - Quote
One Eyed King wrote:I don't know this is possible without a client side update, but what if Domination had the same objectives as Skirmish, but only 1 objective was active at a time?
This would prevent a team from being able to camp the objective for a whole match.
This would probably require a client side update. An additional concern for this might be ensuring that the point didn't favor one side or the other due to spawn locations. Perhaps always starting on Dom's traditional point A location to ensure a balanced initial run, before moving off to the one's currently used by Skirmish?
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3997
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Posted - 2014.10.07 02:54:00 -
[6] - Quote
Operative 1125 Lokaas wrote:Solution would be to not allow uplinks close to the objective and to move the objective to an outdoor, open location. Domination has the potential to be the closest thing to a land war with some semblance of a battle line. Constant attacking and ebb and flow is the pattern a dom match should have. Even make it where the hack itself would be quick and then the emphasis would be on the defending.
I was thinking on limits on uplink distance. Hard to do that though, I imagine. Definitely a client patch thing. And really, being able to fortify is a big part of defending. It just needs to be a little more handleable. I don't really think it should be open to tanks, but it should be approachable by infantry from a lot of directions. Parking tanks, LAVs, and dropships in the way of the point on Dom is really annoying. (See the LAV in the crate on Line Harvest.)
CommanderBolt wrote:Soraya Xel wrote:I am missing orbitals a bit at their new requirement. The old score was too low, but current is a bit too high as well. I disagree. The current way things are is much better. Gone are the days (generally) when every time you managed to push the enemy back , you would get nuked by an orbital. That alone demoralised players into giving up. Games are much more fun now with less orbital spam. Just my opinion.
I think it's a balance. An orbital can help a team who's down clear an area so they can press in and take an objective. Orbitals are monumentally helpful in capturing the point in Dom. But the spam before was definitely WAY too much, and I agree with the change that was made. I just think maybe instead of 5000 WP, it could be like 4000 WP or something. Still less than before.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
4004
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Posted - 2014.10.07 13:44:00 -
[7] - Quote
Nothing Certain wrote:DELB0Y wrote:Soraya Xel wrote:I've always hated Domination, whoever leads in the early game is almost guaranteed to win. Not sure I've seen a good idea to fix it yet. Definitely open to ideas. Making vehicles OP again isn't really a good solution. Personally, I like the idea of nerfing the crud out of uplinks, but that's because I hate uplinks passionately as a game mechanic. ;) There's just nothing better than uplinks in the game right now.
As a note, Judge is out due to real life stuff, and he does take his commitment to the DUST playerbase quite seriously. Pisss off you ginger prick, nobody likes you I knew it was just a matter of time before this disgusting ginger prejudice raised its ugly head, a head decidedly not ginger.
Confirmed I am not a ginger.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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