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Ripley Riley
Incorruptibles
3570
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Posted - 2014.10.05 21:22:00 -
[1] - Quote
One Eyed King wrote:It was out of hand between 1.8 and Charlie.
Now it is a minor annoyance, with many slayers finding the Assaults preferable when playing the role. Devoted assault merc here. Still not seeing very much reason for playing an assault instead of scout. Same weapon options, two equipment slots, smaller hitbox, much faster walk/sprint speeds, faster stamina regen, vastly superior ewar, cloaking bonuses. Cons: smaller intial eHP. The assault dropsuit passives are good on the Amarr, mediorce on the Caldari and Minmatar, and right next to silly on the Gallente.
I'm not asking for scouts to be nerfed. I just want them balanced to be better at their recon/hacking role and assaults be better at mobile fireteam tactics.
My advice to you, playa...
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Ripley Riley
Incorruptibles
3571
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Posted - 2014.10.05 22:54:00 -
[2] - Quote
valad II wrote:Counter to scout with 700+hp is not another scout with 700+hp. A counter would be dampening and precision, with speed. Thats why it is called a counter. The counter to paper is not paper, the counter to rock isn't rock, the counter to scissors isn't more ******* scissors. Your argument is invalid.
My advice to you, playa...
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Ripley Riley
Incorruptibles
3572
|
Posted - 2014.10.05 23:42:00 -
[3] - Quote
Apothecary Za'ki wrote:Depends.. if your talking ORE.. then diamond as an ORE can break all other rock :P Let's not get technical here Apoth. We will lose valad I tried to use simple terms, but it gave him an aneurysm.
Let's have a meaningful conversation about the scout and assault role. Scouts need a light weapon, they need ewar, and cloaks. Those things make them fit neatly into their role as opportunistic ambush/recon. What they don't need is the ability to fit 700+ eHP. As a scout, tell me what would be a good way to prevent this kind of behavior.
As an assault, I don't want better ewar, cloaking bonuses, or insane walk/sprint speeds. I don't want to infringe on the scout role. Can we change the assault dropsuits to make them better at their role?
My advice to you, playa...
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Ripley Riley
Incorruptibles
3572
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Posted - 2014.10.05 23:56:00 -
[4] - Quote
Apothecary wrote:well id say scout needs -1 equipment and assault needs +1
edit.
only if amarr and caldari logi get +1 equipment at standard level to bring them to 3 That prevents scouts from being mini logis. How does that keep them from fitting massive tanks? Not saying it is a bad change, just playing devil's advocate.
My advice to you, playa...
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Ripley Riley
Incorruptibles
3572
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Posted - 2014.10.06 00:02:00 -
[5] - Quote
Yeeeuuuupppp wrote:Speed. Shield tanks do not sacrifice speed for their tank. As for armor tanking, just stick to ferroscale and reactives. Dual tanking is still very much a possibility
My advice to you, playa...
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Ripley Riley
Incorruptibles
3572
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Posted - 2014.10.06 00:05:00 -
[6] - Quote
valad II wrote:Why shouldnt they be able to tank if they wish too. Then they are slow and unable to run precision or damps. They are sacrificing that for tanking. Even without damps a Gallente/Caldari scout can fly well under logistic and assaults dropsuits scan precision. Which gives the scout tank AND invisibility to passive scans.
My advice to you, playa...
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Ripley Riley
Incorruptibles
3572
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Posted - 2014.10.06 00:37:00 -
[7] - Quote
Atiim wrote:I've made scout builds with 600+ eHP that can still sprint at 8m/s. Please be overexaggerating. Link the fitting?
My advice to you, playa...
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Ripley Riley
Incorruptibles
3573
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Posted - 2014.10.06 00:51:00 -
[8] - Quote
...gotdayum. Yeah, they should just retire the assault dropsuit until they figure out how to fix the scout
My advice to you, playa...
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Ripley Riley
Incorruptibles
3574
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Posted - 2014.10.06 02:16:00 -
[9] - Quote
Apothecary Za'ki wrote:maybe "light" suits stay at 2 equip.. and scout goes down to 1.. as scout is the specialist for ewar/cloak..
thes changes mean people would make a shift to the slightly subpar (on cpu) suit if they wanted the 2 slots. Light dropsuits do not get the cloaking module CPU/PG reduction. Doesn't make a lot of sense for them to have two equipment slots unless they need a cloak.
I feel like borrowing the modules "sizes" from Eve Online would be the best way to balance this nonsense. That way, a scout could fit a dual tank and have great eHP... for scout. In comparison to a medium dropsuit it will always be just a bit behind in the eHP department. And so it goes with mediums and heavies; heavies can fit "large" modules, which will grant more eHP than medium.
Either that, or have modules grant a percentage of the respective HP. That isn't really keeping with the spirit of New Eden though, as the only modules that grant percentages of things are rigs (IIRC).
My advice to you, playa...
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Ripley Riley
Incorruptibles
3574
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Posted - 2014.10.06 03:00:00 -
[10] - Quote
Bethhy wrote:But no room for a Cloak, Or Damps.... Ermm... http://www.protofits.com/fittings/shared/837/8228 Here is the same fitting with a cloak. Also, if you are a Gallente or Caldari scout you get onboard damps by nature of the scout skill.
Bethhy wrote:A Logi with a Active scanner skills can scan you out... Not that any of them know it anymore... I see logis with scanners once in a blue moon. They also have to be scanning in the right location to see the scout. An active scanner does not guarantee catching a scout.
Bethhy wrote:EVERY scout with passive skills can see you... Scouts are the solution to OP scouts... got it
Bethhy wrote:AND Your Stuck with a Burst Combat Rifle or Basic, ADV level weapons to make the fit effective. Uh, his fitting has a proto light and an advanced sidearm. That's pretty beefy.
Bethhy wrote:Negatives and Benefits. I'm seeing a lot of benefits, but not many negatives...
My advice to you, playa...
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