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Magnus Amadeuss
Bragian Order Amarr Empire
1123
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Posted - 2014.10.05 21:39:00 -
[1] - Quote
Ripley Riley wrote:One Eyed King wrote:It was out of hand between 1.8 and Charlie.
Now it is a minor annoyance, with many slayers finding the Assaults preferable when playing the role. Devoted assault merc here. Still not seeing very much reason for playing an assault instead of scout. Same weapon options, two equipment slots, smaller hitbox, much faster walk/sprint speeds, faster stamina regen, vastly superior ewar, cloaking bonuses. Cons: smaller intial eHP. The assault dropsuit passives are good on the Amarr, mediorce on the Caldari and Minmatar, and right next to silly on the Gallente. I'm not asking for scouts to be nerfed. I just want them balanced to be better at their recon/hacking role and assaults be better at mobile fireteam tactics. No, people need to stop saying the amarr assault has a good bonus.
The amarr assault allows you to use the scrambler and laser... otherwise those weapons are horrible. The amarr assault should not be the only suit in the game that can use those weapons.
Fixing swarms
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Magnus Amadeuss
Bragian Order Amarr Empire
1126
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Posted - 2014.10.06 05:41:00 -
[2] - Quote
Bax Zanith wrote:If none of you don't mind me cutting in, I'd like to do a little more than shout my opinion. Does anyone here want to take a stab at guessing what the role "Assault" means, and what is needed to perform this role? Anyone? If all you want to do is argue without accomplishing anything, then by all means just ignore me. That isn't really the point of discussion is it though?
The point is that a scout fills too many roles in either an exclusionary (like ewar) or an encompasing (like assault/logi-lite) manner.
Should a scout be able to do these things is the better question. Should a scout be the only viable suit for so many roles, while being fully capable of filling other roles as well? Especially when the other suits can in no way fufill it's role to the same extent?
What exactly is the role of the scout?
Is it supposed to assault? If no, why can it have so many HP and such a small hitbox making it an idea assaulter? Why does it do just as much damage as the assault and logi suits?
Is it an assault/logi hybrid? If no, why does it require two equipment slots? Why does it have so many slots?
Is it an ewar machine?
Is it a stealth role?
What exactly is the role of the scout? Right now it fills too many shoes too well, many at the same time.
Fixing swarms
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Magnus Amadeuss
Bragian Order Amarr Empire
1126
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Posted - 2014.10.06 06:13:00 -
[3] - Quote
Bax Zanith wrote:Magnus Amadeuss wrote:Bax Zanith wrote:If none of you don't mind me cutting in, I'd like to do a little more than shout my opinion. Does anyone here want to take a stab at guessing what the role "Assault" means, and what is needed to perform this role? Anyone? If all you want to do is argue without accomplishing anything, then by all means just ignore me. That isn't really the point of discussion is it though? The point is that a scout fills too many roles in either an exclusionary (like ewar) or an encompasing (like assault/logi-lite) manner. Should a scout be able to do these things is the better question. Should a scout be the only viable suit for so many roles, while being fully capable of filling other roles as well? Especially when the other suits can in no way fufill it's role to the same extent? What exactly is the role of the scout? I want to answer this question too, but I have to start some where first. Id like to look at the argument backed up by sound logic, rather then just taking someone's word for it. But that of course is going to require more than comparing shear stats to accomplish. Is the scout OP, or is the assault UP? I want a crystal clear answer, and I'm not going to get that answer by just yelling. I'm not a genius like judge, or Mat Pat from game theory, so I politely ask for some help to find the answer, and possibly the solution. That is too binary of a question, the reason being is that there are multiple suits in this game. So you have to ask yourself, how do the assault, logi, sentinel, commando, and scout fit into this game, which ones are OP and UP and work from there. This amkes the entire thing WAY more complicated.
What should be obvious is that players will flock to what is OP, and using metrics you can decide what is over performing and what is under performing.
I think it is plainly obvious that the scout is the most popular suit with people over 10 million SP, and where there is smoke there is fire.
Fixing swarms
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Magnus Amadeuss
Bragian Order Amarr Empire
1126
|
Posted - 2014.10.06 06:29:00 -
[4] - Quote
Henrietta Unknown wrote:Bax Zanith wrote:If none of you don't mind me cutting in, I'd like to do a little more than shout my opinion. Does anyone here want to take a stab at guessing what the role "Assault" means, and what is needed to perform this role? Anyone? If all you want to do is argue without accomplishing anything, then by all means just ignore me. Standard infantry. Not better than a scout or heavy 1 v 1, but at least two or three in an advantageous position and with the appropriate weapons and builds can neutralize a heavy or a scout. Now when you throw in multiple heavies/scouts, the Assaults start to suffer again. Not to mention that assaults have the highest number of slots out of all dropsuits. Basically, assaults are versatile. They suck alone, but pack effective punches as a coordinated squad. The main reason organized squads still suffer today is because there are also full squads of heavies + logies or scouts or both. ...had to let it out.
Here i the problem with that statement:
If Scout > assault, bring scout If Heavy > assault, bring heavy
Assaults are not the most versitile either, I would argue that they are just below sentinels, 1 light, 1 sidearm, 1 grenade, 1 equipment (logi and scout have this setup too, sentinel has a grenade, commando has equipment), 3rd worst ewar stats (after scout and logi), 3rd worst HP (after heavy and commando), 2nd fastest speed/endurance (after scout).
There is a reason you see so many people using sentinels with light weapons, they fill assault roles just as well.
The only assault suit that *seems* like it has a decent bonus is the amarr assault suit, and that is only because scramblers and laser are useless without that suit.
It is not coincidence that the two suit classes with 3 bonuses (sentinel and scout) are also the most used.
Fixing swarms
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