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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
604
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Posted - 2014.10.05 03:21:00 -
[31] - Quote
Monkey MAC wrote:Stefan Stahl wrote:Monkey MAC wrote:It stems from 2 major flaws in the Swarm Launcher delivery. 1) The swarm launcher bases it's tracking of the orginal posistion of the craft and only updates once visual has been lost.
2) Despite the reduction to the Swarms turning circle, the swarm is still capable of doing 180-¦ turns (on a dime no less) at either end of it's flight path. (Launch and within 5m of target) Just a note here on that problem: It may be entirely possible that the path swarms take on your screen is not the path the server thought they did. Lag compensation for homing projectiles is a terrible compromise for netcode designers. So if you see your local missiles take a 90-¦ corner it may be possible the server saw them fly in a perfect arc - it just didn't bother to update you're PS3's data in the meantime. On the other hand I may also be entirely wrong and there's all sorts of problems with the swarm AI. Very possible. For what it's worth I recently (post Delta) spotted a swarm missile fly circles around an LAV that was standing on a bridge. The missile must have been doing turns at a radius of less than 10 meters. Seeing this both as a Swarmer and a Pilot. Now the swarms changing direction rapidly when tracking kicks, or when the framerate drops, I would prehaps expect. But watching MY swarms take a lazy curve towards my target, miss them by maybe 10m, then instantaneously pull a 180 to hit in the weakspot, that sure as hell ain't lag compensation, not when both me and my target are showing 0 signs of lag. (It's very easy to tell a lagging dropship) But watching a volley of swarms chase me AROUND a building, miss me by 20m then suddenly turn and hit on my now facing flank, (which had orginally been facing away), that sure as hell ain't lag compensation. It just seems a little unfair, that swarms are guaranteed hit on my ADS because I don't equip an afterburner, yet all the aerobatics in the world do nothing to safe me either. Except for being 175m away, which you can cover before a swarmer can launch 3 volleys at yyou, three volleys that you can easily survive if you just don't fit a scanner.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Nothing Certain
Bioshock Rejects
1202
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Posted - 2014.10.05 07:20:00 -
[32] - Quote
I'd have to see the post-Delta comparison of dropships killed before I can really comment on this but using swarms I haven't seen a great deal of difference in how many kills I am making. I do drive off ADS now and they don't seem as eager to hunt me down. The complaints on the forum make it seem like they are dropping like flies but I still see them and tanks dominating many matches and definitely controlling the tide of the game.
Because, that's why.
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
155
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Posted - 2014.10.05 07:50:00 -
[33] - Quote
Apparently to the Devs we should be able to Outmaneuver the swarms but they didn't factor in The Buildings ( If Any ) , The Forge Guns also shooting you, and the lack of speed. They should really skill into items they wish to change.
- Pain is weakness leaving the body.
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La Lore Sleipnier
THE PR0T0TYPE
126
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Posted - 2014.10.05 09:15:00 -
[34] - Quote
Vehicules are a expensive inversion in skill points and ISK compares with infantry, and have a expensive learning path losing a lot of tanks/ADS. If a soldier dies 10 times in a battle using proto fits a pilot can use just one vehicule, and now AV are most effective with a little inversion or no inversion in sp. So yes, I'm angry with all the complains about AV, they not understand pilots sotiation. And don't forgive thee skill nerf from 10% to 3% ROF in a x8 skill... Somebody thinks that CCP hates pilots?
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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Cpt McReady
Amarr Templars Amarr Empire
96
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Posted - 2014.10.05 09:33:00 -
[35] - Quote
La Lore Sleipnier wrote:If a soldier dies 10 times in a battle using proto fits a pilot can use just one vehicule cool story bro.
vehicles do not cost 3m a pop. you are just butthurt that your braindead vehicles was changed into one that now requires brain. what is the problem? does it hurt using some braincells?
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Monkey MAC
Rough Riders..
3542
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Posted - 2014.10.05 10:05:00 -
[36] - Quote
Crimson Cerberes wrote:Monkey MAC wrote:Stefan Stahl wrote:Monkey MAC wrote:It stems from 2 major flaws in the Swarm Launcher delivery. 1) The swarm launcher bases it's tracking of the orginal posistion of the craft and only updates once visual has been lost.
2) Despite the reduction to the Swarms turning circle, the swarm is still capable of doing 180-¦ turns (on a dime no less) at either end of it's flight path. (Launch and within 5m of target) Just a note here on that problem: It may be entirely possible that the path swarms take on your screen is not the path the server thought they did. Lag compensation for homing projectiles is a terrible compromise for netcode designers. So if you see your local missiles take a 90-¦ corner it may be possible the server saw them fly in a perfect arc - it just didn't bother to update you're PS3's data in the meantime. On the other hand I may also be entirely wrong and there's all sorts of problems with the swarm AI. Very possible. For what it's worth I recently (post Delta) spotted a swarm missile fly circles around an LAV that was standing on a bridge. The missile must have been doing turns at a radius of less than 10 meters. Seeing this both as a Swarmer and a Pilot. Now the swarms changing direction rapidly when tracking kicks, or when the framerate drops, I would prehaps expect. But watching MY swarms take a lazy curve towards my target, miss them by maybe 10m, then instantaneously pull a 180 to hit in the weakspot, that sure as hell ain't lag compensation, not when both me and my target are showing 0 signs of lag. (It's very easy to tell a lagging dropship) But watching a volley of swarms chase me AROUND a building, miss me by 20m then suddenly turn and hit on my now facing flank, (which had orginally been facing away), that sure as hell ain't lag compensation. It just seems a little unfair, that swarms are guaranteed hit on my ADS because I don't equip an afterburner, yet all the aerobatics in the world do nothing to safe me either. Except for being 175m away, which you can cover before a swarmer can launch 3 volleys at yyou, three volleys that you can easily survive if you just don't fit a scanner.
If I'm a 175m away from a 175m lock on weapon I would onlh expect one to hit me. It's more when I'm 80m away, I can be practically psychic, I'd still be hit.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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La Lore Sleipnier
THE PR0T0TYPE
126
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Posted - 2014.10.05 10:06:00 -
[37] - Quote
Please, read all the pos, not only the final. The story is that swarmlauncher is overboosted, end of the story. Now acelerates 0.6 and turns 80*? Think about it, is simple geometry 80* is a closer turns range that 90*
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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Cpt McReady
Amarr Templars Amarr Empire
97
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Posted - 2014.10.05 10:33:00 -
[38] - Quote
La Lore Sleipnier wrote:Please, read all the pos, not only the final. The story is that swarmlauncher is overboosted, end of the story. Now acelerates 0.6 and turns 80*? Think about it, is simple geometry 80* is a closer turns range that 90* 175m lock on range, your point is invalid.
so hard to press button and move out of range to not get hit several times, right? |
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